Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07)
    Vendor:   
    VRAM:     8031 MB
    Driver:   26.21.14.4575
Begin MonoManager ReloadAssembly
- Completed reload, in  0.204 seconds
Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 59.978800 ms
WwiseUnity: Initialize sound engine... basePath: GeneratedSoundBanks
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Wwise defaultPoolSize: 16777216 AkSoundEngine.AK_SOUNDBANK_VERSION: 125
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WwiseUnity: Sound engine initialized.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Shader 'FX/FX_FXVilleFast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Fallback handler could not load library D:/Program Files (x86)/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Program Files (x86)/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32.dll
Fallback handler could not load library D:/Program Files (x86)/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Program Files (x86)/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/Program Files (x86)/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library D:/Program Files (x86)/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
InControl (version 1.6.17 build 9143)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

> GLOBAL SetupManagers, State : Dev HasNetwork: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FrameFactory
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Clock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PauseManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameDataManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataInit.Initialize
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FeedbackDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnvironmentFeedbackDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyDetectionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyBehaviorDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyMovementDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyBalancingDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemySFXDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.SurvivalWavePopulationDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyGroupDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerDialogDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ArchetypeDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.RecoilDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MusicStateDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LightSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FogSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WardenObjectiveDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LevelGenSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.StaticSpawnDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ExpeditionBalanceDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MiningMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ServiceMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.TechMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MarkerGroupDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LootDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ComplexResourceSetDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.RundownDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LevelLayoutDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ConsumableDistributionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.BigPickupDistributionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponAudioDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponMuzzleFlashDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponShellCasingDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemFPSSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearCategoryDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearCategoryFilterDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearFrontPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearReceiverPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearStockPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearSightPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMagPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearFlashlightPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPartAttachmentDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPerkDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPatternDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPaletteDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearDecalDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerOfflineGearDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ExtractionEventDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ChainedPuzzleDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EventSequenceActionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EventSequenceDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyPopulationDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeHeadPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeNeckPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeHandlePartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleePommelPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolMainPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolGripPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolDeliveryPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolPayloadPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolTargetingPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolScreenPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FlashlightSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.CustomAssetShardDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.CommodityDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.SurvivalWaveSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

--------- GameDataManager SETUP ------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CellSoundManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MusicManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LayerManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DebugDraw3D
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SettingsManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsData.CheckVersions, key bindings was reset!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/JUST2/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/JUST2/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: InputMapper
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CameraManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FeedbackManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FocusStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DetectionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ItemSpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GearManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ItemReplicationManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SyncedSimpleObjectManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GuiManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 2560 h: 1440
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 294)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_NONE</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerBackpackManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerVoiceManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerDialogManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ProjectileManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlotManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Builder
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LG_LevelInteractionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LG_ComputerTerminalManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LootSpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CoroutineManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: WeaponShellManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GlobalAssetManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AirGraph
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DramaManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: WardenObjectiveManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: StaticEnemyManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SNetGlobalManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyAllocator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyPrefabManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyUpdateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemySpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EmpManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MapperDataCloudManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FX_Manager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MapDataManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ToolSyncManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LocalizationManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameEventManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerBotManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GPUCurvyManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: RundownManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AssetShardManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LocalPlayerAgentSettings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AnalyticsManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CarryItemStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ParasiteManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Mastermind
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

EnemyCostManager : Costs for Normal difficulty loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SteamManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayFabManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerChatManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ChainedPuzzleManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayfabMatchmakingManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionPack_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionStation_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > elevatorRain loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > infectionSweat loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_BigDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_Downed loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_SmallDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > spitterJizz loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 2560 h: 1440
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager OnResoultionChange, ScreenRes width: 2560 height: 1440
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steamworks.NET initilized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Current steam user id: 76561198142350257 name: ZA WARUDO of Gumball
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (03:53:15.367) DissonanceComms: Loading default playback prefab
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (03:53:15.379) DissonanceComms: Starting Dissonance Voice Comms (6.4.4)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0.75 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_INTRO</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET is Online, Woop!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Waiting for network.. DONE!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnSteamInitialized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnLoginSuccess. NewlyCreated: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.RefreshGlobalTitleData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayFab.OnGetCurrentTime Sunday, April 5, 2020</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFab.GetAccountInfoResult PlayFab.ClientModels.UserAccountInfo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The character used for Ellipsis is not available in font asset [Perfect DOS VGA 437 Win SDF].
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.OnGetFileMeta, Loading 2 files
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/687DE0D00EE15CEA/1C7A740A40B779C7/RundownProgression_primary.440b88eac82f4922840e1cc0c0be246b?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEHsaCXVzLXdlc3QtMiJIMEYCIQD%2FIdCbI3yBiuZit99RuP2MzI%2FD%2FG0cVPLhiR67v1RO5AIhAO7yqfziecLKQ73QsST%2BB8GapZG75fur0p9sbymm1BGDKr0DCIT%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEQABoMMzg4MTI4MDM5NjMzIgxIr1uIU3WI8y0y%2BJcqkQM481ogRz8BknQFNsSx5q2iZg3KlTx2ng%2B5lB9KJEP8vKySHayo6LxSGT1aPZ3P%2B8HcqnYQ6z0G4fhPHQVd1lrWSqSVtd7WYAqX2hUmi%2Bty3uEebzELd1xv3QAVtrwshzzkEDbTnp4TcMuTDyjO%2FU%2BDiRbuq3FHsbRQsLMouCg2JWRjwJXlFKtCnn593Kq0GFZho4zGdYI5eCFVXTGRXSA53pwwVc8ISMhsRyXnf0JFcpeGE88mn2ar%2FeQZEHbd0AnbHYAzG8sXGVAKJaKsezhel81g3mJqO6XYnbE3NRo8OvR6Gqf%2BESvAS5%2BfLmTcvyuuNo5VvycJzT1QgjuNTDpCkhCin3YJnA1LHWqCg%2BqpY7kdpYVXfR%2FPpiUNwCQ%2BN0641%2FYIsBPewxLhxj5j9TNuSZceMJocEJM5LdXG1YN7h8qfvRPdPxmvOEinwE0B9xnKOwpqoF2iY3zS8U9SDLREAvYiQnUVgy4adOkWQmizHLuivjQiE%2FlqSw6V%2FgdnRRt5YgX9h9fXuQNJQH2QhcucPzC7l6X0BTrqARJvyRrp9pYSFAWBAW0M499s5gekZ0HH3%2Bj69cVw%2FifV1kppjsgIgJMyeMkXHZx8m0NEVD2q%2BMgOafBneNRph7i%2FQmeJcm6hYX5H2RwVPBO3OQKkZgzhHLQ3n9P9LuE1yBK4xhsNloS3OMR4UxAvJYPqHp6gl2W%2Fv0NysmnPBkMh92U7VpudVtKk4lAYS9x7%2BnTZgJKYmm69UzztvW9CRXGblBXMOO7N%2BVtwFTkUqmYA7p8JOvB9CcI7%2F%2FiaSGfHs2wncky4KiyrYKw7EiSYaGU9YVkyQNCKl%2Brd8Akb%2Bwfh2FVySnOmaaqo7A%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LI4WL67AGM/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T035319Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=d53da7c8ed2506c9c31f52e4d3ad0e420f652fbfb377303f397d853d3e7fd4c9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/687DE0D00EE15CEA/1C7A740A40B779C7/RundownProgression_backup.13d1b479d29947efae6f20411e80554a?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEHsaCXVzLXdlc3QtMiJIMEYCIQD%2FIdCbI3yBiuZit99RuP2MzI%2FD%2FG0cVPLhiR67v1RO5AIhAO7yqfziecLKQ73QsST%2BB8GapZG75fur0p9sbymm1BGDKr0DCIT%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEQABoMMzg4MTI4MDM5NjMzIgxIr1uIU3WI8y0y%2BJcqkQM481ogRz8BknQFNsSx5q2iZg3KlTx2ng%2B5lB9KJEP8vKySHayo6LxSGT1aPZ3P%2B8HcqnYQ6z0G4fhPHQVd1lrWSqSVtd7WYAqX2hUmi%2Bty3uEebzELd1xv3QAVtrwshzzkEDbTnp4TcMuTDyjO%2FU%2BDiRbuq3FHsbRQsLMouCg2JWRjwJXlFKtCnn593Kq0GFZho4zGdYI5eCFVXTGRXSA53pwwVc8ISMhsRyXnf0JFcpeGE88mn2ar%2FeQZEHbd0AnbHYAzG8sXGVAKJaKsezhel81g3mJqO6XYnbE3NRo8OvR6Gqf%2BESvAS5%2BfLmTcvyuuNo5VvycJzT1QgjuNTDpCkhCin3YJnA1LHWqCg%2BqpY7kdpYVXfR%2FPpiUNwCQ%2BN0641%2FYIsBPewxLhxj5j9TNuSZceMJocEJM5LdXG1YN7h8qfvRPdPxmvOEinwE0B9xnKOwpqoF2iY3zS8U9SDLREAvYiQnUVgy4adOkWQmizHLuivjQiE%2FlqSw6V%2FgdnRRt5YgX9h9fXuQNJQH2QhcucPzC7l6X0BTrqARJvyRrp9pYSFAWBAW0M499s5gekZ0HH3%2Bj69cVw%2FifV1kppjsgIgJMyeMkXHZx8m0NEVD2q%2BMgOafBneNRph7i%2FQmeJcm6hYX5H2RwVPBO3OQKkZgzhHLQ3n9P9LuE1yBK4xhsNloS3OMR4UxAvJYPqHp6gl2W%2Fv0NysmnPBkMh92U7VpudVtKk4lAYS9x7%2BnTZgJKYmm69UzztvW9CRXGblBXMOO7N%2BVtwFTkUqmYA7p8JOvB9CcI7%2F%2FiaSGfHs2wncky4KiyrYKw7EiSYaGU9YVkyQNCKl%2Brd8Akb%2Bwfh2FVySnOmaaqo7A%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LI4WL67AGM/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T035319Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=6d76a3689f0a7327e653924905086b0c2d373e2f8d527ef047c8b14307e4611c
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/687DE0D00EE15CEA/1C7A740A40B779C7/RundownProgression_primary.440b88eac82f4922840e1cc0c0be246b?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEHsaCXVzLXdlc3QtMiJIMEYCIQD%2FIdCbI3yBiuZit99RuP2MzI%2FD%2FG0cVPLhiR67v1RO5AIhAO7yqfziecLKQ73QsST%2BB8GapZG75fur0p9sbymm1BGDKr0DCIT%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEQABoMMzg4MTI4MDM5NjMzIgxIr1uIU3WI8y0y%2BJcqkQM481ogRz8BknQFNsSx5q2iZg3KlTx2ng%2B5lB9KJEP8vKySHayo6LxSGT1aPZ3P%2B8HcqnYQ6z0G4fhPHQVd1lrWSqSVtd7WYAqX2hUmi%2Bty3uEebzELd1xv3QAVtrwshzzkEDbTnp4TcMuTDyjO%2FU%2BDiRbuq3FHsbRQsLMouCg2JWRjwJXlFKtCnn593Kq0GFZho4zGdYI5eCFVXTGRXSA53pwwVc8ISMhsRyXnf0JFcpeGE88mn2ar%2FeQZEHbd0AnbHYAzG8sXGVAKJaKsezhel81g3mJqO6XYnbE3NRo8OvR6Gqf%2BESvAS5%2BfLmTcvyuuNo5VvycJzT1QgjuNTDpCkhCin3YJnA1LHWqCg%2BqpY7kdpYVXfR%2FPpiUNwCQ%2BN0641%2FYIsBPewxLhxj5j9TNuSZceMJocEJM5LdXG1YN7h8qfvRPdPxmvOEinwE0B9xnKOwpqoF2iY3zS8U9SDLREAvYiQnUVgy4adOkWQmizHLuivjQiE%2FlqSw6V%2FgdnRRt5YgX9h9fXuQNJQH2QhcucPzC7l6X0BTrqARJvyRrp9pYSFAWBAW0M499s5gekZ0HH3%2Bj69cVw%2FifV1kppjsgIgJMyeMkXHZx8m0NEVD2q%2BMgOafBneNRph7i%2FQmeJcm6hYX5H2RwVPBO3OQKkZgzhHLQ3n9P9LuE1yBK4xhsNloS3OMR4UxAvJYPqHp6gl2W%2Fv0NysmnPBkMh92U7VpudVtKk4lAYS9x7%2BnTZgJKYmm69UzztvW9CRXGblBXMOO7N%2BVtwFTkUqmYA7p8JOvB9CcI7%2F%2FiaSGfHs2wncky4KiyrYKw7EiSYaGU9YVkyQNCKl%2Brd8Akb%2Bwfh2FVySnOmaaqo7A%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LI4WL67AGM/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T035319Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=d53da7c8ed2506c9c31f52e4d3ad0e420f652fbfb377303f397d853d3e7fd4c9 DONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, m_getFileCount == 0 means that all files are loaded!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetupPlayerRundownProgressionFile got playerEntityFile for rundown progression
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetupPlayerRundownProgressionFile, FOUND and managed to deserialize a PlayerRundownProgression file!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.OnRundownProgressionFileUpdated
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/687DE0D00EE15CEA/1C7A740A40B779C7/RundownProgression_backup.13d1b479d29947efae6f20411e80554a?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEHsaCXVzLXdlc3QtMiJIMEYCIQD%2FIdCbI3yBiuZit99RuP2MzI%2FD%2FG0cVPLhiR67v1RO5AIhAO7yqfziecLKQ73QsST%2BB8GapZG75fur0p9sbymm1BGDKr0DCIT%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEQABoMMzg4MTI4MDM5NjMzIgxIr1uIU3WI8y0y%2BJcqkQM481ogRz8BknQFNsSx5q2iZg3KlTx2ng%2B5lB9KJEP8vKySHayo6LxSGT1aPZ3P%2B8HcqnYQ6z0G4fhPHQVd1lrWSqSVtd7WYAqX2hUmi%2Bty3uEebzELd1xv3QAVtrwshzzkEDbTnp4TcMuTDyjO%2FU%2BDiRbuq3FHsbRQsLMouCg2JWRjwJXlFKtCnn593Kq0GFZho4zGdYI5eCFVXTGRXSA53pwwVc8ISMhsRyXnf0JFcpeGE88mn2ar%2FeQZEHbd0AnbHYAzG8sXGVAKJaKsezhel81g3mJqO6XYnbE3NRo8OvR6Gqf%2BESvAS5%2BfLmTcvyuuNo5VvycJzT1QgjuNTDpCkhCin3YJnA1LHWqCg%2BqpY7kdpYVXfR%2FPpiUNwCQ%2BN0641%2FYIsBPewxLhxj5j9TNuSZceMJocEJM5LdXG1YN7h8qfvRPdPxmvOEinwE0B9xnKOwpqoF2iY3zS8U9SDLREAvYiQnUVgy4adOkWQmizHLuivjQiE%2FlqSw6V%2FgdnRRt5YgX9h9fXuQNJQH2QhcucPzC7l6X0BTrqARJvyRrp9pYSFAWBAW0M499s5gekZ0HH3%2Bj69cVw%2FifV1kppjsgIgJMyeMkXHZx8m0NEVD2q%2BMgOafBneNRph7i%2FQmeJcm6hYX5H2RwVPBO3OQKkZgzhHLQ3n9P9LuE1yBK4xhsNloS3OMR4UxAvJYPqHp6gl2W%2Fv0NysmnPBkMh92U7VpudVtKk4lAYS9x7%2BnTZgJKYmm69UzztvW9CRXGblBXMOO7N%2BVtwFTkUqmYA7p8JOvB9CcI7%2F%2FiaSGfHs2wncky4KiyrYKw7EiSYaGU9YVkyQNCKl%2Brd8Akb%2Bwfh2FVySnOmaaqo7A%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LI4WL67AGM/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T035319Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=6d76a3689f0a7327e653924905086b0c2d373e2f8d527ef047c8b14307e4611c DONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

CM_PageIntro.OnSkip!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GS_Offline.OnLocalPlayerPressStart!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_INTRO</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>PageRundown placing rundown data: Rundown 002 - EA</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, no rundown found: Local_19, creating new progression
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager trying to save progression file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.UploadPlayerEntityFile: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnInitFileUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.FinalizeUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File upload success: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.OnFileUploadSuccess, fileName: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.UploadPlayerEntityFile: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnInitFileUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.FinalizeUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File upload success: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.OnFileUploadSuccess, fileName: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnGameLobbyJoinRequested : 109775240985933568 Wash Your Hands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Trying to join lobby 109775240985933568
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : Session reset
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnResetSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Wash Your Hands joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Glonk joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player ZA WARUDO of Gumball joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

JOINED STEAM LOBBY ID 109775240985933568
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SearchForMaster
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Whos the master? Wash Your Hands! Wash Your Hands!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player session data was discarded! Master InSession 0 0 1510257762 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > we are not in a session hub yet!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from Wash Your Hands ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 328365610 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 328365610
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > ZA WARUDO of Gumball Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player ZA WARUDO of Gumball joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ZA WARUDO of Gumball was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > Wash Your Hands Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player Wash Your Hands joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > Glonk Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player Glonk joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Glonk was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > ZA WARUDO of Gumball Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player ZA WARUDO of Gumball joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : AssignSlot 2 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball PlayerInSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_SETTINGS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerSlot set to 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : PickAvatar 2 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : We got character 2 assigned</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SpawnPlayerModel, index: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SpawnPlayerModel, index: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from Wash Your Hands ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 328365610 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 328365610
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SpawnPlayerModel, index: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from Wash Your Hands ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnPrepareForRecall
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Got session data with key for Wash Your Hands  courseNode:-1  position:(8.5, 2217.0, 8.5) storage:Player.pAmmoStorageData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0.0707486 y: 0.9951096 z: 0.06893156 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Got session data with key for Glonk  courseNode:-1  position:(8.5, 2217.0, -8.5) storage:Player.pAmmoStorageData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: 0.06893203 y: 0.9951095 z: -0.07074785 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : InSession 0 True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added ZA WARUDO of Gumball to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : GS_Lobby has not implemented functionality for InSession!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 2 ourseNode: AIGraph.pCourseNode lookDir: x: 0.7028804 y: 0 z: 0.711308 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from Wash Your Hands ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 328365610 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 328365610
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added Glonk to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from Glonk ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from Glonk ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/JUST2/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/JUST2/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/JUST2/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/JUST2/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added Wash Your Hands to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: InElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from Wash Your Hands ProjectileManager+pSpawnGlueOnStatic!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 119508092 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 119508092</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 328365610 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 328365610</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 3326546 hostIDSeed: 119508092 sessionSeed: 328365610
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 2626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 123123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 3326546 HostIDSeed: 119508092 SessionSeed: 328365610</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 328365610</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 23</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Dig_Site</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
		 Total Time: 0.019s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Level
		 Total Time: 3.969s Frames: 337 Ticks: 3969
		 FrameTime (avg/max/ticks max): 10.7ms / 160.1ms / 156
		 Jobs (started/looped): 1 / 337
Next Batch: SetupFloor - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateZones
		 Total Time: 0.093s Frames: 3 Ticks: 78
		 FrameTime (avg/max/ticks max): 27.1ms / 34.2ms / 32
		 Jobs (started/looped): 5 / 55
Next Batch: PlaceAddonZones - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 4
Next Batch: BuildFloors - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Areas - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Areas
		 Total Time: 0.083s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 19.9ms / 29.8ms / 47
		 Jobs (started/looped): 11 / 2
Next Batch: Plugs - Count: 14

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Plugs
		 Total Time: 0.025s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 13 / 1
Next Batch: Gates - Count: 50

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Gates
		 Total Time: 0.099s Frames: 3 Ticks: 94
		 FrameTime (avg/max/ticks max): 23.6ms / 41.0ms / 32
		 Jobs (started/looped): 47 / 3
Next Batch: AreaNames - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.5894277 CourseNode index: 0 had weight: 1001 All Weights: [Count: 4] 1001, 501, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.6135555 CourseNode index: 2 had weight: 5001 All Weights: [Count: 4] 1, 5001, 5001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE103 --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE103 randomValue: 0.3679501 CourseNode index: 0 had weight: 10001 All Weights: [Count: 5] 10001, 5001, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE103, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>WARNING: No TerminalsInZone defined for zone: ZONE105, reverting to 1 randomly placed</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE106 --- Zone: ZONE106, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE106 randomValue: 0.6135555 CourseNode index: 0 had weight: 10001 All Weights: [Count: 2] 10001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE106, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 5 / 0
Next Batch: Distribution - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 103</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 1501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 2501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 6251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE103 function: ResourceContainerWeak available: 24 randomValue: 0.3013726 ri: 16 had weight: 6251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE102 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE103 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: Corpse m_amountToDistribute: 30 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 135, 135 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE106 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Increment placementDataIndex to 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE105 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RESET placementDataIndex to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE106 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE105 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Distribution
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Spawning KEYCARD (PublicName: KEY_YELLOW_784 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_784_terminalKey: KEY_YELLOW_784 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_514</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CARGO_697
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CARGO_646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_ComputerTerminal.AddLocalLog, filename: EBDT_00BE11.LOG fileContent: >>EBDT FRAGMENT 00BE11 START
>>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
>>ENC://
>>EBDT FRAGMENT END

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT 00BE11 START
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: ¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC://
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT END
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 6 roots and 49105 possible sources, 12220 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:473
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:1823 NoCollider:35062 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 12220 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 1.13031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: DoorLocks - Count: 5

 
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Next Batch: Resources - Count: 1

 
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Next Batch: Culling_Nodes - Count: 13

 
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Next Batch: Culling_Cullers - Count: 113

 
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Next Batch: Culling_Lights - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Engine Started
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Lights
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Next Batch: Culling_NodeInstanceSearch - Count: 13

 
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Next Batch: Culling_NodeClusterJobs - Count: 5

 
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Next Batch: Culling_Cleanup - Count: 13

 
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Next Batch: Culling_TrimPortalLists - Count: 14

 
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Last Batch: Culling_TrimPortalLists
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Next Batch: ZoneLights - Count: 6

 
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<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: GenerateNavigationInfo - Count: 1

 
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Next Batch: DisplayNavigationInfo - Count: 15

 
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Next Batch: LateRuntimeOptimizations - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 44
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 44
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 52
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 58
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 58
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 110
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 118
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 129
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 141
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.033s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 15
		 Jobs (started/looped): 6 / 54
Next Batch: EnemiesPlacement - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: FixColliders - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DebugJobs
		 Total Time: 0.031s Frames: 1 Ticks: 0
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 8.893005 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 2924563772627028715
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_dig_site_HA_02(Clone)_ID_5_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_106_/Random Layout 2/Alt 1/prop_generic_beam_c_column_4m_tile_001(Clone)/prop_generic_beam_c_column_4m_tile_001/g_prop_generic_beam_c_column_4m_tile_001"
 
(Filename:  Line: 0)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ZA WARUDO of Gumball agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct ZA WARUDO of Gumball

Items 
GearStandard has GearItem_TR22 Hanaway repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic SGB3 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for ZA WARUDO of Gumball  courseNode:0  position:(-5.5, 3.6, 25.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Glonk agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Glonk

Items 
GearStandard has GearItem_Van Auken LTC5 repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Glonk  courseNode:0  position:(9.5, 0.8, 17.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Wash Your Hands

Items 
GearStandard has GearItem_Malatack LX repID0 
GearSpecial has GearItem_Buckland AF6 repID0 
GearClass has GearItem_D-tek Optron IV repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Maul repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Wash Your Hands  courseNode:0  position:(-18.5, 0.3, 12.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32768 : Wash Your Hands exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32769 : Glonk exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32770 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange>CARGO_697, CARGO_646</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32769 : Glonk exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/JUST2/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/JUST2/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_SETTINGS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Commands inputLine: COMMANDS param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Aim Transform unassigned in Aim IK solver. Please Assign a Transform (lineal descendant to the last bone in the spine) that you want to be aimed at IKPosition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: EmptyLine inputLine:  param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1:  param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: ShowList inputLine: LIST param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventory, param1:  param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY KEY_YELLOW_487 param1: key_yellow_487
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: key_yellow_487 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY KEY_YELLOW_784 param1: key_yellow_784
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: key_yellow_784 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 5.000059 returning: Time_5 minutesToNext: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLight
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: Help inputString: HELP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Help inputLine: HELP param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: Commands inputString: COMMANDS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Commands inputLine: COMMANDS param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetCommonCommandPrefixForAutoComplete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetCommonCommandPrefixForAutoComplete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Commands inputLine: COMMANDS param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING KEY_YELLOW_784 param1: key_yellow_784
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: key_yellow_784 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

SNET : OnMasterCommand : EndPlaying 1 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : ZA WARUDO of Gumball in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_EXPEDITION_FAIL m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got expedition fail from master!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 1 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : ZA WARUDO of Gumball in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : ZA WARUDO of Gumball in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CleanupAfterExpedition AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Clock : Do we want to reset all the clock values here?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Coroutine couldn't be started because the the game object 'character_b(Clone)' is inactive!
 
(Filename:  Line: 783)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Coroutine couldn't be started because the the game object 'character_a(Clone)' is inactive!
 
(Filename:  Line: 783)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 54 Unused Serialized files (Serialized files now loaded: 0)
<color=purple>OnPlayerGameStateChange : Glonk AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Wash Your Hands (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Glonk (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 500916134 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 500916134
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Glonk (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing render texture that is set to be RenderTexture.active!
 
(Filename:  Line: 823)


Unloading 22145 unused Assets to reduce memory usage. Loaded Objects now: 510450.
Total: 512.789300 ms (FindLiveObjects: 32.929700 ms CreateObjectMapping: 43.901200 ms MarkObjects: 409.792500 ms  DeleteObjects: 26.165300 ms)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0.5867161 y: 0 z: 0.8097926 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Glonk in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: 0.6334631 y: 0 z: 0.7737729 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 2 ourseNode: AIGraph.pCourseNode lookDir: x: 0.2730039 y: 0 z: 0.9620129 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_EXPEDITION_FAIL</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange TR22 Hanaway (55)
Category: 4
BaseItem: 108
ItemFPSSettings: 4
AudioSetting: 34
MuzzleFlash: 34
ShellCasing: 5
Pattern: 14
Palette: 10
DecalA: 18
DecalB: 18
FrontPart: 15
ReceiverPart: 8
StockPart: 2
SightPart: 7
MagPart: 1
FlashlightPart: 3

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Van Auken LTC5 (55)
FireMode: 2
Category: 2
BaseItem: 108
ItemFPSSettings: 2
AudioSetting: 2
MuzzleFlash: 2
ShellCasing: 1
Pattern: 15
Palette: 5
DecalA: 17
DecalB: 17
FrontPart: 26
ReceiverPart: 6
StockPart: 5
SightPart: 10
MagPart: 5
FlashlightPart: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Malatack CH 4 (55)
FireMode: 1
Category: 1
BaseItem: 108
ItemFPSSettings: 1
AudioSetting: 3
MuzzleFlash: 3
ShellCasing: 2
Pattern: 17
Palette: 1
DecalA: 14
DecalB: 23
FrontPart: 17
ReceiverPart: 9
StockPart: 8
SightPart: 21
MagPart: 4
FlashlightPart: 4

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/JUST2/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear Special ItemID: 109 Instance: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange TechMan Veruta XII (55)
FireMode: 2
Category: 19
BaseItem: 109
ItemFPSSettings: 3
AudioSetting: 39
MuzzleFlash: 33
ShellCasing: 3
Pattern: 10
Palette: 10
DecalA: 13
DecalB: 14
FrontPart: 27
ReceiverPart: 6
StockPart: 3
SightPart: 5
MagPart: 7
FlashlightPart: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Sledgehammer ItemID: 100 Instance: GearItem_Gavel (Gear.MeleeWeaponThirdPerson) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Gavel (55)
Category: 14
BaseItem: 100
ItemFPSSettings: 13
MeleeHeadPart: 5
MeleeNeckPart: 3
MeleeHandlePart: 5
MeleePommelPart: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Sledgehammer ItemID: 100 Instance: GearItem_Sledgehammer (Gear.MeleeWeaponThirdPerson) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Sledgehammer (55)
Category: 14
BaseItem: 100
ItemFPSSettings: 13
MeleeHeadPart: 11
MeleeNeckPart: 12
MeleeHandlePart: 6
MeleePommelPart: 4

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 119508092 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 119508092</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 500916134 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 500916134</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 3326546 hostIDSeed: 119508092 sessionSeed: 500916134
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 2626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 123123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 3326546 HostIDSeed: 119508092 SessionSeed: 500916134</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 500916134</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 23</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Dig_Site</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
		 Total Time: 0.010s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateZones
		 Total Time: 0.070s Frames: 2 Ticks: 63
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Geomorphs - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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		 Total Time: 0.026s Frames: 1 Ticks: 31
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Next Batch: AreaNames - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
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Next Batch: WardenObjectivePrep - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: WardenObjectivePrep
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DistributionSetup
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		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.5894277 CourseNode index: 0 had weight: 1001 All Weights: [Count: 4] 1001, 501, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.6135555 CourseNode index: 2 had weight: 5001 All Weights: [Count: 4] 1, 5001, 5001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE103 --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE103 randomValue: 0.3679501 CourseNode index: 0 had weight: 10001 All Weights: [Count: 5] 10001, 5001, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE103, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>WARNING: No TerminalsInZone defined for zone: ZONE105, reverting to 1 randomly placed</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE106 --- Zone: ZONE106, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE106 randomValue: 0.6135555 CourseNode index: 0 had weight: 10001 All Weights: [Count: 2] 10001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE106, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 5 / 0
Next Batch: Distribution - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 103</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 1501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 2501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 6251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE103 function: ResourceContainerWeak available: 24 randomValue: 0.07826488 ri: 8 had weight: 1501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE102 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE103 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: Corpse m_amountToDistribute: 30 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 135, 135 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE106 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Increment placementDataIndex to 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE104 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RESET placementDataIndex to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE106 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE104 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 56 / 0
Next Batch: FunctionMarkers - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Spawning KEYCARD (PublicName: KEY_PURPLE_674 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_674_terminalKey: KEY_PURPLE_674 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_941</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CARGO_846
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CARGO_922
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_ComputerTerminal.AddLocalLog, filename: EBDT_00BE11.LOG fileContent: >>EBDT FRAGMENT 00BE11 START
>>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
>>ENC://
>>EBDT FRAGMENT END

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT 00BE11 START
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: ¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC://
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT END
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkers
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: AIGraph_UnityAIGraph - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 6 roots and 49074 possible sources, 12210 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:470
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:1794 NoCollider:35070 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 12210 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 1.148193
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: AIGraph_Prepare - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: AIGraph_CreateNodeClusters - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: AIGraph_ScoreNodeClusters - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: FunctionMarkerFallback - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Ladders - Count: 27

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: DoorLocks - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DoorLocks
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		 FrameTime (avg/max/ticks max): 2.4ms / 4.9ms / 15
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Next Batch: Resources - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: StaticEnemiesPlacement - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Culling_Nodes - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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		 FrameTime (avg/max/ticks max): 2.4ms / 4.9ms / 15
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Next Batch: Culling_Portals - Count: 20

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Culling_Cullers - Count: 113

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Culling_Lights - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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		 FrameTime (avg/max/ticks max): 26.8ms / 37.0ms / 32
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Next Batch: Culling_NodeInstanceSearch - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Culling_NodeClusterJobs - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Culling_Cleanup - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Culling_GatherLightCulling - Count: 163

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Culling_TrimPortalLists - Count: 14

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: ZoneLights - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: DisplayNavigationInfo - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: LateRuntimeOptimizations - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 149
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 43
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 43
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 192
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 57
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 57
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 249
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 259
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 268
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 280
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.097s Frames: 2 Ticks: 93
		 FrameTime (avg/max/ticks max): 35.7ms / 68.8ms / 62
		 Jobs (started/looped): 5 / 55
Next Batch: EnemiesPlacement - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: FixColliders - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 4.671143 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 2924563770949307070
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_dig_site_HA_02(Clone)_ID_10_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_106_/Random Layout 2/Alt 1/prop_generic_beam_c_column_4m_tile_001(Clone)/prop_generic_beam_c_column_4m_tile_001/g_prop_generic_beam_c_column_4m_tile_001"
 
(Filename:  Line: 0)

<color=purple>OnPlayerGameStateChange : Wash Your Hands StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ZA WARUDO of Gumball agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct ZA WARUDO of Gumball

Items 
GearStandard has GearItem_Malatack LX repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic SGB3 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for ZA WARUDO of Gumball  courseNode:0  position:(-10.5, 0.6, 12.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:205 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Glonk agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Glonk

Items 
GearStandard has GearItem_Van Auken LTC5 repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Glonk  courseNode:0  position:(-14.5, 0.3, 14.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:352 specialAmmo:249 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Wash Your Hands

Items 
GearStandard has GearItem_Malatack CH 4 repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_D-tek Optron IV repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Sledgehammer repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Wash Your Hands  courseNode:0  position:(-7.5, 3.4, 21.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32768 : Wash Your Hands exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32769 : Glonk exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32770 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange>CARGO_846, CARGO_922</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32769 : Glonk exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetCommonCommandPrefixForAutoComplete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: Query inputString: QUERY PURPLE_674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY PURPLE_674 param1: purple_674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: purple_674 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: Commands inputString: COMMANDS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Commands inputLine: COMMANDS param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: Ping inputString: PING PURPLE_674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING PURPLE_674 param1: purple_674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: purple_674 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: Query inputString: QUERY KEY_PURPLE_674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY KEY_PURPLE_674 param1: key_purple_674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: key_purple_674 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32769 : Glonk (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 5.000059 returning: Time_5 minutesToNext: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING KEY_PURPLE_674 param1: key_purple_674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: key_purple_674 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enabled skinned mesh on door destruction
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 4.47334 m_damage.Health: 10.52666 new status: LockedMelee
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLight
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetCommonCommandPrefixForAutoComplete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Query inputString: QUERY CARGO_8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_8 param1: cargo_8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_8 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Query inputString: QUERY CARGO_826
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_826 param1: cargo_826
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_826 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Query inputString: QUERY CARGO_846
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_846 param1: cargo_846
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_846 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 1 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : ZA WARUDO of Gumball in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_EXPEDITION_FAIL m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got expedition fail from master!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 1 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : ZA WARUDO of Gumball in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : ZA WARUDO of Gumball in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CleanupAfterExpedition AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Clock : Do we want to reset all the clock values here?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Coroutine couldn't be started because the the game object 'character_b(Clone)' is inactive!
 
(Filename:  Line: 783)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Coroutine couldn't be started because the the game object 'character_a(Clone)' is inactive!
 
(Filename:  Line: 783)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Wash Your Hands (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Glonk (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 834096646 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 834096646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Glonk (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing render texture that is set to be RenderTexture.active!
 
(Filename:  Line: 823)


Unloading 1562 unused Assets to reduce memory usage. Loaded Objects now: 512106.
Total: 488.795600 ms (FindLiveObjects: 43.911200 ms CreateObjectMapping: 46.804300 ms MarkObjects: 395.379400 ms  DeleteObjects: 2.700200 ms)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: -0.3838344 y: 0 z: 0.923402 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Glonk in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_EXPEDITION_FAIL</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 2 ourseNode: AIGraph.pCourseNode lookDir: x: -0.2399816 y: 0 z: 0.9707775 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: -0.2209759 y: 0 z: 0.9752793 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: InElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 119508092 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 119508092</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 834096646 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 834096646</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 3326546 hostIDSeed: 119508092 sessionSeed: 834096646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 2626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 123123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 3326546 HostIDSeed: 119508092 SessionSeed: 834096646</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 834096646</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 23</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Dig_Site</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
		 Total Time: 0.010s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateZones
		 Total Time: 0.067s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): 14.8ms / 30.3ms / 31
		 Jobs (started/looped): 5 / 55
Next Batch: PlaceAddonZones - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 4
Next Batch: BuildFloors - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Areas - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Areas
		 Total Time: 0.027s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): -0.7ms / 0.0ms / 32
		 Jobs (started/looped): 12 / 1
Next Batch: Plugs - Count: 14

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 14 / 0
Next Batch: Gates - Count: 50

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Gates
		 Total Time: 0.066s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): 15.2ms / 31.1ms / 31
		 Jobs (started/looped): 48 / 2
Next Batch: AreaNames - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.5894277 CourseNode index: 0 had weight: 1001 All Weights: [Count: 4] 1001, 501, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.6135555 CourseNode index: 2 had weight: 5001 All Weights: [Count: 4] 1, 5001, 5001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE103 --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE103 randomValue: 0.3679501 CourseNode index: 0 had weight: 10001 All Weights: [Count: 5] 10001, 5001, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE103, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>WARNING: No TerminalsInZone defined for zone: ZONE105, reverting to 1 randomly placed</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE106 --- Zone: ZONE106, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE106 randomValue: 0.6135555 CourseNode index: 0 had weight: 10001 All Weights: [Count: 2] 10001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE106, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 5 / 0
Next Batch: Distribution - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 103</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 1501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 2501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 6251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE103 function: ResourceContainerWeak available: 24 randomValue: 0.6947635 ri: 20 had weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE102 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE103 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: Corpse m_amountToDistribute: 30 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 135, 135 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE106 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Increment placementDataIndex to 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE104 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RESET placementDataIndex to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE106 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE104 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Distribution
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		 Jobs (started/looped): 56 / 0
Next Batch: FunctionMarkers - Count: 5

 
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<color=#C84800>Spawning KEYCARD (PublicName: KEY_GREEN_18 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_18_terminalKey: KEY_GREEN_18 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_959</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CARGO_744
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CARGO_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_ComputerTerminal.AddLocalLog, filename: EBDT_00BE11.LOG fileContent: >>EBDT FRAGMENT 00BE11 START
>>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
>>ENC://
>>EBDT FRAGMENT END

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT 00BE11 START
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: ¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC://
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT END
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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		 FrameTime (avg/max/ticks max): 30.9ms / 40.9ms / 46
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		 FrameTime (avg/max/ticks max): 20.1ms / 29.8ms / 32
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Next Batch: AIGraph_UnityAIGraph - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 6 roots and 48974 possible sources, 12188 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:470
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:1768 NoCollider:35018 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 12188 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 1.044556
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: AIGraph_Prepare - Count: 6

 
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Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 14

 
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Next Batch: AIGraph_CreateNodeClusters - Count: 13

 
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		 FrameTime (avg/max/ticks max): 32.2ms / 98.6ms / 94
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Next Batch: AIGraph_ScoreNodeClusters - Count: 13

 
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Next Batch: AIGraph_End - Count: 6

 
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Last Batch: AIGraph_End
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Next Batch: Ladders - Count: 27

 
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		 Jobs (started/looped): 26 / 1
Next Batch: DoorLocks - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Resources - Count: 1

 
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Next Batch: Culling_Nodes - Count: 13

 
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Next Batch: Culling_Portals - Count: 20

 
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Next Batch: Culling_Cullers - Count: 113

 
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Next Batch: Culling_Lights - Count: 13

 
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Last Batch: Culling_Lights
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		 FrameTime (avg/max/ticks max): 25.1ms / 31.9ms / 32
		 Jobs (started/looped): 9 / 4
Next Batch: Culling_NodeInstanceSearch - Count: 13

 
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Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.063s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): 15.5ms / 31.5ms / 31
		 Jobs (started/looped): 13 / 718
Next Batch: Culling_NodeClusterJobs - Count: 5

 
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Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.261s Frames: 8 Ticks: 266
		 FrameTime (avg/max/ticks max): 19.4ms / 38.8ms / 125
		 Jobs (started/looped): 15 / 2847
Next Batch: Culling_Cleanup - Count: 13

 
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Last Batch: Culling_Cleanup
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Next Batch: Culling_GatherLightCulling - Count: 163

 
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Next Batch: Culling_TrimPortalLists - Count: 14

 
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Last Batch: Culling_TrimPortalLists
		 Total Time: 0.148s Frames: 14 Ticks: 125
		 FrameTime (avg/max/ticks max): 10.0ms / 28.9ms / 16
		 Jobs (started/looped): 14 / 42
Next Batch: ZoneLights - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: ZoneLights
		 Total Time: 0.000s Frames: 0 Ticks: 31
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Next Batch: GenerateNavigationInfo - Count: 1

 
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Last Batch: GenerateNavigationInfo
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		 FrameTime (avg/max/ticks max): 17.9ms / 36.3ms / 94
		 Jobs (started/looped): 12 / 2
Next Batch: DisplayNavigationInfo - Count: 15

 
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Last Batch: DisplayNavigationInfo
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		 Jobs (started/looped): 15 / 0
Next Batch: LateRuntimeOptimizations - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 286
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 46
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 46
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 332
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 57
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 57
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 389
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 398
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 406
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 417
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.033s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): -0.5ms / 0.0ms / 15
		 Jobs (started/looped): 6 / 54
Next Batch: EnemiesPlacement - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 17 / 0
Next Batch: FixColliders - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 3.923706 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 16615507350096775760
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_dig_site_HA_02(Clone)_ID_15_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_106_/Random Layout 2/Alt 1/prop_generic_beam_c_column_4m_tile_001(Clone)/prop_generic_beam_c_column_4m_tile_001/g_prop_generic_beam_c_column_4m_tile_001"
 
(Filename:  Line: 0)

<color=purple>OnPlayerGameStateChange : Wash Your Hands StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ZA WARUDO of Gumball agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct ZA WARUDO of Gumball

Items 
GearStandard has GearItem_Malatack LX repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic SGB3 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for ZA WARUDO of Gumball  courseNode:0  position:(-5.5, 1.1, 12.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:360 specialAmmo:249 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Glonk agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Glonk

Items 
GearStandard has GearItem_Van Auken LTC5 repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Glonk  courseNode:0  position:(-0.5, 1.3, 17.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:352 specialAmmo:249 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Wash Your Hands

Items 
GearStandard has GearItem_Malatack CH 4 repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_D-tek Optron IV repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Sledgehammer repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Wash Your Hands  courseNode:0  position:(-8.5, 0.2, 16.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:348.6 specialAmmo:215 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32768 : Wash Your Hands exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32769 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32770 : Glonk exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange>CARGO_744, CARGO_727</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32768 : Wash Your Hands exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32770 : Glonk exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING KEY_GREEN_19 param1: key_green_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: key_green_19 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: EmptyLine inputLine:  param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING KEY_GREEN_18 param1: key_green_18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: key_green_18 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY KEY_GREEN_18 param1: key_green_18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: key_green_18 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING KEY_GREEN_18 param1: key_green_18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: key_green_18 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLight
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 5.000092 returning: Time_5 minutesToNext: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : ERROR : DeSpawn on Slave! Report to Ulf > Consumable_Gluegrenade_Cluster_Instance(Clone)_32820
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 0 current vol: 0 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 1 current vol: 3.000524 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.1111305
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 2 current vol: 6.001047 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.222261
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 3 current vol: 9.001571 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.3333915
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 4 current vol: 12.00209 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.444522
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 5 current vol: 15.00262 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.5556525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 6 current vol: 18.00314 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.6667831
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 7 current vol: 21.00367 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.7779136
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 8 current vol: 24.00419 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.8890442
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00472 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 25.0047 incoming vol: volume: 1.000522 expandVolume: 0 currentScale: 17.89415 door rel: 0.9260998
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 24.00417 incoming vol: volume: 0 expandVolume: 0 currentScale: 12.41013 door rel: 0.8890435
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 23.0047 incoming vol: volume: 2.001045 expandVolume: 0 currentScale: 17.89412 door rel: 0.8520257
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 21.0047 incoming vol: volume: 0.00104475 expandVolume: 0 currentScale: 15.63544 door rel: 0.7779517
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 21.00365 incoming vol: volume: 0 expandVolume: 0 currentScale: 1.260896 door rel: 0.777913
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 19.0047 incoming vol: volume: 1.001568 expandVolume: 0 currentScale: 17.89412 door rel: 0.7038777
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 18.00313 incoming vol: volume: 0 expandVolume: 0 currentScale: 12.41454 door rel: 0.6667826
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 17.0047 incoming vol: volume: 2.002091 expandVolume: 0 currentScale: 17.89412 door rel: 0.6298037
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 15.0047 incoming vol: volume: 0.002090931 expandVolume: 0 currentScale: 15.63826 door rel: 0.5557296
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 15.00261 incoming vol: volume: 0 expandVolume: 0 currentScale: 1.59355 door rel: 0.5556521
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 13.0047 incoming vol: volume: 1.002614 expandVolume: 0 currentScale: 17.89412 door rel: 0.4816556
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 12.00209 incoming vol: volume: 0 expandVolume: 0 currentScale: 12.41995 door rel: 0.4445217
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 11.0047 incoming vol: volume: 2.003137 expandVolume: 0 currentScale: 17.89412 door rel: 0.4075815
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 9.004702 incoming vol: volume: 0.003137112 expandVolume: 0 currentScale: 15.64097 door rel: 0.3335075
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 6.9012 incoming vol: volume: 0 expandVolume: 0 currentScale: 1.8214 door rel: 0.2556
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.904339 incoming vol: volume: 1.00366 expandVolume: 0 currentScale: 17.89412 door rel: 0.1816422
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.900043 incoming vol: volume: 0.895861 expandVolume: 0 currentScale: 17.69841 door rel: 0.1814831
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.895807 incoming vol: volume: 0.8916256 expandVolume: 0 currentScale: 17.57141 door rel: 0.1813262
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.892228 incoming vol: volume: 0.8880463 expandVolume: 0 currentScale: 17.57141 door rel: 0.1811936
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.887607 incoming vol: volume: 0.8834253 expandVolume: 0 currentScale: 17.50851 door rel: 0.1810225
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.883257 incoming vol: volume: 0.8790749 expandVolume: 0 currentScale: 17.50851 door rel: 0.1808614
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.878636 incoming vol: volume: 0.8744544 expandVolume: 0 currentScale: 17.38252 door rel: 0.1806902
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.873811 incoming vol: volume: 0.8696292 expandVolume: 0 currentScale: 17.31992 door rel: 0.1805115
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.869175 incoming vol: volume: 0.8649933 expandVolume: 0 currentScale: 17.31992 door rel: 0.1803398
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.86416 incoming vol: volume: 0.8599781 expandVolume: 0 currentScale: 17.19716 door rel: 0.1801541
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.859626 incoming vol: volume: 0.8554443 expandVolume: 0 currentScale: 17.07833 door rel: 0.1799861
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.854715 incoming vol: volume: 0.850533 expandVolume: 0 currentScale: 17.07833 door rel: 0.1798043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.849596 incoming vol: volume: 0.8454138 expandVolume: 0 currentScale: 17.01978 door rel: 0.1796146
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.845085 incoming vol: volume: 0.8409035 expandVolume: 0 currentScale: 17.01978 door rel: 0.1794476
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.840055 incoming vol: volume: 0.835873 expandVolume: 0 currentScale: 16.90252 door rel: 0.1792613
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.834885 incoming vol: volume: 0.8307026 expandVolume: 0 currentScale: 16.78623 door rel: 0.1790698
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.830404 incoming vol: volume: 0.826222 expandVolume: 0 currentScale: 16.78623 door rel: 0.1789038
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.824416 incoming vol: volume: 0.820234 expandVolume: 0 currentScale: 16.72783 door rel: 0.1786821
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.819869 incoming vol: volume: 0.8156873 expandVolume: 0 currentScale: 16.72783 door rel: 0.1785137
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.814369 incoming vol: volume: 0.810187 expandVolume: 0 currentScale: 16.61246 door rel: 0.17831
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.808408 incoming vol: volume: 0.8042262 expandVolume: 0 currentScale: 16.61246 door rel: 0.1780892
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.80214 incoming vol: volume: 0.7979586 expandVolume: 0 currentScale: 16.55493 door rel: 0.177857
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.796079 incoming vol: volume: 0.7918971 expandVolume: 0 currentScale: 16.44246 door rel: 0.1776325
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.78971 incoming vol: volume: 0.7855282 expandVolume: 0 currentScale: 16.44246 door rel: 0.1773967
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.782753 incoming vol: volume: 0.778571 expandVolume: 0 currentScale: 16.38595 door rel: 0.177139
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.776882 incoming vol: volume: 0.7726998 expandVolume: 0 currentScale: 16.27646 door rel: 0.1769215
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.769982 incoming vol: volume: 0.7658002 expandVolume: 0 currentScale: 16.27646 door rel: 0.176666
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.762995 incoming vol: volume: 0.7588132 expandVolume: 0 currentScale: 16.22018 door rel: 0.1764072
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.755809 incoming vol: volume: 0.7516273 expandVolume: 0 currentScale: 16.10952 door rel: 0.1761411
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.747776 incoming vol: volume: 0.7435941 expandVolume: 0 currentScale: 16.10952 door rel: 0.1758436
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.740338 incoming vol: volume: 0.7361559 expandVolume: 0 currentScale: 16.05433 door rel: 0.1755681
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.732637 incoming vol: volume: 0.7284556 expandVolume: 0 currentScale: 15.94807 door rel: 0.1752829
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.724524 incoming vol: volume: 0.720342 expandVolume: 0 currentScale: 15.94807 door rel: 0.1749824
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.716155 incoming vol: volume: 0.7119734 expandVolume: 0 currentScale: 15.89564 door rel: 0.1746724
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.707568 incoming vol: volume: 0.7033861 expandVolume: 0 currentScale: 15.89564 door rel: 0.1743544
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.698673 incoming vol: volume: 0.6944915 expandVolume: 0 currentScale: 15.78696 door rel: 0.1740249
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.689489 incoming vol: volume: 0.6853071 expandVolume: 0 currentScale: 15.73448 door rel: 0.1736848
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.679837 incoming vol: volume: 0.6756549 expandVolume: 0 currentScale: 15.73448 door rel: 0.1733273
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.66987 incoming vol: volume: 0.6656883 expandVolume: 0 currentScale: 15.61332 door rel: 0.1729582
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.660645 incoming vol: volume: 0.6564638 expandVolume: 0 currentScale: 15.56153 door rel: 0.1726165
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.650101 incoming vol: volume: 0.6459193 expandVolume: 0 currentScale: 15.56153 door rel: 0.172226
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.638947 incoming vol: volume: 0.6347651 expandVolume: 0 currentScale: 15.45543 door rel: 0.1718128
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.627412 incoming vol: volume: 0.6232304 expandVolume: 0 currentScale: 15.45543 door rel: 0.1713856
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.6143 incoming vol: volume: 0.6101178 expandVolume: 0 currentScale: 15.3475 door rel: 0.1709
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.602952 incoming vol: volume: 0.5987706 expandVolume: 0 currentScale: 15.29214 door rel: 0.1704797
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.589786 incoming vol: volume: 0.585604 expandVolume: 0 currentScale: 15.29214 door rel: 0.1699921
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.576019 incoming vol: volume: 0.5718368 expandVolume: 0 currentScale: 15.18446 door rel: 0.1694822
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.561272 incoming vol: volume: 0.55709 expandVolume: 0 currentScale: 15.12992 door rel: 0.168936
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.546021 incoming vol: volume: 0.5418391 expandVolume: 0 currentScale: 15.12992 door rel: 0.1683711
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.531113 incoming vol: volume: 0.5269314 expandVolume: 0 currentScale: 15.01973 door rel: 0.167819
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.513935 incoming vol: volume: 0.5097532 expandVolume: 0 currentScale: 15.01973 door rel: 0.1671828
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.495472 incoming vol: volume: 0.4912905 expandVolume: 0 currentScale: 14.96138 door rel: 0.166499
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.475643 incoming vol: volume: 0.4714615 expandVolume: 0 currentScale: 14.84654 door rel: 0.1657646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.454364 incoming vol: volume: 0.4501825 expandVolume: 0 currentScale: 14.84654 door rel: 0.1649765
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.431164 incoming vol: volume: 0.4269819 expandVolume: 0 currentScale: 14.78717 door rel: 0.1641172
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.405341 incoming vol: volume: 0.4011588 expandVolume: 0 currentScale: 14.66436 door rel: 0.1631608
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 3.40168 incoming vol: volume: 0 expandVolume: 0 currentScale: 12.42307 door rel: 0.1259882
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.405342 incoming vol: volume: 2.004183 expandVolume: 0 currentScale: 17.89412 door rel: 0.08908674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.376714 incoming vol: volume: 0.3725312 expandVolume: 0 currentScale: 14.66436 door rel: 0.08802646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.345763 incoming vol: volume: 0.3415795 expandVolume: 0 currentScale: 14.60017 door rel: 0.0868801
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.310731 incoming vol: volume: 0.3065478 expandVolume: 0 currentScale: 14.4685 door rel: 0.08558264
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.269727 incoming vol: volume: 0.2655439 expandVolume: 0 currentScale: 14.4685 door rel: 0.08406397
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.207199 incoming vol: volume: 0.2030155 expandVolume: 0 currentScale: 14.32555 door rel: 0.08174811
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.157975 incoming vol: volume: 0.1537916 expandVolume: 0 currentScale: 14.24695 door rel: 0.079925
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.111837 incoming vol: volume: 0.1076541 expandVolume: 0 currentScale: 14.24695 door rel: 0.0782162
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.079541 incoming vol: volume: 0.07535786 expandVolume: 0 currentScale: 14.05958 door rel: 0.07702004
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.056934 incoming vol: volume: 0.0527505 expandVolume: 0 currentScale: 14.05958 door rel: 0.07618274
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.041109 incoming vol: volume: 0.03692535 expandVolume: 0 currentScale: 13.95256 door rel: 0.07559662
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 8 current vol: 0.004183292 incoming vol: volume: 0.004183292 expandVolume: 0 currentScale: 15.64384 door rel: 0.0001549368
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 8 current vol: 0 incoming vol: volume: 0 expandVolume: 0 currentScale: 2.000799 door rel: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

CellSoundPlayer trying to post without being registred, last ID: 1445
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: InElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_727 param1: cargo_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_727 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Query inputString: QUERY CARGO_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_727 param1: cargo_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_727 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Query inputString: QUERY CARGO_744
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_744 param1: cargo_744
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_744 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING CARGO_727 param1: cargo_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: cargo_727 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 3 command: Ping inputString: PING CARGO_744
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING CARGO_744 param1: cargo_744
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: cargo_744 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: InElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING CARGO_727 param1: cargo_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: cargo_727 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 15.00028 returning: Time_15 minutesToNext: 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

m_inputBuffer.Count: 0 index: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

m_inputBuffer.Count: 0 index: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

m_inputBuffer.Count: 0 index: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 5 command: Ping inputString: PING CARGO_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING CARGO_727 param1: cargo_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: cargo_727 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: InElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enabled skinned mesh on door destruction
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSoundPlayer trying to post without being registred, last ID: 1487
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : ScoutAntennaDetection : Non master tries to set sync state to PullingBack
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the item to the extraction point in <color=orange>ZONE 102</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the item to the extraction point in <color=orange>ZONE 102</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 30.00041 returning: Time_30 minutesToNext: 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Wash Your Hands (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnWinConditionSolved CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 WinCondition: GoToElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Glonk (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Glonk (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 2 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : ZA WARUDO of Gumball in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionSuccess</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_EXPEDITION_SUCCESS m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageExpeditionSuccess, name: R2A1:"The Dig"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slot 0: SNetwork.SNet_Slot player: SNet_Player_Wash Your Hands (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

backpack: Player.PlayerBackpack agent: PlayerSynced(Clone)_32768 : Wash Your Hands (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slot 1: SNetwork.SNet_Slot player: SNet_Player_Glonk (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

backpack: Player.PlayerBackpack agent: PlayerSynced(Clone)_32770 : Glonk (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slot 2: SNetwork.SNet_Slot player: ZA WARUDO of Gumball (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

backpack: Player.PlayerBackpack agent: PlayerLocal(Clone)_32769 : ZA WARUDO of Gumball (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slot 3: SNetwork.SNet_Slot player: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GS_ExpeditionSuccess, Increasing FINISH count on expKey Local_19_TierA_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateExpeditionProgression, expeditionProgression with key Local_19_TierA_0 not found, creating new.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got expedition success from master!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ExpeditionSuccess</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 2 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : ZA WARUDO of Gumball in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ExpeditionSuccess</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ExpeditionSuccess</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager trying to save progression file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.UploadPlayerEntityFile: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnInitFileUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.FinalizeUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File upload success: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.OnFileUploadSuccess, fileName: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.UploadPlayerEntityFile: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnInitFileUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.FinalizeUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Show lobby button!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File upload success: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.OnFileUploadSuccess, fileName: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : ZA WARUDO of Gumball in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionSuccess TO: AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CleanupAfterExpedition AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Clock : Do we want to reset all the clock values here?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
<color=purple>OnPlayerGameStateChange : Glonk AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Wash Your Hands (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Glonk in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Glonk (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 1490913397 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 1490913397
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Glonk (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing render texture that is set to be RenderTexture.active!
 
(Filename:  Line: 823)


Unloading 1300 unused Assets to reduce memory usage. Loaded Objects now: 516652.
Total: 521.221200 ms (FindLiveObjects: 37.529500 ms CreateObjectMapping: 36.466600 ms MarkObjects: 444.211100 ms  DeleteObjects: 3.013400 ms)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0.3477873 y: 0 z: 0.9375734 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: -0.3336774 y: 0 z: 0.9426873 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 2 ourseNode: AIGraph.pCourseNode lookDir: x: 0.9077069 y: 0 z: 0.4196048 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_EXPEDITION_SUCCESS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Glonk wasnt in Lobby he was in AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 0 119508092 383998377 FriendsData expID set to: Local_19,2,0 ActiveExpeditionUniqueKey: Local_19_TierB_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierB 0 119508092 383998377
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/JUST2/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 40 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 40</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 119508092 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 119508092</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 383998377 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 383998377</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 40 hostIDSeed: 119508092 sessionSeed: 383998377
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 222
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 40 HostIDSeed: 119508092 SessionSeed: 383998377</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 40 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 40</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 383998377</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 15</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Storage</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
		 Total Time: 0.010s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateZones
		 Total Time: 0.115s Frames: 3 Ticks: 109
		 FrameTime (avg/max/ticks max): 8.0ms / 42.5ms / 47
		 Jobs (started/looped): 6 / 65
Next Batch: PlaceAddonZones - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 5
Next Batch: BuildFloors - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Areas - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Areas
		 Total Time: 0.057s Frames: 2 Ticks: 31
		 FrameTime (avg/max/ticks max): -33.1ms / 27.3ms / 31
		 Jobs (started/looped): 13 / 2
Next Batch: Plugs - Count: 19

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Gates - Count: 64

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Gates
		 Total Time: 0.068s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): -30.3ms / 32.7ms / 32
		 Jobs (started/looped): 62 / 2
Next Batch: AreaNames - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE716 --- Zone: ZONE716, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE716 randomValue: 0.1745771 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE716, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE717 --- Zone: ZONE717, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE717 randomValue: 0.1745771 CourseNode index: 0 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE717, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE718 --- Zone: ZONE718, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE718 randomValue: 0.1745771 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE718, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE720 --- Zone: ZONE720, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE720 randomValue: 0.9654123 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE720, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE721 --- Zone: ZONE721, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE721 randomValue: 0.1414868 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE721, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
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Next Batch: Distribution - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 721</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE721, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE721 function: ResourceContainerWeak available: 18 randomValue: 0.6610575 ri: 15 had weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE716 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE716 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE716 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE716 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE716 func: Corpse m_amountToDistribute: 30 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE717 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE717 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE717 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE717 func: Corpse m_amountToDistribute: 5 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE718 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE718 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE718 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE718 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE718 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE718 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE719 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE719 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE719 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE720 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE720 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE720 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE720 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE720 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE721 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE721 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE721 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE721 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE721 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_444 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_444_terminalKey: KEY_RED_444 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_406</color>
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 8 roots and 106728 possible sources, 26865 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:1266
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:2487 NoCollider:77376 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 26865 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 1.254883
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
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		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: FunctionMarkerFallback - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Ladders - Count: 27

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Ladders
		 Total Time: 0.029s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): -93.5ms / 0.0ms / 16
		 Jobs (started/looped): 26 / 1
Next Batch: DoorLocks - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SECURITY DOOR, SetupSimpleLock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DoorLocks
		 Total Time: 0.072s Frames: 1 Ticks: 78
		 FrameTime (avg/max/ticks max): -93.5ms / 0.0ms / 62
		 Jobs (started/looped): 5 / 1
Next Batch: Resources - Count: 1

 
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Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticEnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Culling_Nodes - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Nodes
		 Total Time: 0.069s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): -24.5ms / 44.4ms / 31
		 Jobs (started/looped): 13 / 2
Next Batch: Culling_Portals - Count: 23

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 23 / 0
Next Batch: Culling_Cullers - Count: 268

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 268 / 0
Next Batch: Culling_Lights - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Lights
		 Total Time: 0.170s Frames: 5 Ticks: 187
		 FrameTime (avg/max/ticks max): 28.8ms / 48.8ms / 47
		 Jobs (started/looped): 10 / 5
Next Batch: Culling_NodeInstanceSearch - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.249s Frames: 6 Ticks: 235
		 FrameTime (avg/max/ticks max): 34.1ms / 102.5ms / 93
		 Jobs (started/looped): 14 / 1546
Next Batch: Culling_NodeClusterJobs - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.563s Frames: 13 Ticks: 562
		 FrameTime (avg/max/ticks max): 43.0ms / 127.4ms / 125
		 Jobs (started/looped): 15 / 4958
Next Batch: Culling_Cleanup - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Culling_GatherLightCulling - Count: 226

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 226 / 0
Next Batch: Culling_TrimPortalLists - Count: 16

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_TrimPortalLists
		 Total Time: 0.181s Frames: 16 Ticks: 157
		 FrameTime (avg/max/ticks max): 9.7ms / 26.4ms / 16
		 Jobs (started/looped): 16 / 48
Next Batch: ZoneLights - Count: 7

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: ZoneLights
		 Total Time: 0.024s Frames: 1 Ticks: 78
		 FrameTime (avg/max/ticks max): -92.8ms / 0.0ms / 31
		 Jobs (started/looped): 6 / 1
Next Batch: GenerateNavigationInfo - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateNavigationInfo
		 Total Time: 0.193s Frames: 2 Ticks: 140
		 FrameTime (avg/max/ticks max): -22.7ms / 47.4ms / 140
		 Jobs (started/looped): 14 / 2
Next Batch: DisplayNavigationInfo - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DisplayNavigationInfo
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: LateRuntimeOptimizations - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 421
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 430
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 467
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 483
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 495
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 497
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 30
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 30
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 527
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 31
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 31
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 558
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.059s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): -33.6ms / 25.4ms / 31
		 Jobs (started/looped): 8 / 72
Next Batch: EnemiesPlacement - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 0
Next Batch: FixColliders - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 6.654297 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 2188671439483728770
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_mining_03(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> LG_LevelExitPoint.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_20_5 (LevelGeneration.LG_LevelExitGeo)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnDeviceChanged, new active: PlayStation 4 Controller
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone, we are in CLEAR A PATH and the exit node is: AIGraph.AIG_CourseNode and incoming zone is: ZONE (ID:0 ALIAS:716)[SubSeed:44]_LightSettings:YellowToCyan_1 (LevelGeneration.LG_Zone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ZA WARUDO of Gumball agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct ZA WARUDO of Gumball

Items 
GearStandard has GearItem_Malatack LX repID0 
GearSpecial has GearItem_Buckland AF6 repID0 
GearClass has GearItem_Mechatronic SGB3 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for ZA WARUDO of Gumball  courseNode:0  position:(8.5, 0.0, 23.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:332 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Glonk agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Glonk

Items 
GearStandard has GearItem_Van Auken LTC5 repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Glonk  courseNode:0  position:(8.5, 0.0, 20.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Wash Your Hands

Items 
GearStandard has GearItem_Malatack CH 4 repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_D-tek Optron IV repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Sledgehammer repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Wash Your Hands  courseNode:0  position:(0.5, 0.2, 17.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:503.2 specialAmmo:254.7 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32768 : Wash Your Hands exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32769 : Glonk exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32770 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Glonk InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OpenSecurityDoorWithActiveEnemyWave
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone, we are in CLEAR A PATH and the exit node is: AIGraph.AIG_CourseNode and incoming zone is: ZONE (ID:1 ALIAS:717)[SubSeed:354]_LightSettings:Monochrome_Cyan (LevelGeneration.LG_Zone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 5.000032 returning: Time_5 minutesToNext: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoSendChatMessage, got message: twitch.tv/lopolopuncake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 15.00016 returning: Time_15 minutesToNext: 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : SNet > Wash Your Hands left/is about to leave lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : PlayerLeft Wash Your Hands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Wash Your Hands left steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : PlayerLeftLobby > Wash Your Hands left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : STEAM > k_EP2PSessionErrorNotRunningApp 1   The target user is not running the same game.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Wash Your Hands timed out!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MASTER LEFT! MIGRATE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : EjectPlayer SNet_Player_Wash Your Hands (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Removed Wash Your Hands from PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands was removed from session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Closed connection with Wash Your Hands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Master left the session, we will migrate at this point. Right now we just leave the game.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Leaving session hub!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question Leaving
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Leaving steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Closed connection with Glonk
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : Session reset
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnResetSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 2</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No more master ;(
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Closed connection with Glonk
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by someone not in sessionHub or lobby Glonk!  Is master = False CLOSED CONNECTION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing render texture that is set to be RenderTexture.active!
 
(Filename:  Line: 823)

DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CleanupAfterExpedition AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Clock : Do we want to reset all the clock values here?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1660 unused Assets to reduce memory usage. Loaded Objects now: 520123.
Total: 630.898500 ms (FindLiveObjects: 72.244700 ms CreateObjectMapping: 41.989900 ms MarkObjects: 510.132300 ms  DeleteObjects: 6.531300 ms)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: NoLobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_SETTINGS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

