02:31:48.383 - InControl (version 1.6.17 build 9143)
02:31:48.487 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
02:31:48.494 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
02:31:48.496 - GameDataInit.Initialize
02:31:48.502 - GetFileContents GameData.ItemPartDataBlock_bin decoded binary!
02:31:48.662 - GetFileContents GameData.ItemDataBlock_bin decoded binary!
02:31:48.678 - GetFileContents GameData.WeaponDataBlock_bin decoded binary!
02:31:48.701 - GetFileContents GameData.PlayerDataBlock_bin decoded binary!
02:31:48.719 - GetFileContents GameData.FeedbackDataBlock_bin decoded binary!
02:31:48.732 - GetFileContents GameData.EnvironmentFeedbackDataBlock_bin decoded binary!
02:31:48.737 - GetFileContents GameData.EnemyDataBlock_bin decoded binary!
02:31:48.754 - GetFileContents GameData.EnemyDetectionDataBlock_bin decoded binary!
02:31:48.758 - GetFileContents GameData.EnemyBehaviorDataBlock_bin decoded binary!
02:31:48.767 - GetFileContents GameData.EnemyMovementDataBlock_bin decoded binary!
02:31:48.772 - GetFileContents GameData.EnemyBalancingDataBlock_bin decoded binary!
02:31:48.779 - GetFileContents GameData.EnemySFXDataBlock_bin decoded binary!
02:31:48.787 - GetFileContents GameData.SurvivalWavePopulationDataBlock_bin decoded binary!
02:31:48.792 - GetFileContents GameData.EnemyGroupDataBlock_bin decoded binary!
02:31:48.803 - GetFileContents GameData.PlayerDialogDataBlock_bin decoded binary!
02:31:48.833 - GetFileContents GameData.GearDataBlock_bin decoded binary!
02:31:48.856 - GetFileContents GameData.ArchetypeDataBlock_bin decoded binary!
02:31:48.871 - GetFileContents GameData.RecoilDataBlock_bin decoded binary!
02:31:48.881 - GetFileContents GameData.MusicStateDataBlock_bin decoded binary!
02:31:48.904 - GetFileContents GameData.LightSettingsDataBlock_bin decoded binary!
02:31:48.925 - GetFileContents GameData.FogSettingsDataBlock_bin decoded binary!
02:31:48.937 - GetFileContents GameData.WardenObjectiveDataBlock_bin decoded binary!
02:31:48.961 - GetFileContents GameData.LevelGenSettingsDataBlock_bin decoded binary!
02:31:48.970 - GetFileContents GameData.StaticSpawnDataBlock_bin decoded binary!
02:31:48.975 - GetFileContents GameData.ExpeditionBalanceDataBlock_bin decoded binary!
02:31:48.994 - GetFileContents GameData.MiningMarkerDataBlock_bin decoded binary!
02:31:49.023 - GetFileContents GameData.ServiceMarkerDataBlock_bin decoded binary!
02:31:49.033 - GetFileContents GameData.TechMarkerDataBlock_bin decoded binary!
02:31:49.045 - GetFileContents GameData.MarkerGroupDataBlock_bin decoded binary!
02:31:49.049 - GetFileContents GameData.LootDataBlock_bin decoded binary!
02:31:49.063 - GetFileContents GameData.ComplexResourceSetDataBlock_bin decoded binary!
02:31:49.096 - GetFileContents GameData.RundownDataBlock_bin decoded binary!
02:31:49.138 - GetFileContents GameData.LevelLayoutDataBlock_bin decoded binary!
02:31:49.204 - GetFileContents GameData.ConsumableDistributionDataBlock_bin decoded binary!
02:31:49.210 - GetFileContents GameData.BigPickupDistributionDataBlock_bin decoded binary!
02:31:49.222 - GetFileContents GameData.WeaponAudioDataBlock_bin decoded binary!
02:31:49.232 - GetFileContents GameData.WeaponMuzzleFlashDataBlock_bin decoded binary!
02:31:49.243 - GetFileContents GameData.WeaponShellCasingDataBlock_bin decoded binary!
02:31:49.248 - GetFileContents GameData.ItemFPSSettingsDataBlock_bin decoded binary!
02:31:49.267 - GetFileContents GameData.GearCategoryDataBlock_bin decoded binary!
02:31:49.277 - GetFileContents GameData.GearCategoryFilterDataBlock_bin decoded binary!
02:31:49.289 - GetFileContents GameData.GearFrontPartDataBlock_bin decoded binary!
02:31:49.302 - GetFileContents GameData.GearReceiverPartDataBlock_bin decoded binary!
02:31:49.307 - GetFileContents GameData.GearStockPartDataBlock_bin decoded binary!
02:31:49.319 - GetFileContents GameData.GearSightPartDataBlock_bin decoded binary!
02:31:49.326 - GetFileContents GameData.GearMagPartDataBlock_bin decoded binary!
02:31:49.331 - GetFileContents GameData.GearFlashlightPartDataBlock_bin decoded binary!
02:31:49.342 - GetFileContents GameData.GearPartAttachmentDataBlock_bin decoded binary!
02:31:49.347 - GetFileContents GameData.GearPerkDataBlock_bin decoded binary!
02:31:49.362 - GetFileContents GameData.GearPatternDataBlock_bin decoded binary!
02:31:49.369 - GetFileContents GameData.GearPaletteDataBlock_bin decoded binary!
02:31:49.375 - GetFileContents GameData.GearDecalDataBlock_bin decoded binary!
02:31:49.381 - GetFileContents GameData.PlayerOfflineGearDataBlock_bin decoded binary!
02:31:49.393 - GetFileContents GameData.ExtractionEventDataBlock_bin decoded binary!
02:31:49.399 - GetFileContents GameData.ChainedPuzzleDataBlock_bin decoded binary!
02:31:49.416 - GetFileContents GameData.EventSequenceActionDataBlock_bin decoded binary!
02:31:49.426 - GetFileContents GameData.EventSequenceDataBlock_bin decoded binary!
02:31:49.439 - GetFileContents GameData.EnemyPopulationDataBlock_bin decoded binary!
02:31:49.450 - GetFileContents GameData.GearMeleeHeadPartDataBlock_bin decoded binary!
02:31:49.455 - GetFileContents GameData.GearMeleeNeckPartDataBlock_bin decoded binary!
02:31:49.467 - GetFileContents GameData.GearMeleeHandlePartDataBlock_bin decoded binary!
02:31:49.472 - GetFileContents GameData.GearMeleePommelPartDataBlock_bin decoded binary!
02:31:49.477 - GetFileContents GameData.GearToolMainPartDataBlock_bin decoded binary!
02:31:49.489 - GetFileContents GameData.GearToolGripPartDataBlock_bin decoded binary!
02:31:49.494 - GetFileContents GameData.GearToolDeliveryPartDataBlock_bin decoded binary!
02:31:49.506 - GetFileContents GameData.GearToolPayloadPartDataBlock_bin decoded binary!
02:31:49.522 - GetFileContents GameData.GearToolTargetingPartDataBlock_bin decoded binary!
02:31:49.532 - GetFileContents GameData.GearToolScreenPartDataBlock_bin decoded binary!
02:31:49.537 - GetFileContents GameData.FlashlightSettingsDataBlock_bin decoded binary!
02:31:49.550 - GetFileContents GameData.CustomAssetShardDataBlock_bin decoded binary!
02:31:49.557 - GetFileContents GameData.CommodityDataBlock_bin decoded binary!
02:31:49.565 - GetFileContents GameData.SurvivalWaveSettingsDataBlock_bin decoded binary!
02:31:49.583 - --------- GameDataManager SETUP ------------
02:31:49.592 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
02:31:49.593 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
02:31:49.611 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
02:31:49.612 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
02:31:49.782 - GuiManager.UpdateResolution w: 1920 h: 1080
02:31:50.301 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
02:31:50.301 - ERROR: PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
02:31:50.576 - <color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_NONE</color>
02:31:50.762 - EnemyCostManager : Costs for Normal difficulty loaded
02:31:50.768 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
02:31:50.769 - ScreenLiquidManager > disinfectionPack_Apply loaded
02:31:50.769 - ScreenLiquidManager > disinfectionStation_Apply loaded
02:31:50.769 - ScreenLiquidManager > elevatorRain loaded
02:31:50.769 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
02:31:50.769 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
02:31:50.769 - ScreenLiquidManager > infectionSweat loaded
02:31:50.769 - ScreenLiquidManager > playerBlood_BigDamage loaded
02:31:50.769 - ScreenLiquidManager > playerBlood_Downed loaded
02:31:50.769 - ScreenLiquidManager > playerBlood_SmallDamage loaded
02:31:50.769 - ScreenLiquidManager > spitterJizz loaded
02:31:50.775 - Vertical fov: 59 aspect: 1.777778 halfV: 0.5148721 gives horizontal: 90.3324
02:31:50.778 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
02:31:50.785 - GlobalPopupMessageGuiLayer set visible; False
02:31:50.789 - GuiManager.UpdateResolution w: 1920 h: 1080
02:31:50.791 - Vertical fov: 59 aspect: 1.777778 halfV: 0.5148721 gives horizontal: 90.3324
02:31:50.791 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
02:31:50.859 - Steamworks.NET initilized
02:31:50.861 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
02:31:50.861 - Current steam user id: 76561197982442250 name: Ferditjuh
02:31:50.921 - [Dissonance:Core] (02:31:50.920) DissonanceComms: Loading default playback prefab
02:31:50.928 - [Dissonance:Core] (02:31:50.928) DissonanceComms: Starting Dissonance Voice Comms (6.4.4)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0.75 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
02:31:50.937 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
02:31:50.946 - <color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_INTRO</color>
02:31:50.946 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
02:31:50.950 - GlobalPopupMessageGuiLayer set visible; False
02:31:51.286 - SNET is Online, Woop!
02:31:51.334 - Waiting for network.. DONE!
02:31:51.365 - PlayFabManager.OnSteamInitialized
02:31:52.137 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
02:31:52.694 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
02:31:52.696 - PlayFabManager.RefreshGlobalTitleData
02:31:53.016 - <color=purple>PlayFab.OnGetCurrentTime Tuesday, June 2, 2020</color>
02:31:53.026 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
02:31:53.042 - PlayFab.GetAccountInfoResult PlayFab.ClientModels.UserAccountInfo
02:31:53.145 - PlayFabManager.LoadAllFiles, GlobalFileLock: 1
02:31:53.452 - PlayfabManager.OnGetFileMeta, Loading 2 files
02:31:53.452 - PlayFabManager.GetActualFile, GlobalFileLock: 2
02:31:53.452 - PlayfabManager.GetActualFile, downloading RundownProgression_primary
02:31:53.453 - PlayFabManager.GetActualFile, GlobalFileLock: 3
02:31:53.453 - PlayfabManager.GetActualFile, downloading RundownProgression_backup
02:31:53.453 - PlayFabManager.GetActualFile, OnGetFileMeta: 2
02:31:53.589 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
02:31:53.811 - PlayfabManager.GetActualFile, DONE
02:31:53.823 - PlayfabManager.GetActualFile, m_getFileCount == 0 means that all files are loaded!
02:31:53.823 - RundownManager.SetupPlayerRundownProgressionFile got playerEntityFile for rundown progression
02:31:53.848 - RundownManager.SetupPlayerRundownProgressionFile, FOUND and managed to deserialize a PlayerRundownProgression file!!
02:31:53.849 - CM_PageRundown_New.OnRundownProgressionFileUpdated
02:31:53.849 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
02:31:53.849 - PlayfabManager.GetActualFile, DONE
02:31:55.746 - CM_PageIntro.OnSkip!
02:31:58.749 - GS_Offline.OnLocalPlayerPressStart!
02:31:58.751 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
02:31:58.753 - <color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_INTRO</color>
02:31:58.754 - <color=#C84800>PageRundown placing rundown, ID: 19 DataBlock: Rundown 002 - EA</color>
02:31:58.760 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
02:31:58.760 - CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
02:31:58.761 - PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
02:31:58.762 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
02:31:58.762 - CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
02:31:58.762 - PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
02:31:58.764 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: True ShowCountdownTimer: False Year: 2020 Month: 8 Day: 25 Hour: 11 Minute: 0
02:32:12.255 - SNet : Session reset
02:32:12.255 - Global.OnResetSession
02:32:12.255 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
02:32:12.259 - PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
02:32:12.263 - DEBUG : SessionHub created
02:32:12.264 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
02:32:12.265 - DEBUG : Player Ferditjuh was added to session
02:32:12.267 - DoCreateLobbyAndSelecteExpedition 1
02:32:12.267 - waiting for lobby..
02:32:12.273 - waiting for lobby..
02:32:12.276 - waiting for lobby..
02:32:12.278 - waiting for lobby..
02:32:12.280 - waiting for lobby..
02:32:12.282 - waiting for lobby..
02:32:12.285 - waiting for lobby..
02:32:12.287 - waiting for lobby..
02:32:12.289 - waiting for lobby..
02:32:12.291 - waiting for lobby..
02:32:12.294 - waiting for lobby..
02:32:12.296 - waiting for lobby..
02:32:12.298 - waiting for lobby..
02:32:12.301 - waiting for lobby..
02:32:12.303 - waiting for lobby..
02:32:12.305 - waiting for lobby..
02:32:12.308 - waiting for lobby..
02:32:12.310 - waiting for lobby..
02:32:12.312 - waiting for lobby..
02:32:12.314 - waiting for lobby..
02:32:12.317 - waiting for lobby..
02:32:12.319 - waiting for lobby..
02:32:12.321 - waiting for lobby..
02:32:12.323 - waiting for lobby..
02:32:12.325 - waiting for lobby..
02:32:12.328 - waiting for lobby..
02:32:12.330 - waiting for lobby..
02:32:12.332 - waiting for lobby..
02:32:12.334 - waiting for lobby..
02:32:12.337 - waiting for lobby..
02:32:12.339 - waiting for lobby..
02:32:12.341 - waiting for lobby..
02:32:12.344 - waiting for lobby..
02:32:12.346 - waiting for lobby..
02:32:12.348 - waiting for lobby..
02:32:12.351 - waiting for lobby..
02:32:12.353 - waiting for lobby..
02:32:12.355 - waiting for lobby..
02:32:12.357 - waiting for lobby..
02:32:12.360 - waiting for lobby..
02:32:12.362 - waiting for lobby..
02:32:12.364 - waiting for lobby..
02:32:12.367 - waiting for lobby..
02:32:12.369 - waiting for lobby..
02:32:12.371 - waiting for lobby..
02:32:12.374 - waiting for lobby..
02:32:12.376 - waiting for lobby..
02:32:12.379 - waiting for lobby..
02:32:12.381 - waiting for lobby..
02:32:12.384 - waiting for lobby..
02:32:12.386 - waiting for lobby..
02:32:12.388 - waiting for lobby..
02:32:12.391 - waiting for lobby..
02:32:12.393 - waiting for lobby..
02:32:12.395 - waiting for lobby..
02:32:12.398 - waiting for lobby..
02:32:12.400 - waiting for lobby..
02:32:12.402 - waiting for lobby..
02:32:12.405 - waiting for lobby..
02:32:12.407 - waiting for lobby..
02:32:12.409 - waiting for lobby..
02:32:12.412 - waiting for lobby..
02:32:12.414 - waiting for lobby..
02:32:12.417 - waiting for lobby..
02:32:12.419 - waiting for lobby..
02:32:12.422 - waiting for lobby..
02:32:12.424 - waiting for lobby..
02:32:12.427 - waiting for lobby..
02:32:12.429 - waiting for lobby..
02:32:12.432 - waiting for lobby..
02:32:12.434 - waiting for lobby..
02:32:12.437 - waiting for lobby..
02:32:12.442 - JOINED STEAM LOBBY ID 109775240989993566
02:32:12.444 - SNet_SessionHub : OnJoinedLobby 109775240989993566 True Ferditjuh
02:32:12.444 - SearchingForMaster
02:32:12.445 - Searching for master...
02:32:12.448 - Who's tha masta?! Ferditjuh! Ferditjuh!
02:32:12.449 - Whos the master? Ferditjuh! Ferditjuh!
02:32:12.450 - DoCreateLobbyAndSelecteExpedition 2
02:32:12.450 - DoCreateLobbyAndSelecteExpedition 3
02:32:12.450 - RundownManager.SetActiveExpedition, type:Local tier:TierC expIndex: 0
02:32:12.454 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierC 0 57828108 2126724363 FriendsData expID set to: Local_19,3,0 ActiveExpeditionUniqueKey: Local_19_TierC_0</color>
02:32:12.454 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_RUNDOWN_NEW</color>
02:32:12.457 - DoCreateLobbyAndSelecteExpedition 4
02:32:12.464 - SNET : OnMasterCommand : AssignSlot 0 False
02:32:12.465 - OnPlayerEvent : Ferditjuh  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
02:32:12.511 - SNET : OnMasterCommand : PickAvatar 0 False
02:32:12.511 - <color=green>SNET : We got character 0 assigned</color>
02:32:12.511 - IsReadyToSync : PickAvatar agent sent to Ferditjuh
02:32:12.514 - SNET : OnMasterCommand : InSession 0 False
02:32:12.514 - <color=green>SNET : Added Ferditjuh to PlayersInGame</color>
02:32:12.514 - OnPlayerEvent : Ferditjuh  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
02:32:12.515 - SpawnPlayerModel, index: 0
02:32:12.525 - <color=green>SNET : GS_Lobby has not implemented functionality for InSession!</color>
02:32:12.530 - <color=green>SNET : OnSessionPlayerAction : Spawning Ferditjuh's agent!  SpawnPlayerAgent</color>
02:32:12.598 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: -0.4023265 y: 0 z: 0.9154962 goodPosition: (0.0, 0.0, 0.0)</color>
02:32:12.617 - OnPlayerEvent : Ferditjuh  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
02:32:12.619 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
02:32:12.632 - PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
02:32:15.073 - Inviting friend Animatriarch
02:32:19.663 - CellJSON - SaveToDisk: C:/Users/Ferdi/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
02:32:21.613 - CellJSON - SaveToDisk: C:/Users/Ferdi/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
02:32:27.592 - DEBUG : SNet > Animatriarch joined lobby!
02:32:27.592 - SNet_SessionHub : OnJoinedLobby 109775240989993566 False Animatriarch
02:32:31.481 - DEBUG : OnSlaveQuestion from Animatriarch WantsToJoin
02:32:31.482 - DEBUG : Player Animatriarch was added to session
02:32:31.482 - SlaveWantsToJoin : MasterSessionAnswerPacket sent to Animatriarch
02:32:31.532 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:32:31.532 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:32:31.533 - PlayfabID updated for Animatriarch to pPlayfabID
02:32:31.534 - <color=purple>OnPlayerGameStateChange : Animatriarch Lobby</color>
02:32:31.543 - SendMasterCommand to Animatriarch type: AssignSlot refA: 1
02:32:31.563 - <color=purple>OnPlayerGameStateChange : Animatriarch Lobby</color>
02:32:31.598 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
02:32:31.599 - SendMasterCommand to Animatriarch type: PickAvatar refA: 1
02:32:31.599 - IsReadyToSync : PickAvatar agent sent to Animatriarch
02:32:31.632 - StartRecall with Animatriarch > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
02:32:31.636 - AddItemsForReconstruct Ferditjuh

Items 
GearStandard has GearItem_TR22 Hanaway repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_Krieger O4 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Maul repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

02:32:31.636 -  > Session stored for Ferditjuh  courseNode:-1  position:(8.5, 2217.0, 8.5)  plocState:InElevator storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
02:32:31.641 - <color=green>SNET : OnSessionPlayerAction : Spawning Animatriarch's agent!  SpawnPlayerAgent</color>
02:32:31.646 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: -0.4117937 y: 0 z: 0.9112771 goodPosition: (0.0, 0.0, 0.0)</color>
02:32:31.647 - SpawnPlayerModel, index: 1
02:32:31.657 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
02:32:31.658 - ClaimItems > Animatriarch 

 > Items 

 > Pocket Items 


02:32:31.786 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:32:31.786 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
02:32:31.905 - <color=green>SNET : Added Animatriarch to PlayersInGame</color>
02:32:31.905 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
02:33:56.628 - SNET : OnMasterCommand : StartGeneration 0 False
02:33:56.628 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
02:33:56.628 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
02:33:56.634 - GlobalPopupMessageGuiLayer set visible; False
02:33:56.635 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
02:33:56.636 - SendMasterCommand to Animatriarch type: StartGeneration refA: 0
02:33:56.638 - TODO : Settings for GlassLiquidSystem quality
02:33:56.679 - PlayfabID updated for Animatriarch to pPlayfabID
02:33:56.680 - <color=purple>OnPlayerGameStateChange : Animatriarch Lobby</color>
02:33:56.680 - <color=purple>OnPlayerGameStateChange : Animatriarch Generating</color>
02:33:58.253 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 33 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 33</color>
02:33:58.253 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 57828108 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 57828108</color>
02:33:58.253 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 2126724363 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 2126724363</color>
02:33:58.253 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 33 hostIDSeed: 57828108 sessionSeed: 2126724363
02:33:58.254 - LG_Factory.Setup, Setting up batches, Using Function marker seed offset 0
02:33:58.254 - LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 0
02:33:58.254 - LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 123
02:33:58.254 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 33 HostIDSeed: 57828108 SessionSeed: 2126724363</color>
02:33:58.255 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 33 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 33</color>
02:33:58.257 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 2126724363</color>
02:33:58.258 - >>>>>>>>>>>>> BuildFloor
02:33:58.260 - <color=#C84800>LoadComplexResources complexResourceDataID: 15</color>
02:33:58.260 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Storage</color>
02:33:58.270 - Last Batch: Setup
		 Total Time: 0.016s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

02:33:58.270 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

02:34:02.857 - Last Batch: LoadResourcesShards_Level
		 Total Time: 4.589s Frames: 656 Ticks: 4594
		 FrameTime (avg/max/ticks max): 7.9ms / 67.8ms / 78
		 Jobs (started/looped): 1 / 656
Next Batch: SetupFloor - Count: 1

02:34:02.857 - <color=#C84800>LG_SetupFloor.Build</color>
02:34:02.872 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 7

02:34:03.101 - Last Batch: GenerateZones
		 Total Time: 0.232s Frames: 7 Ticks: 218
		 FrameTime (avg/max/ticks max): 30.5ms / 37.7ms / 32
		 Jobs (started/looped): 6 / 128
Next Batch: PlaceAddonZones - Count: 0

02:34:03.101 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

02:34:03.109 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 6
Next Batch: BuildFloors - Count: 1

02:34:03.110 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

02:34:03.127 - Last Batch: Geomorphs
		 Total Time: 0.036s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.2ms / 20.4ms / 16
		 Jobs (started/looped): 12 / 1
Next Batch: Areas - Count: 32

02:34:03.185 - Last Batch: Areas
		 Total Time: 0.060s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): 20.3ms / 30.5ms / 31
		 Jobs (started/looped): 30 / 2
Next Batch: Plugs - Count: 34

02:34:03.209 - Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: Gates - Count: 129

02:34:03.350 - Last Batch: Gates
		 Total Time: 0.162s Frames: 5 Ticks: 140
		 FrameTime (avg/max/ticks max): 29.8ms / 36.7ms / 32
		 Jobs (started/looped): 124 / 5
Next Batch: AreaNames - Count: 1

02:34:03.350 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

02:34:03.351 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

02:34:03.351 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 7

02:34:03.353 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE201 randomValue: 0.2681923 CourseNode index: 0 had weight: 1001 All Weights: [Count: 9] 1001, 751, 501, 251, 1, 1, 1, 1, 1</color>
02:34:03.354 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE201, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
02:34:03.354 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE201 randomValue: 0.7605314 CourseNode index: 8 had weight: 4001 All Weights: [Count: 9] 1, 1, 1, 1, 1, 1001, 2001, 3001, 4001</color>
02:34:03.354 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE201, area: AreaI ZonePlacementWeights, Start: 0 Middle: 0 End: 4000</color>
02:34:03.354 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE202 randomValue: 0.2681923 CourseNode index: 0 had weight: 5001 All Weights: [Count: 4] 5001, 2501, 1, 1</color>
02:34:03.354 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE202, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
02:34:03.354 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE203 randomValue: 0.2681923 CourseNode index: 0 had weight: 1001 All Weights: [Count: 7] 1001, 667.6667, 334.3333, 1, 1, 1, 1</color>
02:34:03.354 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE203, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE204 randomValue: 0.2681923 CourseNode index: 1 had weight: 501 All Weights: [Count: 3] 1, 501, 1001</color>
02:34:03.355 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE204, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE204 randomValue: 0.5282014 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 501, 1001</color>
02:34:03.355 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE204, area: AreaC ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE204 randomValue: 0.2681923 CourseNode index: 1 had weight: 501 All Weights: [Count: 3] 1, 501, 1001</color>
02:34:03.355 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE204, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE205 randomValue: 0.2681923 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
02:34:03.355 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE205, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE205 randomValue: 0.2681923 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
02:34:03.355 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE205, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE205 randomValue: 0.2681923 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
02:34:03.355 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE205, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE207 randomValue: 0.2681923 CourseNode index: 1 had weight: 501 All Weights: [Count: 3] 1, 501, 1001</color>
02:34:03.355 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE207, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE207 randomValue: 0.2681923 CourseNode index: 1 had weight: 501 All Weights: [Count: 3] 1, 501, 1001</color>
02:34:03.355 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE207, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE207 randomValue: 0.2681923 CourseNode index: 1 had weight: 501 All Weights: [Count: 3] 1, 501, 1001</color>
02:34:03.355 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE207, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE206 randomValue: 0.2681923 CourseNode index: 2 had weight: 751 All Weights: [Count: 4] 1, 251, 751, 1001</color>
02:34:03.355 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE206, area: AreaC ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE206 randomValue: 0.2681923 CourseNode index: 2 had weight: 751 All Weights: [Count: 4] 1, 251, 751, 1001</color>
02:34:03.355 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE206, area: AreaC ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.355 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE206 randomValue: 0.2681923 CourseNode index: 2 had weight: 751 All Weights: [Count: 4] 1, 251, 751, 1001</color>
02:34:03.356 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE206, area: AreaC ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
02:34:03.356 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 7 / 0
Next Batch: Distribution - Count: 1

02:34:03.363 - <color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 202</color>
02:34:03.365 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE201 m_isWardenObjectiveGatherItem: False</color>
02:34:03.366 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE203 m_isWardenObjectiveGatherItem: False</color>
02:34:03.366 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE204 m_isWardenObjectiveGatherItem: False</color>
02:34:03.366 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE204 m_isWardenObjectiveGatherItem: False</color>
02:34:03.366 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE204 m_isWardenObjectiveGatherItem: False</color>
02:34:03.366 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE204 m_isWardenObjectiveGatherItem: False</color>
02:34:03.366 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE205 m_isWardenObjectiveGatherItem: False</color>
02:34:03.366 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE206 m_isWardenObjectiveGatherItem: False</color>
02:34:03.368 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 3 function: Terminal</color>
02:34:03.368 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE204 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
02:34:03.368 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE204</color>
02:34:03.369 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 204, Area: 21_Area B (LevelGeneration.LG_Area)_NavInfo:AreaB</color>
02:34:03.369 - Increment placementDataIndex to 1
02:34:03.369 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE205 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
02:34:03.369 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE205</color>
02:34:03.369 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 205, Area: 24_Area B (LevelGeneration.LG_Area)_NavInfo:AreaB</color>
02:34:03.369 - Increment placementDataIndex to 2
02:34:03.369 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE207 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
02:34:03.369 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE207</color>
02:34:03.369 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 207, Area: 26_Area D (LevelGeneration.LG_Area)_NavInfo:AreaB</color>
02:34:03.369 - RESET placementDataIndex to 0
02:34:03.374 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE202 m_isWardenObjectiveGatherItem: False</color>
02:34:03.374 - Last Batch: Distribution
		 Total Time: 0.028s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.2ms / 20.4ms / 16
		 Jobs (started/looped): 75 / 1
Next Batch: FunctionMarkers - Count: 7

02:34:03.646 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
02:34:04.012 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
02:34:04.015 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
02:34:04.015 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
02:34:04.017 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
02:34:04.018 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 2
02:34:04.018 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 1 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
02:34:04.040 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_572
02:34:04.147 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: TERMINAL_586
02:34:04.263 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: TERMINAL_416
02:34:04.440 - Last Batch: FunctionMarkers
		 Total Time: 1.062s Frames: 30 Ticks: 1062
		 FrameTime (avg/max/ticks max): 36.7ms / 74.6ms / 78
		 Jobs (started/looped): 7 / 553
Next Batch: FunctionMarkerLeftovers - Count: 7

02:34:04.491 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.042s Frames: 1 Ticks: 47
		 FrameTime (avg/max/ticks max): 10.2ms / 20.4ms / 31
		 Jobs (started/looped): 6 / 1
Next Batch: Markers - Count: 1

02:34:05.146 - Last Batch: Markers
		 Total Time: 0.647s Frames: 19 Ticks: 656
		 FrameTime (avg/max/ticks max): 44.3ms / 74.7ms / 62
		 Jobs (started/looped): 1 / 496
Next Batch: PrefabSpawners - Count: 37691

02:34:06.305 - Engine Started
02:34:08.393 - Last Batch: PrefabSpawners
		 Total Time: 3.254s Frames: 103 Ticks: 3250
		 FrameTime (avg/max/ticks max): 31.5ms / 58.6ms / 47
		 Jobs (started/looped): 37690 / 36338
Next Batch: LateMarkerCleanup - Count: 0

02:34:08.393 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

02:34:08.394 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

02:34:09.265 - Last Batch: LateGeomorphScan
		 Total Time: 0.883s Frames: 13 Ticks: 875
		 FrameTime (avg/max/ticks max): 66.5ms / 78.1ms / 78
		 Jobs (started/looped): 13 / 52
Next Batch: LadderAIGNodes - Count: 36

02:34:09.272 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 36 / 0
Next Batch: Pillars - Count: 0

02:34:09.272 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

02:34:09.469 - CollectNavMeshSources : From 13 roots and 226038 possible sources, 55800 vas valid
02:34:09.469 - CollectNavMeshSources : NotStatic:0 NotActive:2720
02:34:09.469 - CollectNavMeshSources : WrongLayer:5382 NoCollider:164856 WasTrigger:0 MissingMesh:0 BadColliderType:0
02:34:09.469 - NavmeshUtils.NavMeshSourceCollector : 55800 valid NavMesh sources found!
02:34:11.792 - ---------------------------------------------------------
02:34:11.792 - Navmesh done! time: 2.491867
02:34:11.792 - ---------------------------------------------------------
02:34:11.792 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.502s Frames: 126 Ticks: 2531
		 FrameTime (avg/max/ticks max): 11.3ms / 258.4ms / 266
		 Jobs (started/looped): 0 / 126
Next Batch: AIGraph_Prepare - Count: 13

02:34:11.863 - Last Batch: AIGraph_Prepare
		 Total Time: 0.099s Frames: 3 Ticks: 63
		 FrameTime (avg/max/ticks max): 27.8ms / 39.2ms / 32
		 Jobs (started/looped): 10 / 3
Next Batch: AIGraph_LinkGates - Count: 46

02:34:11.964 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.095s Frames: 3 Ticks: 109
		 FrameTime (avg/max/ticks max): 26.7ms / 33.3ms / 32
		 Jobs (started/looped): 43 / 3
Next Batch: AIGraph_LinkPlugs - Count: 0

02:34:11.965 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 24

02:34:11.967 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 24 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 24

02:34:11.967 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 24 / 0
Next Batch: AIGraph_Start - Count: 13

02:34:11.969 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 32

02:34:14.673 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 2.703s Frames: 77 Ticks: 2703
		 FrameTime (avg/max/ticks max): 30.4ms / 99.0ms / 110
		 Jobs (started/looped): 25 / 510
Next Batch: AIGraph_ScoreNodeClusters - Count: 32

02:34:14.690 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.029s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.2ms / 20.4ms / 16
		 Jobs (started/looped): 31 / 1
Next Batch: AIGraph_End - Count: 13

02:34:14.691 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: FunctionMarkerFallback - Count: 7

02:34:14.691 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 7 / 0
Next Batch: Ladders - Count: 36

02:34:14.763 - Last Batch: Ladders
		 Total Time: 0.064s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 20.6ms / 31.0ms / 32
		 Jobs (started/looped): 34 / 2
Next Batch: DoorLocks - Count: 6

02:34:14.837 - Last Batch: DoorLocks
		 Total Time: 0.070s Frames: 1 Ticks: 78
		 FrameTime (avg/max/ticks max): 10.2ms / 20.4ms / 47
		 Jobs (started/looped): 5 / 1
Next Batch: Resources - Count: 1

02:34:14.838 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 7

02:34:14.956 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.116s Frames: 3 Ticks: 110
		 FrameTime (avg/max/ticks max): 35.5ms / 47.6ms / 47
		 Jobs (started/looped): 13 / 39
Next Batch: Culling_Nodes - Count: 32

02:34:15.099 - Last Batch: Culling_Nodes
		 Total Time: 0.157s Frames: 5 Ticks: 140
		 FrameTime (avg/max/ticks max): 31.2ms / 33.6ms / 32
		 Jobs (started/looped): 27 / 5
Next Batch: Culling_Portals - Count: 57

02:34:15.101 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 57 / 0
Next Batch: Culling_Cullers - Count: 378

02:34:15.109 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 378 / 0
Next Batch: Culling_Lights - Count: 32

02:34:15.476 - Last Batch: Culling_Lights
		 Total Time: 0.376s Frames: 12 Ticks: 359
		 FrameTime (avg/max/ticks max): 31.1ms / 35.5ms / 32
		 Jobs (started/looped): 20 / 12
Next Batch: Culling_NodeInstanceSearch - Count: 32

02:34:15.922 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.439s Frames: 10 Ticks: 453
		 FrameTime (avg/max/ticks max): 31.4ms / 36.0ms / 156
		 Jobs (started/looped): 32 / 2884
Next Batch: Culling_NodeClusterJobs - Count: 7

02:34:16.187 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.259s Frames: 11 Ticks: 266
		 FrameTime (avg/max/ticks max): 28.6ms / 34.7ms / 47
		 Jobs (started/looped): 39 / 1141
Next Batch: Culling_Cleanup - Count: 32

02:34:16.188 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: Culling_GatherLightCulling - Count: 446

02:34:16.191 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 446 / 0
Next Batch: Culling_TrimPortalLists - Count: 33

02:34:16.425 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.253s Frames: 35 Ticks: 234
		 FrameTime (avg/max/ticks max): 5.6ms / 29.2ms / 32
		 Jobs (started/looped): 33 / 103
Next Batch: ZoneLights - Count: 8

02:34:16.543 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
02:34:16.543 - Last Batch: ZoneLights
		 Total Time: 0.058s Frames: 2 Ticks: 125
		 FrameTime (avg/max/ticks max): 20.5ms / 30.7ms / 32
		 Jobs (started/looped): 6 / 2
Next Batch: GenerateNavigationInfo - Count: 1

02:34:16.798 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.313s Frames: 2 Ticks: 250
		 FrameTime (avg/max/ticks max): 36.8ms / 63.4ms / 250
		 Jobs (started/looped): 31 / 2
Next Batch: DisplayNavigationInfo - Count: 42

02:34:16.833 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.028s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 10.2ms / 20.4ms / 32
		 Jobs (started/looped): 41 / 1
Next Batch: LateRuntimeOptimizations - Count: 13

02:34:16.924 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.096s Frames: 3 Ticks: 93
		 FrameTime (avg/max/ticks max): 26.4ms / 34.7ms / 31
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 7

02:34:16.929 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 51 / 0
Next Batch: FixColliders - Count: 0

02:34:16.929 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

02:34:16.929 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

02:34:16.929 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

02:34:16.929 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
02:34:16.929 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

02:34:16.929 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 1

02:34:16.934 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 33 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

02:34:16.935 - Factory Done : Last build: Culling_PrepForInlevel
02:34:16.935 - Factory : Built in 18.66933 seconds
02:34:16.937 - BUILDER : BuildDone
02:34:16.937 - >>>>>>>> GS_Generating.OnBuilderDone
02:34:16.937 - Builder.CombinedCheckSum.Checksum: 9428009931736373905
02:34:16.937 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
02:34:16.938 - >>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
02:34:16.938 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_storage_01(Clone)_0 (ElevatorShaftLanding)
02:35:01.606 - <color=purple>OnPlayerGameStateChange : Animatriarch ReadyToStopElevatorRide</color>
02:35:01.612 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
02:35:01.613 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
02:35:01.613 - SendMasterCommand to Animatriarch type: GetReadyToStartPlaying refA: 0
02:35:01.613 - TryStartPlaying : Not ready! Animatriarch GeneratingLevelDone
02:35:01.642 - <color=purple>OnPlayerGameStateChange : Animatriarch StopElevatorRide</color>
02:35:02.614 - SNET : OnMasterCommand : StartPlaying 0 False
02:35:02.615 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
02:35:02.615 - SendMasterCommand to Animatriarch type: StartPlaying refA: 0
02:35:02.643 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:35:02.644 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
02:35:02.677 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
02:35:24.306 - <color=purple>OnPlayerGameStateChange : Animatriarch ReadyToStartLevel</color>
02:35:24.747 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
02:35:24.754 - SNET : OnMasterCommand : StartPlaying 0 False
02:35:24.755 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
02:35:24.756 - <color=green>SNET : PlayerLocal(Clone)_32768 : Ferditjuh exits PLOC_InElevator, replicator key: 32768</color>
02:35:24.757 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:35:24.757 - GlobalPopupMessageGuiLayer set visible; False
02:35:24.761 - <color=green>SNET : PlayerSynced(Clone)_32769 : Animatriarch exits PLOC_InElevator, replicator key: 32769</color>
02:35:24.762 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the location of <color=orange>TERMINAL_572, TERMINAL_586, TERMINAL_416</color>
02:35:24.763 - AddItemsForReconstruct Ferditjuh

Items 
GearStandard has GearItem_TR22 Hanaway repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_Krieger O4 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Maul repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

02:35:24.763 -  > Session stored for Ferditjuh  courseNode:0  position:(0.9, 3.2, 13.0)  plocState:Fall storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
02:35:24.763 - AddItemsForReconstruct Animatriarch

Items 
GearStandard has GearItem_Raptus Treffen 2 repID0 
GearSpecial has GearItem_Buckland AF6 repID0 
GearClass has GearItem_Stalwart Flow G2 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Maul repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

02:35:24.763 -  > Session stored for Animatriarch  courseNode:0  position:(2.7, 1.7, 11.9)  plocState:Fall storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
02:35:24.766 - SendMasterCommand to Animatriarch type: StartPlaying refA: 0
02:35:24.814 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
02:35:24.815 - <color=purple>OnPlayerGameStateChange : Animatriarch InLevel</color>
02:35:44.736 - Server does not allow revaling an object that has already had an update.
02:35:47.797 - Server does not allow revaling an object that has already had an update.
02:37:12.125 - Revealer is linked to a terminal interface, trying to hide potential locator
02:37:12.125 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:37:52.635 - Server does not allow revaling an object that has already had an update.
02:38:06.870 - Server does not allow revaling an object that has already had an update.
02:38:24.757 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
02:38:24.757 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
02:39:20.947 - Server does not allow revaling an object that has already had an update.
02:39:35.930 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
02:39:35.932 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:39:35.934 - GlobalPopupMessageGuiLayer set visible; False
02:39:36.362 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:39:36.367 - GlobalPopupMessageGuiLayer set visible; False
02:39:41.493 - Server does not allow revaling an object that has already had an update.
02:39:58.137 - Revealer is linked to a terminal interface, trying to hide potential locator
02:39:58.137 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:40:09.713 - Server does not allow revaling an object that has already had an update.
02:40:17.847 - Server does not allow revaling an object that has already had an update.
02:40:24.761 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000107 returning: Time_5 minutesToNext: 10
02:40:28.572 - Enabled skinned mesh on door destruction
02:40:28.709 - WeakLock DoDamage, damage: 18.96085 m_damage.Health: -3.960854 new status: Unlocked
02:40:28.718 - Revealer is linked to a terminal interface, trying to hide potential locator
02:40:28.718 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:40:59.659 - Server does not allow revaling an object that has already had an update.
02:41:13.508 - Server does not allow revaling an object that has already had an update.
02:41:41.669 - Server does not allow revaling an object that has already had an update.
02:41:41.669 - Revealer is linked to a terminal interface, trying to hide potential locator
02:41:41.669 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:42:35.995 - Server does not allow revaling an object that has already had an update.
02:42:35.996 - Revealer is linked to a terminal interface, trying to hide potential locator
02:42:35.996 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:45:42.416 - Revealer is linked to a terminal interface, trying to hide potential locator
02:45:42.416 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:45:53.996 - Server does not allow revaling an object that has already had an update.
02:45:54.946 - Server does not allow revaling an object that has already had an update.
02:46:10.478 - Revealer is linked to a terminal interface, trying to hide potential locator
02:46:10.478 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:46:19.457 - Server does not allow revaling an object that has already had an update.
02:46:35.013 - WeakLock DoDamage, damage: 19.05712 m_damage.Health: -4.057117 new status: Unlocked
02:47:20.498 - Revealer is linked to a terminal interface, trying to hide potential locator
02:47:20.498 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:47:37.078 - Server does not allow revaling an object that has already had an update.
02:47:37.078 - Revealer is linked to a terminal interface, trying to hide potential locator
02:47:37.078 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:47:44.147 - Server does not allow revaling an object that has already had an update.
02:47:44.147 - Revealer is linked to a terminal interface, trying to hide potential locator
02:47:44.147 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:48:00.209 - Server does not allow revaling an object that has already had an update.
02:48:10.280 - Server does not allow revaling an object that has already had an update.
02:48:18.473 - Revealer is linked to a terminal interface, trying to hide potential locator
02:48:18.473 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:48:20.608 - Server does not allow revaling an object that has already had an update.
02:48:38.876 - Server does not allow revaling an object that has already had an update.
02:49:14.732 - Server does not allow revaling an object that has already had an update.
02:49:17.852 - Server does not allow revaling an object that has already had an update.
02:49:18.272 - Server does not allow revaling an object that has already had an update.
02:49:18.665 - Server does not allow revaling an object that has already had an update.
02:49:55.412 - Server does not allow revaling an object that has already had an update.
02:50:19.864 - Revealer is linked to a terminal interface, trying to hide potential locator
02:50:19.864 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:50:24.758 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.0002 returning: Time_15 minutesToNext: 15
02:50:38.022 - Server does not allow revaling an object that has already had an update.
02:51:22.753 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
02:51:22.753 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:51:22.754 - GlobalPopupMessageGuiLayer set visible; False
02:51:26.647 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:51:26.652 - GlobalPopupMessageGuiLayer set visible; False
02:51:42.965 - Server does not allow revaling an object that has already had an update.
02:51:42.965 - Revealer is linked to a terminal interface, trying to hide potential locator
02:51:42.965 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:53:34.241 - LG_SecurityDoor_Locks, activates chained puzzle from master
02:54:02.278 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
02:54:03.840 - Revealer is linked to a terminal interface, trying to hide potential locator
02:54:03.840 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:54:30.166 - Server does not allow revaling an object that has already had an update.
02:56:50.474 - Server does not allow revaling an object that has already had an update.
02:57:01.046 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
02:57:01.046 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:57:01.048 - GlobalPopupMessageGuiLayer set visible; False
02:57:01.784 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:57:01.789 - GlobalPopupMessageGuiLayer set visible; False
02:57:08.073 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
02:57:08.073 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:57:08.074 - GlobalPopupMessageGuiLayer set visible; False
02:57:08.447 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:57:08.453 - GlobalPopupMessageGuiLayer set visible; False
02:57:15.169 - Revealer is linked to a terminal interface, trying to hide potential locator
02:57:15.169 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
02:57:17.022 - Enabled skinned mesh on door destruction
02:57:17.160 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
02:59:11.485 - Server does not allow revaling an object that has already had an update.
02:59:17.002 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
02:59:17.002 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
02:59:17.003 - GlobalPopupMessageGuiLayer set visible; False
02:59:17.535 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
02:59:17.540 - GlobalPopupMessageGuiLayer set visible; False
02:59:52.120 - Revealer is linked to a terminal interface, trying to hide potential locator
02:59:52.120 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:00:12.409 - Server does not allow revaling an object that has already had an update.
03:05:24.751 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00021 returning: Time_30 minutesToNext: 15
03:09:40.898 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
03:09:59.773 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:10:13.618 - Revealer is linked to a terminal interface, trying to hide potential locator
03:10:13.618 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:10:14.385 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
03:10:22.317 - Server does not allow revaling an object that has already had an update.
03:10:39.863 - SendMasterCommand to Animatriarch type: EndPlaying refA: 1
03:10:39.863 - SNET : OnMasterCommand : EndPlaying 1 False
03:10:39.864 - DEBUG : Ferditjuh in InSession_InGenerationCleanup
03:10:39.864 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
03:10:39.864 - <color=green>MainMenuGUILayer.ChangeState: CMP_EXPEDITION_FAIL m_currentPageEnum: CMP_MAP</color>
03:10:39.864 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
03:10:39.870 - GlobalPopupMessageGuiLayer set visible; False
03:10:39.871 - Got expedition fail from master!
03:10:39.879 - Animatriarch wasnt in ExpeditionFail he was in InLevel
03:10:39.879 - SendMasterCommand to Animatriarch type: EndPlaying refA: 1
03:10:39.879 - SNET : OnMasterCommand : EndPlaying 1 False
03:10:39.879 - DEBUG : Ferditjuh in InSession_InGenerationCleanup
03:10:39.915 - <color=purple>OnPlayerGameStateChange : Animatriarch ExpeditionFail</color>
03:10:57.045 - SendMasterCommand to Animatriarch type: EndPlaying refA: 0
03:10:57.045 - SNET : OnMasterCommand : EndPlaying 0 False
03:10:57.045 - DEBUG : Ferditjuh in InSession_InGenerationCleanup
03:10:57.045 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
03:10:57.049 - Animatriarch was in ExpeditionFail
03:10:57.052 - Animatriarch was in ExpeditionFail
03:10:57.055 - Animatriarch was in ExpeditionFail
03:10:57.058 - Animatriarch was in ExpeditionFail
03:10:57.061 - Animatriarch was in ExpeditionFail
03:10:57.064 - Animatriarch was in ExpeditionFail
03:10:57.067 - Animatriarch was in ExpeditionFail
03:10:57.071 - Animatriarch was in ExpeditionFail
03:10:57.074 - Animatriarch was in ExpeditionFail
03:10:57.077 - Animatriarch was in ExpeditionFail
03:10:57.080 - Animatriarch was in ExpeditionFail
03:10:57.083 - Animatriarch was in ExpeditionFail
03:10:57.084 - <color=purple>OnPlayerGameStateChange : Animatriarch AfterLevel</color>
03:10:57.087 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
03:10:57.087 - CleanupAfterExpedition AfterLevel
03:10:57.088 - Global.OnLevelCleanup
03:10:57.091 - Global.OnLevelCleanup
03:10:57.091 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
03:10:57.200 - OnPlayerEvent : Ferditjuh  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
03:10:57.201 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
03:10:57.202 - Coroutine couldn't be started because the the game object 'character_a(Clone)' is inactive!
03:10:57.202 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
03:10:57.202 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
03:10:57.213 - CarryItemWithGlobalStateManager.OnLevelCleanup
03:10:57.214 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 2
03:10:57.223 - RandomizeSessionSeed : Old seed:2126724363 708131233
03:10:57.224 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierC 0 57828108 708131233 FriendsData expID set to: Local_19,3,0 ActiveExpeditionUniqueKey: Local_19_TierC_0</color>
03:10:57.225 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Animatriarch (SNetwork.SNet_Player) WinConditionSolved: False
03:10:57.225 - SNet ERROR : Bad packet sent by player Animatriarch in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
03:10:57.225 - SNet ERROR : Bad packet sent by player Animatriarch in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
03:10:57.225 - <color=green>SNET : OnSessionPlayerAction : Spawning Ferditjuh's agent!  SpawnPlayerAgent</color>
03:10:57.433 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: -0.3778554 y: 0 z: 0.9258646 goodPosition: (0.0, 0.0, 0.0)</color>
03:10:57.435 - OnPlayerEvent : Ferditjuh  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
03:10:57.435 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
03:10:58.886 - <color=green>SNET : OnSessionPlayerAction : Spawning Animatriarch's agent!  SpawnPlayerAgent</color>
03:10:58.890 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: -0.1948695 y: 0 z: 0.9808292 goodPosition: (0.0, 0.0, 0.0)</color>
03:10:58.891 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
03:10:58.892 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
03:10:58.899 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_EXPEDITION_FAIL</color>
03:10:58.903 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
03:10:58.915 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:58.945 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:58.963 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:58.980 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:58.997 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.013 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.029 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.046 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.048 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.059 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.071 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.078 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.080 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.083 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.085 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.088 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.092 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.094 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.096 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.099 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.101 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.104 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.106 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.108 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.111 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.113 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.115 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.118 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.120 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.122 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.125 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.127 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.129 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.131 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.134 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.136 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.138 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.140 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.143 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.145 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.147 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.150 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.152 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.154 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.156 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.158 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.160 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.163 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.165 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.168 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.171 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.173 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.175 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.177 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.180 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.182 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.184 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.186 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.188 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.190 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.192 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.195 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.197 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.199 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.201 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.203 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.205 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.207 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.210 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.212 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.214 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.217 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.219 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.221 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.223 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.225 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.227 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.230 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.232 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.234 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.236 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.238 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.240 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.242 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.245 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.248 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.250 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.252 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.255 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.257 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.259 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.261 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.263 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.265 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.267 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.270 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.272 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.274 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.277 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.279 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.281 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.283 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.285 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.288 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.290 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.293 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.295 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.297 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.299 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.302 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.304 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.307 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.309 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.311 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.313 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.315 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.318 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.320 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.322 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.324 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.326 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.328 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.331 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.333 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.335 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.337 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.339 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.342 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.344 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.346 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.348 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.350 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.353 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.355 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.357 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.359 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.362 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.364 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.366 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.368 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.370 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.372 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.375 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.377 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.379 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.381 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.384 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.386 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.388 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.390 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.392 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.394 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.397 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.399 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.401 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.403 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.405 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.408 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.410 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.412 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.415 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.417 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.419 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.421 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.423 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.425 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.428 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.430 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.432 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.434 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.436 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.438 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.441 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.443 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.445 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.447 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.449 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.452 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.454 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.456 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.458 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.461 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.463 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.465 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.468 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.470 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.472 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.474 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.477 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.479 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.481 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.483 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.486 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.488 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.490 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.492 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.494 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.497 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.499 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.501 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.503 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.505 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.508 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.510 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.512 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.515 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.517 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.519 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.521 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.523 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.525 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.528 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.530 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.532 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.534 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.536 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.538 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.540 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.543 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.545 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.547 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.549 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.552 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.554 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.556 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.558 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.560 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.562 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.564 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.567 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.569 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.571 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.573 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.576 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.578 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.580 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.582 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.584 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.586 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.588 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.590 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.593 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.595 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.597 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.599 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.601 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.602 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.604 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.607 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.608 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.610 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.613 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.614 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.616 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.619 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.621 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.622 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.624 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.627 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.629 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.631 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.633 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.635 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.637 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.639 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.641 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.643 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.645 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.647 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.649 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.651 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.653 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.655 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.657 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.659 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.661 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.663 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.665 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.667 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.669 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.671 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.673 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.675 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.677 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.679 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.681 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.683 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.685 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.687 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.689 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.691 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.693 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.696 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.698 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.699 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.701 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.704 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.706 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.708 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.711 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.713 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.715 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.717 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.719 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.721 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.722 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.725 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.727 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.729 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.731 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.733 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.735 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.737 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.739 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.741 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.742 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.745 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.747 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.749 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.751 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.753 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.755 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.757 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.760 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.761 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.763 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.765 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.768 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.770 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.772 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.774 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.776 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.778 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.780 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.782 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.784 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.786 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.788 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.790 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.792 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.794 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.796 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.798 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.800 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.802 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.804 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.806 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.808 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.810 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.812 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.814 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.816 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.818 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.820 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.822 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.824 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.826 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.829 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.831 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.832 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.834 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.836 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.838 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.841 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.843 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.845 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.847 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.849 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.851 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.853 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.855 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.857 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.859 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.861 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.863 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.865 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.867 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.869 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.871 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.873 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.875 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.878 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.879 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.881 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.883 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.885 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.887 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.890 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.892 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.894 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.896 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.898 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.900 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.901 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.903 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.905 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.907 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.909 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.912 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.914 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.916 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.919 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.921 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.923 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.925 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.927 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.930 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.932 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.934 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.937 - Animatriarch wasnt in Lobby he was in AfterLevel
03:10:59.937 - <color=purple>OnPlayerGameStateChange : Animatriarch Lobby</color>
03:11:57.400 - SNET : OnMasterCommand : StartGeneration 0 False
03:11:57.400 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
03:11:57.400 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:11:57.406 - GlobalPopupMessageGuiLayer set visible; False
03:11:57.406 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
03:11:57.406 - GlobalPopupMessageGuiLayer set visible; False
03:11:57.411 - SendMasterCommand to Animatriarch type: StartGeneration refA: 0
03:11:57.411 - TODO : Settings for GlassLiquidSystem quality
03:11:57.417 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 33 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 33</color>
03:11:57.417 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 57828108 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 57828108</color>
03:11:57.417 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 708131233 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 708131233</color>
03:11:57.417 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 33 hostIDSeed: 57828108 sessionSeed: 708131233
03:11:57.417 - LG_Factory.Setup, Setting up batches, Using Function marker seed offset 0
03:11:57.417 - LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 0
03:11:57.417 - LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 123
03:11:57.417 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 33 HostIDSeed: 57828108 SessionSeed: 708131233</color>
03:11:57.417 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 33 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 33</color>
03:11:57.417 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 708131233</color>
03:11:57.418 - >>>>>>>>>>>>> BuildFloor
03:11:57.418 - <color=#C84800>LoadComplexResources complexResourceDataID: 15</color>
03:11:57.418 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Storage</color>
03:11:57.431 - Last Batch: Setup
		 Total Time: 0.014s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

03:11:57.431 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

03:11:57.431 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

03:11:57.431 - <color=#C84800>LG_SetupFloor.Build</color>
03:11:57.440 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 7

03:11:57.471 - <color=purple>OnPlayerGameStateChange : Animatriarch Generating</color>
03:11:57.602 - Last Batch: GenerateZones
		 Total Time: 0.160s Frames: 5 Ticks: 172
		 FrameTime (avg/max/ticks max): 15.9ms / 41.0ms / 32
		 Jobs (started/looped): 7 / 127
Next Batch: PlaceAddonZones - Count: 0

03:11:57.602 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

03:11:57.603 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 6
Next Batch: BuildFloors - Count: 1

03:11:57.603 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 13

03:11:57.612 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Areas - Count: 32

03:11:57.672 - Last Batch: Areas
		 Total Time: 0.068s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): -81.2ms / 34.7ms / 31
		 Jobs (started/looped): 30 / 2
Next Batch: Plugs - Count: 34

03:11:57.696 - Last Batch: Plugs
		 Total Time: 0.025s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): -197.0ms / 0.0ms / 16
		 Jobs (started/looped): 33 / 1
Next Batch: Gates - Count: 129

03:11:57.794 - Last Batch: Gates
		 Total Time: 0.098s Frames: 3 Ticks: 93
		 FrameTime (avg/max/ticks max): -23.8ms / 35.4ms / 32
		 Jobs (started/looped): 126 / 3
Next Batch: AreaNames - Count: 1

03:11:57.794 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

03:11:57.794 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

03:11:57.794 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 7

03:11:57.794 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE201 randomValue: 0.2681923 CourseNode index: 0 had weight: 1001 All Weights: [Count: 9] 1001, 751, 501, 251, 1, 1, 1, 1, 1</color>
03:11:57.794 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE201, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
03:11:57.794 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE201 randomValue: 0.7605314 CourseNode index: 8 had weight: 4001 All Weights: [Count: 9] 1, 1, 1, 1, 1, 1001, 2001, 3001, 4001</color>
03:11:57.794 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE201, area: AreaI ZonePlacementWeights, Start: 0 Middle: 0 End: 4000</color>
03:11:57.794 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE202 randomValue: 0.2681923 CourseNode index: 0 had weight: 5001 All Weights: [Count: 4] 5001, 2501, 1, 1</color>
03:11:57.794 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE202, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
03:11:57.794 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE203 randomValue: 0.2681923 CourseNode index: 0 had weight: 1001 All Weights: [Count: 7] 1001, 667.6667, 334.3333, 1, 1, 1, 1</color>
03:11:57.794 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE203, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
03:11:57.794 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE204 randomValue: 0.2681923 CourseNode index: 1 had weight: 501 All Weights: [Count: 3] 1, 501, 1001</color>
03:11:57.794 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE204, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.794 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE204 randomValue: 0.5282014 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 501, 1001</color>
03:11:57.794 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE204, area: AreaC ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.794 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE204 randomValue: 0.2681923 CourseNode index: 1 had weight: 501 All Weights: [Count: 3] 1, 501, 1001</color>
03:11:57.794 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE204, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.795 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE205 randomValue: 0.2681923 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
03:11:57.795 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE205, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.795 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE205 randomValue: 0.2681923 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
03:11:57.795 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE205, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.795 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE205 randomValue: 0.2681923 CourseNode index: 1 had weight: 1001 All Weights: [Count: 2] 1, 1001</color>
03:11:57.795 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE205, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.795 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE207 randomValue: 0.2681923 CourseNode index: 1 had weight: 501 All Weights: [Count: 3] 1, 501, 1001</color>
03:11:57.795 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE207, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.795 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE207 randomValue: 0.2681923 CourseNode index: 1 had weight: 501 All Weights: [Count: 3] 1, 501, 1001</color>
03:11:57.795 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE207, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.795 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE207 randomValue: 0.2681923 CourseNode index: 1 had weight: 501 All Weights: [Count: 3] 1, 501, 1001</color>
03:11:57.795 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE207, area: AreaB ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.795 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE206 randomValue: 0.2681923 CourseNode index: 2 had weight: 751 All Weights: [Count: 4] 1, 251, 751, 1001</color>
03:11:57.795 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE206, area: AreaC ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.795 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE206 randomValue: 0.2681923 CourseNode index: 2 had weight: 751 All Weights: [Count: 4] 1, 251, 751, 1001</color>
03:11:57.795 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE206, area: AreaC ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.795 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE206 randomValue: 0.2681923 CourseNode index: 2 had weight: 751 All Weights: [Count: 4] 1, 251, 751, 1001</color>
03:11:57.795 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE206, area: AreaC ZonePlacementWeights, Start: 0 Middle: 500 End: 1000</color>
03:11:57.795 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 7 / 0
Next Batch: Distribution - Count: 1

03:11:57.796 - <color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 202</color>
03:11:57.796 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE201 m_isWardenObjectiveGatherItem: False</color>
03:11:57.796 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE203 m_isWardenObjectiveGatherItem: False</color>
03:11:57.796 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE204 m_isWardenObjectiveGatherItem: False</color>
03:11:57.797 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE204 m_isWardenObjectiveGatherItem: False</color>
03:11:57.797 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE204 m_isWardenObjectiveGatherItem: False</color>
03:11:57.797 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE204 m_isWardenObjectiveGatherItem: False</color>
03:11:57.797 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE205 m_isWardenObjectiveGatherItem: False</color>
03:11:57.797 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE206 m_isWardenObjectiveGatherItem: False</color>
03:11:57.797 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 3 function: Terminal</color>
03:11:57.797 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE204 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
03:11:57.797 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE204</color>
03:11:57.797 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 204, Area: 21_Area B (LevelGeneration.LG_Area)_NavInfo:AreaB</color>
03:11:57.797 - Increment placementDataIndex to 1
03:11:57.797 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE205 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
03:11:57.797 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE205</color>
03:11:57.797 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 205, Area: 24_Area B (LevelGeneration.LG_Area)_NavInfo:AreaB</color>
03:11:57.797 - Increment placementDataIndex to 2
03:11:57.797 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE207 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
03:11:57.797 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE207</color>
03:11:57.797 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 207, Area: 26_Area D (LevelGeneration.LG_Area)_NavInfo:AreaB</color>
03:11:57.797 - RESET placementDataIndex to 0
03:11:57.797 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE202 m_isWardenObjectiveGatherItem: False</color>
03:11:57.797 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 76 / 0
Next Batch: FunctionMarkers - Count: 7

03:11:57.979 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
03:11:58.319 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
03:11:58.319 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
03:11:58.319 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
03:11:58.338 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
03:11:58.338 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 2
03:11:58.338 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 1 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
03:11:58.345 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_789
03:11:58.430 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: TERMINAL_974
03:11:58.546 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: TERMINAL_326
03:11:58.677 - Last Batch: FunctionMarkers
		 Total Time: 0.884s Frames: 26 Ticks: 875
		 FrameTime (avg/max/ticks max): 32.5ms / 42.0ms / 47
		 Jobs (started/looped): 7 / 553
Next Batch: FunctionMarkerLeftovers - Count: 7

03:11:58.729 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.050s Frames: 1 Ticks: 63
		 FrameTime (avg/max/ticks max): -197.0ms / 0.0ms / 32
		 Jobs (started/looped): 6 / 1
Next Batch: Markers - Count: 1

03:11:59.611 - Last Batch: Markers
		 Total Time: 0.879s Frames: 24 Ticks: 875
		 FrameTime (avg/max/ticks max): 30.8ms / 99.1ms / 94
		 Jobs (started/looped): 1 / 496
Next Batch: PrefabSpawners - Count: 37691

03:12:02.668 - Last Batch: PrefabSpawners
		 Total Time: 3.065s Frames: 98 Ticks: 3062
		 FrameTime (avg/max/ticks max): 31.7ms / 34.2ms / 32
		 Jobs (started/looped): 37691 / 36337
Next Batch: LateMarkerCleanup - Count: 0

03:12:02.668 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

03:12:02.668 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 13

03:12:03.643 - Last Batch: LateGeomorphScan
		 Total Time: 0.980s Frames: 14 Ticks: 969
		 FrameTime (avg/max/ticks max): 66.2ms / 105.2ms / 109
		 Jobs (started/looped): 13 / 52
Next Batch: LadderAIGNodes - Count: 36

03:12:03.650 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 36 / 0
Next Batch: Pillars - Count: 0

03:12:03.650 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

03:12:03.842 - CollectNavMeshSources : From 13 roots and 226005 possible sources, 55829 vas valid
03:12:03.842 - CollectNavMeshSources : NotStatic:0 NotActive:2717
03:12:03.842 - CollectNavMeshSources : WrongLayer:5307 NoCollider:164869 WasTrigger:0 MissingMesh:0 BadColliderType:0
03:12:03.842 - NavmeshUtils.NavMeshSourceCollector : 55829 valid NavMesh sources found!
03:12:06.336 - ---------------------------------------------------------
03:12:06.336 - Navmesh done! time: 2.664307
03:12:06.336 - ---------------------------------------------------------
03:12:06.336 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.675s Frames: 88 Ticks: 2672
		 FrameTime (avg/max/ticks max): 10.3ms / 279.3ms / 281
		 Jobs (started/looped): 0 / 88
Next Batch: AIGraph_Prepare - Count: 13

03:12:06.400 - Last Batch: AIGraph_Prepare
		 Total Time: 0.063s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): -82.6ms / 32.0ms / 32
		 Jobs (started/looped): 11 / 2
Next Batch: AIGraph_LinkGates - Count: 46

03:12:06.505 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.126s Frames: 4 Ticks: 94
		 FrameTime (avg/max/ticks max): 2.9ms / 31.7ms / 32
		 Jobs (started/looped): 42 / 4
Next Batch: AIGraph_LinkPlugs - Count: 0

03:12:06.505 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 24

03:12:06.507 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 24 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 24

03:12:06.507 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 24 / 0
Next Batch: AIGraph_Start - Count: 13

03:12:06.508 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 32

03:12:09.308 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 2.798s Frames: 76 Ticks: 2812
		 FrameTime (avg/max/ticks max): 32.7ms / 57.6ms / 62
		 Jobs (started/looped): 28 / 508
Next Batch: AIGraph_ScoreNodeClusters - Count: 32

03:12:09.316 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: AIGraph_End - Count: 13

03:12:09.316 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: FunctionMarkerFallback - Count: 7

03:12:09.316 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 7 / 0
Next Batch: Ladders - Count: 36

03:12:09.411 - Last Batch: Ladders
		 Total Time: 0.093s Frames: 3 Ticks: 94
		 FrameTime (avg/max/ticks max): -26.9ms / 29.8ms / 31
		 Jobs (started/looped): 33 / 3
Next Batch: DoorLocks - Count: 6

03:12:09.478 - Last Batch: DoorLocks
		 Total Time: 0.072s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): -82.0ms / 33.0ms / 32
		 Jobs (started/looped): 4 / 2
Next Batch: Resources - Count: 1

03:12:09.478 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 7

03:12:09.584 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.115s Frames: 3 Ticks: 94
		 FrameTime (avg/max/ticks max): -17.6ms / 43.2ms / 46
		 Jobs (started/looped): 14 / 31
Next Batch: Culling_Nodes - Count: 32

03:12:09.714 - Last Batch: Culling_Nodes
		 Total Time: 0.125s Frames: 4 Ticks: 140
		 FrameTime (avg/max/ticks max): 4.2ms / 34.7ms / 32
		 Jobs (started/looped): 28 / 4
Next Batch: Culling_Portals - Count: 57

03:12:09.715 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 57 / 0
Next Batch: Culling_Cullers - Count: 380

03:12:09.722 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 380 / 0
Next Batch: Culling_Lights - Count: 32

03:12:10.083 - Last Batch: Culling_Lights
		 Total Time: 0.373s Frames: 11 Ticks: 360
		 FrameTime (avg/max/ticks max): 35.0ms / 42.7ms / 47
		 Jobs (started/looped): 21 / 11
Next Batch: Culling_NodeInstanceSearch - Count: 32

03:12:10.357 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.264s Frames: 8 Ticks: 281
		 FrameTime (avg/max/ticks max): 34.9ms / 39.3ms / 47
		 Jobs (started/looped): 32 / 2887
Next Batch: Culling_NodeClusterJobs - Count: 7

03:12:10.647 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.281s Frames: 12 Ticks: 281
		 FrameTime (avg/max/ticks max): 28.3ms / 33.4ms / 32
		 Jobs (started/looped): 38 / 1145
Next Batch: Culling_Cleanup - Count: 32

03:12:10.647 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 32 / 0
Next Batch: Culling_GatherLightCulling - Count: 446

03:12:10.656 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.030s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): -197.0ms / 0.0ms / 16
		 Jobs (started/looped): 445 / 1
Next Batch: Culling_TrimPortalLists - Count: 33

03:12:10.893 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.238s Frames: 35 Ticks: 234
		 FrameTime (avg/max/ticks max): 5.3ms / 22.9ms / 16
		 Jobs (started/looped): 33 / 103
Next Batch: ZoneLights - Count: 8

03:12:11.008 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
03:12:11.009 - Last Batch: ZoneLights
		 Total Time: 0.060s Frames: 2 Ticks: 125
		 FrameTime (avg/max/ticks max): -84.7ms / 27.6ms / 32
		 Jobs (started/looped): 6 / 2
Next Batch: GenerateNavigationInfo - Count: 1

03:12:11.258 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.304s Frames: 2 Ticks: 250
		 FrameTime (avg/max/ticks max): -68.7ms / 59.6ms / 235
		 Jobs (started/looped): 31 / 2
Next Batch: DisplayNavigationInfo - Count: 42

03:12:11.291 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.021s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): -197.0ms / 0.0ms / 16
		 Jobs (started/looped): 41 / 1
Next Batch: LateRuntimeOptimizations - Count: 13

03:12:11.385 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.097s Frames: 3 Ticks: 94
		 FrameTime (avg/max/ticks max): -25.3ms / 38.3ms / 32
		 Jobs (started/looped): 13 / 117
Next Batch: EnemiesPlacement - Count: 7

03:12:11.386 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 55 / 0
Next Batch: FixColliders - Count: 0

03:12:11.386 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

03:12:11.386 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

03:12:11.386 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

03:12:11.386 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
03:12:11.386 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

03:12:11.386 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 1

03:12:11.390 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 33 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

03:12:11.390 - Factory Done : Last build: Culling_PrepForInlevel
03:12:11.390 - Factory : Built in 13.9585 seconds
03:12:11.390 - BUILDER : BuildDone
03:12:11.390 - >>>>>>>> GS_Generating.OnBuilderDone
03:12:11.390 - Builder.CombinedCheckSum.Checksum: 9428010683358927400
03:12:11.390 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
03:12:11.390 - >>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
03:12:11.390 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_storage_01(Clone)_0 (ElevatorShaftLanding)
03:12:19.836 - <color=purple>OnPlayerGameStateChange : Animatriarch ReadyToStopElevatorRide</color>
03:12:19.842 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
03:12:19.842 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
03:12:19.842 - SendMasterCommand to Animatriarch type: GetReadyToStartPlaying refA: 0
03:12:19.842 - TryStartPlaying : Not ready! Animatriarch GeneratingLevelDone
03:12:19.871 - <color=purple>OnPlayerGameStateChange : Animatriarch StopElevatorRide</color>
03:12:20.079 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:12:20.847 - SNET : OnMasterCommand : StartPlaying 0 False
03:12:20.848 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
03:12:20.848 - SendMasterCommand to Animatriarch type: StartPlaying refA: 0
03:12:20.887 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
03:12:20.888 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
03:12:42.149 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
03:12:42.724 - <color=purple>OnPlayerGameStateChange : Animatriarch ReadyToStartLevel</color>
03:12:42.732 - SNET : OnMasterCommand : StartPlaying 0 False
03:12:42.733 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
03:12:42.733 - <color=green>SNET : PlayerLocal(Clone)_32768 : Ferditjuh exits PLOC_InElevator, replicator key: 32768</color>
03:12:42.734 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:12:42.734 - GlobalPopupMessageGuiLayer set visible; False
03:12:42.736 - <color=green>SNET : PlayerSynced(Clone)_32769 : Animatriarch exits PLOC_InElevator, replicator key: 32769</color>
03:12:42.736 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the location of <color=orange>TERMINAL_789, TERMINAL_974, TERMINAL_326</color>
03:12:42.737 - AddItemsForReconstruct Ferditjuh

Items 
GearStandard has GearItem_TR22 Hanaway repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_Krieger O4 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Maul repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

03:12:42.737 -  > Session stored for Ferditjuh  courseNode:0  position:(0.9, 3.2, 13.0)  plocState:Fall storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
03:12:42.737 - AddItemsForReconstruct Animatriarch

Items 
GearStandard has GearItem_Raptus Treffen 2 repID0 
GearSpecial has GearItem_Buckland AF6 repID0 
GearClass has GearItem_Stalwart Flow G2 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Maul repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

03:12:42.737 -  > Session stored for Animatriarch  courseNode:0  position:(2.7, 1.7, 11.9)  plocState:Fall storage:pAmmoStorageData > standardAmmo:350 specialAmmo:200 classAmmo:100 resourcePack:0 consumable:0
03:12:42.737 - SendMasterCommand to Animatriarch type: StartPlaying refA: 0
03:12:42.769 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
03:12:42.770 - <color=purple>OnPlayerGameStateChange : Animatriarch InLevel</color>
03:15:42.704 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
03:15:42.704 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
03:15:55.179 - Server does not allow revaling an object that has already had an update.
03:15:55.179 - Revealer is linked to a terminal interface, trying to hide potential locator
03:15:55.179 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:16:38.318 - <color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_LOADOUT</color>
03:16:38.319 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
03:16:38.324 - GlobalPopupMessageGuiLayer set visible; False
03:16:38.905 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:16:38.912 - GlobalPopupMessageGuiLayer set visible; False
03:16:43.637 - Revealer is linked to a terminal interface, trying to hide potential locator
03:16:43.637 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:16:50.152 - Server does not allow revaling an object that has already had an update.
03:17:42.677 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000057 returning: Time_5 minutesToNext: 10
03:18:32.032 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
03:18:41.203 - Server does not allow revaling an object that has already had an update.
03:18:41.203 - Revealer is linked to a terminal interface, trying to hide potential locator
03:18:41.203 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:19:14.307 - Server does not allow revaling an object that has already had an update.
03:19:14.307 - Revealer is linked to a terminal interface, trying to hide potential locator
03:19:14.307 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:19:17.703 - Revealer is linked to a terminal interface, trying to hide potential locator
03:19:17.703 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:19:25.002 - Enabled skinned mesh on door destruction
03:19:25.141 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
03:19:58.237 - Server does not allow revaling an object that has already had an update.
03:19:58.237 - Revealer is linked to a terminal interface, trying to hide potential locator
03:19:58.238 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:21:40.602 - Revealer is linked to a terminal interface, trying to hide potential locator
03:21:40.602 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:21:49.459 - Server does not allow revaling an object that has already had an update.
03:21:57.068 - Server does not allow revaling an object that has already had an update.
03:21:57.959 - Server does not allow revaling an object that has already had an update.
03:23:19.527 - Server does not allow revaling an object that has already had an update.
03:23:49.027 - Revealer is linked to a terminal interface, trying to hide potential locator
03:23:49.027 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:23:57.486 - Server does not allow revaling an object that has already had an update.
03:24:00.400 - Revealer is linked to a terminal interface, trying to hide potential locator
03:24:00.400 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:24:02.108 - Server does not allow revaling an object that has already had an update.
03:24:33.949 - Server does not allow revaling an object that has already had an update.
03:24:50.976 - Server does not allow revaling an object that has already had an update.
03:25:29.857 - Server does not allow revaling an object that has already had an update.
03:25:31.456 - Revealer is linked to a terminal interface, trying to hide potential locator
03:25:31.456 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:26:07.637 - Server does not allow revaling an object that has already had an update.
03:26:14.529 - Revealer is linked to a terminal interface, trying to hide potential locator
03:26:14.529 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:26:15.543 - Server does not allow revaling an object that has already had an update.
03:26:24.974 - Server does not allow revaling an object that has already had an update.
03:26:29.676 - Server does not allow revaling an object that has already had an update.
03:26:52.933 - Server does not allow revaling an object that has already had an update.
03:26:57.222 - Revealer is linked to a terminal interface, trying to hide potential locator
03:26:57.222 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:27:22.855 - Server does not allow revaling an object that has already had an update.
03:27:42.600 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00017 returning: Time_15 minutesToNext: 15
03:28:01.785 - Server does not allow revaling an object that has already had an update.
03:28:12.381 - Server does not allow revaling an object that has already had an update.
03:29:43.667 - Server does not allow revaling an object that has already had an update.
03:29:43.667 - Revealer is linked to a terminal interface, trying to hide potential locator
03:29:43.667 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:31:55.925 - LG_SecurityDoor_Locks, activates chained puzzle from master
03:31:56.259 - Server does not allow revaling an object that has already had an update.
03:32:16.682 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
03:33:28.495 - Server does not allow revaling an object that has already had an update.
03:33:34.300 - Revealer is linked to a terminal interface, trying to hide potential locator
03:33:34.300 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:33:42.212 - Revealer is linked to a terminal interface, trying to hide potential locator
03:33:42.212 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:33:43.864 - Enabled skinned mesh on door destruction
03:33:44.005 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
03:33:45.630 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
03:34:04.262 - Revealer is linked to a terminal interface, trying to hide potential locator
03:34:04.262 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:34:20.500 - Server does not allow revaling an object that has already had an update.
03:39:36.735 - Revealer is linked to a terminal interface, trying to hide potential locator
03:39:36.735 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:39:42.114 - Server does not allow revaling an object that has already had an update.
03:41:43.251 - Revealer is linked to a terminal interface, trying to hide potential locator
03:41:43.251 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:42:42.932 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00024 returning: Time_30 minutesToNext: 15
03:50:39.283 - Server does not allow revaling an object that has already had an update.
03:52:42.924 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
03:53:01.961 - Server does not allow revaling an object that has already had an update.
03:53:05.208 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
03:53:10.062 - Server does not allow revaling an object that has already had an update.
03:53:23.888 - Enabled skinned mesh on door destruction
03:53:24.024 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
03:53:24.535 - Server does not allow revaling an object that has already had an update.
03:53:37.623 - Server does not allow revaling an object that has already had an update.
03:55:36.170 - WeakLock DoDamage, damage: 18.29936 m_damage.Health: -3.299358 new status: Unlocked
03:55:55.023 - Server does not allow revaling an object that has already had an update.
03:55:55.023 - Revealer is linked to a terminal interface, trying to hide potential locator
03:55:55.023 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:55:56.382 - Server does not allow revaling an object that has already had an update.
03:56:22.731 - Revealer is linked to a terminal interface, trying to hide potential locator
03:56:22.731 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:56:45.135 - Revealer is linked to a terminal interface, trying to hide potential locator
03:56:45.135 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:57:03.416 - Server does not allow revaling an object that has already had an update.
03:57:24.821 - Server does not allow revaling an object that has already had an update.
03:57:45.780 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.00036 returning: Time_45 minutesToNext: 15
03:59:52.783 - Server does not allow revaling an object that has already had an update.
04:00:17.973 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_SETTINGS</color>
04:00:17.975 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:00:17.977 - GlobalPopupMessageGuiLayer set visible; False
04:00:18.368 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:00:18.373 - GlobalPopupMessageGuiLayer set visible; False
04:00:29.365 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
04:01:06.933 - Server does not allow revaling an object that has already had an update.
04:01:23.222 - Server does not allow revaling an object that has already had an update.
04:01:40.692 - Server does not allow revaling an object that has already had an update.
04:01:40.692 - Revealer is linked to a terminal interface, trying to hide potential locator
04:01:40.692 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
04:01:57.714 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
04:02:12.037 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:02:12.037 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:02:12.038 - GlobalPopupMessageGuiLayer set visible; False
04:02:14.052 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:02:14.058 - GlobalPopupMessageGuiLayer set visible; False
04:02:17.985 - Server does not allow revaling an object that has already had an update.
04:02:47.457 - Server does not allow revaling an object that has already had an update.
04:02:56.808 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:02:56.808 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:02:56.810 - GlobalPopupMessageGuiLayer set visible; False
04:02:58.081 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:02:58.086 - GlobalPopupMessageGuiLayer set visible; False
04:03:27.458 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:03:27.458 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:03:27.460 - GlobalPopupMessageGuiLayer set visible; False
04:03:28.212 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:03:28.218 - GlobalPopupMessageGuiLayer set visible; False
04:03:29.105 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:03:29.105 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:03:29.107 - GlobalPopupMessageGuiLayer set visible; False
04:03:29.913 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:03:29.919 - GlobalPopupMessageGuiLayer set visible; False
04:04:00.417 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:04:00.417 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:04:00.419 - GlobalPopupMessageGuiLayer set visible; False
04:04:01.504 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:04:01.511 - GlobalPopupMessageGuiLayer set visible; False
04:04:20.096 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:04:20.096 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:04:20.097 - GlobalPopupMessageGuiLayer set visible; False
04:04:21.683 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:04:21.689 - GlobalPopupMessageGuiLayer set visible; False
04:04:33.421 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:04:33.421 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:04:33.423 - GlobalPopupMessageGuiLayer set visible; False
04:04:35.194 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:04:35.200 - GlobalPopupMessageGuiLayer set visible; False
04:05:12.206 - Server does not allow revaling an object that has already had an update.
04:05:36.051 - Revealer is linked to a terminal interface, trying to hide potential locator
04:05:36.051 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
04:05:38.199 - LG_SecurityDoor_Locks, activates chained puzzle from master
04:05:40.934 - Server does not allow revaling an object that has already had an update.
04:06:25.814 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
04:06:33.283 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
04:07:12.477 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
04:08:02.452 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
04:08:09.313 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
04:08:10.261 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
04:08:19.781 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
04:09:12.554 - DEBUG : Wave SurvivalWave(Clone)_33080 Stopped!
04:09:34.921 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:09:34.921 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:09:34.923 - GlobalPopupMessageGuiLayer set visible; False
04:09:35.421 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:09:35.427 - GlobalPopupMessageGuiLayer set visible; False
04:09:38.717 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:09:38.717 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:09:38.718 - GlobalPopupMessageGuiLayer set visible; False
04:09:40.101 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:09:40.107 - GlobalPopupMessageGuiLayer set visible; False
04:09:55.516 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Ferditjuh (Player.PlayerAgent)
04:09:57.587 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Ferditjuh (Player.PlayerAgent)
04:09:59.683 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Ferditjuh (Player.PlayerAgent)
04:10:28.187 - Revealer is linked to a terminal interface, trying to hide potential locator
04:10:28.187 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
04:10:32.877 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
04:10:52.698 - Revealer is linked to a terminal interface, trying to hide potential locator
04:10:52.699 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
04:11:19.936 - Server does not allow revaling an object that has already had an update.
04:11:46.691 - Revealer is linked to a terminal interface, trying to hide potential locator
04:11:46.691 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
04:11:49.233 - Server does not allow revaling an object that has already had an update.
04:12:07.452 - Server does not allow revaling an object that has already had an update.
04:12:47.825 - GetCurrentTimeInLevelEnum, minutesElapsed: 60.00047 returning: Time_60 minutesToNext: 30
04:13:13.529 - Server does not allow revaling an object that has already had an update.
04:13:19.460 - Server does not allow revaling an object that has already had an update.
04:13:41.795 - Server does not allow revaling an object that has already had an update.
04:17:57.886 - Server does not allow revaling an object that has already had an update.
04:18:03.034 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:18:03.034 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:18:03.035 - GlobalPopupMessageGuiLayer set visible; False
04:18:03.769 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:18:03.775 - GlobalPopupMessageGuiLayer set visible; False
04:19:02.246 - Server does not allow revaling an object that has already had an update.
04:19:09.141 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
04:19:22.993 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:19:22.993 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:19:22.995 - GlobalPopupMessageGuiLayer set visible; False
04:19:23.520 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:19:23.527 - GlobalPopupMessageGuiLayer set visible; False
04:19:26.022 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32769 : Animatriarch (Player.PlayerAgent)
04:19:48.000 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
04:20:22.015 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
04:20:24.187 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:20:24.187 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:20:24.189 - GlobalPopupMessageGuiLayer set visible; False
04:20:26.697 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:20:26.702 - GlobalPopupMessageGuiLayer set visible; False
04:20:35.910 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:20:35.910 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:20:35.911 - GlobalPopupMessageGuiLayer set visible; False
04:20:37.069 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:20:37.075 - GlobalPopupMessageGuiLayer set visible; False
04:20:41.192 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:20:41.192 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:20:41.194 - GlobalPopupMessageGuiLayer set visible; False
04:20:43.647 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:20:43.653 - GlobalPopupMessageGuiLayer set visible; False
04:22:07.528 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
04:22:07.529 - LG_SecurityDoor.powerGenerator.OnSyncStatusChanged! status: Powered
04:22:19.860 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:22:19.860 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:22:19.863 - GlobalPopupMessageGuiLayer set visible; False
04:22:22.210 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:22:22.216 - GlobalPopupMessageGuiLayer set visible; False
04:22:53.051 - Revealer is linked to a terminal interface, trying to hide potential locator
04:22:53.051 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
04:22:54.232 - Server does not allow revaling an object that has already had an update.
04:23:00.140 - LG_SecurityDoor_Locks, activates chained puzzle from master
04:23:03.155 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
04:24:11.379 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
04:24:31.638 - DEBUG : Wave SurvivalWave(Clone)_33100 Stopped!
04:42:50.894 - GetCurrentTimeInLevelEnum, minutesElapsed: 90.0005 returning: Time_90 minutesToNext: 30
05:13:07.701 - GetCurrentTimeInLevelEnum, minutesElapsed: 120.0006 returning: Time_120 minutesToNext: 30
05:43:39.056 - GetCurrentTimeInLevelEnum, minutesElapsed: 150.0007 returning: Time_150 minutesToNext: 30
06:14:11.599 - GetCurrentTimeInLevelEnum, minutesElapsed: 180.0007 returning: Time_180 minutesToNext: 30
06:44:43.560 - GetCurrentTimeInLevelEnum, minutesElapsed: 210.0009 returning: Time_210 minutesToNext: 30
07:14:47.938 - GetCurrentTimeInLevelEnum, minutesElapsed: 240.001 returning: Time_240 minutesToNext: -1
18:31:21.345 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
18:31:27.142 - RelocateLobby!
18:31:37.192 - OnLobbyCreated pLobby.m_eResult: k_EResultNoConnection m_ulSteamIDLobby: 0
18:31:37.192 - ERROR : SNet > Failed to create lobby!
18:31:37.192 - RelocateLobby!
18:31:47.323 - OnLobbyCreated pLobby.m_eResult: k_EResultNoConnection m_ulSteamIDLobby: 0
18:31:47.323 - ERROR : SNet > Failed to create lobby!
18:31:47.323 - RelocateLobby!
18:31:48.534 - JOINED STEAM LOBBY ID 109775240990839727
18:31:48.534 - SNet_SessionHub : OnJoinedLobby 109775240990839727 True Ferditjuh
18:31:48.815 - DEBUG : SNet > Animatriarch joined lobby!
18:31:48.815 - SNet_SessionHub : OnJoinedLobby 109775240990839727 True Animatriarch
23:27:24.103 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:27:34.110 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:27:44.116 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:27:54.128 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:28:04.130 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:28:14.140 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:28:24.145 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:28:34.153 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:28:44.166 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:28:54.171 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:29:04.185 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:29:14.198 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:29:24.203 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:29:34.215 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:29:44.218 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:29:54.229 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:30:04.235 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:30:14.244 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:30:24.251 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:30:34.258 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:30:49.507 - WARNING : SNet > Ferditjuh left/is about to leave lobby!
23:30:49.508 -  > WARNING : SNet > Ferditjuh disconnected from lobby!
23:30:49.510 - DEBUG : PlayerLeftLobby > Ferditjuh left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
23:30:49.512 - SNet_SessionHub : OnLeftLobby Ferditjuh
23:30:49.512 - RelocateLobby!
23:30:49.694 - JOINED STEAM LOBBY ID 109775240991171718
23:30:49.694 - SNet_SessionHub : OnJoinedLobby 109775240991171718 True Ferditjuh
23:30:53.600 - DEBUG : SNet > Animatriarch joined lobby!
23:30:53.600 - SNet_SessionHub : OnJoinedLobby 109775240991171718 True Animatriarch
23:31:44.312 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:31:48.348 - RelocateLobby!
23:31:58.474 - OnLobbyCreated pLobby.m_eResult: k_EResultNoConnection m_ulSteamIDLobby: 0
23:31:58.474 - ERROR : SNet > Failed to create lobby!
23:31:58.475 - RelocateLobby!
23:32:08.602 - OnLobbyCreated pLobby.m_eResult: k_EResultNoConnection m_ulSteamIDLobby: 0
23:32:08.603 - ERROR : SNet > Failed to create lobby!
23:32:08.603 - RelocateLobby!
23:32:11.055 - JOINED STEAM LOBBY ID 109775240991176481
23:32:11.055 - SNet_SessionHub : OnJoinedLobby 109775240991176481 True Ferditjuh
23:32:13.266 - DEBUG : SNet > Animatriarch joined lobby!
23:32:13.266 - SNet_SessionHub : OnJoinedLobby 109775240991176481 True Animatriarch
23:32:26.561 - RelocateLobby!
23:32:26.748 - JOINED STEAM LOBBY ID 109775240991177418
23:32:26.749 - SNet_SessionHub : OnJoinedLobby 109775240991177418 True Ferditjuh
23:32:27.282 - DEBUG : SNet > Animatriarch joined lobby!
23:32:27.282 - SNet_SessionHub : OnJoinedLobby 109775240991177418 True Animatriarch
23:33:44.418 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:33:48.223 - RelocateLobby!
23:33:50.694 - JOINED STEAM LOBBY ID 109775240991181610
23:33:50.695 - SNet_SessionHub : OnJoinedLobby 109775240991181610 True Ferditjuh
23:33:50.943 - DEBUG : SNet > Animatriarch joined lobby!
23:33:50.943 - SNet_SessionHub : OnJoinedLobby 109775240991181610 True Animatriarch
23:34:54.471 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
23:34:59.187 - RelocateLobby!
23:35:01.546 - JOINED STEAM LOBBY ID 109775240991184616
23:35:01.547 - SNet_SessionHub : OnJoinedLobby 109775240991184616 True Ferditjuh
23:35:01.794 - DEBUG : SNet > Animatriarch joined lobby!
23:35:01.794 - SNet_SessionHub : OnJoinedLobby 109775240991184616 True Animatriarch
23:36:04.240 - RelocateLobby!
23:36:14.268 - OnLobbyCreated pLobby.m_eResult: k_EResultNoConnection m_ulSteamIDLobby: 0
23:36:14.268 - ERROR : SNet > Failed to create lobby!
23:36:14.268 - RelocateLobby!
23:36:24.346 - OnLobbyCreated pLobby.m_eResult: k_EResultNoConnection m_ulSteamIDLobby: 0
23:36:24.346 - ERROR : SNet > Failed to create lobby!
23:36:24.346 - RelocateLobby!
23:36:34.276 - JOINED STEAM LOBBY ID 109775240991188345
23:36:34.276 - SNet_SessionHub : OnJoinedLobby 109775240991188345 True Ferditjuh
23:36:34.481 - DEBUG : SNet > Animatriarch joined lobby!
23:36:34.481 - SNet_SessionHub : OnJoinedLobby 109775240991188345 True Animatriarch
23:38:54.283 - RelocateLobby!
23:38:55.361 - JOINED STEAM LOBBY ID 109775240991193221
23:38:55.361 - SNet_SessionHub : OnJoinedLobby 109775240991193221 True Ferditjuh
23:38:55.599 - DEBUG : SNet > Animatriarch joined lobby!
23:38:55.599 - SNet_SessionHub : OnJoinedLobby 109775240991193221 True Animatriarch
23:41:54.779 - RelocateLobby!
23:42:04.832 - OnLobbyCreated pLobby.m_eResult: k_EResultNoConnection m_ulSteamIDLobby: 0
23:42:04.832 - ERROR : SNet > Failed to create lobby!
23:42:04.832 - RelocateLobby!
23:42:12.476 - JOINED STEAM LOBBY ID 109775240991200390
23:42:12.476 - SNet_SessionHub : OnJoinedLobby 109775240991200390 True Ferditjuh
23:42:13.286 - DEBUG : SNet > Animatriarch joined lobby!
23:42:13.286 - SNet_SessionHub : OnJoinedLobby 109775240991200390 True Animatriarch
23:49:35.536 - RelocateLobby!
23:49:45.614 - OnLobbyCreated pLobby.m_eResult: k_EResultNoConnection m_ulSteamIDLobby: 0
23:49:45.615 - ERROR : SNet > Failed to create lobby!
23:49:45.615 - RelocateLobby!
23:49:46.457 - JOINED STEAM LOBBY ID 109775240991215891
23:49:46.457 - SNet_SessionHub : OnJoinedLobby 109775240991215891 True Ferditjuh
23:49:46.772 - DEBUG : SNet > Animatriarch joined lobby!
23:49:46.772 - SNet_SessionHub : OnJoinedLobby 109775240991215891 True Animatriarch
23:51:28.063 - WARNING : SNet > Animatriarch left/is about to leave lobby!
23:51:28.063 - DEBUG : PlayerLeftLobby > Animatriarch left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
23:51:28.063 - SNet_SessionHub : OnLeftLobby Animatriarch
23:51:28.064 -  > Mismatch > Animatriarch was not in steam lobby!
23:51:33.072 -  > Mismatch > Animatriarch was not in steam lobby!
23:51:33.072 - RelocateLobby!
23:51:33.482 - JOINED STEAM LOBBY ID 109775240991219476
23:51:33.482 - SNet_SessionHub : OnJoinedLobby 109775240991219476 True Ferditjuh
00:07:26.080 - ERROR : SNet > lobby keep-alive could not be sent! Bad connection with steam or steam servers down. Migrate to a new lobby if your master and force everyone to join it
00:07:41.182 - WARNING : SNet > Ferditjuh left/is about to leave lobby!
00:07:41.183 -  > WARNING : SNet > Ferditjuh disconnected from lobby!
00:07:41.183 - DEBUG : PlayerLeftLobby > Ferditjuh left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
00:07:41.183 - SNet_SessionHub : OnLeftLobby Ferditjuh
00:07:41.183 - RelocateLobby!
00:07:41.337 - JOINED STEAM LOBBY ID 109775240991246211
00:07:41.337 - SNet_SessionHub : OnJoinedLobby 109775240991246211 True Ferditjuh
00:07:41.540 - DEBUG : SNet > Animatriarch joined lobby!
00:07:41.540 - SNet_SessionHub : OnJoinedLobby 109775240991246211 True Animatriarch
00:14:23.054 - WARNING : SNet > Animatriarch left/is about to leave lobby!
00:14:23.054 - DEBUG : PlayerLeftLobby > Animatriarch left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
00:14:23.054 - SNet_SessionHub : OnLeftLobby Animatriarch
00:14:23.054 -  > Mismatch > Animatriarch was not in steam lobby!
00:14:28.061 -  > Mismatch > Animatriarch was not in steam lobby!
00:14:28.062 - RelocateLobby!
00:14:28.256 - JOINED STEAM LOBBY ID 109775240991255359
00:14:28.256 - SNet_SessionHub : OnJoinedLobby 109775240991255359 True Ferditjuh
00:14:38.245 - DEBUG : SNet > Animatriarch joined lobby!
00:14:38.245 - SNet_SessionHub : OnJoinedLobby 109775240991255359 True Animatriarch
03:03:33.926 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:04:07.352 - Server does not allow revaling an object that has already had an update.
03:05:14.429 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:05:30.997 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:05:33.191 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:06:13.060 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:09:22.567 - Revealer is linked to a terminal interface, trying to hide potential locator
03:09:22.567 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:16:47.433 - Revealer is linked to a terminal interface, trying to hide potential locator
03:16:47.433 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:20:02.406 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:20:02.406 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:20:02.409 - GlobalPopupMessageGuiLayer set visible; False
03:20:04.338 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:20:04.346 - GlobalPopupMessageGuiLayer set visible; False
03:20:41.460 - Server does not allow revaling an object that has already had an update.
03:20:45.868 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:20:45.868 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:20:45.870 - GlobalPopupMessageGuiLayer set visible; False
03:20:46.799 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:20:46.805 - GlobalPopupMessageGuiLayer set visible; False
03:20:53.812 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:20:53.812 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:20:53.814 - GlobalPopupMessageGuiLayer set visible; False
03:20:55.351 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:20:55.358 - GlobalPopupMessageGuiLayer set visible; False
03:21:11.809 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:21:11.809 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:21:11.811 - GlobalPopupMessageGuiLayer set visible; False
03:21:13.277 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:21:13.283 - GlobalPopupMessageGuiLayer set visible; False
03:22:19.154 - Revealer is linked to a terminal interface, trying to hide potential locator
03:22:19.154 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:22:40.525 - Server does not allow revaling an object that has already had an update.
03:22:40.525 - Revealer is linked to a terminal interface, trying to hide potential locator
03:22:40.525 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:22:44.963 - Server does not allow revaling an object that has already had an update.
03:22:55.294 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
03:23:03.200 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:23:03.200 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:23:03.202 - GlobalPopupMessageGuiLayer set visible; False
03:23:05.975 - Server does not allow revaling an object that has already had an update.
03:23:13.750 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:23:13.756 - GlobalPopupMessageGuiLayer set visible; False
03:23:13.756 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
03:24:30.045 - Server does not allow revaling an object that has already had an update.
03:25:09.685 - Server does not allow revaling an object that has already had an update.
03:26:25.558 - Server does not allow revaling an object that has already had an update.
03:26:58.876 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
03:27:05.414 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
03:27:05.415 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:27:05.417 - GlobalPopupMessageGuiLayer set visible; False
03:27:06.658 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:27:06.665 - GlobalPopupMessageGuiLayer set visible; False
03:27:49.472 - Revealer is linked to a terminal interface, trying to hide potential locator
03:27:49.472 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:27:53.760 - Server does not allow revaling an object that has already had an update.
03:37:34.730 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
03:37:34.944 - Server does not allow revaling an object that has already had an update.
03:37:52.196 - Server does not allow revaling an object that has already had an update.
03:38:13.181 - DEBUG : Wave SurvivalWave(Clone)_33197 Stopped!
03:38:46.822 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:38:46.822 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:38:46.824 - GlobalPopupMessageGuiLayer set visible; False
03:38:47.340 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:38:47.347 - GlobalPopupMessageGuiLayer set visible; False
03:38:52.228 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:38:52.228 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:38:52.230 - GlobalPopupMessageGuiLayer set visible; False
03:38:53.362 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:38:53.368 - GlobalPopupMessageGuiLayer set visible; False
03:38:54.890 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:38:54.890 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:38:54.892 - GlobalPopupMessageGuiLayer set visible; False
03:38:56.526 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:38:56.532 - GlobalPopupMessageGuiLayer set visible; False
03:39:05.118 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Ferditjuh (Player.PlayerAgent)
03:39:07.462 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Ferditjuh (Player.PlayerAgent)
03:40:01.151 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
03:40:42.973 - Server does not allow revaling an object that has already had an update.
03:40:43.489 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
03:40:43.490 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 1
03:40:43.490 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
03:40:43.491 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_789 UplinkPuzzle.TerminalUplinkIP: 110.127.88.187
03:40:43.491 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_789</color> to create an uplink to <color=orange>110.127.88.187</color>
03:40:47.989 - Server does not allow revaling an object that has already had an update.
03:41:03.090 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:41:03.090 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:41:03.092 - GlobalPopupMessageGuiLayer set visible; False
03:41:03.762 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:41:03.769 - GlobalPopupMessageGuiLayer set visible; False
03:41:16.312 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:41:16.312 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:41:16.314 - GlobalPopupMessageGuiLayer set visible; False
03:41:17.505 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:41:17.511 - GlobalPopupMessageGuiLayer set visible; False
03:41:27.956 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:41:27.956 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:41:27.958 - GlobalPopupMessageGuiLayer set visible; False
03:41:28.795 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:41:28.801 - GlobalPopupMessageGuiLayer set visible; False
03:41:34.885 - Server does not allow revaling an object that has already had an update.
03:42:07.054 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
03:42:07.056 - GlobalPopupMessageGuiLayer set visible; False
03:42:26.699 - Sending m_terminal.SyncID: 6 command: ShowList inputString: LIST RES
03:42:26.703 - ShowInventory, param1: res param2: 
03:42:28.575 - Server does not allow revaling an object that has already had an update.
03:42:33.137 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:42:33.139 - GlobalPopupMessageGuiLayer set visible; False
03:42:35.833 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
03:42:35.835 - GlobalPopupMessageGuiLayer set visible; False
03:42:39.297 - Sending m_terminal.SyncID: 6 command: Query inputString: QUERY TERMINAL_326
03:42:39.298 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
03:42:47.045 - Server does not allow revaling an object that has already had an update.
03:42:50.769 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:42:50.771 - GlobalPopupMessageGuiLayer set visible; False
03:42:52.826 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:42:52.826 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:42:52.828 - GlobalPopupMessageGuiLayer set visible; False
03:42:56.295 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:42:56.301 - GlobalPopupMessageGuiLayer set visible; False
03:42:58.267 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
03:42:58.268 - GlobalPopupMessageGuiLayer set visible; False
03:43:09.473 - Sending m_terminal.SyncID: 6 command: Query inputString: QUERY TOOL_REFILL_895
03:43:18.945 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:43:18.947 - GlobalPopupMessageGuiLayer set visible; False
03:43:19.013 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:43:19.013 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:43:19.015 - GlobalPopupMessageGuiLayer set visible; False
03:43:22.839 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:43:22.845 - GlobalPopupMessageGuiLayer set visible; False
03:43:22.845 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
03:43:23.211 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
03:43:23.212 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the UPLINK_CONNECT command to establish the connection
03:43:23.962 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
03:43:23.963 - GlobalPopupMessageGuiLayer set visible; False
03:43:28.775 - Sending m_terminal.SyncID: 6 command: Query inputString: QUERY TOOL_REFILL_395
03:43:41.948 - Sending m_terminal.SyncID: 6 command: Query inputString: QUERY TOOL_REFILL_730
03:43:50.972 - Sending m_terminal.SyncID: 6 command: Query inputString: QUERY TOOL_REFILL_963
03:44:05.093 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:44:05.095 - GlobalPopupMessageGuiLayer set visible; False
03:44:05.695 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
03:44:05.696 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:44:05.698 - GlobalPopupMessageGuiLayer set visible; False
03:44:08.102 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:44:08.108 - GlobalPopupMessageGuiLayer set visible; False
03:44:09.994 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:44:09.994 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:44:09.996 - GlobalPopupMessageGuiLayer set visible; False
03:45:58.637 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:45:58.645 - GlobalPopupMessageGuiLayer set visible; False
03:45:58.645 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
03:46:01.739 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
03:46:01.741 - GlobalPopupMessageGuiLayer set visible; False
03:46:09.802 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:46:09.804 - GlobalPopupMessageGuiLayer set visible; False
03:46:10.635 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
03:46:10.637 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:46:10.638 - GlobalPopupMessageGuiLayer set visible; False
03:46:32.610 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:46:32.616 - GlobalPopupMessageGuiLayer set visible; False
03:46:32.616 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
03:46:50.656 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:48:04.301 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
03:48:04.303 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:48:04.304 - GlobalPopupMessageGuiLayer set visible; False
03:48:23.335 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:48:23.342 - GlobalPopupMessageGuiLayer set visible; False
03:49:13.439 - Server does not allow revaling an object that has already had an update.
03:49:39.720 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:49:47.525 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:49:58.123 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:50:45.487 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:51:14.322 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:51:28.155 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:51:40.755 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:51:41.958 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:51:41.958 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:51:41.960 - GlobalPopupMessageGuiLayer set visible; False
03:51:49.384 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:51:49.390 - GlobalPopupMessageGuiLayer set visible; False
03:51:59.058 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:51:59.660 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:52:02.194 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:52:02.786 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:52:27.836 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:52:27.836 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:52:27.838 - GlobalPopupMessageGuiLayer set visible; False
03:52:28.731 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:52:28.737 - GlobalPopupMessageGuiLayer set visible; False
03:52:29.288 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:52:32.553 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:52:33.255 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:52:38.954 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:52:39.524 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:52:46.189 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:52:46.189 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:52:46.191 - GlobalPopupMessageGuiLayer set visible; False
03:52:47.336 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:52:47.342 - GlobalPopupMessageGuiLayer set visible; False
03:52:50.881 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:52:50.881 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:52:50.883 - GlobalPopupMessageGuiLayer set visible; False
03:52:51.470 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:52:51.476 - GlobalPopupMessageGuiLayer set visible; False
03:52:56.777 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:52:56.777 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:52:56.779 - GlobalPopupMessageGuiLayer set visible; False
03:52:58.213 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:52:58.219 - GlobalPopupMessageGuiLayer set visible; False
03:53:03.454 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:53:03.454 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:53:03.455 - GlobalPopupMessageGuiLayer set visible; False
03:53:04.105 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:53:04.112 - GlobalPopupMessageGuiLayer set visible; False
03:53:04.923 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:53:16.141 - Revealer is linked to a terminal interface, trying to hide potential locator
03:53:16.141 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
03:53:17.726 - Server does not allow revaling an object that has already had an update.
03:53:22.211 - LG_SecurityDoor_Locks, activates chained puzzle from master
03:53:25.130 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
03:54:02.579 - DEBUG : Wave SurvivalWave(Clone)_33217 Stopped!
03:54:23.487 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
03:56:13.704 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:56:13.704 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:56:13.706 - GlobalPopupMessageGuiLayer set visible; False
03:56:15.033 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:56:15.040 - GlobalPopupMessageGuiLayer set visible; False
03:56:56.358 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
03:58:05.122 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:58:05.122 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:58:05.124 - GlobalPopupMessageGuiLayer set visible; False
03:58:05.831 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:58:05.837 - GlobalPopupMessageGuiLayer set visible; False
03:58:09.182 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Ferditjuh (Player.PlayerAgent)
03:58:11.227 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Ferditjuh (Player.PlayerAgent)
03:58:13.353 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Ferditjuh (Player.PlayerAgent)
03:58:21.515 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Ferditjuh (Player.PlayerAgent)
03:58:24.620 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:58:24.620 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:58:24.622 - GlobalPopupMessageGuiLayer set visible; False
03:58:25.652 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:58:25.658 - GlobalPopupMessageGuiLayer set visible; False
03:59:36.102 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
03:59:36.102 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
03:59:36.104 - GlobalPopupMessageGuiLayer set visible; False
03:59:37.164 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
03:59:37.171 - GlobalPopupMessageGuiLayer set visible; False
04:00:05.942 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:00:05.942 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:00:05.944 - GlobalPopupMessageGuiLayer set visible; False
04:00:06.408 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:00:06.414 - GlobalPopupMessageGuiLayer set visible; False
04:00:35.603 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:00:35.603 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:00:35.604 - GlobalPopupMessageGuiLayer set visible; False
04:00:36.627 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:00:36.633 - GlobalPopupMessageGuiLayer set visible; False
04:00:44.441 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:00:44.441 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:00:44.443 - GlobalPopupMessageGuiLayer set visible; False
04:00:51.387 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:00:51.394 - GlobalPopupMessageGuiLayer set visible; False
04:01:48.054 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
04:06:12.505 - Server does not allow revaling an object that has already had an update.
04:06:40.133 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:06:40.133 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:06:40.135 - GlobalPopupMessageGuiLayer set visible; False
04:06:41.082 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:06:41.088 - GlobalPopupMessageGuiLayer set visible; False
04:06:55.877 - Revealer is linked to a terminal interface, trying to hide potential locator
04:06:55.877 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
04:07:01.645 - Server does not allow revaling an object that has already had an update.
04:07:55.131 - Server does not allow revaling an object that has already had an update.
04:11:02.626 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
04:11:08.696 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
04:11:20.824 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
04:12:24.271 - DEBUG : Wave SurvivalWave(Clone)_33252 Stopped!
04:12:49.029 - Server does not allow revaling an object that has already had an update.
04:13:06.758 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:13:06.758 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:13:06.760 - GlobalPopupMessageGuiLayer set visible; False
04:13:07.267 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:13:07.273 - GlobalPopupMessageGuiLayer set visible; False
04:13:41.554 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
04:13:55.322 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
04:13:57.553 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:13:57.553 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:13:57.554 - GlobalPopupMessageGuiLayer set visible; False
04:13:58.556 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:13:58.562 - GlobalPopupMessageGuiLayer set visible; False
04:14:05.409 - Server does not allow revaling an object that has already had an update.
04:14:06.348 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
04:14:06.348 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 2
04:14:06.348 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 2
04:14:06.348 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_974 UplinkPuzzle.TerminalUplinkIP: 182.168.253.34
04:14:06.348 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_974</color> to create an uplink to <color=orange>182.168.253.34</color>
04:14:20.221 - Server does not allow revaling an object that has already had an update.
04:14:25.594 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
04:14:28.007 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:14:28.007 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:14:28.009 - GlobalPopupMessageGuiLayer set visible; False
04:14:29.123 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:14:29.129 - GlobalPopupMessageGuiLayer set visible; False
04:14:29.379 - Server does not allow revaling an object that has already had an update.
04:14:29.379 - Revealer is linked to a terminal interface, trying to hide potential locator
04:14:29.379 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
04:14:37.526 - Server does not allow revaling an object that has already had an update.
04:14:41.574 - Server does not allow revaling an object that has already had an update.
04:14:57.139 - Server does not allow revaling an object that has already had an update.
04:15:36.213 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:15:36.214 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:15:36.216 - GlobalPopupMessageGuiLayer set visible; False
04:15:42.199 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:15:42.205 - GlobalPopupMessageGuiLayer set visible; False
04:16:03.586 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 2 zone: 3 wardenObjectiveItem zoneID: 
04:16:44.734 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:16:44.734 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:16:44.736 - GlobalPopupMessageGuiLayer set visible; False
04:16:46.015 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:16:46.021 - GlobalPopupMessageGuiLayer set visible; False
04:16:59.697 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 2 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
04:16:59.697 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the UPLINK_CONNECT command to establish the connection
04:17:12.919 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:17:12.921 - GlobalPopupMessageGuiLayer set visible; False
04:17:15.625 - Sending m_terminal.SyncID: 6 command: ShowList inputString: LIST TOOL
04:17:15.625 - ShowInventory, param1: tool param2: 
04:17:31.216 - Sending m_terminal.SyncID: 6 command: Query inputString: QUERY TOOL_REFILL_730
04:17:37.579 - Sending m_terminal.SyncID: 6 command: Query inputString: QUERY TOOL_REFILL_963
04:17:41.407 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:17:41.409 - GlobalPopupMessageGuiLayer set visible; False
04:17:42.759 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:17:42.759 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:17:42.760 - GlobalPopupMessageGuiLayer set visible; False
04:18:58.453 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:18:58.460 - GlobalPopupMessageGuiLayer set visible; False
04:19:00.929 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:19:00.929 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:19:00.931 - GlobalPopupMessageGuiLayer set visible; False
04:19:39.523 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:19:39.529 - GlobalPopupMessageGuiLayer set visible; False
04:19:39.530 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
04:19:48.193 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
04:19:48.194 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:19:48.196 - GlobalPopupMessageGuiLayer set visible; False
04:19:49.381 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:19:49.388 - GlobalPopupMessageGuiLayer set visible; False
04:19:54.788 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
04:20:19.322 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:20:19.322 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:20:19.323 - GlobalPopupMessageGuiLayer set visible; False
04:20:29.869 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:20:29.876 - GlobalPopupMessageGuiLayer set visible; False
04:20:53.188 - Server does not allow revaling an object that has already had an update.
04:24:35.165 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
04:24:35.165 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 2
04:24:35.166 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 2
04:24:35.166 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_974 UplinkPuzzle.TerminalUplinkIP: 182.168.253.34
04:24:35.166 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_974</color> to create an uplink to <color=orange>182.168.253.34</color>
04:25:01.527 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 2
04:25:01.527 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 2
04:25:59.202 - Server does not allow revaling an object that has already had an update.
04:26:45.791 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 2
04:26:45.791 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 2
04:27:10.644 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:27:10.646 - GlobalPopupMessageGuiLayer set visible; False
04:27:15.246 - Sending m_terminal.SyncID: 9 command: TerminalUplinkVerify inputString: UPLINK_VERIFY 
04:27:20.132 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:27:20.134 - GlobalPopupMessageGuiLayer set visible; False
04:27:25.297 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 2 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
04:27:25.297 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the UPLINK_CONNECT command to establish the connection
04:27:51.675 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
04:27:51.675 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 2
04:27:51.676 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 2
04:27:51.676 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_974 UplinkPuzzle.TerminalUplinkIP: 182.168.253.34
04:27:51.676 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_974</color> to create an uplink to <color=orange>182.168.253.34</color>
04:27:52.232 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:27:52.233 - GlobalPopupMessageGuiLayer set visible; False
04:27:55.879 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:27:55.881 - GlobalPopupMessageGuiLayer set visible; False
04:27:59.600 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:27:59.601 - GlobalPopupMessageGuiLayer set visible; False
04:28:18.100 - Sending m_terminal.SyncID: 9 command: TerminalUplinkConnect inputString: UPLINK_CONNECT 182.168.253.34
04:28:18.103 - TerminalUplinkConnect, param1: 182.168.253.34 TerminalUplink: TerminalUplinkPuzzle, TerminalUplinkIP: 182.168.253.34 m_roundIndex: 0 rounds: [Count: 3] TerminalUplinkPuzzleRound, CorrectIndex: 1 Correct: Z02:ease - AllCodes: X08:germ, Z02:ease, X07:fist, Y01:plan, X01:cure, Z01:snap, , TerminalUplinkPuzzleRound, CorrectIndex: 3 Correct: X03:more - AllCodes: Y05:rest, X02:comb, Z08:tell, X03:more, Z06:loop, Y02:tame, , TerminalUplinkPuzzleRound, CorrectIndex: 5 Correct: Y04:loan - AllCodes: X09:lint, Y07:jump, Z07:clip, X04:spam, Y08:mesh, Y04:loan, 
04:28:24.430 - TerminalUplinkConnect - Alarm
04:28:24.430 - WardenObjectiveManager.TriggerExitEvent - SurvivalWave
04:28:24.430 - UPLINK CONNECTION DONE!
04:28:26.622 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:28:26.624 - GlobalPopupMessageGuiLayer set visible; False
04:28:28.078 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:28:28.080 - GlobalPopupMessageGuiLayer set visible; False
04:28:28.459 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
04:28:29.655 - Sending m_terminal.SyncID: 9 command: TerminalUplinkVerify inputString: UPLINK_VERIFY EASE
04:28:39.048 - UPLINK VERIFICATION GO TO NEXT ROUND!
04:28:39.897 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:28:39.899 - GlobalPopupMessageGuiLayer set visible; False
04:28:41.871 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:28:41.873 - GlobalPopupMessageGuiLayer set visible; False
04:28:44.237 - Sending m_terminal.SyncID: 9 command: TerminalUplinkVerify inputString: UPLINK_VERIFY MORE
04:28:45.637 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
04:28:54.474 - UPLINK VERIFICATION GO TO NEXT ROUND!
04:28:55.382 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:28:55.383 - GlobalPopupMessageGuiLayer set visible; False
04:28:57.186 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:28:57.188 - GlobalPopupMessageGuiLayer set visible; False
04:29:00.028 - Sending m_terminal.SyncID: 9 command: TerminalUplinkVerify inputString: UPLINK_VERIFY LOAN
04:29:03.100 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:29:03.102 - GlobalPopupMessageGuiLayer set visible; False
04:29:04.335 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
04:29:09.458 - UPLINK VERIFICATION SEQUENCE DONE!
04:29:09.458 - DEBUG : Wave SurvivalWave(Clone)_33273 Stopped!
04:29:09.459 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 2 ObjectiveType: TerminalUplink
04:29:09.459 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 2 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0
04:29:09.460 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
04:29:37.622 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
04:29:49.857 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
04:31:02.608 - FPIS_AIM Holder.WieldedItem.AudioData is NULL
04:31:16.000 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:31:16.000 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:31:16.001 - GlobalPopupMessageGuiLayer set visible; False
04:31:16.599 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:31:16.605 - GlobalPopupMessageGuiLayer set visible; False
04:31:27.317 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
04:31:39.520 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
04:31:48.372 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:31:48.372 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:31:48.374 - GlobalPopupMessageGuiLayer set visible; False
04:31:49.370 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:31:49.377 - GlobalPopupMessageGuiLayer set visible; False
04:31:57.680 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
04:31:57.681 - GlobalPopupMessageGuiLayer set visible; False
04:31:59.290 - Sending m_terminal.SyncID: 8 command: ShowList inputString: LIST AMMO
04:31:59.291 - ShowInventory, param1: ammo param2: 
04:32:08.520 - Sending m_terminal.SyncID: 8 command: Query inputString: QUERY AMMOPACK_193
04:32:13.922 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:32:13.924 - GlobalPopupMessageGuiLayer set visible; False
04:32:19.645 - Server does not allow revaling an object that has already had an update.
04:32:21.332 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:32:21.332 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:32:21.334 - GlobalPopupMessageGuiLayer set visible; False
04:32:21.801 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:32:21.807 - GlobalPopupMessageGuiLayer set visible; False
04:32:51.398 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:32:51.398 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:32:51.399 - GlobalPopupMessageGuiLayer set visible; False
04:33:20.074 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:33:20.080 - GlobalPopupMessageGuiLayer set visible; False
04:33:20.081 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
04:33:33.938 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32769 : Animatriarch (Player.PlayerAgent)
04:33:54.106 - LG_SecurityDoor_Locks, activates chained puzzle from master
04:34:09.344 - OpenSecurityDoorWithActiveEnemyWave
04:34:24.822 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
04:34:36.622 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
04:35:58.614 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
04:35:58.616 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:35:58.618 - GlobalPopupMessageGuiLayer set visible; False
04:35:59.088 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:35:59.094 - GlobalPopupMessageGuiLayer set visible; False
04:36:24.490 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
04:36:36.718 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
04:36:40.898 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:36:40.898 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:36:40.900 - GlobalPopupMessageGuiLayer set visible; False
04:36:41.740 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:36:41.746 - GlobalPopupMessageGuiLayer set visible; False
04:37:00.623 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 5 wardenObjectiveItem zoneID: 
04:37:01.519 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
04:37:03.285 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 5 wardenObjectiveItem zoneID: 
04:37:11.770 - Server does not allow revaling an object that has already had an update.
04:37:12.890 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
04:37:14.751 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 5 wardenObjectiveItem zoneID: 
04:37:56.656 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
04:38:00.211 - Server does not allow revaling an object that has already had an update.
04:38:12.882 - Give infection, dis: 3.782219 disScale: 0.3123238 amount: 0.04060209
04:38:17.145 - Server does not allow revaling an object that has already had an update.
04:38:32.787 - Revealer is linked to a terminal interface, trying to hide potential locator
04:38:32.788 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
04:38:49.877 - Revealer is linked to a terminal interface, trying to hide potential locator
04:38:49.877 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
04:40:34.782 - Server does not allow revaling an object that has already had an update.
04:43:36.702 - Revealer is linked to a terminal interface, trying to hide potential locator
04:43:36.702 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
04:44:18.206 - Server does not allow revaling an object that has already had an update.
04:46:28.343 - Server does not allow revaling an object that has already had an update.
04:49:22.511 - Give infection, dis: 2.94793 disScale: 0.4640127 amount: 0.06032166
04:49:36.005 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
04:49:36.722 - Server does not allow revaling an object that has already had an update.
04:49:37.977 - Server does not allow revaling an object that has already had an update.
04:49:44.088 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
04:49:53.251 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
04:50:06.651 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
04:51:20.081 - DEBUG : Wave SurvivalWave(Clone)_33335 Stopped!
04:52:28.355 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
04:52:42.017 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
04:52:51.016 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 5 wardenObjectiveItem zoneID: 
04:52:52.425 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:52:52.426 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:52:52.427 - GlobalPopupMessageGuiLayer set visible; False
04:52:53.153 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:52:53.160 - GlobalPopupMessageGuiLayer set visible; False
04:53:02.503 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
04:53:02.504 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
04:53:02.505 - GlobalPopupMessageGuiLayer set visible; False
04:53:03.741 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
04:53:03.747 - GlobalPopupMessageGuiLayer set visible; False
04:53:08.002 - Server does not allow revaling an object that has already had an update.
04:53:11.510 - WeakLock DoDamage, damage: 19.3158 m_damage.Health: -4.315802 new status: Unlocked
04:53:40.180 - Enabled skinned mesh on door destruction
04:53:40.317 - WeakLock DoDamage, damage: 19.18931 m_damage.Health: -4.189312 new status: Unlocked
04:53:54.921 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0
04:53:54.921 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 3
04:53:54.921 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 3
04:53:54.921 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_326 UplinkPuzzle.TerminalUplinkIP: 149.85.233.115
04:53:54.921 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_326</color> to create an uplink to <color=orange>149.85.233.115</color>
04:54:08.757 - Server does not allow revaling an object that has already had an update.
04:54:14.100 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
04:54:14.988 - Server does not allow revaling an object that has already had an update.
04:54:25.573 - Server does not allow revaling an object that has already had an update.
04:54:45.572 - Server does not allow revaling an object that has already had an update.
04:55:03.923 - Enabled skinned mesh on door destruction
04:55:04.069 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
04:55:20.205 - Server does not allow revaling an object that has already had an update.
04:55:21.288 - Server does not allow revaling an object that has already had an update.
04:56:34.088 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 3 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
04:56:34.088 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the UPLINK_CONNECT command to establish the connection
04:56:37.289 - Server does not allow revaling an object that has already had an update.
04:58:51.314 - Server does not allow revaling an object that has already had an update.
05:00:39.902 - Server does not allow revaling an object that has already had an update.
05:00:55.430 - Server does not allow revaling an object that has already had an update.
05:03:38.197 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
05:04:15.570 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
05:04:19.482 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:04:19.483 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:04:19.484 - GlobalPopupMessageGuiLayer set visible; False
05:04:20.468 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:04:20.475 - GlobalPopupMessageGuiLayer set visible; False
05:05:07.988 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
05:05:10.248 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:05:10.248 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:05:10.250 - GlobalPopupMessageGuiLayer set visible; False
05:05:11.698 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:05:11.705 - GlobalPopupMessageGuiLayer set visible; False
05:05:22.068 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:05:22.070 - GlobalPopupMessageGuiLayer set visible; False
05:05:24.338 - Sending m_terminal.SyncID: 8 command: Query inputString: QUERY AMMOPACK_193LIST AMMO\
05:05:27.058 - Sending m_terminal.SyncID: 8 command: Query inputString: QUERY AMMOPACK_193LIST AMMO
05:05:29.979 - Sending m_terminal.SyncID: 8 command: ShowList inputString: LIST AMMO
05:05:29.979 - ShowInventory, param1: ammo param2: 
05:05:31.135 - Server does not allow revaling an object that has already had an update.
05:05:38.106 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:05:38.108 - GlobalPopupMessageGuiLayer set visible; False
05:05:47.619 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 5 wardenObjectiveItem zoneID: 
05:07:36.147 - Server does not allow revaling an object that has already had an update.
05:09:00.479 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:09:00.479 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:09:00.481 - GlobalPopupMessageGuiLayer set visible; False
05:09:01.241 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:09:01.248 - GlobalPopupMessageGuiLayer set visible; False
05:11:29.285 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
05:11:29.285 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 3
05:11:29.285 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 3
05:11:29.285 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_326 UplinkPuzzle.TerminalUplinkIP: 149.85.233.115
05:11:29.286 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_326</color> to create an uplink to <color=orange>149.85.233.115</color>
05:11:34.628 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:11:34.629 - GlobalPopupMessageGuiLayer set visible; False
05:11:39.397 - Sending m_terminal.SyncID: 12 command: TerminalUplinkVerify inputString: UPLINK_VERIFY 
05:11:43.855 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:11:43.856 - GlobalPopupMessageGuiLayer set visible; False
05:11:45.909 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:11:45.910 - GlobalPopupMessageGuiLayer set visible; False
05:11:50.621 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:11:50.623 - GlobalPopupMessageGuiLayer set visible; False
05:11:52.793 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:11:52.794 - GlobalPopupMessageGuiLayer set visible; False
05:12:12.054 - TryGetCommonCommandPrefixForAutoComplete
05:12:13.513 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:12:13.515 - GlobalPopupMessageGuiLayer set visible; False
05:12:13.721 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:12:13.721 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:12:13.723 - GlobalPopupMessageGuiLayer set visible; False
05:12:32.110 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:12:32.117 - GlobalPopupMessageGuiLayer set visible; False
05:12:32.117 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
05:12:34.266 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:12:34.267 - GlobalPopupMessageGuiLayer set visible; False
05:13:04.524 - Sending m_terminal.SyncID: 12 command: TerminalUplinkConnect inputString: UPLINK_CONNECT 149.85.233.115
05:13:04.525 - TerminalUplinkConnect, param1: 149.85.233.115 TerminalUplink: TerminalUplinkPuzzle, TerminalUplinkIP: 149.85.233.115 m_roundIndex: 0 rounds: [Count: 3] TerminalUplinkPuzzleRound, CorrectIndex: 3 Correct: Y06:star - AllCodes: Z05:tent, Y03:moth, Y09:coal, Y06:star, Z03:time, Z09:rant, , TerminalUplinkPuzzleRound, CorrectIndex: 0 Correct: X05:knob - AllCodes: X05:knob, Z04:yeti, X06:lump, X08:wire, Z02:vase, X07:bike, , TerminalUplinkPuzzleRound, CorrectIndex: 5 Correct: Z08:beef - AllCodes: Y01:girl, X01:shot, Z01:only, Y05:wine, X02:ruse, Z08:beef, 
05:13:10.975 - TerminalUplinkConnect - Alarm
05:13:10.976 - WardenObjectiveManager.TriggerExitEvent - SurvivalWave
05:13:10.976 - UPLINK CONNECTION DONE!
05:13:12.101 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:13:12.102 - GlobalPopupMessageGuiLayer set visible; False
05:13:14.213 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:13:14.214 - GlobalPopupMessageGuiLayer set visible; False
05:13:14.887 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
05:13:16.426 - Sending m_terminal.SyncID: 12 command: TerminalUplinkVerify inputString: UPLINK_VERIFY STAR
05:13:17.691 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:13:17.693 - GlobalPopupMessageGuiLayer set visible; False
05:13:22.121 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 3
05:13:22.121 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 3
05:13:26.255 - UPLINK VERIFICATION GO TO NEXT ROUND!
05:13:27.995 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 3
05:13:27.995 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 3
05:13:29.214 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:13:29.216 - GlobalPopupMessageGuiLayer set visible; False
05:13:29.903 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:13:29.905 - GlobalPopupMessageGuiLayer set visible; False
05:13:30.910 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:13:30.912 - GlobalPopupMessageGuiLayer set visible; False
05:13:32.330 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
05:13:33.334 - Sending m_terminal.SyncID: 12 command: TerminalUplinkVerify inputString: UPLINK_VERIFY KNOB
05:13:33.962 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:13:33.964 - GlobalPopupMessageGuiLayer set visible; False
05:13:38.833 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 3
05:13:38.833 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 3
05:13:44.245 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:13:44.246 - GlobalPopupMessageGuiLayer set visible; False
05:13:44.450 - UPLINK VERIFICATION GO TO NEXT ROUND!
05:13:45.428 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:13:45.430 - GlobalPopupMessageGuiLayer set visible; False
05:13:46.628 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:13:46.629 - GlobalPopupMessageGuiLayer set visible; False
05:13:49.330 - Sending m_terminal.SyncID: 12 command: TerminalUplinkVerify inputString: UPLINK_VERIFY BEEF
05:13:57.740 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:13:57.741 - GlobalPopupMessageGuiLayer set visible; False
05:13:59.368 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 3
05:13:59.368 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 3
05:13:59.765 - UPLINK VERIFICATION SEQUENCE DONE!
05:13:59.765 - DEBUG : Wave SurvivalWave(Clone)_33355 Stopped!
05:13:59.765 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 3 ObjectiveType: TerminalUplink
05:13:59.765 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 3 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0
05:13:59.765 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
05:14:02.711 - Give infection, dis: 2.580657 disScale: 0.5307897 amount: 0.06900266
05:14:09.718 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
05:14:30.754 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
05:14:42.720 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
05:15:24.483 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
05:15:38.219 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
05:15:40.187 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
05:15:45.454 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
05:16:00.815 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 5 wardenObjectiveItem zoneID: 
05:17:29.819 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
05:17:48.049 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
05:18:29.324 - Server does not allow revaling an object that has already had an update.
05:18:31.635 - Server does not allow revaling an object that has already had an update.
05:18:39.854 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
05:18:39.855 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:18:39.858 - GlobalPopupMessageGuiLayer set visible; False
05:18:42.239 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:18:42.246 - GlobalPopupMessageGuiLayer set visible; False
05:18:49.319 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:18:49.319 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:18:49.321 - GlobalPopupMessageGuiLayer set visible; False
05:18:49.992 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:18:49.999 - GlobalPopupMessageGuiLayer set visible; False
05:18:53.293 - Server does not allow revaling an object that has already had an update.
05:19:15.326 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:19:15.326 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:19:15.328 - GlobalPopupMessageGuiLayer set visible; False
05:19:19.827 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:19:19.833 - GlobalPopupMessageGuiLayer set visible; False
05:20:02.883 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:20:02.884 - GlobalPopupMessageGuiLayer set visible; False
05:20:04.928 - Sending m_terminal.SyncID: 7 command: ShowList inputString: LIST TOOL
05:20:04.928 - ShowInventory, param1: tool param2: 
05:20:13.192 - Sending m_terminal.SyncID: 7 command: Query inputString: QUERY TOOL_REFILL_730
05:20:21.699 - Sending m_terminal.SyncID: 7 command: Query inputString: QUERY TOOL_REFILL_963
05:20:38.584 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:20:38.586 - GlobalPopupMessageGuiLayer set visible; False
05:20:39.202 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:20:39.202 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:20:39.204 - GlobalPopupMessageGuiLayer set visible; False
05:20:43.067 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:20:43.073 - GlobalPopupMessageGuiLayer set visible; False
05:20:43.073 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
05:20:58.817 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
05:21:06.652 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
05:21:06.653 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:21:06.655 - GlobalPopupMessageGuiLayer set visible; False
05:21:07.149 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:21:07.155 - GlobalPopupMessageGuiLayer set visible; False
05:21:08.424 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32769 : Animatriarch (Player.PlayerAgent)
05:21:10.344 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_32768 : Ferditjuh (Player.PlayerAgent)
05:21:31.749 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 5 wardenObjectiveItem zoneID: 
05:22:16.590 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:22:16.590 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:22:16.592 - GlobalPopupMessageGuiLayer set visible; False
05:22:23.137 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:22:23.145 - GlobalPopupMessageGuiLayer set visible; False
05:22:48.012 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:22:48.012 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:22:48.013 - GlobalPopupMessageGuiLayer set visible; False
05:22:51.795 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:22:51.803 - GlobalPopupMessageGuiLayer set visible; False
05:23:15.320 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
05:23:23.682 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
05:23:34.856 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:23:34.856 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:23:34.858 - GlobalPopupMessageGuiLayer set visible; False
05:23:38.026 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:23:38.034 - GlobalPopupMessageGuiLayer set visible; False
05:23:45.018 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:23:45.018 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:23:45.020 - GlobalPopupMessageGuiLayer set visible; False
05:23:47.557 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:23:47.564 - GlobalPopupMessageGuiLayer set visible; False
05:24:30.334 - Server does not allow revaling an object that has already had an update.
05:24:35.889 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:24:35.891 - GlobalPopupMessageGuiLayer set visible; False
05:24:37.997 - Sending m_terminal.SyncID: 7 command: Ping inputString: PING OLIST MEDI
05:24:40.932 - Sending m_terminal.SyncID: 7 command: ShowList inputString: LIST MEDI
05:24:40.932 - ShowInventory, param1: medi param2: 
05:24:45.397 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:24:45.399 - GlobalPopupMessageGuiLayer set visible; False
05:25:17.871 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0
05:25:17.871 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 1
05:25:17.871 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
05:25:17.871 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_789 UplinkPuzzle.TerminalUplinkIP: 110.127.88.187
05:25:17.871 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_789</color> to create an uplink to <color=orange>110.127.88.187</color>
05:25:23.894 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:25:23.894 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:25:23.895 - GlobalPopupMessageGuiLayer set visible; False
05:25:25.727 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:25:25.734 - GlobalPopupMessageGuiLayer set visible; False
05:25:30.917 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:25:30.917 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:25:30.919 - GlobalPopupMessageGuiLayer set visible; False
05:25:33.222 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:25:33.229 - GlobalPopupMessageGuiLayer set visible; False
05:25:52.521 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 zone: 0 wardenObjectiveItem zoneID: 
05:27:17.839 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:27:17.839 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:27:17.841 - GlobalPopupMessageGuiLayer set visible; False
05:27:30.862 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:27:30.869 - GlobalPopupMessageGuiLayer set visible; False
05:27:30.869 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
05:28:13.239 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
05:28:13.239 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the UPLINK_CONNECT command to establish the connection
05:30:07.303 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
05:30:07.305 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:30:07.306 - GlobalPopupMessageGuiLayer set visible; False
05:30:14.549 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:30:14.556 - GlobalPopupMessageGuiLayer set visible; False
05:30:27.341 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:30:27.341 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:30:27.343 - GlobalPopupMessageGuiLayer set visible; False
05:30:37.517 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:30:37.524 - GlobalPopupMessageGuiLayer set visible; False
05:30:42.363 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:30:42.363 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:30:42.365 - GlobalPopupMessageGuiLayer set visible; False
05:30:43.368 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:30:43.375 - GlobalPopupMessageGuiLayer set visible; False
05:31:12.280 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
05:31:33.387 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
05:32:05.531 - Server does not allow revaling an object that has already had an update.
05:33:02.182 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 3 wardenObjectiveItem zoneID: 
05:33:40.405 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
05:33:40.405 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 1
05:33:40.405 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
05:33:40.405 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_789 UplinkPuzzle.TerminalUplinkIP: 110.127.88.187
05:33:40.405 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_789</color> to create an uplink to <color=orange>110.127.88.187</color>
05:34:01.586 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
05:34:01.586 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 1
05:34:03.362 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:34:03.363 - GlobalPopupMessageGuiLayer set visible; False
05:34:10.049 - Sending m_terminal.SyncID: 5 command: TerminalUplinkVerify inputString: UPLINK_VERIFY 
05:34:15.773 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:34:15.775 - GlobalPopupMessageGuiLayer set visible; False
05:34:17.334 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:34:17.335 - GlobalPopupMessageGuiLayer set visible; False
05:34:20.862 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:34:20.864 - GlobalPopupMessageGuiLayer set visible; False
05:34:22.381 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:34:22.383 - GlobalPopupMessageGuiLayer set visible; False
05:34:28.261 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:34:28.263 - GlobalPopupMessageGuiLayer set visible; False
05:34:29.531 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:34:29.532 - GlobalPopupMessageGuiLayer set visible; False
05:34:32.669 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:34:32.671 - GlobalPopupMessageGuiLayer set visible; False
05:36:21.023 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:36:21.023 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:36:21.026 - GlobalPopupMessageGuiLayer set visible; False
05:36:32.188 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
05:36:32.188 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the UPLINK_CONNECT command to establish the connection
05:36:58.230 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:36:58.237 - GlobalPopupMessageGuiLayer set visible; False
05:37:06.874 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
05:37:06.874 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 1
05:37:06.875 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
05:37:06.875 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_789 UplinkPuzzle.TerminalUplinkIP: 110.127.88.187
05:37:06.875 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_789</color> to create an uplink to <color=orange>110.127.88.187</color>
05:37:11.403 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:37:11.404 - GlobalPopupMessageGuiLayer set visible; False
05:37:21.987 - Sending m_terminal.SyncID: 5 command: TerminalUplinkConnect inputString: UPLINK_CONNECT 110.127.88.187
05:37:21.987 - TerminalUplinkConnect, param1: 110.127.88.187 TerminalUplink: TerminalUplinkPuzzle, TerminalUplinkIP: 110.127.88.187 m_roundIndex: 0 rounds: [Count: 3] TerminalUplinkPuzzleRound, CorrectIndex: 4 Correct: Y07:deep - AllCodes: X03:goat, Z06:same, Y02:ugly, X09:next, Y07:deep, Z07:foam, , TerminalUplinkPuzzleRound, CorrectIndex: 4 Correct: Y03:beer - AllCodes: X04:omit, Y08:bolt, Y04:taco, Z05:tuba, Y03:beer, Y09:crew, , TerminalUplinkPuzzleRound, CorrectIndex: 0 Correct: Y06:limb - AllCodes: Y06:limb, Z03:week, Z09:some, X05:cuff, Z04:else, X06:lens, 
05:37:28.221 - TerminalUplinkConnect - Alarm
05:37:28.222 - WardenObjectiveManager.TriggerExitEvent - SurvivalWave
05:37:28.222 - UPLINK CONNECTION DONE!
05:37:30.185 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:37:30.187 - GlobalPopupMessageGuiLayer set visible; False
05:37:31.992 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:37:31.993 - GlobalPopupMessageGuiLayer set visible; False
05:37:32.153 - SurvivalWave: TRIGGER DIALOG FOR NEW WAVE
05:37:33.499 - Sending m_terminal.SyncID: 5 command: TerminalUplinkVerify inputString: UPLINK_VERIFY DEEP
05:37:41.649 - UPLINK VERIFICATION GO TO NEXT ROUND!
05:37:42.504 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:37:42.505 - GlobalPopupMessageGuiLayer set visible; False
05:37:44.014 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:37:44.015 - GlobalPopupMessageGuiLayer set visible; False
05:37:46.486 - Sending m_terminal.SyncID: 5 command: TerminalUplinkVerify inputString: UPLINK_VERIFY BEER
05:37:55.341 - UPLINK VERIFICATION GO TO NEXT ROUND!
05:37:56.107 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:37:56.108 - GlobalPopupMessageGuiLayer set visible; False
05:37:56.758 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:37:56.759 - GlobalPopupMessageGuiLayer set visible; False
05:37:57.986 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:37:57.988 - GlobalPopupMessageGuiLayer set visible; False
05:37:59.534 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:37:59.535 - GlobalPopupMessageGuiLayer set visible; False
05:38:02.134 - Sending m_terminal.SyncID: 5 command: TerminalUplinkVerify inputString: UPLINK_VERIFY LIMP
05:38:02.860 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:38:02.861 - GlobalPopupMessageGuiLayer set visible; False
05:38:03.420 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
05:38:04.922 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:38:04.923 - GlobalPopupMessageGuiLayer set visible; False
05:38:08.124 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:38:08.126 - GlobalPopupMessageGuiLayer set visible; False
05:38:09.246 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
05:38:09.248 - GlobalPopupMessageGuiLayer set visible; False
05:38:13.355 - Sending m_terminal.SyncID: 5 command: TerminalUplinkVerify inputString: UPLINK_VERIFY LIMB
05:38:15.216 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:38:15.217 - GlobalPopupMessageGuiLayer set visible; False
05:38:20.331 - SurvivalWave: TRIGGER DIALOG FOR EXISTING WAVE
05:38:21.920 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
05:38:21.920 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 1
05:38:22.397 - UPLINK VERIFICATION SEQUENCE DONE!
05:38:22.397 - DEBUG : Wave SurvivalWave(Clone)_33393 Stopped!
05:38:22.397 - WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 ObjectiveType: TerminalUplink
05:38:22.398 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0
05:38:22.398 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
05:38:24.952 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
05:38:24.953 - ElevatorShaftLanding, activates chained puzzle from master
05:38:24.953 - ShowSubObjectiveIfNew, last obj:  newSubObj: Return to the point of entrance in <color=orange>ZONE 201</color>
05:38:24.953 - WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 20
05:38:24.954 - WardenObjectiveManager.TriggerExitEvent - START, delay: 1
05:38:24.954 - ShowSubObjectiveIfNew, last obj:  newSubObj: Return to the point of entrance in <color=orange>ZONE 201</color>
05:38:25.956 - WardenObjectiveManager.TriggerExitEvent - Alarm
05:38:27.963 - WardenObjectiveManager.TriggerExitEvent - SurvivalWave
05:38:49.450 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
05:39:32.842 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
05:39:32.842 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
05:39:32.844 - GlobalPopupMessageGuiLayer set visible; False
05:39:34.463 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
05:39:34.470 - GlobalPopupMessageGuiLayer set visible; False
05:40:08.822 - WardenObjectiveManager.OnWinConditionSolved CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 WinCondition: GoToElevator
05:40:08.822 - WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
05:40:08.858 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Animatriarch (SNetwork.SNet_Player) WinConditionSolved: True
05:40:08.865 - Everyone has either won or died, expedition is done and a success!
05:40:08.873 - Everyone has either won or died, expedition is done and a success!
05:40:08.886 - Everyone has either won or died, expedition is done and a success!
05:40:08.898 - Everyone has either won or died, expedition is done and a success!
05:40:08.910 - Everyone has either won or died, expedition is done and a success!
05:40:08.923 - Everyone has either won or died, expedition is done and a success!
05:40:08.935 - Everyone has either won or died, expedition is done and a success!
05:40:08.942 - Everyone has either won or died, expedition is done and a success!
05:40:08.960 - Everyone has either won or died, expedition is done and a success!
05:40:08.972 - Everyone has either won or died, expedition is done and a success!
05:40:08.990 - Everyone has either won or died, expedition is done and a success!
05:40:08.998 - Everyone has either won or died, expedition is done and a success!
05:40:09.005 - Everyone has either won or died, expedition is done and a success!
05:40:09.012 - Everyone has either won or died, expedition is done and a success!
05:40:09.029 - Everyone has either won or died, expedition is done and a success!
05:40:09.042 - Everyone has either won or died, expedition is done and a success!
05:40:09.055 - Everyone has either won or died, expedition is done and a success!
05:40:09.062 - Everyone has either won or died, expedition is done and a success!
05:40:09.074 - Everyone has either won or died, expedition is done and a success!
05:40:09.086 - Everyone has either won or died, expedition is done and a success!
05:40:09.098 - Everyone has either won or died, expedition is done and a success!
05:40:09.107 - Everyone has either won or died, expedition is done and a success!
05:40:09.119 - Everyone has either won or died, expedition is done and a success!
05:40:09.127 - Everyone has either won or died, expedition is done and a success!
05:40:09.139 - Everyone has either won or died, expedition is done and a success!
05:40:09.156 - Everyone has either won or died, expedition is done and a success!
05:40:09.163 - Everyone has either won or died, expedition is done and a success!
05:40:09.170 - Everyone has either won or died, expedition is done and a success!
05:40:09.177 - Everyone has either won or died, expedition is done and a success!
05:40:09.190 - Everyone has either won or died, expedition is done and a success!
05:40:09.202 - Everyone has either won or died, expedition is done and a success!
05:40:09.210 - Everyone has either won or died, expedition is done and a success!
05:40:09.222 - Everyone has either won or died, expedition is done and a success!
05:40:09.231 - Everyone has either won or died, expedition is done and a success!
05:40:09.240 - Everyone has either won or died, expedition is done and a success!
05:40:09.255 - Everyone has either won or died, expedition is done and a success!
05:40:09.269 - Everyone has either won or died, expedition is done and a success!
05:40:09.278 - Everyone has either won or died, expedition is done and a success!
05:40:09.292 - Everyone has either won or died, expedition is done and a success!
05:40:09.301 - Everyone has either won or died, expedition is done and a success!
05:40:09.309 - Everyone has either won or died, expedition is done and a success!
05:40:09.322 - Everyone has either won or died, expedition is done and a success!
05:40:09.331 - Everyone has either won or died, expedition is done and a success!
05:40:09.340 - Everyone has either won or died, expedition is done and a success!
05:40:09.353 - Everyone has either won or died, expedition is done and a success!
05:40:09.362 - Everyone has either won or died, expedition is done and a success!
05:40:09.371 - Everyone has either won or died, expedition is done and a success!
05:40:09.384 - Everyone has either won or died, expedition is done and a success!
05:40:09.393 - Everyone has either won or died, expedition is done and a success!
05:40:09.402 - Everyone has either won or died, expedition is done and a success!
05:40:09.410 - Everyone has either won or died, expedition is done and a success!
05:40:09.423 - Everyone has either won or died, expedition is done and a success!
05:40:09.433 - Everyone has either won or died, expedition is done and a success!
05:40:09.441 - Everyone has either won or died, expedition is done and a success!
05:40:09.460 - Everyone has either won or died, expedition is done and a success!
05:40:09.468 - Everyone has either won or died, expedition is done and a success!
05:40:09.477 - Everyone has either won or died, expedition is done and a success!
05:40:09.491 - Everyone has either won or died, expedition is done and a success!
05:40:09.500 - Everyone has either won or died, expedition is done and a success!
05:40:09.508 - Everyone has either won or died, expedition is done and a success!
05:40:09.521 - Everyone has either won or died, expedition is done and a success!
05:40:09.530 - Everyone has either won or died, expedition is done and a success!
05:40:09.539 - Everyone has either won or died, expedition is done and a success!
05:40:09.552 - Everyone has either won or died, expedition is done and a success!
05:40:09.561 - Everyone has either won or died, expedition is done and a success!
05:40:09.570 - Everyone has either won or died, expedition is done and a success!
05:40:09.583 - Everyone has either won or died, expedition is done and a success!
05:40:09.593 - Everyone has either won or died, expedition is done and a success!
05:40:09.601 - Everyone has either won or died, expedition is done and a success!
05:40:09.610 - Everyone has either won or died, expedition is done and a success!
05:40:09.622 - Everyone has either won or died, expedition is done and a success!
05:40:09.631 - Everyone has either won or died, expedition is done and a success!
05:40:09.640 - Everyone has either won or died, expedition is done and a success!
05:40:09.653 - Everyone has either won or died, expedition is done and a success!
05:40:09.662 - Everyone has either won or died, expedition is done and a success!
05:40:09.670 - Everyone has either won or died, expedition is done and a success!
05:40:09.683 - Everyone has either won or died, expedition is done and a success!
05:40:09.693 - Everyone has either won or died, expedition is done and a success!
05:40:09.702 - Everyone has either won or died, expedition is done and a success!
05:40:09.710 - Everyone has either won or died, expedition is done and a success!
05:40:09.724 - Everyone has either won or died, expedition is done and a success!
05:40:09.733 - Everyone has either won or died, expedition is done and a success!
05:40:09.741 - Everyone has either won or died, expedition is done and a success!
05:40:09.753 - Everyone has either won or died, expedition is done and a success!
05:40:09.762 - Everyone has either won or died, expedition is done and a success!
05:40:09.771 - Everyone has either won or died, expedition is done and a success!
05:40:09.779 - Everyone has either won or died, expedition is done and a success!
05:40:09.791 - Everyone has either won or died, expedition is done and a success!
05:40:09.799 - Everyone has either won or died, expedition is done and a success!
05:40:09.808 - Everyone has either won or died, expedition is done and a success!
05:40:09.821 - Everyone has either won or died, expedition is done and a success!
05:40:09.829 - Everyone has either won or died, expedition is done and a success!
05:40:09.838 - Everyone has either won or died, expedition is done and a success!
05:40:09.838 - SendMasterCommand to Animatriarch type: EndPlaying refA: 2
05:40:09.838 - SNET : OnMasterCommand : EndPlaying 2 False
05:40:09.839 - DEBUG : Ferditjuh in InSession_InGenerationCleanup
05:40:09.839 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionSuccess</color>
05:40:09.839 - <color=green>MainMenuGUILayer.ChangeState: CMP_EXPEDITION_SUCCESS m_currentPageEnum: CMP_MAP</color>
05:40:09.839 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
05:40:09.844 - CM_PageExpeditionSuccess, name: R2C1:"Triangulation"
05:40:09.844 - Slot 0: SNetwork.SNet_Slot player: Ferditjuh (SNetwork.SNet_Player)
05:40:09.845 - backpack: Player.PlayerBackpack agent: PlayerLocal(Clone)_32768 : Ferditjuh (Player.PlayerAgent)
05:40:09.845 - Slot 1: SNetwork.SNet_Slot player: SNet_Player_Animatriarch (SNetwork.SNet_Player)
05:40:09.845 - backpack: Player.PlayerBackpack agent: PlayerSynced(Clone)_32769 : Animatriarch (Player.PlayerAgent)
05:40:09.845 - Slot 2: SNetwork.SNet_Slot player: 
05:40:09.845 - Slot 3: SNetwork.SNet_Slot player: 
05:40:09.845 - GlobalPopupMessageGuiLayer set visible; False
05:40:09.848 - GS_ExpeditionSuccess, Increasing FINISH count on expKey Local_19_TierC_0
05:40:09.848 - PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
05:40:09.848 - PlayerRundownProgressionFile.GetOrCreateExpeditionProgression, expeditionProgression with key Local_19_TierC_0 not found, creating new.
05:40:09.849 - Got expedition success from master!
05:40:09.859 - Animatriarch wasnt in ExpeditionSuccess he was in InLevel
05:40:09.859 - SendMasterCommand to Animatriarch type: EndPlaying refA: 2
05:40:09.859 - SNET : OnMasterCommand : EndPlaying 2 False
05:40:09.859 - DEBUG : Ferditjuh in InSession_InGenerationCleanup
05:40:09.938 - <color=purple>OnPlayerGameStateChange : Animatriarch ExpeditionSuccess</color>
05:40:09.970 - RundownManager trying to save progression file
05:40:09.976 - PlayFabManager.UploadPlayerEntityFile: RundownProgression_primary PlayerEntityFilesLoaded: True
05:40:09.978 - PlayFabManager.DoUploadPlayerEntityFile, GlobalFileLock: 1
05:40:10.298 - PlayFabManager.OnFileUploadInitFailed, error: /File/InitiateFileUploads: EntityTokenExpired
05:40:10.299 - Something went wrong with your PlayFab API call.  :(
05:40:10.299 - Here's some debug information:
05:40:10.299 - /File/InitiateFileUploads: EntityTokenExpired
05:40:18.154 - Show lobby button!
05:40:19.350 - SendMasterCommand to Animatriarch type: EndPlaying refA: 0
05:40:19.350 - SNET : OnMasterCommand : EndPlaying 0 False
05:40:19.350 - DEBUG : Ferditjuh in InSession_InGenerationCleanup
05:40:19.350 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionSuccess TO: AfterLevel</color>
05:40:19.353 - Animatriarch was in ExpeditionSuccess
05:40:19.356 - Animatriarch was in ExpeditionSuccess
05:40:19.359 - Animatriarch was in ExpeditionSuccess
05:40:19.363 - Animatriarch was in ExpeditionSuccess
05:40:19.366 - Animatriarch was in ExpeditionSuccess
05:40:19.369 - Animatriarch was in ExpeditionSuccess
05:40:19.373 - Animatriarch was in ExpeditionSuccess
05:40:19.376 - Animatriarch was in ExpeditionSuccess
05:40:19.381 - Animatriarch was in ExpeditionSuccess
05:40:19.381 - <color=purple>OnPlayerGameStateChange : Animatriarch AfterLevel</color>
05:40:19.384 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
05:40:19.384 - CleanupAfterExpedition AfterLevel
05:40:19.384 - Global.OnLevelCleanup
05:40:19.385 - Global.OnLevelCleanup
05:40:19.385 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
05:40:19.385 - NavMarkerLayer.RemoveMarker got NULL marker!
05:40:19.386 - NavMarkerLayer.RemoveMarker got NULL marker!
05:40:19.386 - NavMarkerLayer.RemoveMarker got NULL marker!
05:40:19.386 - NavMarkerLayer.RemoveMarker got NULL marker!
05:40:19.386 - NavMarkerLayer.RemoveMarker got NULL marker!
05:40:19.498 - OnPlayerEvent : Ferditjuh  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
05:40:19.498 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
05:40:19.499 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
05:40:19.499 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
05:40:19.507 - CarryItemWithGlobalStateManager.OnLevelCleanup
05:40:19.507 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 2
05:40:19.516 - RandomizeSessionSeed : Old seed:708131233 701287779
05:40:19.517 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierC 0 57828108 701287779 FriendsData expID set to: Local_19,3,0 ActiveExpeditionUniqueKey: Local_19_TierC_0</color>
05:40:19.517 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Animatriarch (SNetwork.SNet_Player) WinConditionSolved: False
05:40:19.518 - <color=green>SNET : OnSessionPlayerAction : Spawning Ferditjuh's agent!  SpawnPlayerAgent</color>
05:40:19.889 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0.8385698 y: 0 z: 0.5447941 goodPosition: (0.0, 0.0, 0.0)</color>
05:40:19.892 - OnPlayerEvent : Ferditjuh  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
05:40:19.892 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
05:40:21.400 - <color=green>SNET : OnSessionPlayerAction : Spawning Animatriarch's agent!  SpawnPlayerAgent</color>
05:40:21.408 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: -0.412947 y: 0 z: 0.9107551 goodPosition: (0.0, 0.0, 0.0)</color>
05:40:21.412 - OnPlayerEvent : Animatriarch  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
05:40:21.412 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
05:40:21.418 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_EXPEDITION_SUCCESS</color>
05:40:21.424 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
05:40:21.430 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.438 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.441 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.457 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.470 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.477 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.480 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.482 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.485 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.487 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.489 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.492 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.494 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.496 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.498 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.501 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.505 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.508 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.511 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.513 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.516 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.518 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.521 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.524 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.526 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.529 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.531 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.534 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.537 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.539 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.542 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.545 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.547 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.550 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.553 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.555 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.558 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.560 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.562 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.565 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.567 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.574 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.577 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.580 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.582 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.584 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.587 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.589 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.592 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.594 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.597 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.599 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.602 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.604 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.607 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.609 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.612 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.614 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.616 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.619 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.621 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.623 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.625 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.628 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.630 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.633 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.635 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.637 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.639 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.642 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.645 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.647 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.649 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.652 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.654 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.656 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.659 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.661 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.663 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.666 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.668 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.670 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.672 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.675 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.678 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.680 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.682 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.684 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.687 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.689 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.691 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.693 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.695 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.698 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.700 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.702 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.704 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.707 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.709 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.711 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.714 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.716 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.718 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.721 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.723 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.725 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.727 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.729 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.732 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.734 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.736 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.738 - Something went wrong with your PlayFab API call.  :(
05:40:21.738 - Here's some debug information:
05:40:21.738 - /Client/GetTitleData: Not Authenticated
05:40:21.739 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.741 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.744 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.746 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.748 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.750 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.753 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.755 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.757 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.759 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.762 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.764 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.766 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.769 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.771 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.773 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.775 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.778 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.780 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.782 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.784 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.786 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.789 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.791 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.793 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.795 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.797 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.800 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.802 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.804 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.806 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.809 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.811 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.814 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.816 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.818 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.820 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.823 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.825 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.827 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.829 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.832 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.834 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.836 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.838 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.841 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.843 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.846 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.848 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.850 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.853 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.855 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.857 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.859 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.862 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.864 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.866 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.868 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.871 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:21.891 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.893 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:21.902 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:21.909 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:21.917 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:21.924 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:21.953 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.955 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.958 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.960 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.962 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:21.967 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:21.972 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.974 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.976 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.979 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.981 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.984 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.986 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:21.990 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:21.995 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.997 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:21.999 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.001 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:22.015 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:22.019 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.021 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.024 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.026 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.028 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.030 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.032 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.035 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.037 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.039 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.041 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.044 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.046 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.048 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.050 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.053 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.055 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.057 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.059 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.061 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.063 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.066 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.068 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.070 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.072 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.075 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.077 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.079 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.081 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.083 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.086 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.088 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.090 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.092 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.094 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.096 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.098 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.100 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.102 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.104 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.106 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.108 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:22.119 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.121 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.123 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.125 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.127 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.129 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.131 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.133 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:22.137 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:22.142 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.144 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.146 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.148 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.150 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.152 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.154 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.156 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.158 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.161 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.163 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.165 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.167 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.169 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.171 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.173 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.175 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.177 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.179 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.181 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.183 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.186 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.188 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.190 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.192 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.194 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.196 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.198 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.200 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.202 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.204 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.206 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.208 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.211 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.213 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.215 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.217 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.219 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.221 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.223 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.225 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.227 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.229 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.231 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.233 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.235 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.237 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.239 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.241 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.244 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.246 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.248 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.250 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.252 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.254 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.256 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.258 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.260 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.262 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.264 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.266 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.268 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.270 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.272 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.274 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.276 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.278 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.281 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.282 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.284 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.287 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.289 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.291 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.293 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.295 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.297 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.299 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.301 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.303 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.305 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.307 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.309 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.312 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:22.323 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.325 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:22.343 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.346 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.348 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.350 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.352 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.354 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.356 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.358 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.360 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:22.372 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.374 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:22.382 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:22.549 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.551 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.553 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.555 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.558 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.560 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.562 - Animatriarch wasnt in Lobby he was in AfterLevel
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05:40:22.585 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.587 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.589 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.591 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.593 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.595 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.597 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.599 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.601 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.604 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.606 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.608 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.610 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.612 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.614 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.616 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.618 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.620 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.622 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.624 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.627 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.629 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.631 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.633 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.635 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.637 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.639 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.640 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.642 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.645 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.647 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.649 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.651 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.653 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.654 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.656 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.658 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.660 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.662 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.664 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.666 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.668 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.670 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.672 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.674 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.677 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.678 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.680 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.682 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.684 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.686 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.689 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.690 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.692 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.694 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.696 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.698 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.700 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.702 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.704 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.706 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.708 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.711 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.713 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.715 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.717 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.719 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.721 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.723 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.725 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.727 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.729 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.731 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.733 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.735 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.737 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.739 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.741 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.743 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.746 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.748 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.749 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.751 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.753 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.755 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.757 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.759 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.761 - Animatriarch wasnt in Lobby he was in AfterLevel
05:40:22.762 - <color=purple>OnPlayerGameStateChange : Animatriarch Lobby</color>
05:40:31.809 - <color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_LOADOUT</color>
05:40:31.828 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
05:40:31.828 - CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
05:40:31.828 - PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
05:40:31.828 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: True ShowCountdownTimer: False Year: 2020 Month: 8 Day: 25 Hour: 11 Minute: 0
05:40:36.752 - Something went wrong with your PlayFab API call.  :(
05:40:36.752 - Here's some debug information:
05:40:36.752 - /Client/GetTitleData: Not Authenticated
05:40:45.581 - OnApplicationQuit
