06:33:38.981 - InControl (version 1.6.17 build 9143)
06:33:39.185 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
06:33:39.186 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
06:33:39.187 - GameDataInit.Initialize
06:33:40.051 - --------- GameDataManager SETUP ------------
06:33:40.058 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
06:33:40.058 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
06:33:40.062 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
06:33:40.063 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
06:33:40.226 - GuiManager.UpdateResolution w: 1920 h: 1080
06:33:41.640 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
06:33:41.640 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
06:33:42.448 - EnemyCostManager : Costs for Normal difficulty loaded
06:33:42.475 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
06:33:42.476 - ScreenLiquidManager > disinfectionPack_Apply loaded
06:33:42.476 - ScreenLiquidManager > disinfectionStation_Apply loaded
06:33:42.476 - ScreenLiquidManager > elevatorRain loaded
06:33:42.476 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
06:33:42.476 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
06:33:42.476 - ScreenLiquidManager > infectionSweat loaded
06:33:42.476 - ScreenLiquidManager > playerBlood_BigDamage loaded
06:33:42.476 - ScreenLiquidManager > playerBlood_Downed loaded
06:33:42.476 - ScreenLiquidManager > playerBlood_SmallDamage loaded
06:33:42.476 - ScreenLiquidManager > spitterJizz loaded
06:33:42.477 - Vertical fov: 100 aspect: 1.777778 halfV: 0.8726646 gives horizontal: 129.466
06:33:42.484 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
06:33:42.510 - GuiManager.UpdateResolution w: 1920 h: 1080
06:33:42.512 - Vertical fov: 100 aspect: 1.777778 halfV: 0.8726646 gives horizontal: 129.466
06:33:42.513 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
06:33:42.632 - Steamworks.NET initilized
06:33:42.634 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
06:33:42.634 - Current steam user id: 76561199095264818 name: Fully Refilled Biotracker
06:33:42.757 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
06:33:42.761 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:33:42.765 - DropServerManager: Idle
06:33:42.775 - SNET is Online, Woop!
06:33:42.776 - Waiting for network.. DONE!
06:33:42.776 - PlayFabManager.OnSteamInitialized
06:33:45.084 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
06:33:46.332 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
06:33:46.334 - PlayFabManager.RefreshGlobalTitleData
06:33:46.542 - <color=purple>PlayFab.OnGetCurrentTime Sunday, 25 October 2020</color>
06:33:47.148 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
06:33:47.148 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
06:33:47.281 - PlayFabMatchMakingManager: Requesting list of QoS servers...
06:33:47.286 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
06:33:47.287 - DropServerManager: Woke up
06:33:47.287 - DropServerManager: Making rundown progression request...
06:33:47.531 - DropServerManager: Rundown progression request completed successfully
06:33:47.538 - RundownManager: Got rundown progression from drop server
06:33:47.538 - CM_PageRundown_New.OnRundownProgressionFileUpdated
06:33:47.539 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:33:47.542 - DropServerManager: Sleeping for 2 seconds...
06:33:49.656 - DropServerManager: Idle
06:33:51.166 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
06:34:14.616 - CM_PageIntro.OnSkip!
06:34:21.539 - GS_Offline.OnLocalPlayerPressStart!
06:34:21.543 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
06:34:21.601 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
06:34:21.650 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:34:21.650 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:34:21.652 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
06:39:51.697 - PlayFabMatchMakingManager: MatchMakingStatus set from NotStarted to CreatingLobby
06:39:51.736 - SNet : Session reset
06:39:51.736 - Global.OnResetSession
06:39:51.736 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:39:51.737 - SessionGUID set to 
06:39:51.742 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:39:51.743 - Player Fully Refilled Biotracker was added to session
06:39:51.758 - DoCreateLobbyAndSelecteExpedition 1
06:39:51.758 - waiting for lobby..
06:39:51.764 - waiting for lobby..
06:39:51.768 - waiting for lobby..
06:39:51.771 - waiting for lobby..
06:39:51.774 - waiting for lobby..
06:39:51.778 - waiting for lobby..
06:39:51.782 - waiting for lobby..
06:39:51.785 - waiting for lobby..
06:39:51.789 - waiting for lobby..
06:39:51.793 - waiting for lobby..
06:39:51.796 - waiting for lobby..
06:39:51.800 - waiting for lobby..
06:39:51.804 - waiting for lobby..
06:39:51.807 - waiting for lobby..
06:39:51.811 - waiting for lobby..
06:39:51.815 - waiting for lobby..
06:39:51.819 - waiting for lobby..
06:39:51.823 - waiting for lobby..
06:39:51.826 - waiting for lobby..
06:39:51.830 - waiting for lobby..
06:39:51.834 - waiting for lobby..
06:39:51.838 - waiting for lobby..
06:39:51.842 - waiting for lobby..
06:39:51.846 - waiting for lobby..
06:39:51.850 - waiting for lobby..
06:39:51.853 - waiting for lobby..
06:39:51.857 - waiting for lobby..
06:39:51.861 - waiting for lobby..
06:39:51.864 - waiting for lobby..
06:39:51.868 - waiting for lobby..
06:39:51.871 - waiting for lobby..
06:39:51.875 - waiting for lobby..
06:39:51.879 - waiting for lobby..
06:39:51.883 - waiting for lobby..
06:39:51.886 - waiting for lobby..
06:39:51.891 - waiting for lobby..
06:39:51.894 - waiting for lobby..
06:39:51.898 - waiting for lobby..
06:39:51.902 - waiting for lobby..
06:39:51.905 - waiting for lobby..
06:39:51.909 - waiting for lobby..
06:39:51.913 - waiting for lobby..
06:39:51.917 - waiting for lobby..
06:39:51.921 - waiting for lobby..
06:39:51.925 - waiting for lobby..
06:39:51.929 - waiting for lobby..
06:39:51.933 - waiting for lobby..
06:39:51.936 - waiting for lobby..
06:39:51.940 - waiting for lobby..
06:39:51.944 - waiting for lobby..
06:39:51.947 - waiting for lobby..
06:39:51.951 - waiting for lobby..
06:39:51.954 - waiting for lobby..
06:39:51.958 - waiting for lobby..
06:39:51.962 - waiting for lobby..
06:39:51.965 - waiting for lobby..
06:39:51.970 - waiting for lobby..
06:39:51.974 - waiting for lobby..
06:39:51.977 - waiting for lobby..
06:39:51.981 - waiting for lobby..
06:39:51.985 - waiting for lobby..
06:39:51.989 - waiting for lobby..
06:39:51.992 - waiting for lobby..
06:39:51.996 - waiting for lobby..
06:39:52.000 - waiting for lobby..
06:39:52.003 - waiting for lobby..
06:39:52.007 - waiting for lobby..
06:39:52.011 - waiting for lobby..
06:39:52.015 - waiting for lobby..
06:39:52.018 - waiting for lobby..
06:39:52.022 - waiting for lobby..
06:39:52.026 - waiting for lobby..
06:39:52.029 - waiting for lobby..
06:39:52.034 - waiting for lobby..
06:39:52.037 - waiting for lobby..
06:39:52.042 - waiting for lobby..
06:39:52.049 - SNet_SessionHub : OnJoinedLobby 109775240991308667 True Fully Refilled Biotracker False -1
06:39:52.050 - SNet_MasterManager : SearchingForMaster
06:39:52.051 - Searching for master...
06:39:52.054 - Migration : MasterManager : Fully Refilled Biotracker owns the lobby. IsLocal:True
06:39:52.054 - SNet_MasterManager : Who's tha masta?! Fully Refilled Biotracker! Fully Refilled Biotracker!
06:39:52.055 - Whos the master? Fully Refilled Biotracker! Fully Refilled Biotracker!
06:39:52.055 - WARNING : GS_Lobby has not implemented OnMasterChanged
06:39:52.055 - SNET : OnFoundMaster > Master is Steam Key > 76561199095264818   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Fully Refilled Biotracker : end
06:39:52.055 - DoCreateLobbyAndSelecteExpedition 2
06:39:52.055 - DoCreateLobbyAndSelecteExpedition 3
06:39:52.056 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
06:39:52.056 - SessionGUID set to VrPo5ADgp0GMQ5ZJbb/U9Q==
06:39:52.057 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 1170650676 374621196  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
06:39:52.058 - DoCreateLobbyAndSelecteExpedition 4
06:39:52.088 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : Unassigned InSessionHub
06:39:52.089 - SNET : OnMasterCommand : AssignSlot 0 False
06:39:52.089 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
06:39:52.436 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : InSessionHub OutOfSync
06:39:52.436 - SNET : OnMasterCommand : PickAvatar 0 False
06:39:52.436 - <color=green>SNET : We got character 0 assigned</color>
06:39:52.436 - IsReadyToSync : PickAvatar agent sent to Fully Refilled Biotracker
06:39:52.438 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
06:39:52.595 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
06:39:52.595 - <color=green>SNET : Added Fully Refilled Biotracker to PlayersInGame</color>
06:39:52.596 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
06:39:52.596 - SpawnPlayerModel, index: 0
06:39:52.599 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:39:52.627 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : OutOfSync InSessionHub_ReadyToGenerate
06:39:52.628 - <color=green>SNET : OnSessionPlayerAction : Spawning Fully Refilled Biotracker's agent!  SpawnPlayerAgent</color>
06:39:52.716 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:39:52.717 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
06:39:53.339 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
06:39:53.341 - PlayFabMatchMakingManager: Creating ticket with attributes: {"ExpeditionName":"Local_25_TierB_0","CommMatchMode":0,"Languages":["English"]}
06:39:53.597 - PlayFabMatchMakingManager: Ticket created (id: '533fdde5-daad-47ba-98b9-b67083cd884c')
06:39:53.597 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
06:40:06.145 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
06:40:06.146 - PlayFabMatchMakingManager: Getting match (id: '37ef0965-c0ac-4b0f-9e70-dac1c27623e4')...
06:40:06.389 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
06:40:06.390 - IsValidLobbyID : 109775240991307842  lobbyID.IsValid():True  lobbyID.IsLobby():True
06:40:06.390 - PlayFabMatchMakingManager: Moving to lobby 109775240991307842
06:40:06.390 - DEBUG : Leaving session hub!
06:40:06.390 - DEBUG : Leaving Session Hub!
06:40:06.407 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
06:40:06.408 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:40:06.409 - SNet : Session reset
06:40:06.409 - Global.OnResetSession
06:40:06.410 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
06:40:06.410 - On despawn! PlayerLocal(Clone)_32768 : Fully Refilled Biotracker
06:40:06.411 - <color=green>SNET : PlayerLocal(Clone)_32768 : Fully Refilled Biotracker exits PLOC_InElevator, replicator key: 32768</color>
06:40:06.413 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:40:06.414 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:40:06.415 - SessionGUID set to 
06:40:06.417 - No more master ;(
06:40:06.418 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:40:06.418 - Trying to join lobby 109775240991307842
06:40:06.418 - SNet : Session reset
06:40:06.418 - Global.OnResetSession
06:40:06.418 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:40:06.420 - SessionGUID set to 
06:40:06.710 - SNet_SessionHub : OnJoinedLobby 109775240991307842 False Fully Refilled Biotracker False -1
06:40:06.710 - SNet_MasterManager : SearchingForMaster
06:40:06.924 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
06:40:11.715 - MasterManager : Is alone, but didnt own the lobby > left
06:40:11.715 - DEBUG : Leaving Session Hub!
06:40:11.715 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
06:40:11.716 - SNet : Session reset
06:40:11.716 - Global.OnResetSession
06:40:11.716 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:40:11.717 - SessionGUID set to 
06:40:16.976 - PlayFabMatchMakingManager: Timeout reached while waiting for players to join
06:40:16.977 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
06:40:16.980 - PlayFabMatchMakingManager: Match make task finished
06:42:21.439 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:42:21.439 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
06:42:31.285 - PlayFabMatchMakingManager: MatchMakingStatus set from Completed to CreatingLobby
06:42:31.285 - SNet : Session reset
06:42:31.285 - Global.OnResetSession
06:42:31.286 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:42:31.287 - SessionGUID set to 
06:42:31.289 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:42:31.290 - Player Fully Refilled Biotracker was added to session
06:42:31.291 - DoCreateLobbyAndSelecteExpedition 1
06:42:31.291 - waiting for lobby..
06:42:31.295 - waiting for lobby..
06:42:31.298 - waiting for lobby..
06:42:31.302 - waiting for lobby..
06:42:31.306 - waiting for lobby..
06:42:31.310 - waiting for lobby..
06:42:31.314 - waiting for lobby..
06:42:31.318 - waiting for lobby..
06:42:31.322 - waiting for lobby..
06:42:31.326 - waiting for lobby..
06:42:31.330 - waiting for lobby..
06:42:31.334 - waiting for lobby..
06:42:31.337 - waiting for lobby..
06:42:31.341 - waiting for lobby..
06:42:31.345 - waiting for lobby..
06:42:31.348 - waiting for lobby..
06:42:31.352 - waiting for lobby..
06:42:31.355 - waiting for lobby..
06:42:31.359 - waiting for lobby..
06:42:31.364 - waiting for lobby..
06:42:31.367 - waiting for lobby..
06:42:31.370 - waiting for lobby..
06:42:31.374 - waiting for lobby..
06:42:31.377 - waiting for lobby..
06:42:31.381 - waiting for lobby..
06:42:31.385 - waiting for lobby..
06:42:31.389 - waiting for lobby..
06:42:31.393 - waiting for lobby..
06:42:31.396 - waiting for lobby..
06:42:31.401 - waiting for lobby..
06:42:31.404 - waiting for lobby..
06:42:31.408 - waiting for lobby..
06:42:31.411 - waiting for lobby..
06:42:31.416 - waiting for lobby..
06:42:31.419 - waiting for lobby..
06:42:31.422 - waiting for lobby..
06:42:31.426 - waiting for lobby..
06:42:31.430 - waiting for lobby..
06:42:31.433 - waiting for lobby..
06:42:31.438 - waiting for lobby..
06:42:31.441 - waiting for lobby..
06:42:31.445 - waiting for lobby..
06:42:31.450 - waiting for lobby..
06:42:31.454 - waiting for lobby..
06:42:31.457 - waiting for lobby..
06:42:31.461 - waiting for lobby..
06:42:31.465 - waiting for lobby..
06:42:31.469 - waiting for lobby..
06:42:31.472 - waiting for lobby..
06:42:31.475 - waiting for lobby..
06:42:31.480 - waiting for lobby..
06:42:31.483 - waiting for lobby..
06:42:31.488 - waiting for lobby..
06:42:31.491 - waiting for lobby..
06:42:31.495 - waiting for lobby..
06:42:31.499 - waiting for lobby..
06:42:31.502 - waiting for lobby..
06:42:31.506 - waiting for lobby..
06:42:31.510 - waiting for lobby..
06:42:31.513 - waiting for lobby..
06:42:31.517 - waiting for lobby..
06:42:31.522 - waiting for lobby..
06:42:31.526 - waiting for lobby..
06:42:31.532 - waiting for lobby..
06:42:31.537 - waiting for lobby..
06:42:31.542 - waiting for lobby..
06:42:31.545 - waiting for lobby..
06:42:31.549 - waiting for lobby..
06:42:31.553 - waiting for lobby..
06:42:31.557 - waiting for lobby..
06:42:31.560 - waiting for lobby..
06:42:31.564 - waiting for lobby..
06:42:31.568 - waiting for lobby..
06:42:31.572 - waiting for lobby..
06:42:31.576 - waiting for lobby..
06:42:31.580 - waiting for lobby..
06:42:31.584 - waiting for lobby..
06:42:31.588 - waiting for lobby..
06:42:31.591 - waiting for lobby..
06:42:31.596 - SNet_SessionHub : OnJoinedLobby 109775240991310736 True Fully Refilled Biotracker False -1
06:42:31.596 - SNet_MasterManager : SearchingForMaster
06:42:31.597 - Searching for master...
06:42:31.598 - Migration : MasterManager : Fully Refilled Biotracker owns the lobby. IsLocal:True
06:42:31.598 - SNet_MasterManager : Who's tha masta?! Fully Refilled Biotracker! Fully Refilled Biotracker!
06:42:31.598 - Whos the master? Fully Refilled Biotracker! Fully Refilled Biotracker!
06:42:31.599 - WARNING : GS_Lobby has not implemented OnMasterChanged
06:42:31.599 - SNET : OnFoundMaster > Master is Steam Key > 76561199095264818   Session summary > Master InSessionHub -1 -1 0 0   Profile summary > Fully Refilled Biotracker : end
06:42:31.599 - DoCreateLobbyAndSelecteExpedition 2
06:42:31.599 - DoCreateLobbyAndSelecteExpedition 3
06:42:31.599 - RundownManager.SetActiveExpedition, type:Local tier:TierB expIndex: 0
06:42:31.599 - SessionGUID set to L0nG/4h/40+Kg3Ju4ysSDA==
06:42:31.601 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 1170650676 796835069  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
06:42:31.602 - DoCreateLobbyAndSelecteExpedition 4
06:42:31.606 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : InSessionHub_ReadyToGenerate InSessionHub
06:42:31.606 - SNET : OnMasterCommand : AssignSlot 0 False
06:42:31.606 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : True
06:42:31.723 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : InSessionHub OutOfSync
06:42:31.723 - SNET : OnMasterCommand : PickAvatar 0 False
06:42:31.723 - <color=green>SNET : We got character 0 assigned</color>
06:42:31.723 - IsReadyToSync : PickAvatar agent sent to Fully Refilled Biotracker
06:42:31.727 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 False
06:42:31.727 - <color=green>SNET : Added Fully Refilled Biotracker to PlayersInGame</color>
06:42:31.727 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
06:42:31.728 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:42:31.731 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : OutOfSync InSessionHub_ReadyToGenerate
06:42:31.731 - <color=green>SNET : OnSessionPlayerAction : Spawning Fully Refilled Biotracker's agent!  SpawnPlayerAgent</color>
06:42:31.738 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:42:31.739 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
06:42:31.804 - PlayFabMatchMakingManager: Cancelling active tickets (if any)
06:42:32.731 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingLobby to CreatingTicket
06:42:32.731 - PlayFabMatchMakingManager: Creating ticket with attributes: {"ExpeditionName":"Local_25_TierB_0","CommMatchMode":0,"Languages":["English"]}
06:42:32.978 - PlayFabMatchMakingManager: Ticket created (id: 'b0f68a6e-bc29-42c1-ba1c-6b981dd5ec62')
06:42:32.978 - PlayFabMatchMakingManager: MatchMakingStatus set from CreatingTicket to WaitingForMatch
06:42:39.213 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForMatch to GettingMatchResult
06:42:39.213 - PlayFabMatchMakingManager: Getting match (id: 'e98bfebd-5b79-4a6e-b92f-5d166c7a1c98')...
06:42:39.447 - PlayFabMatchMakingManager: MatchMakingStatus set from GettingMatchResult to MovingToOtherLobby
06:42:39.448 - IsValidLobbyID : 109775240991309115  lobbyID.IsValid():True  lobbyID.IsLobby():True
06:42:39.448 - PlayFabMatchMakingManager: Moving to lobby 109775240991309115
06:42:39.448 - DEBUG : Leaving session hub!
06:42:39.448 - DEBUG : Leaving Session Hub!
06:42:39.461 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
06:42:39.462 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:42:39.463 - SNet : Session reset
06:42:39.463 - Global.OnResetSession
06:42:39.463 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
06:42:39.464 - On despawn! PlayerLocal(Clone)_32768 : Fully Refilled Biotracker
06:42:39.464 - <color=green>SNET : PlayerLocal(Clone)_32768 : Fully Refilled Biotracker exits PLOC_InElevator, replicator key: 32768</color>
06:42:39.465 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:42:39.466 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:42:39.467 - SessionGUID set to 
06:42:39.469 - No more master ;(
06:42:39.469 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:42:39.469 - Trying to join lobby 109775240991309115
06:42:39.470 - SNet : Session reset
06:42:39.470 - Global.OnResetSession
06:42:39.470 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
06:42:39.471 - SessionGUID set to 
06:42:39.753 - SNet_SessionHub : OnJoinedLobby 109775240991309115 False Broken False -1
06:42:39.754 - SNet_SessionHub : OnJoinedLobby 109775240991309115 False ZeroToHero False -1
06:42:39.754 - SNet_SessionHub : OnJoinedLobby 109775240991309115 False Fully Refilled Biotracker False -1
06:42:39.754 - SNet_MasterManager : SearchingForMaster
06:42:39.759 - Sending OnWhoIsMaster to Broken
06:42:39.761 - Sending OnWhoIsMaster to ZeroToHero
06:42:39.979 - PlayFabMatchMakingManager: MatchMakingStatus set from MovingToOtherLobby to WaitingForPlayersToJoin
06:42:42.761 - Sending OnWhoIsMaster to Broken
06:42:42.761 - Sending OnWhoIsMaster to ZeroToHero
06:42:43.442 - DEBUG : SNet > Honey joined lobby!
06:42:43.442 - SNet_SessionHub : OnJoinedLobby 109775240991309115 False Honey False -1
06:42:46.248 - Sending OnWhoIsMaster to Broken
06:42:46.249 - Sending OnWhoIsMaster to ZeroToHero
06:42:46.249 - Sending OnWhoIsMaster to Honey
06:42:47.716 - SNet_MasterManager : Who's tha masta?! Broken! Broken!
06:42:47.716 - Whos the master? Broken! Broken!
06:42:47.716 - WARNING : GS_NoLobby has not implemented OnMasterChanged
06:42:47.717 - SNET : OnFoundMaster > Master is Steam Key > 76561198098999836   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > Broken : end
06:42:47.717 - Sending slave session question WantsToJoin
06:42:48.060 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1676757248 0
06:42:48.061 -  > we are not in a session hub yet!
06:42:48.061 - <color=purple>OnPlayerGameStateChange : Broken Lobby</color>
06:42:48.061 - OnMigrationStatusChange : Broken status changed to idle
06:42:48.062 - SessionGUID set to NArj0Chw1ECodMh+C9RjoQ==
06:42:48.063 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 174385694 2130383105  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
06:42:48.063 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 174385694 2130383105  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:42:48.064 - OnPlayerWardenObjectiveDataChanged, player: Broken (SNetwork.SNet_Player) WinConditionSolved: False
06:42:48.064 - DEBUG : OnSessionMemberChange > Fully Refilled Biotracker Joined
06:42:48.064 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
06:42:48.065 - Player Fully Refilled Biotracker was added to session
06:42:48.065 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
06:42:48.065 - DEBUG : OnSessionMemberChange > Broken Joined
06:42:48.068 - Player Broken was added to session
06:42:48.069 - DEBUG : OnSessionMemberChange > ZeroToHero Joined
06:42:48.071 - Player ZeroToHero was added to session
06:42:48.071 - DEBUG : OnSessionMemberChange > Fully Refilled Biotracker Joined
06:42:48.072 - Migration : MasterManager : In session!
06:42:48.093 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:48.094 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:48.095 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:48.095 - <color=purple>OnPlayerGameStateChange : ZeroToHero Lobby</color>
06:42:48.095 - OnMigrationStatusChange : ZeroToHero status changed to idle
06:42:48.337 - PlayFabMatchMakingManager: Broken has arrived for matchup!
06:42:48.338 - PlayFabMatchMakingManager: ZeroToHero has arrived for matchup!
06:42:48.365 - SNET : OnMasterCommand : AssignSlot 2 False
06:42:48.365 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:42:48.367 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:48.372 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:48.373 - OnPlayerEvent : Fully Refilled Biotracker PlayerInSession
06:42:48.374 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:42:48.571 - <color=purple>OnPlayerGameStateChange : ZeroToHero Lobby</color>
06:42:48.825 - <color=purple>OnPlayerGameStateChange : Broken Lobby</color>
06:42:48.825 - SNET : OnMasterCommand : PickAvatar 1 False
06:42:48.825 - <color=green>SNET : We got character 1 assigned</color>
06:42:49.112 - OnMigrationStatusChange : ZeroToHero status changed to idle
06:42:49.131 - OnPlayerEvent : Broken  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
06:42:49.138 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:49.139 - SpawnPlayerModel, index: 1
06:42:49.145 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:49.146 - <color=purple>OnPlayerGameStateChange : Broken Lobby</color>
06:42:49.165 - OnMigrationStatusChange : Broken status changed to idle
06:42:49.165 - SessionGUID set to NArj0Chw1ECodMh+C9RjoQ==
06:42:49.166 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:49.168 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 174385694 2130383105  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
06:42:49.168 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 174385694 2130383105  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:42:49.168 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Broken (SNetwork.SNet_Player) WinConditionSolved: False
06:42:49.168 - ERROR : ValidateIndex : Bad slot index on ZeroToHero 76561198335107327 index:-1  IsMaster:False
06:42:49.168 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:49.169 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:49.169 - <color=purple>OnPlayerGameStateChange : ZeroToHero Lobby</color>
06:42:49.169 - OnMigrationStatusChange : ZeroToHero status changed to idle
06:42:49.169 - OnBufferCommand : StartReceive JoinedHub BufferID:2
06:42:49.170 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:2 0
06:42:49.170 - RecallBuffer : type:JoinedHub isValid:True ID:2
06:42:49.170 - Global.OnPrepareForRecall
06:42:49.178 - OnPlayerEvent : Broken  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:42:49.179 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:42:49.180 - OBJECTIVE STARTED / ENTERED!
06:42:49.180 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
06:42:49.180 - RundownManager.SetLayerProgression: No active game session
06:42:49.180 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
06:42:49.181 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
06:42:49.181 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
06:42:49.182 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
06:42:49.182 - <color=green>SNET : Added Fully Refilled Biotracker to PlayersInGame</color>
06:42:49.182 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:42:49.183 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
06:42:49.194 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:42:49.195 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
06:42:49.195 - <color=purple>OnPlayerGameStateChange : ZeroToHero Lobby</color>
06:42:49.195 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:42:49.275 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:49.279 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:49.405 - <color=purple>OnPlayerGameStateChange : ZeroToHero Lobby</color>
06:42:49.405 - OnMigrationStatusChange : ZeroToHero status changed to idle
06:42:49.626 - <color=purple>OnPlayerGameStateChange : Broken Lobby</color>
06:42:49.626 - OnMigrationStatusChange : Broken status changed to idle
06:42:49.627 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:49.750 - SessionGUID set to NArj0Chw1ECodMh+C9RjoQ==
06:42:49.753 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:49.754 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 174385694 2130383105  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
06:42:49.754 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 174385694 2130383105  sessionGUID:SNetwork.SNetStructs+pSessionGUID
06:42:49.754 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Broken (SNetwork.SNet_Player) WinConditionSolved: False
06:42:50.050 - DEBUG : OnSessionMemberChange > Honey Joined
06:42:50.052 - Player Honey was added to session
06:42:50.069 - <color=purple>OnPlayerGameStateChange : ZeroToHero Lobby</color>
06:42:50.069 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:50.102 - OnPlayerEvent : Honey  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:50.103 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:50.103 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:50.104 - <color=purple>OnPlayerGameStateChange : Honey Lobby</color>
06:42:50.104 - OnMigrationStatusChange : Honey status changed to idle
06:42:50.186 - No more master ;(
06:42:50.186 - WARNING : GS_Lobby has not implemented OnMasterChanged
06:42:50.187 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
06:42:50.188 - OnMigrationStatusChange : Broken status changed to searchingForMigrationMaster
06:42:50.240 - OnMigrationStatusChange : ZeroToHero status changed to searchingForMigrationMaster
06:42:50.241 - OnMigrationStatusChange : Honey status changed to searchingForMigrationMaster
06:42:50.305 - OnMigrationStatusChange : Broken status changed to searchingForMigrationMaster
06:42:50.322 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:50.348 - PlayFabMatchMakingManager: Honey has arrived for matchup!
06:42:50.348 - PlayFabMatchMakingManager: All players have joined
06:42:50.348 - PlayFabMatchMakingManager: MatchMakingStatus set from WaitingForPlayersToJoin to Completed
06:42:50.352 - PlayFabMatchMakingManager: Match make task finished
06:42:50.494 - OnMigrationStatusChange : ZeroToHero status changed to searchingForMigrationMaster
06:42:50.494 - OnMigrationStatusChange : Honey status changed to searchingForMigrationMaster
06:42:50.577 - OnMigrationStatusChange : Broken status changed to searchingForMigrationMaster
06:42:50.691 - Migration : We have a unison MigrationMaster : Broken
06:42:50.691 - Migration : JumpToState : FindMasterAndBuffer / waitingForMigrationMasterToDecide
06:42:50.728 - OnMigrationStatusChange : Honey status changed to waitingForMigrationMasterToDecide
06:42:50.749 - OnMigrationStatusChange : ZeroToHero status changed to waitingForMigrationMasterToDecide
06:42:50.833 - OnMigrationStatusChange : Broken status changed to searchingForMigrationMaster
06:42:51.080 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:51.085 - OnMigrationStatusChange : Broken status changed to migrationMaster
06:42:52.407 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:52.778 - <color=green>SNET : Added Broken to PlayersInGame</color>
06:42:52.779 - OnPlayerEvent : Broken  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:42:52.780 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:52.781 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:52.782 - OnPlayerEvent : Broken  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:52.782 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:52.782 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:52.783 - SNet_MasterManager : During Migration : Who's tha new masta?! Fully Refilled Biotracker! Fully Refilled Biotracker!
06:42:52.783 - Whos the master? Fully Refilled Biotracker! Fully Refilled Biotracker!
06:42:52.783 - WARNING : GS_Lobby has not implemented OnMasterChanged
06:42:52.783 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Key > 76561199095264818   Session summary > Master InSessionHub_ReadyToGenerate 2 1 1676757248 0   Profile summary > Fully Refilled Biotracker : end
06:42:52.784 - SNET : MasterReplicationUpdate_Player : Broken mode change : Unassigned InSessionHub_ReadyToGenerate
06:42:52.784 - SNET : MasterReplicationUpdate_Player : ZeroToHero mode change : Unassigned OutOfSync
06:42:52.785 - SendMasterCommand to ZeroToHero type: PickAvatar refA: 1
06:42:52.785 - IsReadyToSync : PickAvatar agent sent to ZeroToHero
06:42:52.785 - SNET : MasterReplicationUpdate_Player : Honey mode change : Unassigned InSessionHub
06:42:52.785 - SendMasterCommand to Honey type: AssignSlot refA: 3
06:42:52.798 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
06:42:52.799 - OnMigrationStatusChange : Broken status changed to idle
06:42:52.829 - OnPlayerEvent : Honey  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:52.829 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:52.830 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:52.831 - OnMigrationStatusChange : Honey status changed to idle
06:42:52.931 - <color=purple>OnPlayerGameStateChange : Honey Lobby</color>
06:42:52.931 - OnPlayerEvent : Honey  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:42:52.932 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:52.932 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:52.941 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:52.948 - SNET : MasterReplicationUpdate_Player : Honey mode change : InSessionHub OutOfSync
06:42:52.948 - SendMasterCommand to Honey type: PickAvatar refA: 2
06:42:52.949 - IsReadyToSync : PickAvatar agent sent to Honey
06:42:52.957 - OnMigrationStatusChange : ZeroToHero status changed to searchingForMigrationMaster
06:42:52.984 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:52.984 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:52.985 - CharacterIndex : Session data mismatch! Slave OutOfSync 3 -1 1676757248 0 2. Cleaning up character slot
06:42:52.985 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:52.986 - OnMigrationStatusChange : ZeroToHero status changed to idle
06:42:52.986 - SendMasterCommand to ZeroToHero type: PickAvatar refA: 1
06:42:52.986 - IsReadyToSync : PickAvatar agent sent to ZeroToHero
06:42:53.072 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:42:53.072 - Bad character ID! Debug this
06:42:53.076 - StartRecall with Honey > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
06:42:53.078 - <color=green>SNET : OnSessionPlayerAction : Spawning Honey's agent!  SpawnPlayerAgent</color>
06:42:53.083 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:53.083 - SpawnPlayerModel, index: 2
06:42:53.087 - OnPlayerEvent : Honey  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:42:53.088 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:53.148 - CharacterIndex : Session data mismatch! Slave OutOfSync 1 -1 1676757248 0 1. Cleaning up character slot
06:42:53.192 - ERROR : Bad synchstate : ZeroToHero Unassigned reseting to JoinedSessionHub
06:42:53.192 - SendMasterCommand to ZeroToHero type: JoinedSessionHub refA: 0
06:42:53.211 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:42:53.211 - Bad character ID! Debug this
06:42:53.211 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:42:53.211 - Bad character ID! Debug this
06:42:53.246 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:42:53.246 - Bad character ID! Debug this
06:42:53.246 - OnPlayerEvent : Honey  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:53.247 - SpawnPlayerModel, index: 1
06:42:53.249 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:53.250 - <color=green>SNET : Added Honey to PlayersInGame</color>
06:42:53.250 - OnPlayerEvent : Honey  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:42:53.253 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:42:53.253 - Bad character ID! Debug this
06:42:53.255 - SNET : MasterReplicationUpdate_Player : Honey mode change : OutOfSync InSessionHub_ReadyToGenerate
06:42:53.381 - SNET : MasterReplicationUpdate_Player : ZeroToHero mode change : OutOfSync InSessionHub
06:42:53.381 - SendMasterCommand to ZeroToHero type: GoToOutOfSync refA: 0
06:42:53.397 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:42:53.397 - Bad character ID! Debug this
06:42:53.398 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:42:53.398 - Bad character ID! Debug this
06:42:53.567 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
06:42:53.567 - SNET : MasterReplicationUpdate_Player : ZeroToHero mode change : InSessionHub OutOfSync
06:42:53.571 - StartRecall with ZeroToHero > SyncProcessState:InProcess_SoftSync BufferType:JoinedHub
06:42:53.573 - <color=green>SNET : OnSessionPlayerAction : Spawning ZeroToHero's agent!  SpawnPlayerAgent</color>
06:42:53.579 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
06:42:53.787 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:42:53.787 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
06:42:53.788 - SNET : MasterReplicationUpdate_Player : ZeroToHero mode change : OutOfSync InSessionHub_ReadyToGenerate
06:42:53.805 - <color=green>SNET : Added ZeroToHero to PlayersInGame</color>
06:42:53.805 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
06:43:45.035 - SendMasterCommand to ZeroToHero type: StartGeneration refA: 0
06:43:45.035 - SNET : OnMasterCommand : StartGeneration 0 False
06:43:45.036 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
06:43:45.036 - RundownManager: Starting new game session
06:43:45.038 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
06:43:45.049 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
06:43:45.051 - SendMasterCommand to Broken type: StartGeneration refA: 0
06:43:45.051 - SendMasterCommand to Honey type: StartGeneration refA: 0
06:43:45.207 - DropServerGameSession: Enqueueing new session request (sessionId: NArj0Chw1ECodMh+C9RjoQ==, rundown: Local_25, expedition: B1)
06:43:45.207 - DropServerManager: Woke up
06:43:45.207 - DropServerGameSession: Making new session request...
06:43:45.351 - <color=purple>OnPlayerGameStateChange : Broken Generating</color>
06:43:45.351 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : InSessionHub_ReadyToGenerate GeneratingLevel
06:43:45.351 - SNET : MasterReplicationUpdate_Player : Broken mode change : InSessionHub_ReadyToGenerate GeneratingLevel
06:43:45.547 - <color=purple>OnPlayerGameStateChange : Honey Lobby</color>
06:43:45.548 - OnMigrationStatusChange : Honey status changed to idle
06:43:45.550 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:43:45.550 - Bad character ID! Debug this
06:43:45.551 - <color=purple>OnPlayerGameStateChange : Honey Generating</color>
06:43:45.552 - <color=purple>OnPlayerGameStateChange : ZeroToHero Generating</color>
06:43:45.552 - SNET : MasterReplicationUpdate_Player : ZeroToHero mode change : InSessionHub_ReadyToGenerate GeneratingLevel
06:43:45.552 - SNET : MasterReplicationUpdate_Player : Honey mode change : InSessionHub_ReadyToGenerate GeneratingLevel
06:43:46.005 - DropServerGameSession: New session request completed successfully
06:43:46.005 - DropServerManager: Sleeping for 2 seconds...
06:43:47.999 - DropServerManager: Idle
06:44:01.523 - <color=purple>OnPlayerGameStateChange : ZeroToHero ReadyToStopElevatorRide</color>
06:44:01.524 - SNET : MasterReplicationUpdate_Player : ZeroToHero mode change : GeneratingLevel GeneratingLevelDone
06:44:11.261 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
06:44:11.262 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 174385694 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 174385694</color>
06:44:11.262 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 2130383105 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 2130383105</color>
06:44:11.262 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 174385694 sessionSeed: 2130383105
06:44:11.263 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 174385694 SessionSeed: 2130383105</color>
06:44:11.263 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
06:44:11.264 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 2130383105</color>
06:44:11.264 - >>>>>>>>>>>>> BuildFloor
06:44:11.266 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
06:44:11.266 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
06:44:11.273 - Last Batch: Setup
		 Total Time: 0.013s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

06:44:11.274 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

06:44:20.093 - Engine Started
06:44:23.520 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:44:23.521 - Bad character ID! Debug this
06:44:23.521 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:44:23.522 - Bad character ID! Debug this
06:44:23.522 - <color=purple>OnPlayerGameStateChange : Honey ReadyToStopElevatorRide</color>
06:44:23.523 - SNET : MasterReplicationUpdate_Player : Honey mode change : GeneratingLevel GeneratingLevelDone
06:44:25.732 - <color=purple>OnPlayerGameStateChange : Broken ReadyToStopElevatorRide</color>
06:44:25.733 - SNET : MasterReplicationUpdate_Player : Broken mode change : GeneratingLevel GeneratingLevelDone
06:44:30.193 - Last Batch: LoadResourcesShards_Level
		 Total Time: 18.090s Frames: 1549 Ticks: 18919
		 FrameTime (avg/max/ticks max): 10.0ms / 333.3ms / 997
		 Jobs (started/looped): 1 / 1549
Next Batch: SetupFloor - Count: 1

06:44:30.195 - <color=#C84800>LG_SetupFloor.Build</color>
06:44:30.204 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
06:44:30.205 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
06:44:30.205 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
06:44:30.206 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
06:44:30.206 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
06:44:30.206 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
06:44:30.206 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
06:44:30.207 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
06:44:30.207 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
06:44:30.207 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
06:44:30.207 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
06:44:30.208 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
06:44:30.208 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
06:44:30.208 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
06:44:30.208 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
06:44:30.209 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

06:44:30.209 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
06:44:30.306 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
06:44:30.408 - Last Batch: GenerateZones
		 Total Time: 0.209s Frames: 6 Ticks: 200
		 FrameTime (avg/max/ticks max): 33.4ms / 36.1ms / 36
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

06:44:30.409 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

06:44:30.413 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

06:44:30.414 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

06:44:30.424 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

06:44:30.477 - Last Batch: Areas
		 Total Time: 0.062s Frames: 2 Ticks: 53
		 FrameTime (avg/max/ticks max): 20.9ms / 31.9ms / 32
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

06:44:30.511 - Last Batch: Plugs
		 Total Time: 0.029s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

06:44:30.841 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
06:44:30.857 - Last Batch: Gates
		 Total Time: 0.343s Frames: 5 Ticks: 346
		 FrameTime (avg/max/ticks max): 50.9ms / 114.1ms / 80
		 Jobs (started/looped): 159 / 5
Next Batch: AreaNames - Count: 1

06:44:30.857 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

06:44:30.857 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

06:44:30.858 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

06:44:30.858 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
06:44:30.860 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
06:44:30.860 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
06:44:30.860 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
06:44:30.860 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
06:44:30.860 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
06:44:30.873 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
06:44:30.873 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
06:44:30.873 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
06:44:30.873 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
06:44:30.874 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
06:44:30.874 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
06:44:30.874 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
06:44:30.874 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
06:44:30.874 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
06:44:30.874 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
06:44:30.874 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
06:44:30.874 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
06:44:30.874 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
06:44:30.874 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
06:44:30.874 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
06:44:30.874 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
06:44:30.875 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
06:44:30.875 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
06:44:30.875 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
06:44:30.875 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
06:44:30.875 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
06:44:30.875 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
06:44:30.875 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
06:44:30.875 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
06:44:30.875 - Last Batch: TerminalDistribution
		 Total Time: 0.038s Frames: 1 Ticks: 18
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 14 / 1
Next Batch: Distribution - Count: 2

06:44:30.878 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_441 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_441_terminalKey: BULKHEAD_KEY_441 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
06:44:30.879 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_441 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_441_terminalKey: BULKHEAD_KEY_441 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
06:44:30.879 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
06:44:30.879 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
06:44:30.879 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
06:44:30.879 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
06:44:30.879 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
06:44:30.879 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
06:44:30.879 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
06:44:30.880 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
06:44:30.880 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
06:44:30.880 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
06:44:30.880 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
06:44:30.880 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
06:44:30.880 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.3551512 ri: 37 had weight: 1001</color>
06:44:30.881 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_ORANGE_52 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_52_terminalKey: KEY_ORANGE_52 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
06:44:30.881 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_ORANGE_52 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_52_terminalKey: KEY_ORANGE_52 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
06:44:30.881 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.881 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.881 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.881 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.881 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.882 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.882 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.882 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.882 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.882 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.882 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.882 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.882 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.4132672 ri: 28 had weight: 1</color>
06:44:30.883 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_608 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_608_terminalKey: KEY_RED_608 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
06:44:30.883 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_608 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_608_terminalKey: KEY_RED_608 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
06:44:30.883 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.883 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.883 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.883 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.884 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.884 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.884 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.884 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.884 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.884 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.884 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.884 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
06:44:30.885 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.3378329 ri: 22 had weight: 1</color>
06:44:30.885 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
06:44:30.885 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
06:44:30.885 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
06:44:30.885 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
06:44:30.885 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
06:44:30.885 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
06:44:30.886 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
06:44:30.886 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
06:44:30.886 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
06:44:30.886 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
06:44:30.886 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
06:44:30.887 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
06:44:30.887 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
06:44:30.887 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
06:44:30.887 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
06:44:30.887 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
06:44:30.887 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
06:44:30.887 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
06:44:30.888 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
06:44:30.888 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
06:44:30.888 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
06:44:30.888 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
06:44:30.888 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
06:44:30.888 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
06:44:30.888 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
06:44:30.888 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
06:44:30.889 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_945 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_945_terminalKey: BULKHEAD_KEY_945 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
06:44:30.889 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_945 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_945_terminalKey: BULKHEAD_KEY_945 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
06:44:30.889 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
06:44:30.890 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.261856 ri: 2 had weight: 1</color>
06:44:30.890 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
06:44:30.890 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
06:44:30.890 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
06:44:30.890 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
06:44:30.890 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
06:44:30.891 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_972 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_972_terminalKey: KEY_BLUE_972 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
06:44:30.891 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_972 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_972_terminalKey: KEY_BLUE_972 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
06:44:30.891 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
06:44:30.891 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
06:44:30.891 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
06:44:30.891 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.05902619 ri: 5 had weight: 5001</color>
06:44:30.892 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
06:44:30.892 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
06:44:30.892 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
06:44:30.892 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
06:44:30.892 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 158 / 0
Next Batch: FunctionMarkers - Count: 15

06:44:30.898 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_128
06:44:30.973 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_608 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_608_terminalKey: KEY_RED_608 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_361</color>
06:44:30.980 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_ORANGE_52 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_52_terminalKey: KEY_ORANGE_52 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_770</color>
06:44:31.028 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_441 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_441_terminalKey: BULKHEAD_KEY_441 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_431</color>
06:44:31.165 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
06:44:31.165 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
06:44:31.166 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
06:44:31.244 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:31.247 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:31.248 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:31.249 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_689
06:44:31.323 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:31.325 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:31.414 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:31.416 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_494
06:44:31.419 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:31.589 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:31.593 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:31.594 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:31.594 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_237
06:44:31.777 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:31.873 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
06:44:32.457 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_972 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_972_terminalKey: KEY_BLUE_972 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_519</color>
06:44:32.553 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_945 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_945_terminalKey: BULKHEAD_KEY_945 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_671</color>
06:44:32.630 - Last Batch: FunctionMarkers
		 Total Time: 1.757s Frames: 40 Ticks: 1738
		 FrameTime (avg/max/ticks max): 43.5ms / 79.0ms / 83
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

06:44:32.739 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.091s Frames: 2 Ticks: 109
		 FrameTime (avg/max/ticks max): 26.0ms / 42.1ms / 47
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

06:44:33.244 - Last Batch: Markers
		 Total Time: 0.513s Frames: 9 Ticks: 504
		 FrameTime (avg/max/ticks max): 71.0ms / 93.6ms / 95
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

06:44:35.189 - Last Batch: PrefabSpawners
		 Total Time: 1.952s Frames: 49 Ticks: 1945
		 FrameTime (avg/max/ticks max): 44.9ms / 49.7ms / 50
		 Jobs (started/looped): 30577 / 29987
Next Batch: LateMarkerCleanup - Count: 0

06:44:35.189 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

06:44:35.189 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

06:44:36.543 - Last Batch: LateGeomorphScan
		 Total Time: 1.354s Frames: 19 Ticks: 1354
		 FrameTime (avg/max/ticks max): 71.3ms / 75.4ms / 75
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

06:44:36.543 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

06:44:36.811 - CollectNavMeshSources : From 19 roots and 205533 possible sources, 45753 vas valid
06:44:36.811 - CollectNavMeshSources : NotStatic:0 NotActive:1580
06:44:36.811 - CollectNavMeshSources : WrongLayer:11570 NoCollider:148210 WasTrigger:0 MissingMesh:0 BadColliderType:0
06:44:36.812 - NavmeshUtils.NavMeshSourceCollector : 45753 valid NavMesh sources found!
06:44:39.703 - ---------------------------------------------------------
06:44:39.703 - Navmesh done! time: 3.036011
06:44:39.704 - ---------------------------------------------------------
06:44:39.704 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 2.991s Frames: 36 Ticks: 3161
		 FrameTime (avg/max/ticks max): 75.7ms / 333.3ms / 374
		 Jobs (started/looped): 1 / 6077131
Next Batch: AIGraph_Prepare - Count: 19

06:44:39.772 - Last Batch: AIGraph_Prepare
		 Total Time: 0.203s Frames: 2 Ticks: 68
		 FrameTime (avg/max/ticks max): 87.8ms / 165.6ms / 38
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

06:44:41.324 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 1.557s Frames: 24 Ticks: 1553
		 FrameTime (avg/max/ticks max): 139.4ms / 294.9ms / 297
		 Jobs (started/looped): 1 / 497262
Next Batch: LadderAIGNodes - Count: 15

06:44:41.330 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

06:44:41.393 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.080s Frames: 1 Ticks: 63
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 50
		 Jobs (started/looped): 58 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

06:44:41.393 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

06:44:41.393 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

06:44:41.393 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

06:44:41.395 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

06:44:41.515 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.120s Frames: 3 Ticks: 120
		 FrameTime (avg/max/ticks max): 34.1ms / 44.5ms / 45
		 Jobs (started/looped): 45 / 369
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

06:44:41.534 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: AIGraph_End - Count: 19

06:44:41.534 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

06:44:41.534 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

06:44:41.535 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_128_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
06:44:41.536 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_598_itemKey:SEC_DOOR_598_code:trip (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
06:44:41.536 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_598_itemKey:SEC_DOOR_598_code:trip
06:44:41.537 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_128
06:44:41.537 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_750_itemKey:SEC_DOOR_750_code:loop (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
06:44:41.537 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_750_itemKey:SEC_DOOR_750_code:loop
06:44:41.537 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_128
06:44:41.545 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

06:44:41.571 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.049s Frames: 1 Ticks: 25
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 58 / 60
Next Batch: Ladders - Count: 15

06:44:41.580 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: DoorLocks - Count: 17

06:44:41.754 - Last Batch: DoorLocks
		 Total Time: 0.194s Frames: 4 Ticks: 174
		 FrameTime (avg/max/ticks max): 45.4ms / 52.6ms / 53
		 Jobs (started/looped): 13 / 4
Next Batch: Resources - Count: 1

06:44:41.756 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
06:44:41.757 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
06:44:41.759 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
06:44:41.759 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

06:44:41.841 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 83
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

06:44:41.974 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.217s Frames: 3 Ticks: 132
		 FrameTime (avg/max/ticks max): 65.5ms / 106.1ms / 81
		 Jobs (started/looped): 20 / 30
Next Batch: Culling_Nodes - Count: 48

06:44:42.423 - Last Batch: Culling_Nodes
		 Total Time: 0.443s Frames: 6 Ticks: 449
		 FrameTime (avg/max/ticks max): 55.4ms / 133.6ms / 144
		 Jobs (started/looped): 42 / 6
Next Batch: Culling_Portals - Count: 77

06:44:42.424 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 446

06:44:42.436 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 446 / 0
Next Batch: Culling_Lights - Count: 48

06:44:43.213 - Last Batch: Culling_Lights
		 Total Time: 0.768s Frames: 18 Ticks: 777
		 FrameTime (avg/max/ticks max): 41.5ms / 63.5ms / 53
		 Jobs (started/looped): 30 / 18
Next Batch: Culling_NodeInstanceSearch - Count: 48

06:44:43.797 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.608s Frames: 12 Ticks: 584
		 FrameTime (avg/max/ticks max): 38.1ms / 191.8ms / 191
		 Jobs (started/looped): 47 / 3079
Next Batch: Culling_NodeClusterJobs - Count: 15

06:44:44.256 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.451s Frames: 14 Ticks: 459
		 FrameTime (avg/max/ticks max): 32.5ms / 33.3ms / 34
		 Jobs (started/looped): 63 / 1673946
Next Batch: Culling_Cleanup - Count: 48

06:44:44.256 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

06:44:44.275 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.033s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 528 / 1
Next Batch: Culling_TrimPortalLists - Count: 49

06:44:44.385 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.097s Frames: 3 Ticks: 109
		 FrameTime (avg/max/ticks max): 27.2ms / 33.1ms / 34
		 Jobs (started/looped): 49 / 541196
Next Batch: ZoneLights - Count: 16

06:44:44.599 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
06:44:44.599 - Last Batch: ZoneLights
		 Total Time: 0.074s Frames: 2 Ticks: 215
		 FrameTime (avg/max/ticks max): 23.8ms / 37.5ms / 36
		 Jobs (started/looped): 14 / 2
Next Batch: GenerateNavigationInfo - Count: 3

06:44:45.077 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.492s Frames: 2 Ticks: 476
		 FrameTime (avg/max/ticks max): 84.5ms / 159.1ms / 470
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

06:44:45.118 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.033s Frames: 1 Ticks: 43
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

06:44:45.119 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

06:44:45.555 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.428s Frames: 2 Ticks: 435
		 FrameTime (avg/max/ticks max): 81.0ms / 152.0ms / 261
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

06:44:46.112 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.553s Frames: 5 Ticks: 557
		 FrameTime (avg/max/ticks max): 70.3ms / 333.3ms / 340
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

06:44:46.113 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 69 / 0
Next Batch: FixColliders - Count: 0

06:44:46.113 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

06:44:46.113 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

06:44:46.113 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

06:44:46.113 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
06:44:46.113 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

06:44:46.114 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

06:44:46.121 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

06:44:46.121 - Factory Done : Last build: Culling_PrepForInlevel
06:44:46.121 - Factory : Built in 33.84436 seconds
06:44:46.122 - BUILDER : BuildDone
06:44:46.122 - >>>>>>>> GS_Generating.OnBuilderDone
06:44:46.123 - Builder.CombinedCheckSum.Checksum: 9059497828232724580
06:44:46.124 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
06:44:46.125 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
06:44:46.127 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_9_9 (LevelGeneration.LG_LevelExitGeo)
06:44:46.215 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
06:44:46.216 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
06:44:46.217 - SendMasterCommand to Broken type: GetReadyToStartPlaying refA: 0
06:44:46.217 - SendMasterCommand to Honey type: GetReadyToStartPlaying refA: 0
06:44:46.218 - SendMasterCommand to ZeroToHero type: GetReadyToStartPlaying refA: 0
06:44:46.218 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : GeneratingLevel ReadyToStartPlaying
06:44:46.219 - TryStartPlaying : Not ready! Broken GeneratingLevelDone
06:44:46.219 - UpdateMigrationSend : Sending Migration_B
06:44:46.333 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:44:46.334 - Bad character ID! Debug this
06:44:46.335 - <color=purple>OnPlayerGameStateChange : Honey StopElevatorRide</color>
06:44:46.335 - SNET : MasterReplicationUpdate_Player : Honey mode change : GeneratingLevelDone ReadyToStartPlaying
06:44:46.383 - <color=purple>OnPlayerGameStateChange : ZeroToHero StopElevatorRide</color>
06:44:46.383 - SNET : MasterReplicationUpdate_Player : ZeroToHero mode change : GeneratingLevelDone ReadyToStartPlaying
06:44:46.403 - <color=purple>OnPlayerGameStateChange : Broken StopElevatorRide</color>
06:44:46.403 - SNET : MasterReplicationUpdate_Player : Broken mode change : GeneratingLevelDone ReadyToStartPlaying
06:44:47.227 - SNET : OnMasterCommand : StartPlaying 0 False
06:44:47.230 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
06:44:47.230 - SendMasterCommand to Broken type: StartPlaying refA: 0
06:44:47.231 - SendMasterCommand to Honey type: StartPlaying refA: 0
06:44:47.231 - SendMasterCommand to ZeroToHero type: StartPlaying refA: 0
06:44:47.232 - Detecting that the player has entered a new layer
06:44:47.232 - WardenObjectiveManager, entered a new layer: MainLayer
06:44:47.232 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:44:47.233 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_689, GENERATOR_494, GENERATOR_237</color>
06:44:47.240 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : ReadyToStartPlaying Playing
06:44:47.504 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:44:47.504 - Bad character ID! Debug this
06:44:47.505 - OnPlayerEvent : Honey  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:44:47.505 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
06:44:47.507 - SNET : MasterReplicationUpdate_Player : Honey mode change : ReadyToStartPlaying Playing
06:44:47.569 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:44:47.571 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
06:44:47.572 - SNET : MasterReplicationUpdate_Player : ZeroToHero mode change : ReadyToStartPlaying Playing
06:44:47.587 - OnPlayerEvent : Broken  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:44:47.588 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
06:44:47.588 - SNET : MasterReplicationUpdate_Player : Broken mode change : ReadyToStartPlaying Playing
06:45:12.633 - <color=purple>OnPlayerGameStateChange : Honey ReadyToStartLevel</color>
06:45:12.648 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
06:45:12.729 - <color=purple>OnPlayerGameStateChange : ZeroToHero ReadyToStartLevel</color>
06:45:13.124 - <color=purple>OnPlayerGameStateChange : Broken ReadyToStartLevel</color>
06:45:13.139 - SNET : OnMasterCommand : StartPlaying 0 False
06:45:13.143 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
06:45:13.146 - <color=green>SNET : PlayerSynced(Clone)_32768 : Broken exits PLOC_InElevator, replicator key: 32768</color>
06:45:13.147 - <color=green>SNET : PlayerLocal(Clone)_32769 : Fully Refilled Biotracker exits PLOC_InElevator, replicator key: 32769</color>
06:45:13.148 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:45:13.186 - <color=green>SNET : PlayerSynced(Clone)_32770 : Honey exits PLOC_InElevator, replicator key: 32770</color>
06:45:13.187 - <color=green>SNET : PlayerSynced(Clone)_32771 : ZeroToHero exits PLOC_InElevator, replicator key: 32771</color>
06:45:13.188 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
06:45:13.190 - SendMasterCommand to Broken type: StartPlaying refA: 0
06:45:13.191 - SendMasterCommand to Honey type: StartPlaying refA: 0
06:45:13.191 - SendMasterCommand to ZeroToHero type: StartPlaying refA: 0
06:45:13.436 - OnPlayerEvent : Broken  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:45:13.440 - <color=purple>OnPlayerGameStateChange : Broken InLevel</color>
06:45:13.440 - <color=green>SNET : PlayerSynced(Clone)_32768 : Broken exits PLOC_InElevator, replicator key: 32768</color>
06:45:13.440 - ERROR : ValidateIndex : Player already has a slot assigned! Honey 76561198249814848 index:3  IsMaster:True
06:45:13.440 - Bad character ID! Debug this
06:45:13.440 - OnPlayerEvent : Honey  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:45:13.443 - <color=green>SNET : PlayerSynced(Clone)_32770 : Honey exits PLOC_InElevator, replicator key: 32770</color>
06:45:13.480 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
06:45:13.492 - <color=purple>OnPlayerGameStateChange : Honey InLevel</color>
06:45:13.529 - <color=green>SNET : PlayerSynced(Clone)_32771 : ZeroToHero exits PLOC_InElevator, replicator key: 32771</color>
06:45:13.610 - <color=purple>OnPlayerGameStateChange : ZeroToHero InLevel</color>
06:45:36.964 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:45:37.180 -  Close! 
06:45:38.478 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING
06:45:39.710 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST 51
06:45:39.711 - ShowInventory, param1: 51 param2: 
06:45:51.703 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING BULKHEAD_KEY_441
06:45:57.196 - UpdateMigrationSend : Sending Migration_A
06:46:07.345 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING KEY_ORANGE_52
06:46:15.441 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING KEY_RED_608
06:46:17.957 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:18.172 - PlayerChatManager: Open chat window
06:46:18.172 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:46:18.172 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:46:21.170 - PlayerChatManager: DoSendChatMessage, got message: Bulkhead Area G
06:46:21.170 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:46:21.170 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:21.903 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:46:24.489 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:24.515 - PlayerChatManager: Open chat window
06:46:24.515 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:46:24.515 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:46:27.712 - PlayerChatManager: DoSendChatMessage, got message: Orange Key Area E
06:46:27.712 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:46:27.712 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:28.473 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:46:30.255 - Sending m_terminal.SyncID: 1 command: EmptyLine inputString: 
06:46:30.270 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:30.943 - PlayerChatManager: Open chat window
06:46:30.943 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:46:30.944 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:46:33.916 - PlayerChatManager: DoSendChatMessage, got message: Red Key Area D
06:46:33.916 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:46:33.916 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:36.203 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:46:39.956 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING GENERATOR_689
06:46:44.594 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:44.862 - WARNING : SNet > Broken left/is about to leave lobby!
06:46:44.862 - DEBUG : PlayerLeftLobby > Broken left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
06:46:44.863 -  > Mismatch > Broken was not in steam lobby!
06:46:45.139 - PlayerChatManager: Open chat window
06:46:45.139 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:46:45.140 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:46:48.345 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:46:48.345 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:49.086 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:46:49.864 -  > Mismatch > Broken was not in steam lobby!
06:46:49.864 - RelocateLobby!
06:46:50.057 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:50.174 - SNet_SessionHub : OnJoinedLobby 109775240991314252 True Fully Refilled Biotracker True 2
06:46:50.519 - PlayerChatManager: Open chat window
06:46:50.520 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:46:50.520 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:46:50.560 - DEBUG : SNet > Honey joined lobby!
06:46:50.560 - SNet_SessionHub : OnJoinedLobby 109775240991314252 True Honey True 3
06:46:50.561 - DEBUG : SNet > ZeroToHero joined lobby!
06:46:50.561 - SNet_SessionHub : OnJoinedLobby 109775240991314252 True ZeroToHero True 1
06:46:50.647 - DEBUG : SNet > Broken joined lobby!
06:46:50.647 - SNet_SessionHub : OnJoinedLobby 109775240991314252 True Broken True 0
06:46:50.692 - OnMigrationStatusChange : Broken status changed to idle
06:46:50.693 - DEBUG : OnSlaveQuestion from Broken Leaving
06:46:50.693 - DEBUG : OnSlaveQuestion > Broken is leaving session hub.  IsInSessionHub:True
06:46:50.694 - DEBUG : Found unclaimed item SNetwork.SNet_StateReplicator`2[LevelGeneration.pPickupItemState,LevelGeneration.pPickupItemInteraction] CarryItemGeneric_Pickup(Clone)_terminalKey: CELL_136
06:46:50.694 -  > giveMasterItems:False tryToFindOwnerDropData:False dropCourseNode:AIGraph.AIG_CourseNode useSuppliedLocationData:True
06:46:50.695 - <color=green>SNET : Removed Broken from PlayersInGame</color>
06:46:50.696 - OnPlayerEvent : Broken  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:46:50.698 - On despawn! PlayerSynced(Clone)_32768 : Broken
06:46:50.700 - OnPlayerEvent : Broken  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:46:50.701 - OnPlayerEvent : Broken  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
06:46:50.702 - DEBUG : Player Broken was removed from session
06:46:50.703 - DEBUG : Closed connection with Broken
06:46:50.903 - WARNING : SNet > Broken left/is about to leave lobby!
06:46:52.195 - PlayerChatManager: DoSendChatMessage, got message: 1st Gen Area F
06:46:52.195 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:46:52.195 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:53.855 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:46:58.535 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:46:59.440 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:47:00.646 - Sending m_terminal.SyncID: 1 command: Query inputString: QUERY GENERATOR_494
06:47:00.647 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:47:00.647 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:47:00.648 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:47:00.784 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:47:00.809 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
06:47:05.045 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:47:05.396 - PlayerChatManager: Open chat window
06:47:05.396 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:47:05.396 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:47:13.161 - PlayerChatManager: DoSendChatMessage, got message: 2nd Gen Z53 3rd Gen Z54
06:47:13.161 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:47:13.161 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:47:14.313 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:47:16.425 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST 51
06:47:16.426 - ShowInventory, param1: 51 param2: 
06:47:32.893 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING CELL_734
06:47:37.386 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:47:37.655 - PlayerChatManager: Open chat window
06:47:37.655 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:47:37.655 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:47:42.236 - PlayerChatManager: DoSendChatMessage, got message: 4th Cell Area H
06:47:42.236 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:47:42.236 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:47:42.964 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:47:44.062 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:47:50.254 - PlayerChatManager: Open chat window
06:47:50.254 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:47:50.255 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:47:51.096 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:47:51.096 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:47:51.873 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
06:47:56.683 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING FOG_TURBINE_580
06:48:01.209 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:48:01.241 - PlayerChatManager: Open chat window
06:48:01.241 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:48:01.241 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:48:03.654 - PlayerChatManager: DoSendChatMessage, got message: Fog Area C
06:48:03.654 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:48:03.654 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:48:10.018 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:48:10.536 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:48:22.828 -  Close! 
06:48:42.846 - UpdateMigrationSend : Sending Migration_B
06:49:12.234 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:49:14.344 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:50:13.143 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000073 returning: Time_5 minutesToNext: 10
06:51:05.629 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
06:51:05.630 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
06:51:05.630 - OBJECTIVE DISCOVERED!
06:51:05.630 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
06:51:05.645 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
06:51:05.645 - DropServerManager: Woke up
06:51:05.645 - DropServerGameSession: Making layer progression request...
06:51:06.332 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
06:51:06.333 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
06:51:06.587 - DropServerGameSession: Layer progression request completed successfully
06:51:06.587 - DropServerManager: Sleeping for 2 seconds...
06:51:08.587 - DropServerManager: Idle
06:51:10.625 -  Close! 
06:51:30.648 - ERROR : Implement CaptureToBuffer on Enemies.ES_HibernateWakeUp Shooter_Hibernate_GeneratedPrefab(Clone)_32840
06:51:30.649 - UpdateMigrationSend : Sending Migration_A
06:53:50.343 -  Close! 
06:54:10.361 - UpdateMigrationSend : Sending Migration_B
06:54:46.809 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
06:55:01.164 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
06:55:01.165 - WARNING : ZeroToHero timed out!
06:55:01.167 - <color=green>SNET : Removed ZeroToHero from PlayersInGame</color>
06:55:01.169 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:55:01.173 - On despawn! PlayerSynced(Clone)_32771 : ZeroToHero
06:55:01.177 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:55:01.179 - OnPlayerEvent : ZeroToHero  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
06:55:01.180 - DEBUG : Player ZeroToHero was removed from session
06:55:01.181 - DEBUG : Closed connection with ZeroToHero
06:55:06.701 - WARNING : SNet > ZeroToHero left/is about to leave lobby!
06:55:07.772 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:55:08.205 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:55:08.500 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:55:08.787 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:55:10.751 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:55:11.285 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:55:42.926 - PlayerVoiceManager.SetVoiceForDramaState. Warning, trying to set drama for a player ID (1) that is not registered. This might be OK in a transitional state until everybody is regestired but should not happend a lot.
06:55:54.228 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:55:54.825 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:55:55.062 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:55:55.288 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:55:57.938 - PlayerVoiceManager.SetVoiceForDramaState. Warning, trying to set drama for a player ID (1) that is not registered. This might be OK in a transitional state until everybody is regestired but should not happend a lot.
06:56:12.541 - Enabled skinned mesh on door destruction
06:56:16.106 - PlayerVoiceManager.SetVoiceForDramaState. Warning, trying to set drama for a player ID (1) that is not registered. This might be OK in a transitional state until everybody is regestired but should not happend a lot.
06:56:18.752 - PlayerVoiceManager.SetVoiceForDramaState. Warning, trying to set drama for a player ID (1) that is not registered. This might be OK in a transitional state until everybody is regestired but should not happend a lot.
06:56:23.688 -  Close! 
06:56:33.761 - PlayerVoiceManager.SetVoiceForDramaState. Warning, trying to set drama for a player ID (1) that is not registered. This might be OK in a transitional state until everybody is regestired but should not happend a lot.
06:56:34.199 - PlayerVoiceManager.SetVoiceForDramaState. Warning, trying to set drama for a player ID (1) that is not registered. This might be OK in a transitional state until everybody is regestired but should not happend a lot.
06:56:37.214 - PlayerChatManager: Open chat window
06:56:37.214 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:56:37.214 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:56:37.412 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:56:37.412 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:56:37.598 - PlayerChatManager: Open chat window
06:56:37.598 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
06:56:37.598 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
06:56:37.823 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
06:56:37.823 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:56:43.706 - WARNING : replaced duplicate entry for KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_441_terminalKey: BULKHEAD_KEY_441! 76561198249814848
06:56:43.706 - UpdateMigrationSend : Sending Migration_A
06:56:45.561 - PlayerVoiceManager, trying to play voice on ID with no registred player, ID: 1
06:56:49.996 - Factory_SetHasBeenOpenedDuringPlay
06:56:50.506 - Factory_SetHasBeenOpenedDuringPlay
06:58:23.791 - PlayerVoiceManager, trying to play voice on ID with no registred player, ID: 1
06:58:23.791 - PlayerVoiceManager, trying to play voice on ID with no registred player, ID: 1
06:58:29.071 - OnMigrationStatusChange : Honey status changed to idle
06:58:29.071 - DEBUG : OnSlaveQuestion from Honey Leaving
06:58:29.072 - DEBUG : OnSlaveQuestion > Honey is leaving session hub.  IsInSessionHub:True
06:58:29.072 - DEBUG : Found unclaimed item SNetwork.SNet_StateReplicator`2[LevelGeneration.pPickupItemState,LevelGeneration.pPickupItemInteraction] KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_441_terminalKey: BULKHEAD_KEY_441
06:58:29.072 -  > giveMasterItems:False tryToFindOwnerDropData:False dropCourseNode:AIGraph.AIG_CourseNode useSuppliedLocationData:True
06:58:29.072 - DEBUG : Found unclaimed item SNetwork.SNet_StateReplicator`2[LevelGeneration.pPickupItemState,LevelGeneration.pPickupItemInteraction] KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_608_terminalKey: KEY_RED_608
06:58:29.072 -  > giveMasterItems:False tryToFindOwnerDropData:False dropCourseNode:AIGraph.AIG_CourseNode useSuppliedLocationData:True
06:58:29.073 - <color=green>SNET : Removed Honey from PlayersInGame</color>
06:58:29.073 - OnPlayerEvent : Honey  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:58:29.074 - On despawn! PlayerSynced(Clone)_32770 : Honey
06:58:29.075 - OnPlayerEvent : Honey  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
06:58:29.076 - OnPlayerEvent : Honey  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
06:58:29.076 - DEBUG : Player Honey was removed from session
06:58:29.077 - DEBUG : Closed connection with Honey
06:58:29.368 - WARNING : SNet > Honey left/is about to leave lobby!
06:58:29.604 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:58:29.926 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:58:30.424 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
06:58:30.923 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
06:58:31.104 - SNET : OnMasterCommand : EndPlaying 1 False
06:58:31.105 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
06:58:31.107 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:58:31.114 - RundownManager.EndGameSession
06:58:31.114 - Got expedition fail from master!
06:58:31.115 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : Playing InSession_InGenerationCleanup
06:58:31.115 - RundownManager: Drop server game session finished successfully
06:58:31.115 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
06:58:31.123 - DropServerGameSession: Session was COMPLETED
06:58:31.123 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
06:58:31.123 - DropServerManager: Woke up
06:58:31.123 - DropServerManager: Making rundown progression request...
06:58:32.012 - DropServerManager: Rundown progression request completed successfully
06:58:32.012 - DropServerManager: Sleeping for 2 seconds...
06:58:32.013 - RundownManager: Got rundown progression from drop server
06:58:32.013 - CM_PageRundown_New.OnRundownProgressionFileUpdated
06:58:32.014 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:58:34.011 - DropServerManager: Idle
06:58:34.584 - SNET : OnMasterCommand : EndPlaying 0 False
06:58:34.584 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
06:58:34.591 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
06:58:34.592 - CleanupAfterExpedition AfterLevel
06:58:34.592 - Global.OnLevelCleanup
06:58:34.594 - Global.OnLevelCleanup
06:58:34.594 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
06:58:34.594 - NavMarkerLayer.RemoveMarker got NULL marker!
06:58:34.595 - NavMarkerLayer.RemoveMarker got NULL marker!
06:58:34.595 - NavMarkerLayer.RemoveMarker got NULL marker!
06:58:34.861 - On despawn! PlayerLocal(Clone)_32769 : Fully Refilled Biotracker
06:58:34.864 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:58:34.864 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
06:58:34.873 - CarryItemWithGlobalStateManager.OnLevelCleanup
06:58:34.874 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
06:58:34.879 - SessionGUID set to 9/XYToNBJU+tDU3Tjy9yoA==
06:58:34.881 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 174385694 1445522500  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
06:58:34.882 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : InSession_InGenerationCleanup InSessionHub_ReadyToGenerate
06:58:34.882 - <color=green>SNET : OnSessionPlayerAction : Spawning Fully Refilled Biotracker's agent!  SpawnPlayerAgent</color>
06:58:34.923 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
06:58:34.924 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
06:58:36.477 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
06:58:41.424 - DEBUG : Leaving session hub!
06:58:41.425 - DEBUG : Leaving Session Hub!
06:58:41.435 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
06:58:41.453 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
06:58:41.454 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
06:58:41.514 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
06:58:41.514 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
06:58:41.515 - SNet : Session reset
06:58:41.515 - Global.OnResetSession
06:58:41.515 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
06:58:41.516 - On despawn! PlayerLocal(Clone)_32768 : Fully Refilled Biotracker
06:58:41.516 - <color=green>SNET : PlayerLocal(Clone)_32768 : Fully Refilled Biotracker exits PLOC_InElevator, replicator key: 32768</color>
06:58:41.517 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
06:58:41.517 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
06:58:41.518 - SessionGUID set to 
06:58:41.520 - No more master ;(
06:58:41.520 - WARNING : GS_NoLobby has not implemented OnMasterChanged
07:00:29.676 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
07:00:31.177 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
07:00:32.113 - JoinLobby 109775240991320786
07:00:32.114 - JOINING!
07:00:32.114 - Trying to join lobby 109775240991320786
07:00:32.114 - SNet : Session reset
07:00:32.114 - Global.OnResetSession
07:00:32.114 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
07:00:32.116 - SessionGUID set to 
07:00:32.118 - waiting for lobby..
07:00:32.121 - waiting for lobby..
07:00:32.123 - waiting for lobby..
07:00:32.129 - waiting for lobby..
07:00:32.133 - waiting for lobby..
07:00:32.136 - waiting for lobby..
07:00:32.140 - waiting for lobby..
07:00:32.144 - waiting for lobby..
07:00:32.148 - waiting for lobby..
07:00:32.152 - waiting for lobby..
07:00:32.156 - waiting for lobby..
07:00:32.160 - waiting for lobby..
07:00:32.164 - waiting for lobby..
07:00:32.168 - waiting for lobby..
07:00:32.171 - waiting for lobby..
07:00:32.175 - waiting for lobby..
07:00:32.179 - waiting for lobby..
07:00:32.183 - waiting for lobby..
07:00:32.187 - waiting for lobby..
07:00:32.192 - waiting for lobby..
07:00:32.195 - waiting for lobby..
07:00:32.198 - waiting for lobby..
07:00:32.202 - waiting for lobby..
07:00:32.207 - waiting for lobby..
07:00:32.211 - waiting for lobby..
07:00:32.215 - waiting for lobby..
07:00:32.219 - waiting for lobby..
07:00:32.223 - waiting for lobby..
07:00:32.227 - waiting for lobby..
07:00:32.231 - waiting for lobby..
07:00:32.235 - waiting for lobby..
07:00:32.238 - waiting for lobby..
07:00:32.242 - waiting for lobby..
07:00:32.246 - waiting for lobby..
07:00:32.250 - waiting for lobby..
07:00:32.254 - waiting for lobby..
07:00:32.258 - waiting for lobby..
07:00:32.262 - waiting for lobby..
07:00:32.267 - waiting for lobby..
07:00:32.271 - waiting for lobby..
07:00:32.275 - waiting for lobby..
07:00:32.280 - waiting for lobby..
07:00:32.283 - waiting for lobby..
07:00:32.289 - waiting for lobby..
07:00:32.294 - waiting for lobby..
07:00:32.297 - waiting for lobby..
07:00:32.302 - waiting for lobby..
07:00:32.305 - waiting for lobby..
07:00:32.310 - waiting for lobby..
07:00:32.313 - waiting for lobby..
07:00:32.317 - waiting for lobby..
07:00:32.321 - waiting for lobby..
07:00:32.325 - waiting for lobby..
07:00:32.329 - waiting for lobby..
07:00:32.333 - waiting for lobby..
07:00:32.337 - waiting for lobby..
07:00:32.340 - waiting for lobby..
07:00:32.345 - waiting for lobby..
07:00:32.348 - waiting for lobby..
07:00:32.352 - waiting for lobby..
07:00:32.356 - waiting for lobby..
07:00:32.359 - waiting for lobby..
07:00:32.363 - waiting for lobby..
07:00:32.367 - waiting for lobby..
07:00:32.372 - waiting for lobby..
07:00:32.376 - waiting for lobby..
07:00:32.380 - waiting for lobby..
07:00:32.383 - waiting for lobby..
07:00:32.387 - waiting for lobby..
07:00:32.392 - waiting for lobby..
07:00:32.395 - waiting for lobby..
07:00:32.399 - waiting for lobby..
07:00:32.403 - waiting for lobby..
07:00:32.407 - waiting for lobby..
07:00:32.411 - waiting for lobby..
07:00:32.414 - waiting for lobby..
07:00:32.418 - waiting for lobby..
07:00:32.524 - SNet_SessionHub : OnJoinedLobby 109775240991320786 False {CRNG} Melo False -1
07:00:32.525 - SNet_SessionHub : OnJoinedLobby 109775240991320786 False Mayhembrother™ False -1
07:00:32.525 - SNet_SessionHub : OnJoinedLobby 109775240991320786 False Fully Refilled Biotracker False -1
07:00:32.525 - SNet_MasterManager : SearchingForMaster
07:00:32.526 - IN New lobby!
07:00:32.539 - Sending OnWhoIsMaster to {CRNG} Melo
07:00:32.539 - Sending OnWhoIsMaster to Mayhembrother™
07:00:35.543 - Sending OnWhoIsMaster to {CRNG} Melo
07:00:35.543 - Sending OnWhoIsMaster to Mayhembrother™
07:00:37.056 - SNet_MasterManager : Who's tha masta?! {CRNG} Melo! {CRNG} Melo!
07:00:37.056 - Whos the master? {CRNG} Melo! {CRNG} Melo!
07:00:37.056 - WARNING : GS_NoLobby has not implemented OnMasterChanged
07:00:37.057 - SNET : OnFoundMaster > Master is Steam Key > 76561198170702439   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > {CRNG} Melo : end
07:00:37.057 - Sending slave session question WantsToJoin
07:00:37.277 - Player session data was discarded! Master InSessionHub_ReadyToGenerate 0 0 1674807040 0
07:00:37.277 -  > we are not in a session hub yet!
07:00:37.278 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Lobby</color>
07:00:37.278 - OnMigrationStatusChange : {CRNG} Melo status changed to idle
07:00:37.278 - SessionGUID set to UhIcrXxH+kigSDT5XqlkXw==
07:00:37.280 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 246088297 1295962066  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
07:00:37.280 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 246088297 1295962066  sessionGUID:SNetwork.SNetStructs+pSessionGUID
07:00:37.280 - OnPlayerWardenObjectiveDataChanged, player: {CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False
07:00:37.281 - DEBUG : OnSessionMemberChange > Fully Refilled Biotracker Joined
07:00:37.281 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
07:00:37.282 - Player Fully Refilled Biotracker was added to session
07:00:37.282 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
07:00:37.282 - DEBUG : OnSessionMemberChange > {CRNG} Melo Joined
07:00:37.284 - Player {CRNG} Melo was added to session
07:00:37.284 - DEBUG : OnSessionMemberChange > Mayhembrother™ Joined
07:00:37.286 - Player Mayhembrother™ was added to session
07:00:37.287 - DEBUG : OnSessionMemberChange > Fully Refilled Biotracker Joined
07:00:37.287 - Migration : MasterManager : In session!
07:00:37.313 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:00:37.316 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
07:00:37.316 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:00:37.316 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
07:00:37.504 - SNET : OnMasterCommand : AssignSlot 2 False
07:00:37.504 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
07:00:37.509 - OnPlayerEvent : Fully Refilled Biotracker PlayerInSession
07:00:37.509 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
07:00:37.703 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Lobby</color>
07:00:37.720 - SNET : OnMasterCommand : PickAvatar 2 False
07:00:37.720 - <color=green>SNET : We got character 2 assigned</color>
07:00:37.737 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:00:37.943 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
07:00:37.949 - SpawnPlayerModel, index: 2
07:00:37.952 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
07:00:37.952 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Lobby</color>
07:00:37.952 - OnMigrationStatusChange : {CRNG} Melo status changed to idle
07:00:37.953 - SessionGUID set to UhIcrXxH+kigSDT5XqlkXw==
07:00:37.956 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 246088297 1295962066  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
07:00:37.957 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 246088297 1295962066  sessionGUID:SNetwork.SNetStructs+pSessionGUID
07:00:37.957 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False
07:00:37.957 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:00:37.958 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
07:00:37.958 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:00:37.958 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
07:00:37.958 - OnBufferCommand : StartReceive JoinedHub BufferID:3
07:00:37.959 - OnReceiveBufferCompletion : valid buffer : JoinedHub  bufferID:3 0
07:00:37.959 - RecallBuffer : type:JoinedHub isValid:True ID:3
07:00:37.959 - Global.OnPrepareForRecall
07:00:37.972 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
07:00:37.978 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
07:00:37.978 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:00:37.979 - OBJECTIVE STARTED / ENTERED!
07:00:37.979 - RundownManager.SetLayerProgression, layer: Main progressionState: Entered
07:00:37.979 - RundownManager.SetLayerProgression: No active game session
07:00:37.979 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
07:00:37.980 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
07:00:37.980 - OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
07:00:37.981 - SNET : OnMasterCommand : InSessionHub_ReadyToGenerate 0 True
07:00:37.981 - <color=green>SNET : Added Fully Refilled Biotracker to PlayersInGame</color>
07:00:37.981 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
07:00:37.983 - <color=green>SNET : GS_Lobby has not implemented functionality for InSessionHub_ReadyToGenerate!</color>
07:00:37.995 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
07:00:37.997 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
07:00:38.222 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Lobby</color>
07:00:38.222 - OnMigrationStatusChange : {CRNG} Melo status changed to idle
07:00:38.223 - SessionGUID set to UhIcrXxH+kigSDT5XqlkXw==
07:00:38.225 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 246088297 1295962066  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
07:00:38.226 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 246088297 1295962066  sessionGUID:SNetwork.SNetStructs+pSessionGUID
07:00:38.226 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False
07:00:38.260 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:00:38.261 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
07:01:58.613 - DEBUG : SNet > Laerynthia joined lobby!
07:01:58.614 - SNet_SessionHub : OnJoinedLobby 109775240991320786 False Laerynthia False -1
07:02:02.755 - DEBUG : OnSessionMemberChange > Laerynthia Joined
07:02:02.757 - Player Laerynthia was added to session
07:02:03.031 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:02:03.032 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
07:02:03.032 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
07:02:03.033 - OnMigrationStatusChange : Laerynthia status changed to idle
07:02:03.033 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
07:02:03.033 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
07:02:03.033 - OnMigrationStatusChange : Laerynthia status changed to idle
07:02:03.048 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
07:02:03.114 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
07:02:03.115 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
07:02:03.116 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
07:02:03.242 - SpawnPlayerModel, index: 3
07:02:03.246 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
07:02:03.338 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:02:03.338 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
07:02:03.339 - <color=green>SNET : Added Laerynthia to PlayersInGame</color>
07:02:03.339 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
07:02:03.378 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
07:02:03.378 - OnMigrationStatusChange : Laerynthia status changed to idle
07:02:03.378 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
07:02:07.456 - CellJSON - SaveToDisk: C:/Users/grape/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
07:03:37.229 - CellJSON - SaveToDisk: C:/Users/grape/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
07:03:42.208 - CellJSON - SaveToDisk: C:/Users/grape/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
07:03:45.200 - <color=green>SNET : Added {CRNG} Melo to PlayersInGame</color>
07:03:45.200 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
07:03:45.216 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Generating</color>
07:03:45.216 - SNET : OnMasterCommand : StartGeneration 0 False
07:03:45.217 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
07:03:45.217 - RundownManager: Starting new game session
07:03:45.218 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
07:03:45.231 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
07:03:45.250 - DropServerGameSession: Enqueueing new session request (sessionId: UhIcrXxH+kigSDT5XqlkXw==, rundown: Local_25, expedition: B1)
07:03:45.250 - DropServerManager: Woke up
07:03:45.250 - DropServerGameSession: Making new session request...
07:03:45.266 - <color=green>SNET : Added Mayhembrother™ to PlayersInGame</color>
07:03:45.266 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
07:03:45.269 - WARNING : OnPlayerEvent : GS_Generating has not implemented PlayerIsSynced None
07:03:45.284 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Generating</color>
07:03:45.308 - <color=purple>OnPlayerGameStateChange : Laerynthia Generating</color>
07:03:45.308 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:03:45.308 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
07:03:45.329 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Generating</color>
07:03:45.329 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
07:03:45.330 - OnMigrationStatusChange : Laerynthia status changed to idle
07:03:45.330 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
07:03:45.378 - <color=purple>OnPlayerGameStateChange : Laerynthia Generating</color>
07:03:46.253 - DropServerGameSession: New session request completed successfully
07:03:46.253 - DropServerManager: Sleeping for 2 seconds...
07:03:47.120 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
07:03:47.120 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 246088297 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 246088297</color>
07:03:47.121 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1295962066 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1295962066</color>
07:03:47.121 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 246088297 sessionSeed: 1295962066
07:03:47.121 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 246088297 SessionSeed: 1295962066</color>
07:03:47.121 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
07:03:47.121 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1295962066</color>
07:03:47.122 - >>>>>>>>>>>>> BuildFloor
07:03:47.122 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
07:03:47.122 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
07:03:47.131 - Last Batch: Setup
		 Total Time: 0.012s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

07:03:47.131 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

07:03:47.132 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

07:03:47.132 - <color=#C84800>LG_SetupFloor.Build</color>
07:03:47.142 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
07:03:47.143 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
07:03:47.143 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
07:03:47.143 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
07:03:47.144 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
07:03:47.144 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
07:03:47.144 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
07:03:47.144 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
07:03:47.145 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
07:03:47.145 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
07:03:47.145 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
07:03:47.146 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
07:03:47.146 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
07:03:47.146 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
07:03:47.147 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
07:03:47.147 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

07:03:47.147 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
07:03:47.266 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
07:03:47.380 - Last Batch: GenerateZones
		 Total Time: 0.240s Frames: 7 Ticks: 233
		 FrameTime (avg/max/ticks max): 35.1ms / 40.2ms / 40
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

07:03:47.380 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

07:03:47.382 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

07:03:47.382 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

07:03:47.396 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

07:03:47.468 - Last Batch: Areas
		 Total Time: 0.097s Frames: 3 Ticks: 72
		 FrameTime (avg/max/ticks max): 26.2ms / 33.4ms / 33
		 Jobs (started/looped): 45 / 3
Next Batch: Plugs - Count: 52

07:03:47.510 - Last Batch: Plugs
		 Total Time: 0.031s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 24
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

07:03:47.688 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
07:03:47.706 - Last Batch: Gates
		 Total Time: 0.190s Frames: 5 Ticks: 195
		 FrameTime (avg/max/ticks max): 37.0ms / 39.6ms / 40
		 Jobs (started/looped): 159 / 5
Next Batch: AreaNames - Count: 1

07:03:47.706 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

07:03:47.706 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

07:03:47.706 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

07:03:47.707 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
07:03:47.707 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:03:47.707 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
07:03:47.707 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:03:47.707 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
07:03:47.707 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:03:47.707 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
07:03:47.707 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:03:47.707 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
07:03:47.707 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:03:47.708 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
07:03:47.708 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:03:47.708 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
07:03:47.708 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
07:03:47.708 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
07:03:47.708 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
07:03:47.708 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
07:03:47.708 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:03:47.708 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
07:03:47.709 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
07:03:47.709 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
07:03:47.709 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:03:47.709 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
07:03:47.709 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
07:03:47.709 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
07:03:47.709 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
07:03:47.709 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
07:03:47.709 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
07:03:47.709 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
07:03:47.709 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:03:47.710 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

07:03:47.712 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_33 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_33_terminalKey: BULKHEAD_KEY_33 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
07:03:47.712 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_33 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_33_terminalKey: BULKHEAD_KEY_33 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
07:03:47.712 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
07:03:47.713 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
07:03:47.713 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
07:03:47.713 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
07:03:47.713 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
07:03:47.713 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
07:03:47.713 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:03:47.713 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:03:47.714 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:03:47.714 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:03:47.714 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:03:47.714 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:03:47.714 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.0475178 ri: 13 had weight: 334.3334</color>
07:03:47.715 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_963 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_963_terminalKey: KEY_WHITE_963 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:03:47.715 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_963 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_963_terminalKey: KEY_WHITE_963 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:03:47.715 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.715 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.716 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.716 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.716 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.716 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.716 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.716 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.716 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.717 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.717 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.717 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.717 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.4338916 ri: 29 had weight: 1</color>
07:03:47.718 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_RED_764 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_764_terminalKey: KEY_RED_764 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:03:47.718 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_RED_764 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_764_terminalKey: KEY_RED_764 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:03:47.718 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.718 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.718 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.718 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.718 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.718 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.719 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.719 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.719 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.719 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.719 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.719 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:03:47.719 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.3140796 ri: 21 had weight: 1</color>
07:03:47.732 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
07:03:47.732 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
07:03:47.732 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
07:03:47.732 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
07:03:47.732 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
07:03:47.732 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
07:03:47.733 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
07:03:47.733 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
07:03:47.733 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
07:03:47.733 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
07:03:47.733 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
07:03:47.733 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
07:03:47.733 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
07:03:47.733 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
07:03:47.734 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:03:47.734 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
07:03:47.734 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
07:03:47.734 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
07:03:47.734 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:03:47.734 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
07:03:47.734 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
07:03:47.734 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
07:03:47.734 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:03:47.735 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
07:03:47.735 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:03:47.735 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
07:03:47.736 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_722 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_722_terminalKey: BULKHEAD_KEY_722 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
07:03:47.736 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_722 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_722_terminalKey: BULKHEAD_KEY_722 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
07:03:47.736 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
07:03:47.736 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.6464696 ri: 5 had weight: 1</color>
07:03:47.736 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:03:47.737 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:03:47.737 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:03:47.737 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:03:47.737 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:03:47.738 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_ORANGE_708 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_708_terminalKey: KEY_ORANGE_708 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
07:03:47.738 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_ORANGE_708 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_708_terminalKey: KEY_ORANGE_708 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
07:03:47.738 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
07:03:47.738 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
07:03:47.738 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
07:03:47.738 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.1014423 ri: 5 had weight: 5001</color>
07:03:47.739 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
07:03:47.739 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
07:03:47.739 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
07:03:47.739 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
07:03:47.739 - Last Batch: Distribution
		 Total Time: 0.044s Frames: 1 Ticks: 30
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 157 / 1
Next Batch: FunctionMarkers - Count: 15

07:03:47.747 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_167
07:03:47.905 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_33 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_33_terminalKey: BULKHEAD_KEY_33 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_591</color>
07:03:47.920 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_764 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_764_terminalKey: KEY_RED_764 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_419</color>
07:03:48.027 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_963 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_963_terminalKey: KEY_WHITE_963 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_732</color>
07:03:48.224 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
07:03:48.224 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
07:03:48.225 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
07:03:48.247 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:48.248 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_602
07:03:48.250 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:48.267 - DropServerManager: Idle
07:03:48.269 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:48.329 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:48.344 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:48.423 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:48.424 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_185
07:03:48.427 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:48.563 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:48.566 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:48.567 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:48.567 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_995
07:03:48.746 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:48.880 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:03:49.599 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_ORANGE_708 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_ORANGE_708_terminalKey: KEY_ORANGE_708 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_280</color>
07:03:49.757 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_722 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_722_terminalKey: BULKHEAD_KEY_722 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_924</color>
07:03:49.802 - Last Batch: FunctionMarkers
		 Total Time: 2.070s Frames: 42 Ticks: 2063
		 FrameTime (avg/max/ticks max): 51.6ms / 128.3ms / 110
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

07:03:49.927 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.096s Frames: 2 Ticks: 124
		 FrameTime (avg/max/ticks max): 29.3ms / 48.7ms / 48
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

07:03:50.255 - Last Batch: Markers
		 Total Time: 0.349s Frames: 9 Ticks: 328
		 FrameTime (avg/max/ticks max): 37.4ms / 46.6ms / 45
		 Jobs (started/looped): 0 / 316
Next Batch: PrefabSpawners - Count: 30578

07:03:52.208 - Last Batch: PrefabSpawners
		 Total Time: 1.947s Frames: 47 Ticks: 1954
		 FrameTime (avg/max/ticks max): 45.7ms / 55.8ms / 56
		 Jobs (started/looped): 30578 / 29986
Next Batch: LateMarkerCleanup - Count: 0

07:03:52.209 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

07:03:52.209 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

07:03:53.687 - Last Batch: LateGeomorphScan
		 Total Time: 1.491s Frames: 19 Ticks: 1479
		 FrameTime (avg/max/ticks max): 75.3ms / 101.1ms / 96
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

07:03:53.687 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

07:03:54.000 - CollectNavMeshSources : From 19 roots and 206124 possible sources, 45803 vas valid
07:03:54.001 - CollectNavMeshSources : NotStatic:0 NotActive:1592
07:03:54.001 - CollectNavMeshSources : WrongLayer:11676 NoCollider:148645 WasTrigger:0 MissingMesh:0 BadColliderType:0
07:03:54.001 - NavmeshUtils.NavMeshSourceCollector : 45803 valid NavMesh sources found!
07:03:57.094 - ---------------------------------------------------------
07:03:57.094 - Navmesh done! time: 3.371338
07:03:57.095 - ---------------------------------------------------------
07:03:57.095 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 0.399s Frames: 2 Ticks: 3407
		 FrameTime (avg/max/ticks max): 171.7ms / 333.4ms / 3017
		 Jobs (started/looped): 1 / 191822
Next Batch: AIGraph_Prepare - Count: 19

07:03:57.245 - Last Batch: AIGraph_Prepare
		 Total Time: 0.187s Frames: 2 Ticks: 150
		 FrameTime (avg/max/ticks max): 55.7ms / 101.3ms / 66
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

07:03:58.899 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 1.678s Frames: 26 Ticks: 1655
		 FrameTime (avg/max/ticks max): 42.5ms / 158.8ms / 203
		 Jobs (started/looped): 1 / 443806
Next Batch: LadderAIGNodes - Count: 15

07:03:58.905 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

07:03:58.912 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

07:03:58.912 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

07:03:58.912 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

07:03:58.913 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

07:03:58.914 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

07:03:59.007 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStopElevatorRide</color>
07:03:59.031 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.110s Frames: 3 Ticks: 116
		 FrameTime (avg/max/ticks max): 29.8ms / 37.8ms / 36
		 Jobs (started/looped): 47 / 367
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

07:03:59.045 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStopElevatorRide</color>
07:03:59.061 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.038s Frames: 1 Ticks: 30
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

07:03:59.061 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

07:03:59.062 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

07:03:59.062 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_167_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
07:03:59.063 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_327_itemKey:SEC_DOOR_327_code:flew (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
07:03:59.063 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_327_itemKey:SEC_DOOR_327_code:flew
07:03:59.063 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_167
07:03:59.063 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_716_itemKey:SEC_DOOR_716_code:etch (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
07:03:59.064 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_716_itemKey:SEC_DOOR_716_code:etch
07:03:59.064 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_167
07:03:59.068 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

07:03:59.068 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

07:03:59.102 - Last Batch: Ladders
		 Total Time: 0.039s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 9.9ms / 19.9ms / 3
		 Jobs (started/looped): 14 / 1
Next Batch: DoorLocks - Count: 17

07:03:59.247 - Last Batch: DoorLocks
		 Total Time: 0.164s Frames: 3 Ticks: 146
		 FrameTime (avg/max/ticks max): 45.9ms / 68.2ms / 52
		 Jobs (started/looped): 14 / 3
Next Batch: Resources - Count: 1

07:03:59.249 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
07:03:59.251 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
07:03:59.252 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
07:03:59.252 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

07:03:59.262 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

07:03:59.344 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.085s Frames: 2 Ticks: 82
		 FrameTime (avg/max/ticks max): 28.3ms / 46.5ms / 45
		 Jobs (started/looped): 20 / 31
Next Batch: Culling_Nodes - Count: 48

07:03:59.634 - Last Batch: Culling_Nodes
		 Total Time: 0.277s Frames: 7 Ticks: 291
		 FrameTime (avg/max/ticks max): 39.6ms / 47.2ms / 46
		 Jobs (started/looped): 41 / 7
Next Batch: Culling_Portals - Count: 77

07:03:59.650 - Last Batch: Culling_Portals
		 Total Time: 0.038s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 76 / 1
Next Batch: Culling_Cullers - Count: 445

07:03:59.664 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 445 / 0
Next Batch: Culling_Lights - Count: 48

07:04:00.453 - Last Batch: Culling_Lights
		 Total Time: 0.766s Frames: 17 Ticks: 790
		 FrameTime (avg/max/ticks max): 49.0ms / 68.6ms / 69
		 Jobs (started/looped): 31 / 17
Next Batch: Culling_NodeInstanceSearch - Count: 48

07:04:00.874 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.458s Frames: 13 Ticks: 420
		 FrameTime (avg/max/ticks max): 34.4ms / 48.0ms / 37
		 Jobs (started/looped): 47 / 3078
Next Batch: Culling_NodeClusterJobs - Count: 15

07:04:01.413 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.536s Frames: 16 Ticks: 540
		 FrameTime (avg/max/ticks max): 32.9ms / 35.5ms / 36
		 Jobs (started/looped): 63 / 1592590
Next Batch: Culling_Cleanup - Count: 48

07:04:01.414 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

07:04:01.428 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

07:04:01.559 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.136s Frames: 4 Ticks: 130
		 FrameTime (avg/max/ticks max): 30.0ms / 38.0ms / 38
		 Jobs (started/looped): 49 / 555487
Next Batch: ZoneLights - Count: 16

07:04:01.792 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
07:04:01.792 - Last Batch: ZoneLights
		 Total Time: 0.080s Frames: 2 Ticks: 234
		 FrameTime (avg/max/ticks max): 26.2ms / 42.5ms / 36
		 Jobs (started/looped): 14 / 2
Next Batch: GenerateNavigationInfo - Count: 3

07:04:02.336 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.509s Frames: 2 Ticks: 544
		 FrameTime (avg/max/ticks max): 93.0ms / 176.0ms / 535
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

07:04:02.382 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.033s Frames: 1 Ticks: 46
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

07:04:02.383 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

07:04:02.717 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.344s Frames: 2 Ticks: 335
		 FrameTime (avg/max/ticks max): 92.2ms / 174.4ms / 173
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

07:04:03.056 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.322s Frames: 4 Ticks: 338
		 FrameTime (avg/max/ticks max): 55.8ms / 213.5ms / 215
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

07:04:03.057 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 68 / 0
Next Batch: FixColliders - Count: 0

07:04:03.058 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

07:04:03.058 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

07:04:03.058 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

07:04:03.058 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
07:04:03.058 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

07:04:03.058 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

07:04:03.074 - Last Batch: Culling_LateCleanup
		 Total Time: 0.032s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 2
		 Jobs (started/looped): 49 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

07:04:03.074 - Factory Done : Last build: Culling_PrepForInlevel
07:04:03.074 - Factory : Built in 12.79565 seconds
07:04:03.075 - BUILDER : BuildDone
07:04:03.075 - >>>>>>>> GS_Generating.OnBuilderDone
07:04:03.075 - Builder.CombinedCheckSum.Checksum: 9029942804012112740
07:04:03.076 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
07:04:03.077 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
07:04:03.079 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_27_9 (LevelGeneration.LG_LevelExitGeo)
07:04:09.096 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStopElevatorRide</color>
07:04:09.115 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStopElevatorRide</color>
07:04:27.441 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ReadyToStopElevatorRide</color>
07:04:27.461 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo StopElevatorRide</color>
07:04:27.461 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
07:04:27.462 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
07:04:27.463 - OnBufferCommand : StartReceive Migration_B BufferID:5
07:04:27.510 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ StopElevatorRide</color>
07:04:27.534 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ StopElevatorRide</color>
07:04:27.542 - <color=purple>OnPlayerGameStateChange : Laerynthia StopElevatorRide</color>
07:04:27.561 - <color=purple>OnPlayerGameStateChange : Laerynthia StopElevatorRide</color>
07:04:28.256 - Detecting that the player has entered a new layer
07:04:28.256 - WardenObjectiveManager, entered a new layer: MainLayer
07:04:28.256 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
07:04:28.257 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_602, GENERATOR_185, GENERATOR_995</color>
07:04:28.465 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
07:04:28.466 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
07:04:28.541 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:04:28.542 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
07:04:28.609 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:04:28.610 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
07:04:28.657 - SNET : OnMasterCommand : StartPlaying 0 False
07:04:28.660 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
07:04:53.621 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStartLevel</color>
07:04:53.622 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStartLevel</color>
07:04:53.630 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStartLevel</color>
07:04:53.653 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStartLevel</color>
07:04:53.776 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
07:04:53.828 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ReadyToStartLevel</color>
07:04:54.002 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
07:04:54.003 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
07:04:54.003 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo InLevel</color>
07:04:54.004 - SNET : OnMasterCommand : StartPlaying 0 False
07:04:54.006 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
07:04:54.007 - <color=green>SNET : PlayerSynced(Clone)_32769 : Mayhembrother™ exits PLOC_InElevator, replicator key: 32769</color>
07:04:54.008 - <color=green>SNET : PlayerSynced(Clone)_32768 : {CRNG} Melo exits PLOC_InElevator, replicator key: 32768</color>
07:04:54.008 - <color=green>SNET : PlayerLocal(Clone)_32770 : Fully Refilled Biotracker exits PLOC_InElevator, replicator key: 32770</color>
07:04:54.009 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:04:54.014 - <color=green>SNET : PlayerSynced(Clone)_32771 : Laerynthia exits PLOC_InElevator, replicator key: 32771</color>
07:04:54.015 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
07:04:54.059 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:04:54.060 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
07:04:54.073 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:04:54.074 - <color=purple>OnPlayerGameStateChange : Laerynthia InLevel</color>
07:04:54.106 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
07:04:54.140 - <color=purple>OnPlayerGameStateChange : Laerynthia InLevel</color>
07:05:19.449 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from {CRNG} Melo, without a primed buffer. False 
07:05:39.491 - OnBufferCommand : StartReceive Migration_B BufferID:7
07:06:17.225 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:06:18.787 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:06:38.542 - SNET : OnMasterCommand : EndPlaying 0 False
07:06:38.544 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
07:06:38.544 - Got expedition end from master!
07:06:38.544 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo AfterLevel</color>
07:06:38.555 - Mayhembrother™ was in InLevel
07:06:38.566 - Mayhembrother™ was in InLevel
07:06:38.578 - Mayhembrother™ was in InLevel
07:06:38.589 - Mayhembrother™ was in InLevel
07:06:38.603 - Mayhembrother™ was in InLevel
07:06:38.614 - Mayhembrother™ was in InLevel
07:06:38.614 - <color=purple>OnPlayerGameStateChange : Laerynthia AfterLevel</color>
07:06:38.615 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ AfterLevel</color>
07:06:38.625 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
07:06:38.625 - CleanupAfterExpedition AfterLevel
07:06:38.626 - Global.OnLevelCleanup
07:06:38.628 - Global.OnLevelCleanup
07:06:38.628 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
07:06:38.629 - NavMarkerLayer.RemoveMarker got NULL marker!
07:06:38.629 - NavMarkerLayer.RemoveMarker got NULL marker!
07:06:38.629 - NavMarkerLayer.RemoveMarker got NULL marker!
07:06:38.629 - NavMarkerLayer.RemoveMarker got NULL marker!
07:06:38.629 - NavMarkerLayer.RemoveMarker got NULL marker!
07:06:38.629 - NavMarkerLayer.RemoveMarker got NULL marker!
07:06:38.629 - NavMarkerLayer.RemoveMarker got NULL marker!
07:06:38.629 - NavMarkerLayer.RemoveMarker got NULL marker!
07:06:38.629 - NavMarkerLayer.RemoveMarker got NULL marker!
07:06:38.630 - NavMarkerLayer.RemoveMarker got NULL marker!
07:06:38.911 - On despawn! PlayerSynced(Clone)_32771 : Laerynthia
07:06:38.913 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
07:06:38.913 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
07:06:38.913 - On despawn! PlayerLocal(Clone)_32770 : Fully Refilled Biotracker
07:06:38.914 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
07:06:38.914 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
07:06:38.914 - On despawn! PlayerSynced(Clone)_32768 : {CRNG} Melo
07:06:38.916 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
07:06:38.916 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
07:06:38.916 - On despawn! PlayerSynced(Clone)_32769 : Mayhembrother™
07:06:38.917 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
07:06:38.918 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
07:06:38.927 - CarryItemWithGlobalStateManager.OnLevelCleanup
07:06:38.927 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
07:06:38.934 - <color=purple>OnPlayerGameStateChange : Laerynthia AfterLevel</color>
07:06:38.934 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ AfterLevel</color>
07:06:38.934 - SNet ERROR : Bad packet sent by player Laerynthia in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
07:06:38.934 - SNet ERROR : Bad packet sent by player Mayhembrother™ in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
07:06:38.934 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:06:38.935 - SNet ERROR : Bad packet sent by player Laerynthia in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
07:06:38.935 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:06:38.935 - SNet ERROR : Bad packet sent by player Mayhembrother™ in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
07:06:38.935 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False
07:06:38.935 - SNet ERROR : Bad packet sent by player Laerynthia in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
07:06:38.935 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
07:06:38.935 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
07:06:40.211 - SessionGUID set to CaLKhAgx40y8a71E0uDGRA==
07:06:40.214 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 246088297 2135851398  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
07:06:40.214 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 246088297 2135851398  sessionGUID:SNetwork.SNetStructs+pSessionGUID
07:06:40.214 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
07:06:40.214 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
07:06:40.221 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
07:06:40.222 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
07:06:40.224 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:06:40.230 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
07:06:40.245 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
07:06:40.257 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.273 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.357 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.432 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.506 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.517 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.522 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.527 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.532 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.537 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.542 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.547 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.552 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.556 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.561 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.567 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.572 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.577 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.583 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.587 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.592 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.597 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.602 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.607 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.613 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.618 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.623 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.627 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.633 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.638 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.643 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.648 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.653 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.658 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.664 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.669 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.673 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.679 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.683 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.688 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.691 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.696 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.701 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.705 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.709 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.715 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.720 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.724 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.729 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.734 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.738 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.742 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.747 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.751 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.756 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.761 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.765 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.770 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.775 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.779 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.784 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.789 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.793 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.798 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.803 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.807 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.812 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.817 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.821 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.826 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.831 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.835 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.839 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.844 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.849 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.854 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.858 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.863 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.868 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.873 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.877 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.882 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.886 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.891 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.896 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.900 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.905 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.909 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.913 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.917 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.922 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.926 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.931 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.935 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.939 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.944 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.948 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.953 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.957 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.962 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.966 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.970 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.975 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.979 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.983 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.987 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.992 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:40.996 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.000 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.005 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.009 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.014 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.018 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.023 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.027 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.032 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.036 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.040 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.045 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.049 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.054 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.058 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.062 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.067 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.071 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.075 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.079 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.083 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.088 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.093 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.097 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.102 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.107 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.111 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.112 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
07:06:41.116 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.120 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.125 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.130 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.134 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.138 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.143 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.149 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.153 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.158 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.163 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.167 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.171 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.175 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.179 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.184 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.188 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.192 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.196 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.200 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.204 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.209 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.213 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.218 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.222 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.227 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.232 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.236 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.241 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.245 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.249 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.254 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.258 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.263 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.267 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.271 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.276 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.280 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.284 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.288 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.293 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.297 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.301 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.305 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.310 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.315 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.319 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.324 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.328 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.333 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.337 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.341 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.346 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:06:41.347 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Lobby</color>
07:06:41.385 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:06:41.385 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
07:06:41.400 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
07:06:41.402 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
07:06:41.413 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
07:07:44.302 - CellJSON - SaveToDisk: C:/Users/grape/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
07:08:44.839 - CellJSON - SaveToDisk: C:/Users/grape/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
07:08:51.663 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Generating</color>
07:08:51.663 - SNET : OnMasterCommand : StartGeneration 0 False
07:08:51.664 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
07:08:51.664 - RundownManager.NewGameSession: Session already active! Ending current session before starting a new one.
07:08:51.665 - RundownManager.EndGameSession
07:08:51.665 - RundownManager: Starting new game session
07:08:51.666 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
07:08:51.678 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
07:08:51.685 - RundownManager: Drop server game session finished successfully
07:08:51.686 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
07:08:51.696 - DropServerGameSession: Session was COMPLETED
07:08:51.696 - DropServerGameSession: Enqueueing new session request (sessionId: CaLKhAgx40y8a71E0uDGRA==, rundown: Local_25, expedition: B1)
07:08:51.696 - DropServerManager: Woke up
07:08:51.696 - DropServerGameSession: Making new session request...
07:08:51.697 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
07:08:51.728 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Generating</color>
07:08:51.728 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Generating</color>
07:08:51.741 - <color=purple>OnPlayerGameStateChange : Laerynthia Generating</color>
07:08:51.775 - <color=purple>OnPlayerGameStateChange : Laerynthia Generating</color>
07:08:52.719 - DropServerGameSession: New session request completed successfully
07:08:52.719 - DropServerManager: Sleeping for 2 seconds...
07:08:53.391 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
07:08:53.392 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 246088297 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 246088297</color>
07:08:53.392 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 2135851398 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 2135851398</color>
07:08:53.393 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 246088297 sessionSeed: 2135851398
07:08:53.393 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 246088297 SessionSeed: 2135851398</color>
07:08:53.394 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
07:08:53.394 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 2135851398</color>
07:08:53.395 - >>>>>>>>>>>>> BuildFloor
07:08:53.396 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
07:08:53.397 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
07:08:53.409 - Last Batch: Setup
		 Total Time: 0.018s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

07:08:53.409 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

07:08:53.410 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

07:08:53.410 - <color=#C84800>LG_SetupFloor.Build</color>
07:08:53.421 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
07:08:53.422 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
07:08:53.423 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
07:08:53.423 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
07:08:53.424 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
07:08:53.424 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
07:08:53.425 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
07:08:53.426 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
07:08:53.426 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
07:08:53.427 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
07:08:53.427 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
07:08:53.428 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
07:08:53.428 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
07:08:53.429 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
07:08:53.429 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
07:08:53.429 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

07:08:53.430 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
07:08:53.556 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
07:08:53.693 - Last Batch: GenerateZones
		 Total Time: 0.285s Frames: 8 Ticks: 263
		 FrameTime (avg/max/ticks max): 37.0ms / 40.0ms / 39
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

07:08:53.694 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

07:08:53.695 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

07:08:53.695 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

07:08:53.711 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

07:08:53.787 - Last Batch: Areas
		 Total Time: 0.068s Frames: 2 Ticks: 76
		 FrameTime (avg/max/ticks max): 22.6ms / 35.2ms / 35
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

07:08:53.841 - Last Batch: Plugs
		 Total Time: 0.067s Frames: 2 Ticks: 54
		 FrameTime (avg/max/ticks max): 21.5ms / 33.0ms / 34
		 Jobs (started/looped): 50 / 2
Next Batch: Gates - Count: 164

07:08:54.019 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
07:08:54.037 - Last Batch: Gates
		 Total Time: 0.185s Frames: 5 Ticks: 197
		 FrameTime (avg/max/ticks max): 35.5ms / 39.3ms / 38
		 Jobs (started/looped): 159 / 5
Next Batch: AreaNames - Count: 1

07:08:54.037 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

07:08:54.037 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

07:08:54.038 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

07:08:54.053 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
07:08:54.053 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:08:54.053 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
07:08:54.053 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:08:54.053 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
07:08:54.053 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:08:54.053 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
07:08:54.054 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:08:54.054 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
07:08:54.054 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:08:54.054 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
07:08:54.054 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:08:54.054 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
07:08:54.054 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
07:08:54.054 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
07:08:54.054 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
07:08:54.054 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
07:08:54.055 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:08:54.055 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
07:08:54.055 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
07:08:54.055 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
07:08:54.055 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:08:54.055 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
07:08:54.055 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
07:08:54.055 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
07:08:54.055 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
07:08:54.055 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
07:08:54.056 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
07:08:54.056 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
07:08:54.056 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:08:54.056 - Last Batch: TerminalDistribution
		 Total Time: 0.040s Frames: 1 Ticks: 19
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 14 / 1
Next Batch: Distribution - Count: 2

07:08:54.058 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_420 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_420_terminalKey: BULKHEAD_KEY_420 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
07:08:54.058 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_420 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_420_terminalKey: BULKHEAD_KEY_420 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
07:08:54.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
07:08:54.058 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
07:08:54.059 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
07:08:54.059 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
07:08:54.059 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
07:08:54.059 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
07:08:54.059 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:08:54.059 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:08:54.059 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:08:54.059 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:08:54.060 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:08:54.060 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:08:54.060 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.2563147 ri: 32 had weight: 834.3333</color>
07:08:54.061 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_799 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_799_terminalKey: KEY_WHITE_799 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:08:54.061 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_799 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_799_terminalKey: KEY_WHITE_799 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:08:54.061 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.061 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.061 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.061 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.062 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.062 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.062 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.062 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.062 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.062 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.062 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.062 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.063 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.9549403 ri: 64 had weight: 1</color>
07:08:54.063 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_141 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_141_terminalKey: KEY_GREY_141 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:08:54.064 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_141 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_141_terminalKey: KEY_GREY_141 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:08:54.064 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.064 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.064 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.064 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.064 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.064 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.065 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.065 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.065 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.065 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.065 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.065 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:08:54.065 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.7761603 ri: 52 had weight: 1</color>
07:08:54.066 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
07:08:54.066 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
07:08:54.066 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
07:08:54.066 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
07:08:54.066 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
07:08:54.066 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
07:08:54.066 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
07:08:54.067 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
07:08:54.067 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
07:08:54.067 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
07:08:54.067 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
07:08:54.067 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
07:08:54.067 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
07:08:54.067 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
07:08:54.067 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:08:54.068 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
07:08:54.068 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
07:08:54.068 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
07:08:54.068 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:08:54.068 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
07:08:54.068 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
07:08:54.068 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
07:08:54.068 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:08:54.069 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
07:08:54.069 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:08:54.069 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
07:08:54.070 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_102 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_102_terminalKey: BULKHEAD_KEY_102 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
07:08:54.070 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_102 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_102_terminalKey: BULKHEAD_KEY_102 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
07:08:54.070 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
07:08:54.070 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.7858242 ri: 7 had weight: 1</color>
07:08:54.071 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:08:54.071 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:08:54.071 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:08:54.071 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:08:54.071 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:08:54.072 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_PURPLE_85 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_85_terminalKey: KEY_PURPLE_85 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
07:08:54.072 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_PURPLE_85 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_85_terminalKey: KEY_PURPLE_85 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
07:08:54.072 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
07:08:54.072 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
07:08:54.072 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
07:08:54.073 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.5073763 ri: 13 had weight: 5001</color>
07:08:54.073 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
07:08:54.073 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
07:08:54.073 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
07:08:54.073 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
07:08:54.074 - Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 17
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 158 / 0
Next Batch: FunctionMarkers - Count: 15

07:08:54.081 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_855
07:08:54.225 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_420 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_420_terminalKey: BULKHEAD_KEY_420 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_929</color>
07:08:54.308 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_141 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_141_terminalKey: KEY_GREY_141 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_619</color>
07:08:54.333 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_799 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_799_terminalKey: KEY_WHITE_799 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_486</color>
07:08:54.423 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
07:08:54.424 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
07:08:54.424 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
07:08:54.463 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:54.463 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_737
07:08:54.466 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:54.468 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:54.549 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:54.551 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:54.650 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:54.651 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_862
07:08:54.654 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:54.711 - DropServerManager: Making rundown progression request...
07:08:54.794 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:54.795 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_950
07:08:54.798 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:54.800 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:55.095 - DropServerManager: Rundown progression request completed successfully
07:08:55.095 - DropServerManager: Sleeping for 2 seconds...
07:08:55.155 - RundownManager: Got rundown progression from drop server
07:08:55.155 - CM_PageRundown_New.OnRundownProgressionFileUpdated
07:08:55.155 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
07:08:55.172 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:55.268 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:08:55.928 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_PURPLE_85 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_85_terminalKey: KEY_PURPLE_85 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_110</color>
07:08:56.019 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_102 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_102_terminalKey: BULKHEAD_KEY_102 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_152</color>
07:08:56.060 - Last Batch: FunctionMarkers
		 Total Time: 2.006s Frames: 41 Ticks: 1986
		 FrameTime (avg/max/ticks max): 46.5ms / 179.2ms / 207
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

07:08:56.173 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.088s Frames: 2 Ticks: 114
		 FrameTime (avg/max/ticks max): 27.6ms / 45.2ms / 43
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

07:08:56.511 - Last Batch: Markers
		 Total Time: 0.347s Frames: 9 Ticks: 337
		 FrameTime (avg/max/ticks max): 38.0ms / 43.5ms / 43
		 Jobs (started/looped): 0 / 316
Next Batch: PrefabSpawners - Count: 30578

07:08:57.088 - DropServerManager: Idle
07:08:58.423 - Last Batch: PrefabSpawners
		 Total Time: 1.908s Frames: 46 Ticks: 1912
		 FrameTime (avg/max/ticks max): 44.9ms / 55.4ms / 54
		 Jobs (started/looped): 30578 / 29986
Next Batch: LateMarkerCleanup - Count: 0

07:08:58.423 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

07:08:58.423 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

07:08:59.909 - Last Batch: LateGeomorphScan
		 Total Time: 1.503s Frames: 19 Ticks: 1486
		 FrameTime (avg/max/ticks max): 75.4ms / 100.6ms / 92
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

07:08:59.909 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

07:09:00.247 - CollectNavMeshSources : From 19 roots and 205582 possible sources, 45738 vas valid
07:09:00.247 - CollectNavMeshSources : NotStatic:0 NotActive:1577
07:09:00.247 - CollectNavMeshSources : WrongLayer:11613 NoCollider:148231 WasTrigger:0 MissingMesh:0 BadColliderType:0
07:09:00.247 - NavmeshUtils.NavMeshSourceCollector : 45738 valid NavMesh sources found!
07:09:03.701 - ---------------------------------------------------------
07:09:03.701 - Navmesh done! time: 3.753906
07:09:03.701 - ---------------------------------------------------------
07:09:03.701 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.697s Frames: 48 Ticks: 3792
		 FrameTime (avg/max/ticks max): 85.9ms / 333.3ms / 344
		 Jobs (started/looped): 1 / 6772407
Next Batch: AIGraph_Prepare - Count: 19

07:09:03.771 - Last Batch: AIGraph_Prepare
		 Total Time: 0.116s Frames: 2 Ticks: 70
		 FrameTime (avg/max/ticks max): 43.7ms / 77.4ms / 39
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

07:09:05.488 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 1.722s Frames: 36 Ticks: 1717
		 FrameTime (avg/max/ticks max): 46.6ms / 116.2ms / 115
		 Jobs (started/looped): 1 / 644728
Next Batch: LadderAIGNodes - Count: 15

07:09:05.493 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

07:09:05.500 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

07:09:05.500 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

07:09:05.511 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStopElevatorRide</color>
07:09:05.511 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.037s Frames: 1 Ticks: 11
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 11 / 1
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

07:09:05.511 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

07:09:05.513 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

07:09:05.546 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStopElevatorRide</color>
07:09:05.631 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.116s Frames: 3 Ticks: 117
		 FrameTime (avg/max/ticks max): 32.6ms / 42.2ms / 42
		 Jobs (started/looped): 45 / 369
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

07:09:05.649 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.000s Frames: 0 Ticks: 19
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: AIGraph_End - Count: 19

07:09:05.650 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

07:09:05.650 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

07:09:05.650 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_855_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
07:09:05.651 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_463_itemKey:SEC_DOOR_463_code:limb (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
07:09:05.652 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_463_itemKey:SEC_DOOR_463_code:limb
07:09:05.652 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_855
07:09:05.652 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_260_itemKey:SEC_DOOR_260_code:camp (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
07:09:05.652 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_260_itemKey:SEC_DOOR_260_code:camp
07:09:05.652 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_855
07:09:05.656 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

07:09:05.679 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.041s Frames: 1 Ticks: 22
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 58 / 60
Next Batch: Ladders - Count: 15

07:09:05.687 - Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: DoorLocks - Count: 17

07:09:05.840 - Last Batch: DoorLocks
		 Total Time: 0.170s Frames: 3 Ticks: 152
		 FrameTime (avg/max/ticks max): 49.9ms / 65.9ms / 63
		 Jobs (started/looped): 14 / 3
Next Batch: Resources - Count: 1

07:09:05.841 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
07:09:05.843 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
07:09:05.844 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
07:09:05.844 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

07:09:05.852 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

07:09:05.936 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.082s Frames: 2 Ticks: 83
		 FrameTime (avg/max/ticks max): 27.2ms / 44.4ms / 44
		 Jobs (started/looped): 20 / 32
Next Batch: Culling_Nodes - Count: 48

07:09:06.225 - Last Batch: Culling_Nodes
		 Total Time: 0.279s Frames: 7 Ticks: 290
		 FrameTime (avg/max/ticks max): 38.5ms / 45.4ms / 42
		 Jobs (started/looped): 41 / 7
Next Batch: Culling_Portals - Count: 77

07:09:06.239 - Last Batch: Culling_Portals
		 Total Time: 0.040s Frames: 1 Ticks: 14
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 0
		 Jobs (started/looped): 76 / 1
Next Batch: Culling_Cullers - Count: 450

07:09:06.255 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 450 / 0
Next Batch: Culling_Lights - Count: 48

07:09:07.008 - Last Batch: Culling_Lights
		 Total Time: 0.742s Frames: 18 Ticks: 753
		 FrameTime (avg/max/ticks max): 39.3ms / 54.7ms / 53
		 Jobs (started/looped): 30 / 18
Next Batch: Culling_NodeInstanceSearch - Count: 48

07:09:07.376 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.379s Frames: 11 Ticks: 366
		 FrameTime (avg/max/ticks max): 34.1ms / 35.4ms / 36
		 Jobs (started/looped): 47 / 3089
Next Batch: Culling_NodeClusterJobs - Count: 15

07:09:07.873 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.503s Frames: 15 Ticks: 498
		 FrameTime (avg/max/ticks max): 33.1ms / 35.9ms / 36
		 Jobs (started/looped): 63 / 1545348
Next Batch: Culling_Cleanup - Count: 48

07:09:07.873 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

07:09:07.887 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

07:09:08.123 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.257s Frames: 6 Ticks: 235
		 FrameTime (avg/max/ticks max): 44.1ms / 50.5ms / 52
		 Jobs (started/looped): 49 / 511557
Next Batch: ZoneLights - Count: 16

07:09:09.022 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
07:09:09.022 - Last Batch: ZoneLights
		 Total Time: 0.397s Frames: 5 Ticks: 900
		 FrameTime (avg/max/ticks max): 73.5ms / 130.4ms / 110
		 Jobs (started/looped): 11 / 5
Next Batch: GenerateNavigationInfo - Count: 3

07:09:10.188 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.667s Frames: 2 Ticks: 1165
		 FrameTime (avg/max/ticks max): 171.6ms / 333.3ms / 1152
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

07:09:10.231 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.034s Frames: 1 Ticks: 44
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

07:09:10.231 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

07:09:10.391 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.147s Frames: 1 Ticks: 160
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 18 / 1
Next Batch: LateRuntimeOptimizations - Count: 19

07:09:11.032 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.637s Frames: 5 Ticks: 641
		 FrameTime (avg/max/ticks max): 106.5ms / 333.5ms / 351
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

07:09:11.033 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 69 / 0
Next Batch: FixColliders - Count: 0

07:09:11.034 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

07:09:11.034 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

07:09:11.034 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

07:09:11.034 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
07:09:11.034 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

07:09:11.034 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

07:09:11.042 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

07:09:11.042 - Factory Done : Last build: Culling_PrepForInlevel
07:09:11.042 - Factory : Built in 16.58008 seconds
07:09:11.043 - BUILDER : BuildDone
07:09:11.043 - >>>>>>>> GS_Generating.OnBuilderDone
07:09:11.043 - Builder.CombinedCheckSum.Checksum: 9059498556699443390
07:09:11.044 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
07:09:11.045 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
07:09:11.046 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_45_9 (LevelGeneration.LG_LevelExitGeo)
07:09:26.078 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStopElevatorRide</color>
07:09:26.107 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStopElevatorRide</color>
07:09:34.319 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ReadyToStopElevatorRide</color>
07:09:34.337 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo StopElevatorRide</color>
07:09:34.337 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
07:09:34.338 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
07:09:34.356 - OnBufferCommand : StartReceive Migration_B BufferID:8
07:09:34.384 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ StopElevatorRide</color>
07:09:34.402 - <color=purple>OnPlayerGameStateChange : Laerynthia StopElevatorRide</color>
07:09:34.403 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ StopElevatorRide</color>
07:09:34.421 - <color=purple>OnPlayerGameStateChange : Laerynthia StopElevatorRide</color>
07:09:34.973 - Detecting that the player has entered a new layer
07:09:34.974 - WardenObjectiveManager, entered a new layer: MainLayer
07:09:34.974 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
07:09:34.974 - ShowSubObjectiveIfNew, last obj:  newSubObj: Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_737, GENERATOR_862, GENERATOR_950</color>
07:09:35.356 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
07:09:35.357 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
07:09:35.358 - SNET : OnMasterCommand : StartPlaying 0 False
07:09:35.360 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
07:09:35.415 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:09:35.416 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
07:09:35.424 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:09:35.425 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
07:09:51.446 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
07:09:51.446 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
07:09:51.485 - DEBUG : OnSessionMemberChange > Mayhembrother™ Left
07:09:51.486 - Player SNet_Player_Mayhembrother™ left session!
07:09:51.486 - <color=green>SNET : Removed Mayhembrother™ from PlayersInGame</color>
07:09:51.487 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
07:09:51.488 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerAgentDeSpawned None
07:09:51.488 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
07:09:51.490 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerLeftSessionHub None
07:09:51.490 - DEBUG : Player Mayhembrother™ was removed from session
07:09:51.491 - DEBUG : Closed connection with Mayhembrother™
07:09:51.660 - WARNING : SNet > Mayhembrother™ left/is about to leave lobby!
07:10:00.529 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
07:10:00.637 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ReadyToStartLevel</color>
07:10:01.200 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStartLevel</color>
07:10:01.226 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStartLevel</color>
07:10:01.240 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
07:10:01.241 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
07:10:01.241 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo InLevel</color>
07:10:01.242 - SNET : OnMasterCommand : StartPlaying 0 False
07:10:01.244 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
07:10:01.245 - <color=green>SNET : PlayerSynced(Clone)_32768 : {CRNG} Melo exits PLOC_InElevator, replicator key: 32768</color>
07:10:01.245 - <color=green>SNET : PlayerLocal(Clone)_32770 : Fully Refilled Biotracker exits PLOC_InElevator, replicator key: 32770</color>
07:10:01.246 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:10:01.252 - <color=green>SNET : PlayerSynced(Clone)_32771 : Laerynthia exits PLOC_InElevator, replicator key: 32771</color>
07:10:01.253 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
07:10:01.311 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:10:01.346 - <color=purple>OnPlayerGameStateChange : Laerynthia InLevel</color>
07:10:01.487 - <color=purple>OnPlayerGameStateChange : Laerynthia InLevel</color>
07:10:08.621 - SNET : OnMasterCommand : EndPlaying 0 False
07:10:08.622 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
07:10:08.622 - Got expedition end from master!
07:10:08.622 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo AfterLevel</color>
07:10:08.636 - Laerynthia was in InLevel
07:10:08.651 - Laerynthia was in InLevel
07:10:08.664 - Laerynthia was in InLevel
07:10:08.678 - Laerynthia was in InLevel
07:10:08.691 - Laerynthia was in InLevel
07:10:08.691 - <color=purple>OnPlayerGameStateChange : Laerynthia AfterLevel</color>
07:10:08.703 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
07:10:08.704 - CleanupAfterExpedition AfterLevel
07:10:08.704 - Global.OnLevelCleanup
07:10:08.706 - Global.OnLevelCleanup
07:10:08.706 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
07:10:08.706 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.706 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.706 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.707 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.707 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.707 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.707 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.707 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.707 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.707 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.707 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.707 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.707 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.708 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.708 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.708 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.708 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.708 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.708 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:08.708 - NavMarkerLayer.RemoveMarker got NULL marker!
07:10:09.070 - On despawn! PlayerSynced(Clone)_32771 : Laerynthia
07:10:09.071 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
07:10:09.072 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
07:10:09.072 - On despawn! PlayerLocal(Clone)_32770 : Fully Refilled Biotracker
07:10:09.073 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
07:10:09.073 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
07:10:09.073 - On despawn! PlayerSynced(Clone)_32768 : {CRNG} Melo
07:10:09.075 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
07:10:09.075 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
07:10:09.085 - CarryItemWithGlobalStateManager.OnLevelCleanup
07:10:09.085 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
07:10:09.092 - <color=purple>OnPlayerGameStateChange : Laerynthia AfterLevel</color>
07:10:09.092 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:10:09.092 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False
07:10:09.093 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
07:10:09.093 - SessionGUID set to 6PCQHErw2Ea9yODsp9N9AA==
07:10:09.095 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 246088297 1125670625  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
07:10:09.095 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 246088297 1125670625  sessionGUID:SNetwork.SNetStructs+pSessionGUID
07:10:09.095 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
07:10:10.477 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:10:10.478 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:10:10.478 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:10:10.485 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
07:10:10.485 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
07:10:10.493 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
07:10:10.505 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
07:10:10.515 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.524 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.610 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.639 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.643 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.647 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.652 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.657 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.663 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.667 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.671 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.676 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.681 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.686 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.691 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.696 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.702 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.710 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.715 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.720 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.725 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.730 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.735 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.740 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.745 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.749 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.754 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.759 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.764 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.769 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.774 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.779 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.785 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.789 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.794 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.799 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.804 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.809 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.814 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.819 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.825 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.830 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.835 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.839 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.844 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.848 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.852 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.856 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.861 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.866 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.870 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.874 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.879 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.884 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.888 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.892 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.897 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.902 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.906 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.911 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.916 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.920 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.925 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.930 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.934 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.938 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.943 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.948 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.949 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
07:10:10.953 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.956 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.962 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.966 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.970 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.974 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.979 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.983 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.987 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.991 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.995 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:10.999 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.005 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.009 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.014 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.018 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.022 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.026 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.031 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.035 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.039 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.043 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.047 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.052 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.056 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.060 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.065 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.069 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.073 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.077 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.081 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.085 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.089 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.093 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.098 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.102 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.106 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.110 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.114 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.119 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.123 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.128 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.132 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.139 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.143 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.147 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.152 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.156 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.161 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.165 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.170 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.174 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.178 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.183 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.187 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.191 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.195 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.200 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.204 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.208 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.212 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.216 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.221 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.225 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.230 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.234 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.239 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.244 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.248 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.253 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.257 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.261 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.266 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.270 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.275 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.279 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.284 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.289 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.293 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.298 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.303 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.307 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.312 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.316 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.321 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.327 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.332 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.337 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.341 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.345 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.349 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.354 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
07:10:11.355 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Lobby</color>
07:10:11.392 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
07:10:11.406 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
07:10:11.407 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
07:10:11.419 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
07:10:30.043 - DEBUG : SNet > Mayhembrother™ joined lobby!
07:10:30.043 - SNet_SessionHub : OnJoinedLobby 109775240991320786 False Mayhembrother™ False -1
07:10:33.607 - DEBUG : OnSessionMemberChange > Mayhembrother™ Joined
07:10:33.609 - Player Mayhembrother™ was added to session
07:10:33.660 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:10:33.661 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
07:10:33.661 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:10:33.661 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
07:10:33.661 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:10:33.662 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
07:10:33.714 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:10:33.715 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:10:33.735 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
07:10:33.809 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
07:10:33.880 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:10:33.881 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
07:10:33.899 - <color=green>SNET : Added Mayhembrother™ to PlayersInGame</color>
07:10:33.899 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
07:10:33.902 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:10:33.903 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
07:13:04.752 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Generating</color>
07:13:04.752 - SNET : OnMasterCommand : StartGeneration 0 False
07:13:04.753 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
07:13:04.754 - RundownManager.NewGameSession: Session already active! Ending current session before starting a new one.
07:13:04.754 - RundownManager.EndGameSession
07:13:04.754 - RundownManager: Starting new game session
07:13:04.755 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
07:13:04.769 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
07:13:04.778 - RundownManager: Drop server game session finished successfully
07:13:04.779 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
07:13:04.791 - DropServerGameSession: Session was COMPLETED
07:13:04.791 - DropServerGameSession: Enqueueing new session request (sessionId: 6PCQHErw2Ea9yODsp9N9AA==, rundown: Local_25, expedition: B1)
07:13:04.791 - DropServerManager: Woke up
07:13:04.792 - DropServerGameSession: Making new session request...
07:13:04.792 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
07:13:04.805 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Generating</color>
07:13:04.845 - <color=purple>OnPlayerGameStateChange : Laerynthia Generating</color>
07:13:04.846 - <color=purple>OnPlayerGameStateChange : Laerynthia Generating</color>
07:13:05.768 - DropServerGameSession: New session request completed successfully
07:13:05.768 - DropServerManager: Sleeping for 2 seconds...
07:13:05.782 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
07:13:06.083 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
07:13:06.083 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Generating</color>
07:13:06.382 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
07:13:06.382 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 246088297 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 246088297</color>
07:13:06.382 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1125670625 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1125670625</color>
07:13:06.382 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 246088297 sessionSeed: 1125670625
07:13:06.382 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 246088297 SessionSeed: 1125670625</color>
07:13:06.382 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
07:13:06.383 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1125670625</color>
07:13:06.383 - >>>>>>>>>>>>> BuildFloor
07:13:06.384 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
07:13:06.384 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
07:13:06.393 - Last Batch: Setup
		 Total Time: 0.012s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

07:13:06.393 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

07:13:06.394 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

07:13:06.394 - <color=#C84800>LG_SetupFloor.Build</color>
07:13:06.404 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
07:13:06.404 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
07:13:06.404 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
07:13:06.405 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
07:13:06.405 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
07:13:06.405 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
07:13:06.406 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
07:13:06.406 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
07:13:06.406 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
07:13:06.407 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
07:13:06.407 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
07:13:06.407 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
07:13:06.407 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
07:13:06.408 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
07:13:06.408 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
07:13:06.408 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

07:13:06.408 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
07:13:06.526 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
07:13:06.652 - Last Batch: GenerateZones
		 Total Time: 0.248s Frames: 6 Ticks: 243
		 FrameTime (avg/max/ticks max): 40.5ms / 43.7ms / 45
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

07:13:06.652 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

07:13:06.654 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

07:13:06.655 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

07:13:06.681 - Last Batch: Geomorphs
		 Total Time: 0.037s Frames: 1 Ticks: 26
		 FrameTime (avg/max/ticks max): 9.9ms / 19.8ms / 14
		 Jobs (started/looped): 18 / 1
Next Batch: Areas - Count: 48

07:13:06.755 - Last Batch: Areas
		 Total Time: 0.067s Frames: 2 Ticks: 75
		 FrameTime (avg/max/ticks max): 21.6ms / 33.2ms / 35
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

07:13:06.797 - Last Batch: Plugs
		 Total Time: 0.032s Frames: 1 Ticks: 42
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 16
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

07:13:06.985 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
07:13:07.017 - Last Batch: Gates
		 Total Time: 0.229s Frames: 6 Ticks: 219
		 FrameTime (avg/max/ticks max): 37.5ms / 40.3ms / 39
		 Jobs (started/looped): 158 / 6
Next Batch: AreaNames - Count: 1

07:13:07.017 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

07:13:07.017 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

07:13:07.017 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

07:13:07.017 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
07:13:07.018 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:13:07.018 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
07:13:07.018 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:13:07.018 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
07:13:07.018 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:13:07.018 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
07:13:07.018 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:13:07.018 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
07:13:07.018 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:13:07.019 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
07:13:07.019 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:13:07.019 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
07:13:07.019 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
07:13:07.019 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
07:13:07.019 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
07:13:07.019 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
07:13:07.019 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:13:07.020 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
07:13:07.020 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
07:13:07.020 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
07:13:07.020 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
07:13:07.020 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
07:13:07.020 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
07:13:07.020 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
07:13:07.021 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
07:13:07.021 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
07:13:07.021 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
07:13:07.021 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
07:13:07.021 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:13:07.021 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

07:13:07.023 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_643 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_643_terminalKey: BULKHEAD_KEY_643 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
07:13:07.024 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_643 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_643_terminalKey: BULKHEAD_KEY_643 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
07:13:07.024 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
07:13:07.024 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
07:13:07.024 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
07:13:07.024 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
07:13:07.024 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
07:13:07.024 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
07:13:07.025 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:13:07.025 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:13:07.025 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:13:07.025 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:13:07.025 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:13:07.025 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
07:13:07.025 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.9049523 ri: 63 had weight: 1001</color>
07:13:07.026 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_YELLOW_403 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_403_terminalKey: KEY_YELLOW_403 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:13:07.026 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_YELLOW_403 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_403_terminalKey: KEY_YELLOW_403 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:13:07.026 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.026 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.027 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.027 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.027 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.027 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.027 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.027 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.027 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.027 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.028 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.028 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.028 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.7142205 ri: 48 had weight: 1</color>
07:13:07.028 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_190 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_190_terminalKey: KEY_GREY_190 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:13:07.029 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_190 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_190_terminalKey: KEY_GREY_190 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:13:07.029 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.029 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.029 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.029 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.029 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.029 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.030 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.030 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.030 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.030 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.030 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.030 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
07:13:07.030 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.9036662 ri: 61 had weight: 1</color>
07:13:07.031 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
07:13:07.031 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
07:13:07.031 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
07:13:07.031 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
07:13:07.031 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
07:13:07.031 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
07:13:07.031 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
07:13:07.031 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
07:13:07.032 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
07:13:07.032 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
07:13:07.032 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
07:13:07.032 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
07:13:07.032 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
07:13:07.042 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
07:13:07.042 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:13:07.042 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
07:13:07.042 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
07:13:07.042 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
07:13:07.042 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:13:07.042 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
07:13:07.043 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
07:13:07.043 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
07:13:07.043 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
07:13:07.043 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
07:13:07.043 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
07:13:07.043 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
07:13:07.044 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_892 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_892_terminalKey: BULKHEAD_KEY_892 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
07:13:07.044 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_892 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_892_terminalKey: BULKHEAD_KEY_892 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
07:13:07.044 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
07:13:07.045 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.6073868 ri: 5 had weight: 1</color>
07:13:07.045 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:13:07.045 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:13:07.045 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:13:07.045 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:13:07.046 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
07:13:07.046 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLACK_61 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_61_terminalKey: KEY_BLACK_61 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
07:13:07.047 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLACK_61 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_61_terminalKey: KEY_BLACK_61 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
07:13:07.047 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
07:13:07.047 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
07:13:07.047 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
07:13:07.047 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.07299171 ri: 5 had weight: 5001</color>
07:13:07.047 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
07:13:07.048 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
07:13:07.048 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
07:13:07.048 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
07:13:07.048 - Last Batch: Distribution
		 Total Time: 0.034s Frames: 1 Ticks: 26
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 157 / 1
Next Batch: FunctionMarkers - Count: 15

07:13:07.055 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_610
07:13:07.244 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_YELLOW_403 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_403_terminalKey: KEY_YELLOW_403 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_383</color>
07:13:07.270 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_190 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_190_terminalKey: KEY_GREY_190 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_310</color>
07:13:07.273 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_643 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_643_terminalKey: BULKHEAD_KEY_643 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_154</color>
07:13:07.359 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
07:13:07.359 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
07:13:07.359 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
07:13:07.380 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:07.380 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_957
07:13:07.383 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:07.402 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:07.462 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:07.464 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:07.559 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:07.559 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_780
07:13:07.562 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:07.683 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:07.684 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_403
07:13:07.687 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:07.705 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:07.780 - DropServerManager: Making rundown progression request...
07:13:07.885 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:07.965 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
07:13:08.056 - RundownManager: Got rundown progression from drop server
07:13:08.056 - CM_PageRundown_New.OnRundownProgressionFileUpdated
07:13:08.056 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
07:13:08.070 - DropServerManager: Rundown progression request completed successfully
07:13:08.070 - DropServerManager: Sleeping for 2 seconds...
07:13:08.531 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLACK_61 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLACK_61_terminalKey: KEY_BLACK_61 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_641</color>
07:13:08.657 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_892 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_892_terminalKey: BULKHEAD_KEY_892 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_106</color>
07:13:08.696 - Last Batch: FunctionMarkers
		 Total Time: 1.630s Frames: 37 Ticks: 1648
		 FrameTime (avg/max/ticks max): 53.0ms / 67.6ms / 64
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

07:13:08.834 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.154s Frames: 3 Ticks: 137
		 FrameTime (avg/max/ticks max): 40.7ms / 64.5ms / 48
		 Jobs (started/looped): 12 / 3
Next Batch: Markers - Count: 1

07:13:09.482 - Last Batch: Markers
		 Total Time: 0.653s Frames: 9 Ticks: 649
		 FrameTime (avg/max/ticks max): 40.5ms / 186.8ms / 165
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

07:13:10.063 - DropServerManager: Idle
07:13:11.289 - Last Batch: PrefabSpawners
		 Total Time: 1.807s Frames: 44 Ticks: 1806
		 FrameTime (avg/max/ticks max): 44.1ms / 58.3ms / 56
		 Jobs (started/looped): 30576 / 29988
Next Batch: LateMarkerCleanup - Count: 0

07:13:11.289 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

07:13:11.289 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

07:13:12.732 - Last Batch: LateGeomorphScan
		 Total Time: 1.445s Frames: 19 Ticks: 1444
		 FrameTime (avg/max/ticks max): 75.3ms / 82.5ms / 80
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

07:13:12.733 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

07:13:12.934 - CollectNavMeshSources : From 19 roots and 205686 possible sources, 45775 vas valid
07:13:12.934 - CollectNavMeshSources : NotStatic:0 NotActive:1589
07:13:12.934 - CollectNavMeshSources : WrongLayer:11608 NoCollider:148303 WasTrigger:0 MissingMesh:0 BadColliderType:0
07:13:12.934 - NavmeshUtils.NavMeshSourceCollector : 45775 valid NavMesh sources found!
07:13:16.437 - ---------------------------------------------------------
07:13:16.437 - Navmesh done! time: 3.667969
07:13:16.438 - ---------------------------------------------------------
07:13:16.438 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.625s Frames: 41 Ticks: 3706
		 FrameTime (avg/max/ticks max): 112.9ms / 333.3ms / 347
		 Jobs (started/looped): 1 / 5516751
Next Batch: AIGraph_Prepare - Count: 19

07:13:16.506 - Last Batch: AIGraph_Prepare
		 Total Time: 0.112s Frames: 2 Ticks: 67
		 FrameTime (avg/max/ticks max): 42.4ms / 75.0ms / 37
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

07:13:18.270 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 1.779s Frames: 36 Ticks: 1764
		 FrameTime (avg/max/ticks max): 50.0ms / 121.3ms / 121
		 Jobs (started/looped): 1 / 655289
Next Batch: LadderAIGNodes - Count: 15

07:13:18.276 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

07:13:18.283 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

07:13:18.283 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

07:13:18.284 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

07:13:18.284 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

07:13:18.286 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

07:13:18.403 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.116s Frames: 3 Ticks: 117
		 FrameTime (avg/max/ticks max): 31.1ms / 42.5ms / 38
		 Jobs (started/looped): 45 / 369
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

07:13:18.433 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.036s Frames: 1 Ticks: 30
		 FrameTime (avg/max/ticks max): 9.9ms / 19.8ms / 4
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

07:13:18.434 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

07:13:18.434 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

07:13:18.435 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_610_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
07:13:18.435 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_406_itemKey:SEC_DOOR_406_code:mark (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
07:13:18.436 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_406_itemKey:SEC_DOOR_406_code:mark
07:13:18.436 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_610
07:13:18.436 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_418_itemKey:SEC_DOOR_418_code:neon (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
07:13:18.436 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_418_itemKey:SEC_DOOR_418_code:neon
07:13:18.436 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_610
07:13:18.440 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

07:13:18.440 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

07:13:18.475 - Last Batch: Ladders
		 Total Time: 0.039s Frames: 1 Ticks: 34
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 3
		 Jobs (started/looped): 14 / 1
Next Batch: DoorLocks - Count: 17

07:13:18.616 - Last Batch: DoorLocks
		 Total Time: 0.159s Frames: 3 Ticks: 142
		 FrameTime (avg/max/ticks max): 45.1ms / 65.7ms / 51
		 Jobs (started/looped): 14 / 3
Next Batch: Resources - Count: 1

07:13:18.618 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
07:13:18.619 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
07:13:18.621 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
07:13:18.621 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

07:13:18.630 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

07:13:18.715 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.083s Frames: 2 Ticks: 85
		 FrameTime (avg/max/ticks max): 27.8ms / 45.7ms / 44
		 Jobs (started/looped): 21 / 31
Next Batch: Culling_Nodes - Count: 48

07:13:18.744 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStopElevatorRide</color>
07:13:18.781 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStopElevatorRide</color>
07:13:18.994 - Last Batch: Culling_Nodes
		 Total Time: 0.286s Frames: 7 Ticks: 279
		 FrameTime (avg/max/ticks max): 40.1ms / 45.2ms / 45
		 Jobs (started/looped): 41 / 7
Next Batch: Culling_Portals - Count: 77

07:13:18.994 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 448

07:13:19.008 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 448 / 0
Next Batch: Culling_Lights - Count: 48

07:13:19.712 - Last Batch: Culling_Lights
		 Total Time: 0.699s Frames: 17 Ticks: 703
		 FrameTime (avg/max/ticks max): 41.1ms / 48.1ms / 51
		 Jobs (started/looped): 31 / 17
Next Batch: Culling_NodeInstanceSearch - Count: 48

07:13:20.058 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.370s Frames: 11 Ticks: 346
		 FrameTime (avg/max/ticks max): 34.0ms / 34.9ms / 35
		 Jobs (started/looped): 47 / 3083
Next Batch: Culling_NodeClusterJobs - Count: 15

07:13:20.540 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.461s Frames: 14 Ticks: 483
		 FrameTime (avg/max/ticks max): 32.8ms / 33.9ms / 34
		 Jobs (started/looped): 63 / 1558381
Next Batch: Culling_Cleanup - Count: 48

07:13:20.548 - Last Batch: Culling_Cleanup
		 Total Time: 0.032s Frames: 1 Ticks: 7
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 47 / 1
Next Batch: Culling_GatherLightCulling - Count: 529

07:13:20.562 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

07:13:20.671 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.100s Frames: 3 Ticks: 110
		 FrameTime (avg/max/ticks max): 27.0ms / 33.0ms / 33
		 Jobs (started/looped): 49 / 520622
Next Batch: ZoneLights - Count: 16

07:13:20.900 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
07:13:20.900 - Last Batch: ZoneLights
		 Total Time: 0.086s Frames: 2 Ticks: 228
		 FrameTime (avg/max/ticks max): 29.6ms / 49.3ms / 36
		 Jobs (started/looped): 14 / 2
Next Batch: GenerateNavigationInfo - Count: 3

07:13:21.425 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.507s Frames: 2 Ticks: 526
		 FrameTime (avg/max/ticks max): 91.8ms / 173.6ms / 515
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

07:13:21.472 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.035s Frames: 1 Ticks: 46
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

07:13:21.472 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

07:13:21.957 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.448s Frames: 2 Ticks: 484
		 FrameTime (avg/max/ticks max): 62.4ms / 114.7ms / 117
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

07:13:22.244 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.283s Frames: 4 Ticks: 288
		 FrameTime (avg/max/ticks max): 76.7ms / 110.4ms / 117
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

07:13:22.246 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 69 / 0
Next Batch: FixColliders - Count: 0

07:13:22.246 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

07:13:22.246 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

07:13:22.246 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

07:13:22.246 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
07:13:22.246 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

07:13:22.246 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

07:13:22.256 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

07:13:22.256 - Factory Done : Last build: Culling_PrepForInlevel
07:13:22.256 - Factory : Built in 15.60522 seconds
07:13:22.256 - BUILDER : BuildDone
07:13:22.257 - >>>>>>>> GS_Generating.OnBuilderDone
07:13:22.257 - Builder.CombinedCheckSum.Checksum: 9059498556447785060
07:13:22.258 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
07:13:22.260 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
07:13:22.261 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_63_9 (LevelGeneration.LG_LevelExitGeo)
07:13:31.590 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStopElevatorRide</color>
07:13:31.610 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStopElevatorRide</color>
07:13:47.577 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ReadyToStopElevatorRide</color>
07:13:47.606 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo StopElevatorRide</color>
07:13:47.607 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
07:13:47.607 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
07:13:47.608 - OnBufferCommand : StartReceive Migration_B BufferID:11
07:13:47.657 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ StopElevatorRide</color>
07:13:47.658 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ StopElevatorRide</color>
07:13:47.676 - <color=purple>OnPlayerGameStateChange : Laerynthia StopElevatorRide</color>
07:13:47.696 - <color=purple>OnPlayerGameStateChange : Laerynthia StopElevatorRide</color>
07:13:48.487 - Detecting that the player has entered a new layer
07:13:48.487 - WardenObjectiveManager, entered a new layer: MainLayer
07:13:48.487 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
07:13:48.488 - ShowSubObjectiveIfNew, last obj:  newSubObj: Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_957, GENERATOR_780, GENERATOR_403</color>
07:13:48.605 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
07:13:48.606 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
07:13:48.693 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:13:48.694 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
07:13:48.754 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:13:48.754 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
07:13:48.806 - SNET : OnMasterCommand : StartPlaying 0 False
07:13:48.810 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
07:14:13.605 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ReadyToStartLevel</color>
07:14:14.025 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
07:14:14.330 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStartLevel</color>
07:14:14.349 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStartLevel</color>
07:14:14.414 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStartLevel</color>
07:14:14.415 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStartLevel</color>
07:14:14.435 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
07:14:14.436 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
07:14:14.436 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo InLevel</color>
07:14:14.437 - SNET : OnMasterCommand : StartPlaying 0 False
07:14:14.439 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
07:14:14.439 - <color=green>SNET : PlayerSynced(Clone)_32768 : {CRNG} Melo exits PLOC_InElevator, replicator key: 32768</color>
07:14:14.440 - <color=green>SNET : PlayerLocal(Clone)_32769 : Fully Refilled Biotracker exits PLOC_InElevator, replicator key: 32769</color>
07:14:14.441 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:14:14.446 - <color=green>SNET : PlayerSynced(Clone)_32770 : Laerynthia exits PLOC_InElevator, replicator key: 32770</color>
07:14:14.447 - <color=green>SNET : PlayerSynced(Clone)_32771 : Mayhembrother™ exits PLOC_InElevator, replicator key: 32771</color>
07:14:14.447 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
07:14:14.492 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:14:14.502 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
07:14:14.533 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
07:14:14.552 - <color=purple>OnPlayerGameStateChange : Laerynthia InLevel</color>
07:14:14.667 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
07:14:14.684 - <color=purple>OnPlayerGameStateChange : Laerynthia InLevel</color>
07:14:38.555 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from {CRNG} Melo, without a primed buffer. False 
07:14:52.510 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:14:55.410 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST BULKHEAD
07:14:55.612 - ShowInventory, param1: bulkhead param2: 
07:14:58.609 - OnBufferCommand : StartReceive Migration_B BufferID:13
07:15:02.598 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING BULKHEAD_KEY_643
07:15:07.366 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:15:07.387 - PlayerChatManager: Open chat window
07:15:07.387 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
07:15:07.387 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
07:15:08.452 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
07:15:08.452 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:15:08.659 - PlayerChatManager: DoSendChatMessage, got message: area L
07:15:47.720 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:15:49.070 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:17:14.453 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:17:14.454 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:17:14.454 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>3</color>
07:17:22.032 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:13 44.15707
07:17:42.052 - OnBufferCommand : StartReceive Migration_B BufferID:14
07:19:14.448 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000191 returning: Time_5 minutesToNext: 10
07:20:01.278 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:14 207.61
07:20:21.309 - OnBufferCommand : StartReceive Migration_B BufferID:15
07:20:49.623 - PlayerChatManager: Open chat window
07:20:49.623 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
07:20:49.623 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
07:20:49.893 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
07:20:49.893 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:22:07.293 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:22:09.438 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:22:12.218 - Enabled skinned mesh on door destruction
07:22:37.586 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:15 366.8543
07:22:57.620 - OnBufferCommand : StartReceive Migration_B BufferID:16
07:22:58.948 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:22:59.825 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:24:04.126 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:24:05.936 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:24:24.052 - LG_Layer - MainLayer LG_BulkheadDoorController_Core key inserted
07:24:24.263 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_610_func:BulkheadDoorController_funcWasSpawned:True
07:24:40.076 - LG_Layer - MainLayer Scan to layer is done! Layer: SecondaryLayer
07:24:40.076 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE220</color> UNLOCKED
07:24:40.077 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
07:24:40.078 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_610_func:BulkheadDoorController_funcWasSpawned:True
07:25:02.236 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
07:25:02.236 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
07:25:02.451 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:25:02.451 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:25:02.451 - OBJECTIVE DISCOVERED!
07:25:02.452 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
07:25:02.469 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
07:25:02.469 - DropServerManager: Woke up
07:25:02.469 - DropServerGameSession: Making layer progression request...
07:25:03.366 - DropServerGameSession: Layer progression request completed successfully
07:25:03.366 - DropServerManager: Sleeping for 2 seconds...
07:25:03.529 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
07:25:05.369 - DropServerManager: Idle
07:25:08.808 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:16 523.0302
07:25:15.770 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:25:16.537 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:25:21.175 - Detecting that the player has entered a new layer
07:25:21.175 - WardenObjectiveManager, entered a new layer: SecondaryLayer
07:25:21.175 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
07:25:21.280 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:25:21.280 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:25:21.280 - OBJECTIVE STARTED / ENTERED!
07:25:21.280 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
07:25:21.281 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find the Reactor in <color=orange>ZONE221</color>
07:25:21.296 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Entered)
07:25:21.296 - DropServerManager: Woke up
07:25:21.296 - DropServerGameSession: Making layer progression request...
07:25:21.515 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
07:25:21.515 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
07:25:21.542 - DropServerGameSession: Layer progression request completed successfully
07:25:21.542 - DropServerManager: Sleeping for 2 seconds...
07:25:23.543 - DropServerManager: Idle
07:25:28.831 - OnBufferCommand : StartReceive Migration_B BufferID:17
07:25:58.407 - Security door, m_mapLookatRevealer.ActionOnReveal: Apex LinksToLayerType: SecondaryLayer
07:26:22.441 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:26:24.079 - Sending m_terminal.SyncID: 7 command: ShowList inputString: LIST 51
07:26:24.282 - ShowInventory, param1: 51 param2: 
07:26:29.919 - Sending m_terminal.SyncID: 7 command: Ping inputString: PING CELL_412
07:26:35.382 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:26:40.551 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:26:41.791 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:26:44.392 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:26:44.930 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:26:52.104 - Detecting that the player has entered a new layer
07:26:52.104 - WardenObjectiveManager, entered a new layer: MainLayer
07:26:52.104 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
07:26:52.104 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_957, GENERATOR_780, GENERATOR_403</color>
07:27:11.734 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:27:12.443 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:27:17.222 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:27:18.417 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:27:18.756 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:27:19.339 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:27:40.632 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:17 674.2505
07:27:59.299 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:27:59.852 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:28:00.634 - OnBufferCommand : StartReceive Migration_B BufferID:18
07:28:03.313 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:28:03.733 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:28:16.607 - Detecting that the player has entered a new layer
07:28:16.607 - WardenObjectiveManager, entered a new layer: SecondaryLayer
07:28:16.607 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
07:28:16.608 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find the reactor and make sure it is back online.
07:28:30.085 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
07:28:30.086 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
07:28:39.690 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
07:28:50.849 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
07:28:53.477 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
07:29:09.014 - DoOpenDoor DONE
07:29:09.014 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
07:29:09.014 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
07:29:09.778 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:29:09.778 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:29:09.778 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find the reactor control panel and initiate the startup
07:29:11.808 - WardenObjectiveManager. Player Entered the warden objective zone
07:29:16.537 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.00021 returning: Time_15 minutesToNext: 15
07:30:08.813 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:18 825.9216
07:30:29.074 - OnBufferCommand : StartReceive Migration_B BufferID:19
07:30:42.484 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
07:31:03.509 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:31:06.918 - Sending m_terminal.SyncID: 16 command: ReactorStartup inputString: REACTOR_STARTUP
07:31:07.135 - TerminalSeqStarted, m_currentState: Inactive_Idle
07:31:07.136 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:31:07.136 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
07:31:07.136 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
07:31:07.137 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:31:07.137 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
07:31:07.137 - ShowSubObjectiveIfNew, last obj:  newSubObj: Make sure the Reactor is fully started before leaving
07:31:07.636 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:31:12.362 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:31:13.107 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:31:31.274 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 1 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
07:31:31.274 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
07:31:31.274 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
07:31:31.277 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: OnStart SNet.IsMaster: False
07:31:31.278 - Reactor IDLE START
07:31:31.278 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
07:32:01.397 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
07:32:01.398 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
07:32:12.657 - Look rotation viewing vector is zero
07:32:14.552 - Look rotation viewing vector is zero
07:32:34.663 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:19 974.1144
07:32:54.701 - OnBufferCommand : StartReceive Migration_B BufferID:20
07:33:18.404 - WardenObjectiveManager. Player Entered the warden objective zone
07:33:31.514 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
07:33:31.515 - Wait for verify! newState.verifyFailed? False
07:33:31.515 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: OnMid SNet.IsMaster: False
07:33:31.515 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
07:33:34.500 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:33:38.064 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:34:00.656 - ReactorVerify, param1: sickreactor_verify connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_65_11_terminalKey: REACTOR_596 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
07:34:09.723 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:34:14.178 - Sending m_terminal.SyncID: 16 command: ReactorVerify inputString: REACTOR_VERIFY SICK
07:34:14.388 - ReactorVerify, param1: sick connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_65_11_terminalKey: REACTOR_596 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
07:34:14.412 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 2 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
07:34:14.412 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
07:34:14.412 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
07:34:14.417 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
07:34:14.417 - Reactor REACTOR_POWER_DOWN
07:34:14.417 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
07:34:15.953 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:34:44.393 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
07:34:44.393 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
07:34:55.378 - WardenObjectiveManager. Player Entered the warden objective zone
07:35:02.262 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:20 1119.828
07:35:22.338 - OnBufferCommand : StartReceive Migration_B BufferID:21
07:35:33.326 - Look rotation viewing vector is zero
07:35:37.992 - Look rotation viewing vector is zero
07:36:14.404 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
07:36:14.404 - Wait for verify! newState.verifyFailed? False
07:36:14.405 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
07:36:14.405 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
07:36:19.397 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
07:36:19.410 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_2 Delay: 5 WardenIntel: Door to [ZONE_2] unlocked by startup sequence SNet.IsMaster: False
07:36:19.410 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 222</color> unlocked by startup sequence
07:36:20.941 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
07:36:23.460 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
07:36:29.406 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_2] SNet.IsMaster: False
07:36:29.406 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 222</color>
07:36:47.606 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
07:36:48.863 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
07:36:55.884 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
07:36:55.884 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
07:37:30.742 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:21 1267.315
07:37:50.769 - OnBufferCommand : StartReceive Migration_B BufferID:22
07:38:51.819 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:38:52.522 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:38:53.134 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
07:39:00.737 - SyncedPickup PlayerSynced(Clone)_32768 : {CRNG} Melo MineDeployerInstance_Explosive(Clone)_33126 LocallyPlaced:False
07:39:24.703 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:39:25.859 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:39:32.694 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:39:33.347 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:39:36.478 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:39:37.655 - Sending m_terminal.SyncID: 8 command: ListLogs inputString: LOGS
07:39:42.596 - Sending m_terminal.SyncID: 8 command: ReadLog inputString: READ REACTOR_VERX01.LOG
07:39:46.808 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:39:51.375 - WardenObjectiveManager. Player Entered the warden objective zone
07:39:52.408 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:22 1415.793
07:39:58.483 - SyncedPickup PlayerSynced(Clone)_32768 : {CRNG} Melo MineDeployerInstance_Explosive(Clone)_33125 LocallyPlaced:False
07:40:00.417 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:40:02.507 - SyncedPickup PlayerSynced(Clone)_32768 : {CRNG} Melo MineDeployerInstance_Explosive(Clone)_33127 LocallyPlaced:False
07:40:04.823 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:40:06.698 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:40:08.937 - Sending m_terminal.SyncID: 16 command: ReactorVerify inputString: REACTOR_VERIFY SNAP
07:40:09.150 - ReactorVerify, param1: snap connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_65_11_terminalKey: REACTOR_596 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
07:40:09.151 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 3 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
07:40:09.151 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
07:40:09.151 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
07:40:09.159 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
07:40:09.159 - Reactor REACTOR_POWER_DOWN
07:40:09.159 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
07:40:09.739 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:40:12.456 - OnBufferCommand : StartReceive Migration_B BufferID:23
07:40:39.154 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
07:40:39.155 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
07:40:48.185 - Look rotation viewing vector is zero
07:40:54.017 - WardenObjectiveManager. Player Entered the warden objective zone
07:42:13.409 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:23 1557.318
07:42:25.275 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:42:28.390 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:42:32.994 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:42:33.469 - OnBufferCommand : StartReceive Migration_B BufferID:24
07:42:34.924 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:42:35.427 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:42:36.052 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:42:39.184 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
07:42:39.184 - Wait for verify! newState.verifyFailed? False
07:42:39.185 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
07:42:39.185 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
07:42:44.193 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_3 Delay: 5 WardenIntel: Door to [ZONE_3] unlocked by startup sequence SNet.IsMaster: False
07:42:44.194 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 223</color> unlocked by startup sequence
07:42:44.406 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
07:42:54.194 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_3] SNet.IsMaster: False
07:42:54.194 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 223</color>
07:43:22.697 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:43:23.608 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:43:38.458 - WardenObjectiveManager. Player Entered the warden objective zone
07:43:46.099 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:43:49.127 - Sending m_terminal.SyncID: 16 command: Query inputString: QUERY TERMINAL_132
07:43:54.100 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:44:19.223 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.0003 returning: Time_30 minutesToNext: 15
07:44:26.650 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:44:30.247 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:44:33.624 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:44:35.587 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:24 1698.334
07:44:37.155 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:44:37.838 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:44:38.494 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:44:47.786 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
07:44:50.595 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
07:44:53.990 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
07:44:55.637 - OnBufferCommand : StartReceive Migration_B BufferID:25
07:44:56.157 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
07:45:03.172 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
07:45:03.172 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
07:45:27.712 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
07:45:32.819 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:45:35.999 - Sending m_terminal.SyncID: 10 command: Ping inputString: PING TERMINAL_132
07:45:37.568 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:45:58.817 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:45:59.377 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:46:22.347 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:46:23.990 - Sending m_terminal.SyncID: 9 command: ListLogs inputString: LOGS
07:46:29.805 - Sending m_terminal.SyncID: 9 command: ReadLog inputString: READ REACTOR_VERX08.LOG
07:46:34.002 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:46:34.227 - PlayerChatManager: Open chat window
07:46:34.227 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
07:46:34.227 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
07:46:34.966 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
07:46:34.966 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:46:35.167 - PlayerChatManager: DoSendChatMessage, got message: mail
07:46:56.808 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:25 1840.499
07:47:16.563 - OnBufferCommand : StartReceive Migration_B BufferID:26
07:47:29.243 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:47:30.227 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:47:39.329 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
07:47:39.342 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
07:47:39.342 - Reactor REACTOR_POWER_DOWN
07:47:39.343 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE VERIFICATION FAILED, RESTARTING LAST TEST
07:47:40.694 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:47:41.467 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:47:44.552 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:47:46.508 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:47:55.152 - WardenObjectiveManager. Player Entered the warden objective zone
07:47:59.324 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
07:47:59.324 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
07:48:00.750 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:48:06.828 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:49:10.430 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:26 1981.291
07:49:30.447 - OnBufferCommand : StartReceive Migration_B BufferID:27
07:49:59.333 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
07:49:59.333 - Wait for verify! newState.verifyFailed? True
07:49:59.333 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
07:49:59.334 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
07:50:04.336 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_3 Delay: 5 WardenIntel: Door to [ZONE_3] unlocked by startup sequence SNet.IsMaster: False
07:50:04.336 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 223</color> unlocked by startup sequence
07:50:10.608 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:50:11.244 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:50:14.351 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_3] SNet.IsMaster: False
07:50:14.351 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 223</color>
07:50:27.263 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:50:27.859 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:50:33.206 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:50:33.966 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:50:56.193 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
07:51:05.218 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:51:07.221 - Sending m_terminal.SyncID: 9 command: ReadLog inputString: READ REACTOR_VERX08.LOG
07:51:13.884 - Sending m_terminal.SyncID: 9 command: ListLogs inputString: LOGS
07:51:16.369 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:51:17.217 - PlayerChatManager: Open chat window
07:51:17.217 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
07:51:17.217 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
07:51:17.887 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
07:51:17.887 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:51:18.091 - PlayerChatManager: DoSendChatMessage, got message: m
07:51:25.175 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:27 2115.157
07:51:29.607 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:51:30.396 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:51:36.173 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:51:36.809 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:51:40.821 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:51:43.056 - Sending m_terminal.SyncID: 10 command: Ping inputString: PING
07:51:45.222 - OnBufferCommand : StartReceive Migration_A BufferID:28
07:51:45.596 - Sending m_terminal.SyncID: 10 command: ShowList inputString: LIST 223
07:51:45.799 - ShowInventory, param1: 223 param2: 
07:51:50.267 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:52:01.526 - WardenObjectiveManager. Player Entered the warden objective zone
07:52:10.026 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
07:52:14.223 - Sending m_terminal.SyncID: 16 command: ReactorVerify inputString: REACTOR_VERIFY MAIL
07:52:14.443 - ReactorVerify, param1: mail connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_65_11_terminalKey: REACTOR_596 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
07:52:14.444 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 4 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
07:52:14.444 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
07:52:14.444 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
07:52:14.458 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
07:52:14.458 - Reactor REACTOR_POWER_DOWN
07:52:14.458 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
07:52:15.152 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:52:19.084 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:52:23.997 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:52:33.884 - WardenObjectiveManager. Player Entered the warden objective zone
07:52:44.425 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
07:52:44.425 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
07:53:38.748 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:28 2249.779
07:53:58.769 - OnBufferCommand : StartReceive Migration_B BufferID:29
07:54:44.445 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
07:54:44.445 - Wait for verify! newState.verifyFailed? False
07:54:44.445 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
07:54:44.445 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
07:54:49.448 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: True
07:54:49.449 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_5 Delay: 5 WardenIntel: Door to [ZONE_5] unlocked by startup sequence SNet.IsMaster: False
07:54:49.449 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 225</color> unlocked by startup sequence
07:54:59.459 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_5] SNet.IsMaster: False
07:54:59.459 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 225</color>
07:55:01.219 - WardenObjectiveManager. Player Entered the warden objective zone
07:55:26.620 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:55:28.128 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:55:39.170 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:55:41.822 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:55:56.853 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:55:57.916 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:55:58.632 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:29 2383.335
07:56:06.632 - SyncedPickup PlayerSynced(Clone)_32768 : {CRNG} Melo MineDeployerInstance_Explosive(Clone)_33301 LocallyPlaced:False
07:56:07.810 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:56:09.176 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:56:12.660 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: True
07:56:16.525 - SyncedPickup PlayerSynced(Clone)_32768 : {CRNG} Melo MineDeployerInstance_Explosive(Clone)_33302 LocallyPlaced:False
07:56:17.017 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: True
07:56:18.655 - OnBufferCommand : StartReceive Migration_A BufferID:30
07:56:25.215 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: True
07:56:25.216 - OpenSecurityDoorWithActiveEnemyWave
07:56:26.018 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:56:26.018 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:56:26.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:56:26.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:56:26.083 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:56:26.098 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:56:26.144 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:56:26.159 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:56:26.202 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:56:26.202 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
07:56:30.220 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
07:56:30.220 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
07:57:09.850 - SyncedPickup PlayerSynced(Clone)_32768 : {CRNG} Melo MineDeployerInstance_Explosive(Clone)_33322 LocallyPlaced:False
07:57:45.773 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:57:49.849 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:57:50.353 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:57:50.855 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:58:12.968 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:30 2523.081
07:58:32.986 - OnBufferCommand : StartReceive Migration_B BufferID:31
07:59:10.976 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:59:11.792 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:59:15.119 - Enabled skinned mesh on door destruction
07:59:19.289 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.00033 returning: Time_45 minutesToNext: 15
07:59:29.810 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:59:30.611 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:59:45.204 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:59:46.751 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
07:59:52.288 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
07:59:57.701 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
07:59:58.310 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:00:02.694 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:00:06.350 - Sending m_terminal.SyncID: 13 command: Ping inputString: PING TERMINAL_261
08:00:07.533 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:00:19.771 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:31 2657.285
08:00:26.491 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:00:27.846 - Sending m_terminal.SyncID: 12 command: ListLogs inputString: LOGS
08:00:32.888 - Sending m_terminal.SyncID: 12 command: ReadLog inputString: READ REACTOR_VERX02.LOG
08:00:37.069 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:00:37.291 - PlayerChatManager: Open chat window
08:00:37.291 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
08:00:37.292 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
08:00:38.036 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
08:00:38.036 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:00:38.249 - PlayerChatManager: DoSendChatMessage, got message: WANT
08:00:39.060 - PlayerChatManager: DoSendChatMessage, got message: want
08:00:39.809 - OnBufferCommand : StartReceive Migration_A BufferID:32
08:00:49.048 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:00:51.172 - Sending m_terminal.SyncID: 12 command: Ping inputString: PING
08:00:52.747 - Sending m_terminal.SyncID: 12 command: ShowList inputString: LIST 225
08:00:52.964 - ShowInventory, param1: 225 param2: 
08:00:58.025 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:01:19.614 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:01:20.325 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:01:23.764 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:01:24.488 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:01:35.281 - WardenObjectiveManager. Player Entered the warden objective zone
08:01:39.720 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:01:41.243 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:01:57.297 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:01:58.776 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:02:00.425 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:02:02.932 - Sending m_terminal.SyncID: 16 command: ReactorVerify inputString: REACTOR_VERIFY WANT
08:02:03.143 - ReactorVerify, param1: want connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_65_11_terminalKey: REACTOR_596 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
08:02:03.143 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 5 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
08:02:03.144 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
08:02:03.144 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
08:02:03.168 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 3 trigger: OnStart SNet.IsMaster: False
08:02:03.168 - Reactor REACTOR_POWER_DOWN
08:02:03.168 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
08:02:03.827 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:02:26.999 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:32 2784.1
08:02:33.139 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
08:02:33.139 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
08:02:37.877 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:02:38.569 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:02:47.032 - OnBufferCommand : StartReceive Migration_B BufferID:33
08:04:41.481 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:33 2911.306
08:05:01.519 - OnBufferCommand : StartReceive Migration_A BufferID:34
08:05:03.291 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
08:05:03.291 - Wait for verify! newState.verifyFailed? False
08:05:03.292 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 3 trigger: OnMid SNet.IsMaster: False
08:05:03.292 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
08:05:08.298 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
08:05:08.298 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
08:05:08.299 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_4 Delay: 5 WardenIntel: Door to [ZONE_4] and [ZONE_6] unlocked by startup sequence SNet.IsMaster: False
08:05:08.299 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 224</color> and <color=orange>Zone 226</color> unlocked by startup sequence
08:05:08.299 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_6 Delay: 5 WardenIntel:  SNet.IsMaster: False
08:05:13.768 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:05:18.057 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:05:18.300 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_7] SNet.IsMaster: False
08:05:18.300 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 227</color>
08:05:19.314 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:05:20.557 - Sending m_terminal.SyncID: 16 command: Query inputString: QUERY TERMINAL_272
08:05:23.946 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:05:25.055 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:05:29.002 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:05:31.738 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:05:34.977 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:05:50.937 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:05:51.351 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:06:00.838 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:06:02.558 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:06:03.510 - SyncedPickup PlayerSynced(Clone)_32768 : {CRNG} Melo MineDeployerInstance_Explosive(Clone)_33324 LocallyPlaced:False
08:06:08.194 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:06:08.718 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:06:23.273 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:06:24.852 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:06:30.761 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:06:31.779 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:06:32.178 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
08:06:48.100 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:06:48.996 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:06:49.339 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:34 3045.65
08:06:54.343 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:06:59.019 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:07:09.368 - OnBufferCommand : StartReceive Migration_B BufferID:35
08:07:09.726 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
08:07:51.745 - CellSoundPlayer trying to post without being registred, last ID: 3130
08:07:51.746 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
08:08:23.443 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
08:08:30.463 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
08:08:30.463 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
08:08:57.472 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:35 3173.507
08:09:17.506 - OnBufferCommand : StartReceive Migration_A BufferID:36
08:09:34.717 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:09:55.705 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:10:18.692 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:10:19.283 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:11:03.783 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:36 3301.501
08:11:13.609 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:11:14.092 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:11:23.826 - OnBufferCommand : StartReceive Migration_B BufferID:37
08:11:30.337 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:11:31.083 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:11:45.265 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:11:46.660 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:11:48.676 - SyncedPickup PlayerSynced(Clone)_32768 : {CRNG} Melo MineDeployerInstance_Explosive(Clone)_33426 LocallyPlaced:False
08:11:51.470 - SyncedPickup PlayerSynced(Clone)_32768 : {CRNG} Melo MineDeployerInstance_Explosive(Clone)_33413 LocallyPlaced:False
08:12:04.468 - SyncedPickup PlayerSynced(Clone)_32768 : {CRNG} Melo MineDeployerInstance_Explosive(Clone)_33399 LocallyPlaced:False
08:12:06.030 - SyncedPickup PlayerSynced(Clone)_32768 : {CRNG} Melo MineDeployerInstance_Explosive(Clone)_33398 LocallyPlaced:False
08:12:24.575 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:12:25.619 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:12:30.079 - WardenObjectiveManager. Player Entered the warden objective zone
08:12:44.873 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
08:12:46.383 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
08:12:53.503 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
08:12:53.504 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
08:12:55.794 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:12:56.844 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:13:07.086 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:37 3427.811
08:13:27.251 - OnBufferCommand : StartReceive Migration_A BufferID:38
08:13:29.510 - WardenObjectiveManager. Player Entered the warden objective zone
08:13:33.086 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:13:33.458 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:13:39.998 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32768 : {CRNG} Melo (Player.PlayerAgent)
08:13:42.888 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32770 : Laerynthia (Player.PlayerAgent)
08:13:44.276 - WardenObjectiveManager. Player Entered the warden objective zone
08:13:49.417 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32771 : Mayhembrother™ (Player.PlayerAgent)
08:13:57.698 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:13:59.160 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:14:03.590 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
08:14:03.620 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 3 trigger: OnStart SNet.IsMaster: False
08:14:03.620 - Reactor REACTOR_POWER_DOWN
08:14:03.620 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE VERIFICATION FAILED, RESTARTING LAST TEST
08:14:19.317 - GetCurrentTimeInLevelEnum, minutesElapsed: 60.00048 returning: Time_60 minutesToNext: 30
08:14:23.586 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
08:14:23.586 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
08:14:23.707 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:14:24.081 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:14:24.081 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:14:24.081 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:14:24.081 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:14:24.123 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:14:24.123 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:14:24.184 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:14:24.184 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:14:24.236 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:15:09.172 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:38 3551.088
08:15:29.087 - OnBufferCommand : StartReceive Migration_B BufferID:39
08:15:33.638 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:15:35.110 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:15:38.375 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:15:42.199 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:15:55.865 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:15:57.178 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:15:58.061 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:15:59.736 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:16:06.342 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:16:07.374 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:16:21.674 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:16:24.396 - SNET : OnMasterCommand : EndPlaying 1 False
08:16:24.397 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
08:16:24.404 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
08:16:24.405 - RundownManager.EndGameSession
08:16:24.406 - Got expedition fail from master!
08:16:24.407 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ExpeditionFail</color>
08:16:24.407 - RundownManager: Drop server game session finished successfully
08:16:24.408 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
08:16:24.418 - DropServerGameSession: Session was COMPLETED
08:16:24.418 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
08:16:24.418 - DropServerManager: Woke up
08:16:24.418 - DropServerManager: Making rundown progression request...
08:16:24.418 - SNET : OnMasterCommand : EndPlaying 1 False
08:16:24.450 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ExpeditionFail</color>
08:16:24.450 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ExpeditionFail</color>
08:16:24.465 - <color=purple>OnPlayerGameStateChange : Laerynthia ExpeditionFail</color>
08:16:24.479 - <color=purple>OnPlayerGameStateChange : Laerynthia ExpeditionFail</color>
08:16:25.345 - DropServerManager: Rundown progression request completed successfully
08:16:25.345 - DropServerManager: Sleeping for 2 seconds...
08:16:25.346 - RundownManager: Got rundown progression from drop server
08:16:25.346 - CM_PageRundown_New.OnRundownProgressionFileUpdated
08:16:25.346 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
08:16:27.343 - DropServerManager: Idle
08:16:30.596 - SNET : OnMasterCommand : EndPlaying 0 False
08:16:30.597 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
08:16:30.597 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo AfterLevel</color>
08:16:30.604 - Laerynthia was in ExpeditionFail
08:16:30.611 - Laerynthia was in ExpeditionFail
08:16:30.619 - Laerynthia was in ExpeditionFail
08:16:30.627 - Laerynthia was in ExpeditionFail
08:16:30.633 - Laerynthia was in ExpeditionFail
08:16:30.634 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ AfterLevel</color>
08:16:30.634 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ AfterLevel</color>
08:16:30.640 - Laerynthia was in ExpeditionFail
08:16:30.649 - Laerynthia was in ExpeditionFail
08:16:30.657 - Laerynthia was in ExpeditionFail
08:16:30.664 - Laerynthia was in ExpeditionFail
08:16:30.670 - Laerynthia was in ExpeditionFail
08:16:30.671 - <color=purple>OnPlayerGameStateChange : Laerynthia AfterLevel</color>
08:16:30.677 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
08:16:30.677 - CleanupAfterExpedition AfterLevel
08:16:30.678 - Global.OnLevelCleanup
08:16:30.679 - Global.OnLevelCleanup
08:16:30.680 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
08:16:30.680 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.680 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.680 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.680 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.681 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.681 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.681 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.681 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.681 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.681 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.681 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.681 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.681 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.682 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.682 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.682 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.682 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.682 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.682 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.682 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.682 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.682 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.682 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.683 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.683 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.683 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.683 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.683 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.683 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.683 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.683 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.683 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.683 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.683 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.684 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.684 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.684 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.684 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.684 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.684 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.684 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.684 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.684 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.684 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.685 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.685 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.685 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.685 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.685 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.685 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.685 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.685 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.685 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.685 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.686 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.686 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.686 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.686 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.686 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.686 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.686 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.686 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.686 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.686 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.687 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.687 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.687 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.687 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.687 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.687 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.687 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.687 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.687 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.687 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.688 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.688 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.688 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.688 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.688 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.688 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.688 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.688 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.688 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.688 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.689 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.689 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.689 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.689 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.689 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.689 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.689 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.689 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.689 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.689 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.690 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.690 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.690 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.690 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.690 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.690 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.690 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.690 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.690 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.691 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.691 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.691 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.691 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.691 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.691 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.691 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.691 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.692 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.692 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.692 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.692 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.692 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.692 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.692 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.692 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.692 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.693 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.693 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.693 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.693 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.693 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.693 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.693 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.693 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.693 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.693 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.694 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.694 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.694 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.694 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.694 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.694 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.694 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.694 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.694 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.694 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.695 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.695 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.695 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.695 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.695 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.695 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.695 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.695 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.695 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.695 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.696 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.696 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.696 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.696 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.696 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.696 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.696 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.696 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.696 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.696 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.697 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.697 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.697 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.697 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.697 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.697 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.697 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.697 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.697 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.697 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.698 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.698 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.698 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.698 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.698 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.698 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.698 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.698 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.698 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.699 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.699 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.699 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.699 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.699 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.699 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.699 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.699 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.699 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.699 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.700 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.700 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.700 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.700 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.700 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.700 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.700 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.700 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.700 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.701 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.701 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.701 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.701 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.701 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.701 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.701 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.701 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.702 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.702 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.702 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.702 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.702 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.702 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.702 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.702 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.702 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.702 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.703 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.703 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.703 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.703 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.703 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.703 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.703 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.703 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.703 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.704 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.704 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.704 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.704 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.704 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.704 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.704 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.704 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.704 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.705 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.705 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.705 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.705 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.705 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.705 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.705 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.705 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.705 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.706 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.706 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.706 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.706 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.706 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.706 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.706 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.706 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.706 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.707 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.707 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.707 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.707 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.707 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.707 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.707 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.707 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.707 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.708 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.708 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.708 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.708 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.708 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.708 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.708 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.708 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.708 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.709 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.709 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.709 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.709 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.709 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.709 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.709 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.709 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.709 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.710 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.710 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.710 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.710 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.710 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.710 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.710 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.710 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.710 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.711 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.711 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.711 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.711 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.711 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.711 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.711 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.712 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.713 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.713 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.713 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.713 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.713 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.713 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.713 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.713 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.713 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.714 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.714 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.714 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.714 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.714 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.714 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.714 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.714 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.714 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.715 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.715 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.715 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.715 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.715 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.715 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.715 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.715 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.715 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.716 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.716 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.716 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.716 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.716 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.716 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.716 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.716 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.716 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.717 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.717 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.717 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.717 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.717 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.717 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.717 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.718 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.718 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.718 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.718 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.718 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.718 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.718 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.718 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.718 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.719 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.719 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.719 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.719 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.719 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.719 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.719 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.719 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.719 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.720 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.720 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.720 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.720 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.720 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.720 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:30.720 - NavMarkerLayer.RemoveMarker got NULL marker!
08:16:31.021 - On despawn! PlayerSynced(Clone)_32771 : Mayhembrother™
08:16:31.024 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
08:16:31.024 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
08:16:31.025 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
08:16:31.026 - On despawn! PlayerSynced(Clone)_32770 : Laerynthia
08:16:31.028 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
08:16:31.028 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
08:16:31.029 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
08:16:31.029 - On despawn! PlayerLocal(Clone)_32769 : Fully Refilled Biotracker
08:16:31.032 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
08:16:31.033 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
08:16:31.033 - On despawn! PlayerSynced(Clone)_32768 : {CRNG} Melo
08:16:31.035 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
08:16:31.036 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
08:16:31.037 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
08:16:31.048 - CarryItemWithGlobalStateManager.OnLevelCleanup
08:16:31.048 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
08:16:31.063 - <color=purple>OnPlayerGameStateChange : Laerynthia AfterLevel</color>
08:16:31.063 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.063 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.064 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.064 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.064 - SNet ERROR : Bad packet sent by player Laerynthia in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
08:16:31.064 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.064 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.064 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.064 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.064 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.065 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.065 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.065 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.065 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.065 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.065 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.065 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.065 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.065 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.065 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.066 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.067 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.067 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.067 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.067 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.067 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.067 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False
08:16:31.067 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.067 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:31.068 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
08:16:31.068 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
08:16:33.058 - SessionGUID set to ZDgpJ1wGOkCh3x8JNAtitQ==
08:16:33.061 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 246088297 1029547356  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
08:16:33.062 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 246088297 1029547356  sessionGUID:SNetwork.SNetStructs+pSessionGUID
08:16:33.062 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
08:16:33.062 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
08:16:33.063 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:16:33.070 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
08:16:33.071 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
08:16:33.078 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
08:16:33.078 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
08:16:33.080 - SNet ERROR : Bad packet sent by player Laerynthia in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
08:16:33.080 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
08:16:33.100 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
08:16:33.113 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.166 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.242 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.317 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.318 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
08:16:33.324 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.328 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.333 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.339 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.345 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.350 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.355 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.359 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.364 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.369 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.374 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.379 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.384 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.389 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.395 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.400 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.405 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.410 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.414 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.419 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.425 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.429 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.435 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.440 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.445 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.450 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.454 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.460 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.465 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.470 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.475 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.480 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.485 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.490 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.495 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.500 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.505 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.510 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.514 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.519 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.523 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.528 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.533 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.538 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.542 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.547 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.551 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.555 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.560 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.565 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.570 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.573 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.578 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.583 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.587 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.593 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.597 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.601 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.606 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.611 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
08:16:33.612 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Lobby</color>
08:16:33.649 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
08:16:33.650 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
08:16:33.680 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
08:16:33.682 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
08:16:33.689 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
08:18:28.206 - CellJSON - SaveToDisk: C:/Users/grape/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
08:19:34.870 - CellJSON - SaveToDisk: C:/Users/grape/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
08:19:49.327 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Generating</color>
08:19:49.328 - SNET : OnMasterCommand : StartGeneration 0 False
08:19:49.328 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
08:19:49.328 - RundownManager: Starting new game session
08:19:49.328 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
08:19:49.343 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
08:19:49.366 - DropServerGameSession: Enqueueing new session request (sessionId: ZDgpJ1wGOkCh3x8JNAtitQ==, rundown: Local_25, expedition: B1)
08:19:49.366 - DropServerManager: Woke up
08:19:49.366 - DropServerGameSession: Making new session request...
08:19:49.398 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Generating</color>
08:19:49.415 - <color=purple>OnPlayerGameStateChange : Laerynthia Generating</color>
08:19:49.416 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Generating</color>
08:19:49.427 - <color=purple>OnPlayerGameStateChange : Laerynthia Generating</color>
08:19:50.279 - DropServerGameSession: New session request completed successfully
08:19:50.279 - DropServerManager: Sleeping for 2 seconds...
08:19:51.005 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
08:19:51.005 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 246088297 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 246088297</color>
08:19:51.005 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 1029547356 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 1029547356</color>
08:19:51.005 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 246088297 sessionSeed: 1029547356
08:19:51.005 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 246088297 SessionSeed: 1029547356</color>
08:19:51.005 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
08:19:51.006 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 1029547356</color>
08:19:51.006 - >>>>>>>>>>>>> BuildFloor
08:19:51.007 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
08:19:51.007 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
08:19:51.016 - Last Batch: Setup
		 Total Time: 0.012s Frames: 0 Ticks: 11
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

08:19:51.016 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

08:19:51.017 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

08:19:51.017 - <color=#C84800>LG_SetupFloor.Build</color>
08:19:51.030 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
08:19:51.030 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
08:19:51.031 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
08:19:51.031 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
08:19:51.031 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
08:19:51.032 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
08:19:51.032 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
08:19:51.032 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
08:19:51.033 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
08:19:51.033 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
08:19:51.033 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
08:19:51.034 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
08:19:51.034 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
08:19:51.034 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
08:19:51.034 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
08:19:51.035 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 18
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

08:19:51.035 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
08:19:51.169 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
08:19:51.297 - Last Batch: GenerateZones
		 Total Time: 0.271s Frames: 7 Ticks: 263
		 FrameTime (avg/max/ticks max): 38.4ms / 40.5ms / 46
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

08:19:51.298 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

08:19:51.300 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

08:19:51.300 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

08:19:51.322 - Last Batch: Geomorphs
		 Total Time: 0.033s Frames: 1 Ticks: 22
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 18 / 1
Next Batch: Areas - Count: 48

08:19:51.636 - Last Batch: Areas
		 Total Time: 0.290s Frames: 3 Ticks: 313
		 FrameTime (avg/max/ticks max): 27.6ms / 34.2ms / 221
		 Jobs (started/looped): 45 / 3
Next Batch: Plugs - Count: 52

08:19:51.679 - Last Batch: Plugs
		 Total Time: 0.060s Frames: 1 Ticks: 43
		 FrameTime (avg/max/ticks max): 9.8ms / 19.5ms / 26
		 Jobs (started/looped): 51 / 1
Next Batch: Gates - Count: 164

08:19:51.905 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
08:19:51.924 - Last Batch: Gates
		 Total Time: 0.236s Frames: 5 Ticks: 245
		 FrameTime (avg/max/ticks max): 39.7ms / 77.6ms / 76
		 Jobs (started/looped): 159 / 5
Next Batch: AreaNames - Count: 1

08:19:51.924 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

08:19:51.924 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

08:19:51.924 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

08:19:51.924 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
08:19:51.924 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
08:19:51.925 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
08:19:51.925 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
08:19:51.925 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
08:19:51.925 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
08:19:51.925 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
08:19:51.925 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
08:19:51.925 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
08:19:51.925 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
08:19:51.925 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
08:19:51.925 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
08:19:51.926 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
08:19:51.926 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
08:19:51.926 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
08:19:51.926 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
08:19:51.926 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
08:19:51.926 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
08:19:51.926 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
08:19:51.926 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
08:19:51.926 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
08:19:51.926 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
08:19:51.927 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
08:19:51.927 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
08:19:51.927 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
08:19:51.927 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
08:19:51.927 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
08:19:51.927 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
08:19:51.927 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
08:19:51.927 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
08:19:51.927 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

08:19:51.930 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_483 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_483_terminalKey: BULKHEAD_KEY_483 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
08:19:51.930 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_483 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_483_terminalKey: BULKHEAD_KEY_483 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
08:19:51.930 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
08:19:51.930 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
08:19:51.930 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
08:19:51.931 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
08:19:51.931 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
08:19:51.931 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
08:19:51.931 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
08:19:51.931 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
08:19:51.931 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
08:19:51.931 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
08:19:51.932 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
08:19:51.932 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
08:19:51.932 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.3493547 ri: 36 had weight: 1001</color>
08:19:51.933 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_711 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_711_terminalKey: KEY_GREY_711 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
08:19:51.933 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_711 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_711_terminalKey: KEY_GREY_711 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
08:19:51.933 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.933 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.933 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.934 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.935 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.935 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.3145308 ri: 21 had weight: 1</color>
08:19:51.935 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREEN_389 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_389_terminalKey: KEY_GREEN_389 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
08:19:51.936 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREEN_389 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_389_terminalKey: KEY_GREEN_389 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
08:19:51.936 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.936 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.936 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.936 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.936 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.936 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.936 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.937 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.937 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.937 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.937 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.937 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
08:19:51.937 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.6035036 ri: 41 had weight: 1</color>
08:19:51.951 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
08:19:51.951 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
08:19:51.951 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
08:19:51.951 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
08:19:51.952 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
08:19:51.952 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
08:19:51.952 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
08:19:51.952 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
08:19:51.952 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
08:19:51.952 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
08:19:51.952 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
08:19:51.952 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
08:19:51.953 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
08:19:51.953 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
08:19:51.953 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
08:19:51.953 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
08:19:51.953 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
08:19:51.953 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
08:19:51.953 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
08:19:51.953 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
08:19:51.953 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
08:19:51.954 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
08:19:51.954 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
08:19:51.954 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
08:19:51.954 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
08:19:51.954 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
08:19:51.955 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_308 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_308_terminalKey: BULKHEAD_KEY_308 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
08:19:51.955 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_308 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_308_terminalKey: BULKHEAD_KEY_308 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
08:19:51.955 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
08:19:51.955 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.5491402 ri: 4 had weight: 1</color>
08:19:51.956 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
08:19:51.956 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
08:19:51.956 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
08:19:51.956 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
08:19:51.956 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
08:19:51.957 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_WHITE_444 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_444_terminalKey: KEY_WHITE_444 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
08:19:51.957 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_WHITE_444 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_444_terminalKey: KEY_WHITE_444 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
08:19:51.957 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
08:19:51.957 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
08:19:51.957 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
08:19:51.958 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.3951018 ri: 11 had weight: 5001</color>
08:19:51.958 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
08:19:51.958 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
08:19:51.958 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
08:19:51.958 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
08:19:51.958 - Last Batch: Distribution
		 Total Time: 0.046s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 157 / 1
Next Batch: FunctionMarkers - Count: 15

08:19:51.967 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_181
08:19:52.050 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_711 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_711_terminalKey: KEY_GREY_711 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_431</color>
08:19:52.114 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_483 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_483_terminalKey: BULKHEAD_KEY_483 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_320</color>
08:19:52.170 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREEN_389 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_389_terminalKey: KEY_GREEN_389 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_764</color>
08:19:52.298 - DropServerManager: Idle
08:19:52.301 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
08:19:52.301 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
08:19:52.301 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
08:19:52.340 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:52.341 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_288
08:19:52.344 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:52.345 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:52.425 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:52.426 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:52.521 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:52.522 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_730
08:19:52.525 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:52.669 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:52.672 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:52.673 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_107
08:19:52.674 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:52.867 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:52.951 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
08:19:53.612 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_444 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_444_terminalKey: KEY_WHITE_444 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_848</color>
08:19:53.681 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_308 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_308_terminalKey: BULKHEAD_KEY_308 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_860</color>
08:19:53.744 - Last Batch: FunctionMarkers
		 Total Time: 1.792s Frames: 41 Ticks: 1785
		 FrameTime (avg/max/ticks max): 46.4ms / 66.9ms / 71
		 Jobs (started/looped): 14 / 617
Next Batch: FunctionMarkerLeftovers - Count: 15

08:19:53.860 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.092s Frames: 2 Ticks: 117
		 FrameTime (avg/max/ticks max): 29.4ms / 48.8ms / 43
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

08:19:54.529 - Last Batch: Markers
		 Total Time: 0.670s Frames: 11 Ticks: 668
		 FrameTime (avg/max/ticks max): 63.9ms / 124.0ms / 128
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

08:19:56.907 - Last Batch: PrefabSpawners
		 Total Time: 2.400s Frames: 49 Ticks: 2379
		 FrameTime (avg/max/ticks max): 46.5ms / 137.7ms / 141
		 Jobs (started/looped): 30578 / 29986
Next Batch: LateMarkerCleanup - Count: 0

08:19:56.907 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

08:19:56.908 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

08:19:58.369 - Last Batch: LateGeomorphScan
		 Total Time: 1.461s Frames: 19 Ticks: 1461
		 FrameTime (avg/max/ticks max): 76.7ms / 81.1ms / 81
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

08:19:58.370 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

08:19:58.791 - CollectNavMeshSources : From 19 roots and 205821 possible sources, 45782 vas valid
08:19:58.791 - CollectNavMeshSources : NotStatic:0 NotActive:1574
08:19:58.792 - CollectNavMeshSources : WrongLayer:11629 NoCollider:148410 WasTrigger:0 MissingMesh:0 BadColliderType:0
08:19:58.792 - NavmeshUtils.NavMeshSourceCollector : 45782 valid NavMesh sources found!
08:20:02.283 - ---------------------------------------------------------
08:20:02.283 - Navmesh done! time: 3.874512
08:20:02.283 - ---------------------------------------------------------
08:20:02.283 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.722s Frames: 48 Ticks: 3914
		 FrameTime (avg/max/ticks max): 38.5ms / 333.0ms / 426
		 Jobs (started/looped): 1 / 6791106
Next Batch: AIGraph_Prepare - Count: 19

08:20:02.354 - Last Batch: AIGraph_Prepare
		 Total Time: 0.116s Frames: 2 Ticks: 70
		 FrameTime (avg/max/ticks max): 44.8ms / 79.6ms / 37
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

08:20:03.347 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStopElevatorRide</color>
08:20:03.444 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStopElevatorRide</color>
08:20:04.071 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 1.718s Frames: 35 Ticks: 1716
		 FrameTime (avg/max/ticks max): 46.2ms / 128.4ms / 128
		 Jobs (started/looped): 1 / 635671
Next Batch: LadderAIGNodes - Count: 15

08:20:04.087 - Last Batch: LadderAIGNodes
		 Total Time: 0.036s Frames: 1 Ticks: 17
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 5
		 Jobs (started/looped): 14 / 1
Next Batch: AIGraph_LinkGates - Count: 59

08:20:04.095 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

08:20:04.095 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

08:20:04.095 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

08:20:04.095 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

08:20:04.098 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

08:20:04.218 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.117s Frames: 3 Ticks: 120
		 FrameTime (avg/max/ticks max): 31.9ms / 39.6ms / 39
		 Jobs (started/looped): 45 / 369
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

08:20:04.249 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.037s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

08:20:04.250 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

08:20:04.250 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

08:20:04.251 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_181_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
08:20:04.252 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_262_itemKey:SEC_DOOR_262_code:user (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
08:20:04.252 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_262_itemKey:SEC_DOOR_262_code:user
08:20:04.252 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_181
08:20:04.252 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_620_itemKey:SEC_DOOR_620_code:brow (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
08:20:04.253 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_620_itemKey:SEC_DOOR_620_code:brow
08:20:04.253 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_181
08:20:04.258 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

08:20:04.258 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

08:20:04.292 - Last Batch: Ladders
		 Total Time: 0.041s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 8
		 Jobs (started/looped): 14 / 1
Next Batch: DoorLocks - Count: 17

08:20:04.434 - Last Batch: DoorLocks
		 Total Time: 0.154s Frames: 3 Ticks: 142
		 FrameTime (avg/max/ticks max): 43.3ms / 62.5ms / 51
		 Jobs (started/looped): 14 / 3
Next Batch: Resources - Count: 1

08:20:04.436 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
08:20:04.437 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
08:20:04.438 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
08:20:04.439 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

08:20:04.452 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

08:20:04.530 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.083s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 27.5ms / 44.9ms / 45
		 Jobs (started/looped): 20 / 29
Next Batch: Culling_Nodes - Count: 48

08:20:04.805 - Last Batch: Culling_Nodes
		 Total Time: 0.279s Frames: 7 Ticks: 275
		 FrameTime (avg/max/ticks max): 39.4ms / 43.0ms / 43
		 Jobs (started/looped): 41 / 7
Next Batch: Culling_Portals - Count: 77

08:20:04.805 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 432

08:20:04.819 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 14
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 432 / 0
Next Batch: Culling_Lights - Count: 48

08:20:05.517 - Last Batch: Culling_Lights
		 Total Time: 0.691s Frames: 17 Ticks: 697
		 FrameTime (avg/max/ticks max): 38.8ms / 52.2ms / 52
		 Jobs (started/looped): 31 / 17
Next Batch: Culling_NodeInstanceSearch - Count: 48

08:20:05.868 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.375s Frames: 11 Ticks: 351
		 FrameTime (avg/max/ticks max): 33.9ms / 37.6ms / 37
		 Jobs (started/looped): 47 / 3052
Next Batch: Culling_NodeClusterJobs - Count: 15

08:20:06.367 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.496s Frames: 15 Ticks: 499
		 FrameTime (avg/max/ticks max): 32.9ms / 34.2ms / 34
		 Jobs (started/looped): 63 / 1622842
Next Batch: Culling_Cleanup - Count: 48

08:20:06.369 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

08:20:06.383 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

08:20:06.505 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.133s Frames: 4 Ticks: 121
		 FrameTime (avg/max/ticks max): 30.4ms / 34.7ms / 34
		 Jobs (started/looped): 49 / 518915
Next Batch: ZoneLights - Count: 16

08:20:06.749 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
08:20:06.749 - Last Batch: ZoneLights
		 Total Time: 0.109s Frames: 3 Ticks: 244
		 FrameTime (avg/max/ticks max): 29.8ms / 40.0ms / 35
		 Jobs (started/looped): 13 / 3
Next Batch: GenerateNavigationInfo - Count: 3

08:20:07.265 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.489s Frames: 2 Ticks: 517
		 FrameTime (avg/max/ticks max): 83.1ms / 156.3ms / 506
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

08:20:07.312 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.036s Frames: 1 Ticks: 46
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 25
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

08:20:07.312 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

08:20:07.690 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.388s Frames: 2 Ticks: 378
		 FrameTime (avg/max/ticks max): 82.2ms / 154.3ms / 156
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

08:20:07.964 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.256s Frames: 4 Ticks: 273
		 FrameTime (avg/max/ticks max): 57.2ms / 105.5ms / 108
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

08:20:07.965 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 66 / 0
Next Batch: FixColliders - Count: 0

08:20:07.965 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

08:20:07.966 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

08:20:07.966 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

08:20:07.966 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
08:20:07.966 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

08:20:07.966 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

08:20:07.983 - Last Batch: Culling_LateCleanup
		 Total Time: 0.033s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 1
		 Jobs (started/looped): 49 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

08:20:07.983 - Factory Done : Last build: Culling_PrepForInlevel
08:20:07.983 - Factory : Built in 16.67139 seconds
08:20:07.984 - BUILDER : BuildDone
08:20:07.984 - >>>>>>>> GS_Generating.OnBuilderDone
08:20:07.984 - Builder.CombinedCheckSum.Checksum: 9029821859075194980
08:20:07.986 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
08:20:07.987 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
08:20:07.988 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_81_9 (LevelGeneration.LG_LevelExitGeo)
08:20:14.886 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ReadyToStopElevatorRide</color>
08:20:24.768 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStopElevatorRide</color>
08:20:24.786 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStopElevatorRide</color>
08:20:24.786 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo StopElevatorRide</color>
08:20:24.786 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
08:20:24.788 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
08:20:24.789 - OnBufferCommand : StartReceive Migration_B BufferID:40
08:20:24.833 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ StopElevatorRide</color>
08:20:24.834 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ StopElevatorRide</color>
08:20:24.851 - <color=purple>OnPlayerGameStateChange : Laerynthia StopElevatorRide</color>
08:20:24.852 - <color=purple>OnPlayerGameStateChange : Laerynthia StopElevatorRide</color>
08:20:25.462 - Detecting that the player has entered a new layer
08:20:25.463 - WardenObjectiveManager, entered a new layer: MainLayer
08:20:25.463 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
08:20:25.464 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_288, GENERATOR_730, GENERATOR_107</color>
08:20:25.797 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
08:20:25.798 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
08:20:25.882 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
08:20:25.883 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
08:20:25.910 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
08:20:25.911 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
08:20:25.986 - SNET : OnMasterCommand : StartPlaying 0 False
08:20:25.988 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
08:20:50.791 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStartLevel</color>
08:20:50.989 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
08:20:51.504 - <color=purple>OnPlayerGameStateChange : Laerynthia ReadyToStartLevel</color>
08:20:51.504 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ReadyToStartLevel</color>
08:20:56.616 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStartLevel</color>
08:20:56.616 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStartLevel</color>
08:20:56.617 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
08:20:56.618 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
08:20:56.630 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo InLevel</color>
08:20:56.631 - SNET : OnMasterCommand : StartPlaying 0 False
08:20:56.634 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
08:20:56.634 - <color=green>SNET : PlayerSynced(Clone)_32768 : {CRNG} Melo exits PLOC_InElevator, replicator key: 32768</color>
08:20:56.635 - <color=green>SNET : PlayerSynced(Clone)_32769 : Mayhembrother™ exits PLOC_InElevator, replicator key: 32769</color>
08:20:56.636 - <color=green>SNET : PlayerLocal(Clone)_32770 : Fully Refilled Biotracker exits PLOC_InElevator, replicator key: 32770</color>
08:20:56.636 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:20:56.642 - <color=green>SNET : PlayerSynced(Clone)_32771 : Laerynthia exits PLOC_InElevator, replicator key: 32771</color>
08:20:56.643 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
08:20:56.670 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
08:20:56.671 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
08:20:56.689 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
08:20:56.771 - <color=purple>OnPlayerGameStateChange : Laerynthia InLevel</color>
08:20:56.861 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
08:20:56.913 - <color=purple>OnPlayerGameStateChange : Laerynthia InLevel</color>
08:20:57.724 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:21:09.284 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:21:12.578 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST 51 FOG
08:21:12.801 - ShowInventory, param1: 51 param2: fog
08:21:15.704 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from {CRNG} Melo, without a primed buffer. False 
08:21:17.311 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST 51 BULK
08:21:17.527 - ShowInventory, param1: 51 param2: bulk
08:21:21.406 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING FOG_TURBINE_120
08:21:26.771 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING BULKHEAD_KEY_483
08:21:29.034 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:21:29.270 - PlayerChatManager: Open chat window
08:21:29.270 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
08:21:29.270 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
08:21:30.866 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
08:21:30.866 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:21:31.070 - PlayerChatManager: DoSendChatMessage, got message: fog area I
08:21:31.523 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:21:33.486 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:21:33.688 - PlayerChatManager: Open chat window
08:21:33.688 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
08:21:33.689 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
08:21:35.172 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
08:21:35.172 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:21:35.392 - PlayerChatManager: DoSendChatMessage, got message: bulk area G
08:21:35.735 - OnBufferCommand : StartReceive Migration_B BufferID:42
08:21:35.930 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:21:38.512 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:21:39.910 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:21:40.459 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:21:43.236 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:21:43.849 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:21:44.063 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:21:45.265 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:23:40.336 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:23:41.571 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:23:56.610 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
08:23:56.610 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
08:23:56.610 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>3</color>
08:23:58.482 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:42 39.1146
08:24:18.509 - OnBufferCommand : StartReceive Migration_B BufferID:43
08:25:47.119 - Enabled skinned mesh on door destruction
08:25:54.642 - LG_Layer - MainLayer LG_BulkheadDoorController_Core key inserted
08:25:54.847 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_181_func:BulkheadDoorController_funcWasSpawned:True
08:25:56.638 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.00009 returning: Time_5 minutesToNext: 10
08:26:13.539 - LG_Layer - MainLayer Scan to layer is done! Layer: SecondaryLayer
08:26:13.539 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE220</color> UNLOCKED
08:26:13.540 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
08:26:13.540 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_181_func:BulkheadDoorController_funcWasSpawned:True
08:26:38.263 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
08:26:38.263 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
08:26:38.461 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
08:26:38.462 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
08:26:38.462 - OBJECTIVE DISCOVERED!
08:26:38.462 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
08:26:38.477 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
08:26:38.477 - DropServerManager: Woke up
08:26:38.478 - DropServerGameSession: Making layer progression request...
08:26:39.421 - DropServerGameSession: Layer progression request completed successfully
08:26:39.421 - DropServerManager: Sleeping for 2 seconds...
08:26:39.879 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
08:26:41.368 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:43 201.8943
08:26:41.428 - DropServerManager: Idle
08:26:57.893 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
08:26:57.893 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
08:27:01.405 - OnBufferCommand : StartReceive Migration_B BufferID:44
08:27:03.036 - Detecting that the player has entered a new layer
08:27:03.036 - WardenObjectiveManager, entered a new layer: SecondaryLayer
08:27:03.036 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
08:27:03.240 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
08:27:03.240 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
08:27:03.241 - OBJECTIVE STARTED / ENTERED!
08:27:03.241 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
08:27:03.241 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find the Reactor in <color=orange>ZONE221</color>
08:27:03.260 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Entered)
08:27:03.260 - DropServerManager: Woke up
08:27:03.260 - DropServerGameSession: Making layer progression request...
08:27:03.504 - DropServerGameSession: Layer progression request completed successfully
08:27:03.504 - DropServerManager: Sleeping for 2 seconds...
08:27:05.502 - DropServerManager: Idle
08:27:31.130 - Security door, m_mapLookatRevealer.ActionOnReveal: Apex LinksToLayerType: SecondaryLayer
08:27:44.601 - Detecting that the player has entered a new layer
08:27:44.601 - WardenObjectiveManager, entered a new layer: MainLayer
08:27:44.601 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
08:27:44.601 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_288, GENERATOR_730, GENERATOR_107</color>
08:28:55.635 - Detecting that the player has entered a new layer
08:28:55.635 - WardenObjectiveManager, entered a new layer: SecondaryLayer
08:28:55.635 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
08:28:55.636 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Optional Objective:</color> Find the reactor and make sure it is back online.
08:29:14.052 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
08:29:14.052 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
08:29:18.141 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:44 364.7693
08:29:20.596 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
08:29:30.432 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
08:29:33.878 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
08:29:38.366 - OnBufferCommand : StartReceive Migration_B BufferID:45
08:29:49.407 - DoOpenDoor DONE
08:29:49.407 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
08:29:49.408 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
08:29:51.967 - WardenObjectiveManager. Player Entered the warden objective zone
08:29:51.967 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: InZoneFindItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
08:29:52.200 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
08:29:52.200 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
08:29:52.201 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find the reactor control panel and initiate the startup
08:30:58.354 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:30:59.113 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:30:59.951 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:31:00.724 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:31:01.341 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:31:01.785 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:31:02.443 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:31:03.260 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:31:15.469 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
08:31:17.159 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:31:17.477 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:31:18.189 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:31:19.027 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:31:19.959 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:31:20.705 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:31:24.978 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:31:27.699 - Sending m_terminal.SyncID: 16 command: ReactorStartup inputString: REACTOR_STARTUP
08:31:27.908 - TerminalSeqStarted, m_currentState: Inactive_Idle
08:31:27.908 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
08:31:27.908 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
08:31:27.909 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
08:31:27.909 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
08:31:27.909 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
08:31:27.910 - ShowSubObjectiveIfNew, last obj:  newSubObj: Make sure the Reactor is fully started before leaving
08:31:29.444 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:31:43.235 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 1 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
08:31:43.235 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
08:31:43.235 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
08:31:43.238 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: OnStart SNet.IsMaster: False
08:31:43.239 - Reactor IDLE START
08:31:43.239 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
08:31:53.556 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:45 521.5475
08:32:13.345 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
08:32:13.346 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
08:32:13.595 - OnBufferCommand : StartReceive Migration_B BufferID:46
08:32:35.411 - Look rotation viewing vector is zero
08:32:52.249 - Look rotation viewing vector is zero
08:33:35.279 - WardenObjectiveManager. Player Entered the warden objective zone
08:33:43.252 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
08:33:43.252 - Wait for verify! newState.verifyFailed? False
08:33:43.253 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: OnMid SNet.IsMaster: False
08:33:43.253 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
08:33:56.714 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:34:00.204 - Sending m_terminal.SyncID: 16 command: ReactorVerify inputString: REACTOR_VERIFY TALL
08:34:00.423 - ReactorVerify, param1: tall connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_83_11_terminalKey: REACTOR_393 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
08:34:00.423 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 2 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
08:34:00.423 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
08:34:00.423 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
08:34:00.427 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
08:34:00.428 - Reactor REACTOR_POWER_DOWN
08:34:00.428 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
08:34:01.019 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:34:13.780 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:34:14.794 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:34:20.172 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:34:23.038 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:34:24.256 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:34:26.774 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:34:28.685 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:46 676.7642
08:34:30.421 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
08:34:30.421 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
08:34:41.708 - Look rotation viewing vector is zero
08:34:48.700 - OnBufferCommand : StartReceive Migration_B BufferID:47
08:35:13.160 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:35:13.160 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
08:35:56.650 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.0002 returning: Time_15 minutesToNext: 15
08:36:00.635 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
08:36:00.635 - Wait for verify! newState.verifyFailed? False
08:36:00.635 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
08:36:00.635 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
08:36:05.644 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_2 Delay: 5 WardenIntel: Door to [ZONE_2] unlocked by startup sequence SNet.IsMaster: False
08:36:05.644 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 222</color> unlocked by startup sequence
08:36:05.769 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
08:36:10.981 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:36:12.977 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:36:15.647 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_2] SNet.IsMaster: False
08:36:15.647 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 222</color>
08:36:23.529 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
08:36:26.550 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:36:34.525 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:36:35.139 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
08:36:37.178 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
08:36:44.199 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
08:36:44.199 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
08:37:00.171 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
08:37:09.747 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:47 831.8688
08:37:29.790 - OnBufferCommand : StartReceive Migration_B BufferID:48
08:37:59.376 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:38:01.403 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:38:14.664 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:38:15.251 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:38:21.544 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:38:22.804 - Sending m_terminal.SyncID: 8 command: ListLogs inputString: LOGS
08:38:27.169 - Sending m_terminal.SyncID: 8 command: ReadLog inputString: READ REACTOR_VERX05.LOG
08:38:31.454 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:38:31.810 - PlayerChatManager: Open chat window
08:38:31.810 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
08:38:31.810 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
08:38:32.485 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
08:38:32.485 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:38:32.696 - PlayerChatManager: DoSendChatMessage, got message: LIME
08:38:43.222 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:38:44.775 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING
08:38:49.881 - Sending m_terminal.SyncID: 8 command: ShowList inputString: LIST 222
08:38:50.103 - ShowInventory, param1: 222 param2: 
08:38:54.195 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:38:59.134 - WardenObjectiveManager. Player Entered the warden objective zone
08:39:09.875 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:39:14.317 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:39:17.615 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:39:22.395 - Sending m_terminal.SyncID: 16 command: ReactorVerify inputString: REACTOR_VERIFY LIME
08:39:22.604 - ReactorVerify, param1: lime connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_83_11_terminalKey: REACTOR_393 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
08:39:22.604 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 3 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
08:39:22.604 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
08:39:22.604 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
08:39:22.611 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
08:39:22.612 - Reactor REACTOR_POWER_DOWN
08:39:22.612 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
08:39:23.452 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:39:39.964 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:48 992.7483
08:39:44.007 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:39:45.512 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:39:47.789 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:39:50.525 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:39:52.612 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
08:39:52.612 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
08:39:53.197 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:39:53.960 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:39:55.179 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:39:55.653 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:40:00.006 - OnBufferCommand : StartReceive Migration_B BufferID:49
08:41:52.616 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
08:41:52.616 - Wait for verify! newState.verifyFailed? False
08:41:52.617 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
08:41:52.617 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
08:41:56.926 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:41:57.575 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:41:57.622 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
08:41:57.623 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_3 Delay: 5 WardenIntel: Door to [ZONE_3] unlocked by startup sequence SNet.IsMaster: False
08:41:57.623 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 223</color> unlocked by startup sequence
08:41:57.981 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
08:42:03.316 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:42:03.897 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:42:07.630 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_3] SNet.IsMaster: False
08:42:07.630 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 223</color>
08:42:16.650 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
08:42:17.629 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:49 1142.967
08:42:21.057 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
08:42:23.111 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
08:42:30.121 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
08:42:30.121 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
08:42:34.782 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:42:35.384 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:42:37.681 - OnBufferCommand : StartReceive Migration_B BufferID:50
08:43:24.053 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:43:24.822 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:44:37.523 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:44:38.623 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:44:39.345 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:44:39.814 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:44:45.261 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:44:46.911 - Sending m_terminal.SyncID: 10 command: ListLogs inputString: LOGS
08:44:47.305 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:50 1300.619
08:44:52.112 - Sending m_terminal.SyncID: 10 command: ReadLog inputString: READ REACTOR_VERY02.LOG
08:44:56.280 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:44:56.384 - PlayerChatManager: Open chat window
08:44:56.384 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
08:44:56.385 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
08:44:58.384 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
08:44:58.384 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:44:58.586 - PlayerChatManager: DoSendChatMessage, got message: WAKE
08:44:59.475 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:45:01.329 - Sending m_terminal.SyncID: 10 command: Ping inputString: PING
08:45:04.028 - Sending m_terminal.SyncID: 10 command: ShowList inputString: LIST 223 RES
08:45:04.235 - ShowInventory, param1: 223 param2: res
08:45:07.336 - OnBufferCommand : StartReceive Migration_B BufferID:51
08:45:07.496 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:45:11.841 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:45:12.681 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:45:13.019 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:45:15.107 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:45:46.176 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:45:46.893 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:45:49.077 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:45:50.567 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:45:57.230 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:45:58.114 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:46:01.320 - WardenObjectiveManager. Player Entered the warden objective zone
08:46:09.738 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:46:12.323 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:46:22.117 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:46:28.561 - Sending m_terminal.SyncID: 16 command: ReactorVerify inputString: REACTOR_VERIFY WAKE
08:46:28.771 - ReactorVerify, param1: wake connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_83_11_terminalKey: REACTOR_393 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
08:46:28.771 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 4 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
08:46:28.771 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
08:46:28.772 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
08:46:28.782 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
08:46:28.783 - Reactor REACTOR_POWER_DOWN
08:46:28.783 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
08:46:29.483 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:46:32.054 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:46:32.500 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:46:35.933 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:46:37.204 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:46:40.861 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:46:42.371 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:46:42.513 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:46:47.501 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:46:54.191 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:46:54.748 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:46:58.765 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
08:46:58.765 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
08:47:13.042 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:51 1450.282
08:47:33.109 - OnBufferCommand : StartReceive Migration_B BufferID:52
08:48:50.408 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:48:52.172 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:48:58.947 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
08:48:58.948 - Wait for verify! newState.verifyFailed? False
08:48:58.948 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
08:48:58.948 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
08:49:02.200 - WardenObjectiveManager. Player Entered the warden objective zone
08:49:03.950 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: True
08:49:03.951 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_5 Delay: 5 WardenIntel: Door to [ZONE_5] unlocked by startup sequence SNet.IsMaster: False
08:49:03.951 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 225</color> unlocked by startup sequence
08:49:13.956 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_5] SNet.IsMaster: False
08:49:13.956 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 225</color>
08:49:37.294 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: True
08:49:40.504 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: True
08:49:45.583 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:52 1595.832
08:49:56.965 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: True
08:49:56.966 - OpenSecurityDoorWithActiveEnemyWave
08:50:01.979 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
08:50:01.979 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
08:50:05.634 - OnBufferCommand : StartReceive Migration_B BufferID:53
08:50:58.668 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00028 returning: Time_30 minutesToNext: 15
08:51:09.300 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
08:51:11.609 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:51:12.244 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:51:42.311 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:51:43.064 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:51:43.297 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:51:43.548 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:51:58.539 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:52:00.759 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:52:07.632 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:52:08.562 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:52:12.613 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:53 1748.199
08:52:32.265 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:52:32.648 - OnBufferCommand : StartReceive Migration_B BufferID:54
08:52:33.071 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:52:47.820 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:52:48.799 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:52:50.082 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:52:51.637 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:53:04.656 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:53:05.284 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:53:12.918 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:53:15.024 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:53:18.501 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:53:19.621 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:53:29.954 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:53:31.528 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:53:38.711 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:53:39.895 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:53:41.468 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:53:45.696 - Sending m_terminal.SyncID: 13 command: Query inputString: QUERY TERMINAL_871
08:53:49.907 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:53:50.236 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:53:52.149 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:53:53.034 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:53:57.421 - Sending m_terminal.SyncID: 13 command: Ping inputString: PING TERMINAL_871
08:53:59.080 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:53:59.381 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:54:02.718 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:54:27.780 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:54:28.987 - Sending m_terminal.SyncID: 12 command: ListLogs inputString: LOGS
08:54:31.599 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:54 1895.033
08:54:33.396 - Sending m_terminal.SyncID: 12 command: ReadLog inputString: READ REACTOR_VERX03.LOG
08:54:37.484 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:54:38.833 - PlayerChatManager: Open chat window
08:54:38.833 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
08:54:38.833 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
08:54:40.122 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
08:54:40.122 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:54:40.330 - PlayerChatManager: DoSendChatMessage, got message: PEEL
08:54:51.634 - OnBufferCommand : StartReceive Migration_B BufferID:55
08:54:56.834 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:54:57.769 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:55:08.049 - WardenObjectiveManager. Player Entered the warden objective zone
08:55:33.065 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:55:37.169 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:55:40.410 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:55:41.575 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:55:43.329 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:55:44.221 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:55:48.632 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
08:55:50.761 - Sending m_terminal.SyncID: 16 command: ReactorVerify inputString: REACTOR_VERIFY PEEL
08:55:50.964 - ReactorVerify, param1: peel connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_83_11_terminalKey: REACTOR_393 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
08:55:50.964 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 5 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
08:55:50.964 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
08:55:50.965 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
08:55:50.980 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 3 trigger: OnStart SNet.IsMaster: False
08:55:50.981 - Reactor REACTOR_POWER_DOWN
08:55:50.981 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
08:55:51.381 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:56:16.171 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:56:19.558 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:56:20.953 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
08:56:20.953 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
08:56:50.967 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:55 2034.023
08:57:11.011 - OnBufferCommand : StartReceive Migration_B BufferID:56
08:58:50.078 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
08:58:50.955 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
08:58:50.955 - Wait for verify! newState.verifyFailed? False
08:58:50.955 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 3 trigger: OnMid SNet.IsMaster: False
08:58:50.956 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
08:58:55.962 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_4 Delay: 5 WardenIntel: Door to [ZONE_4] and [ZONE_6] unlocked by startup sequence SNet.IsMaster: False
08:58:55.963 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 224</color> and <color=orange>Zone 226</color> unlocked by startup sequence
08:58:55.963 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_6 Delay: 5 WardenIntel:  SNet.IsMaster: False
08:58:56.183 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
08:58:56.183 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
08:58:59.041 - PlayerChatManager: Open chat window
08:58:59.041 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
08:58:59.041 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
08:59:00.962 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
08:59:00.963 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:59:01.166 - PlayerChatManager: DoSendChatMessage, got message: KEY_WHITE_444
08:59:05.756 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:59:05.966 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_7] SNet.IsMaster: False
08:59:05.967 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 227</color>
08:59:06.564 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:59:07.880 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:59:11.016 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:59:14.558 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:56 2173.185
08:59:17.404 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:59:18.135 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:59:22.500 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
08:59:23.296 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
08:59:26.480 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
08:59:33.552 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
08:59:34.591 - OnBufferCommand : StartReceive Migration_B BufferID:57
09:00:24.179 - CellSoundPlayer trying to post without being registred, last ID: 4176
09:00:24.180 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
09:00:41.636 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
09:00:48.654 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
09:00:48.654 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
09:01:07.217 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:01:08.306 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:01:12.715 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:01:13.982 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:01:24.472 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:01:27.944 - Sending m_terminal.SyncID: 14 command: Ping inputString: PING TERMINAL_955
09:01:28.614 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:01:31.377 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:01:32.344 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:01:33.055 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:01:33.382 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:01:33.461 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:57 2316.549
09:01:35.736 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:01:44.290 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:01:47.489 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:01:51.048 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:01:53.486 - OnBufferCommand : StartReceive Migration_B BufferID:58
09:01:55.157 - Sending m_terminal.SyncID: 14 command: Ping inputString: PING KEY_WHITE_444
09:01:58.588 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:01:59.782 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:02:01.265 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:02:02.551 - Sending m_terminal.SyncID: 14 command: Ping inputString: PING KEY_WHITE_444
09:02:03.023 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:02:23.635 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:02:46.847 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:02:57.185 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:02:58.255 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:03:09.601 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:03:10.064 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:03:24.247 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:03:26.143 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:03:40.601 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:03:41.558 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:03:47.380 - WardenObjectiveManager. Player Entered the warden objective zone
09:03:49.535 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:58 2455.28
09:04:01.802 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
09:04:03.364 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
09:04:09.573 - OnBufferCommand : StartReceive Migration_B BufferID:59
09:04:10.382 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
09:04:10.382 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
09:04:16.509 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
09:04:33.422 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:04:35.191 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:05:11.843 - SNET : OnMasterCommand : EndPlaying 1 False
09:05:11.844 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
09:05:11.845 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
09:05:11.854 - RundownManager.EndGameSession
09:05:11.855 - Got expedition fail from master!
09:05:11.856 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ExpeditionFail</color>
09:05:11.857 - RundownManager: Drop server game session finished successfully
09:05:11.857 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
09:05:11.869 - DropServerGameSession: Session was COMPLETED
09:05:11.869 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
09:05:11.869 - DropServerManager: Woke up
09:05:11.869 - DropServerManager: Making rundown progression request...
09:05:11.870 - SNET : OnMasterCommand : EndPlaying 1 False
09:05:11.893 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ExpeditionFail</color>
09:05:11.893 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ExpeditionFail</color>
09:05:11.935 - <color=purple>OnPlayerGameStateChange : Laerynthia ExpeditionFail</color>
09:05:11.935 - <color=purple>OnPlayerGameStateChange : Laerynthia ExpeditionFail</color>
09:05:12.897 - DropServerManager: Rundown progression request completed successfully
09:05:12.897 - DropServerManager: Sleeping for 2 seconds...
09:05:12.898 - RundownManager: Got rundown progression from drop server
09:05:12.899 - CM_PageRundown_New.OnRundownProgressionFileUpdated
09:05:12.899 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
09:05:14.902 - DropServerManager: Idle
09:05:37.185 - SNET : OnMasterCommand : EndPlaying 0 False
09:05:37.186 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
09:05:37.195 - {CRNG} Melo was in ExpeditionFail
09:05:37.205 - {CRNG} Melo was in ExpeditionFail
09:05:37.206 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo AfterLevel</color>
09:05:37.217 - Laerynthia was in ExpeditionFail
09:05:37.229 - Laerynthia was in ExpeditionFail
09:05:37.239 - Laerynthia was in ExpeditionFail
09:05:37.239 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ AfterLevel</color>
09:05:37.240 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ AfterLevel</color>
09:05:37.250 - Laerynthia was in ExpeditionFail
09:05:37.260 - Laerynthia was in ExpeditionFail
09:05:37.271 - Laerynthia was in ExpeditionFail
09:05:37.282 - Laerynthia was in ExpeditionFail
09:05:37.292 - Laerynthia was in ExpeditionFail
09:05:37.302 - Laerynthia was in ExpeditionFail
09:05:37.312 - Laerynthia was in ExpeditionFail
09:05:37.324 - Laerynthia was in ExpeditionFail
09:05:37.334 - Laerynthia was in ExpeditionFail
09:05:37.345 - Laerynthia was in ExpeditionFail
09:05:37.356 - Laerynthia was in ExpeditionFail
09:05:37.367 - Laerynthia was in ExpeditionFail
09:05:37.378 - Laerynthia was in ExpeditionFail
09:05:37.389 - Laerynthia was in ExpeditionFail
09:05:37.400 - Laerynthia was in ExpeditionFail
09:05:37.410 - Laerynthia was in ExpeditionFail
09:05:37.424 - Laerynthia was in ExpeditionFail
09:05:37.433 - Laerynthia was in ExpeditionFail
09:05:37.444 - Laerynthia was in ExpeditionFail
09:05:37.455 - Laerynthia was in ExpeditionFail
09:05:37.456 - <color=purple>OnPlayerGameStateChange : Laerynthia AfterLevel</color>
09:05:37.465 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
09:05:37.465 - CleanupAfterExpedition AfterLevel
09:05:37.466 - Global.OnLevelCleanup
09:05:37.468 - Global.OnLevelCleanup
09:05:37.469 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
09:05:37.469 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.469 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.469 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.469 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.469 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.469 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.469 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.470 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.470 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.470 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.470 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.470 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.470 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.470 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.470 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.470 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.470 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.471 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.471 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.471 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.471 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.471 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.471 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.471 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.471 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.471 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.471 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.471 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.472 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.472 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.472 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.472 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.472 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.472 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.472 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.472 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.473 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.473 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.473 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.473 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.473 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.473 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.473 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.473 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.473 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.473 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.474 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.474 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.474 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.474 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.474 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.474 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.474 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.474 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.474 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.474 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.475 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.475 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.475 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.475 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.475 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.475 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.475 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.475 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.475 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.475 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.475 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.476 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.476 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.476 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.476 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.476 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.476 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.476 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.476 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.476 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.476 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.477 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.477 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.477 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.477 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.477 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.477 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.477 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.477 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.477 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.477 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.478 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.478 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.478 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.478 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.478 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.478 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.478 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.478 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.478 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.478 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.478 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.479 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.479 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.479 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.479 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.479 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.479 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.479 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.479 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.479 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.479 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.480 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.480 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.480 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.480 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.480 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.480 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.480 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.480 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.480 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.480 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.480 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.481 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.481 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.481 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.481 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.481 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.481 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.481 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.481 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.481 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.481 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.481 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.482 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.482 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.482 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.482 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.482 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.482 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.482 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.482 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.482 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.483 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.483 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.483 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.483 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.483 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.483 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.483 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.483 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.483 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.483 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.483 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.484 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.484 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.484 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.484 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.484 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.484 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.484 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.484 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.484 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.484 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.484 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.485 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.485 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.485 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.485 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.485 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.485 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.485 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.485 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.485 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.485 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.486 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.486 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.486 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.486 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.486 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.486 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.486 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.486 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.486 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.486 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.486 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.487 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.487 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.487 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.487 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.487 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.487 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.487 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.487 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.487 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.487 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.488 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.488 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.488 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.488 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.488 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.488 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.488 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.488 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.488 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.488 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.488 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.489 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.489 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.489 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.489 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.489 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.489 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.489 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.489 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.489 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.489 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.489 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.490 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.490 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.490 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.490 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.490 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.490 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.490 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.490 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.490 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.490 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.491 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.491 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.491 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.491 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.491 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.491 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.491 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.491 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.491 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.491 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.491 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.492 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.492 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.492 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.492 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.492 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.492 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.492 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.492 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.492 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.493 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.493 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.493 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.493 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.493 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.493 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.493 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.493 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.494 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.494 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.494 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.494 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.494 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.494 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.494 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.494 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.494 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.494 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.495 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.495 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.495 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.495 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.495 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.495 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.495 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.495 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.495 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.495 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.495 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.496 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.496 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.496 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.496 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.496 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.496 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.496 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.496 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.496 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.496 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.497 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.497 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.497 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.497 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.497 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.497 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.497 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.497 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.497 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.497 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.497 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.498 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.498 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.498 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.498 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.498 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.498 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.498 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.498 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.498 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.499 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.499 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.499 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.499 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.499 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.499 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.499 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.500 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.500 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.500 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.500 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.500 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.500 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.500 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.501 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.501 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.501 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.501 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.501 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.501 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.501 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.501 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.502 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.502 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.502 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.502 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.502 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.502 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.502 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.502 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.503 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.503 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.503 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.503 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.503 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.503 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.503 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.503 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.503 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.504 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.504 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.504 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.504 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.504 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.504 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.504 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.504 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.504 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.504 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.505 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.505 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.505 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.505 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.505 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.505 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.505 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.505 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.505 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.505 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.505 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.506 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.506 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.506 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.506 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.506 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.506 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.506 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.506 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.506 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.506 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.507 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.507 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.507 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.507 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.507 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.507 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.507 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.507 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.507 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.507 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.508 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.508 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.508 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.508 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.508 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.508 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.508 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.508 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.508 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.508 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.508 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.509 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.509 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.509 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.509 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.509 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.509 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.509 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.509 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.509 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.509 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.509 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.510 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.510 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.510 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.510 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.510 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.510 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.510 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.510 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.510 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.510 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.511 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.511 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.511 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.511 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.511 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.511 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.511 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.511 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.511 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.511 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.511 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.512 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.512 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.512 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.512 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.512 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.512 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.512 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.512 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.512 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.513 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.513 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.513 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.513 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.513 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.513 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.513 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.513 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.513 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.513 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.513 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.514 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.514 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.514 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.514 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.514 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.514 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.514 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.514 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.514 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.514 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.514 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.515 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.515 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.515 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.515 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.515 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.515 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.515 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.515 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.515 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.515 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.516 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.516 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.516 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.516 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.516 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.516 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.516 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.516 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.516 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.516 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.516 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.517 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.517 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.517 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.517 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.517 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.517 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.517 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.517 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.518 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.518 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.518 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.518 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.518 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.518 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.518 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.518 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.518 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.518 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.518 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.519 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.519 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.519 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.519 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.519 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.519 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.519 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.519 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.519 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.520 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.520 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.520 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.520 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.520 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.520 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.520 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.520 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.520 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.520 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.520 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.521 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.521 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.521 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.521 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.521 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.521 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.521 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.521 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.521 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.521 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.521 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.522 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.522 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.522 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.522 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.522 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.522 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.522 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.522 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.522 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.523 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.523 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.523 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.523 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.523 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.523 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.523 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.523 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.523 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.524 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.524 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.524 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.524 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.524 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.524 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.524 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.524 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.524 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.524 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.525 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.525 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.525 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.525 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.525 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.525 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.525 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.525 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.525 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.525 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.525 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.526 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.526 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.526 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.526 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.526 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.526 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.526 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.526 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.526 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.526 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.527 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.527 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.527 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.527 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.527 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.527 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.527 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.527 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.527 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.527 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.527 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.528 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.528 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.528 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.528 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.528 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.528 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.528 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.528 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.528 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.528 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.529 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.529 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.529 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.529 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.529 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.529 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.529 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.529 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.529 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.529 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.529 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.530 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.530 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.530 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.530 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.530 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.530 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.530 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.530 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.530 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.530 - NavMarkerLayer.RemoveMarker got NULL marker!
09:05:37.835 - On despawn! PlayerSynced(Clone)_32771 : Laerynthia
09:05:37.837 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
09:05:37.838 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
09:05:37.840 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
09:05:37.840 - On despawn! PlayerLocal(Clone)_32770 : Fully Refilled Biotracker
09:05:37.843 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
09:05:37.844 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
09:05:37.844 - On despawn! PlayerSynced(Clone)_32769 : Mayhembrother™
09:05:37.847 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
09:05:37.848 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
09:05:37.848 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
09:05:37.849 - On despawn! PlayerSynced(Clone)_32768 : {CRNG} Melo
09:05:37.851 - PlayerSyncModelData.SetDownedGhostEnabled called with a null or disabled GameObject.
09:05:37.852 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
09:05:37.853 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
09:05:37.866 - CarryItemWithGlobalStateManager.OnLevelCleanup
09:05:37.866 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
09:05:37.880 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
09:05:37.881 - <color=purple>OnPlayerGameStateChange : Laerynthia AfterLevel</color>
09:05:37.881 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False
09:05:37.881 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
09:05:37.881 - SNet ERROR : Bad packet sent by player Mayhembrother™ in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
09:05:37.881 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:05:37.882 - SessionGUID set to AXaEpShwiECgxHe6Mi+a7Q==
09:05:37.885 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 246088297 740294724  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
09:05:37.885 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 246088297 740294724  sessionGUID:SNetwork.SNetStructs+pSessionGUID
09:05:37.885 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
09:05:37.885 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
09:05:37.886 - SNet ERROR : Bad packet sent by player Laerynthia in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
09:05:40.246 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
09:05:40.269 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
09:05:40.270 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
09:05:40.295 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.304 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.381 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.409 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.414 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.420 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.425 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.430 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.435 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.441 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.446 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.451 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
09:05:40.452 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Lobby</color>
09:05:40.467 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Laerynthia (SNetwork.SNet_Player) WinConditionSolved: False
09:05:40.467 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
09:05:40.487 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
09:05:40.487 - <color=purple>OnPlayerGameStateChange : Laerynthia Lobby</color>
09:05:40.487 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:05:40.487 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:05:40.487 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:05:40.512 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
09:05:40.591 - SNet ERROR : Bad packet sent by player Laerynthia in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
09:05:40.591 - SNet ERROR : Bad packet sent by player Laerynthia in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
09:05:40.591 - SNet ERROR : Bad packet sent by player Laerynthia in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
09:05:40.592 - SNet ERROR : Bad packet sent by player Mayhembrother™ in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
09:05:40.592 - SNet ERROR : Bad packet sent by player Mayhembrother™ in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
09:05:40.592 - SNet ERROR : Bad packet sent by player Mayhembrother™ in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
09:05:40.676 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
09:05:40.678 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
09:05:40.685 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
09:05:40.693 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
09:05:54.920 - OnMigrationStatusChange : Laerynthia status changed to idle
09:05:54.920 - OnMigrationStatusChange : Laerynthia status changed to idle
09:05:54.958 - On despawn! PlayerSynced(Clone)_32770 : Laerynthia
09:05:54.959 - <color=green>SNET : PlayerSynced(Clone)_32770 : Laerynthia exits PLOC_InElevator, replicator key: 32770</color>
09:05:54.961 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
09:05:54.963 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
09:05:54.977 - DEBUG : OnSessionMemberChange > Laerynthia Left
09:05:54.977 - Player SNet_Player_Laerynthia left session!
09:05:54.978 - <color=green>SNET : Removed Laerynthia from PlayersInGame</color>
09:05:54.978 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
09:05:54.978 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
09:05:54.979 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
09:05:54.979 - OnPlayerEvent : Laerynthia  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
09:05:54.981 - DEBUG : Player Laerynthia was removed from session
09:05:54.982 - DEBUG : Closed connection with Laerynthia
09:05:55.082 - WARNING : SNet > Laerynthia left/is about to leave lobby!
09:07:22.842 - DEBUG : SNet > gorf6533 joined lobby!
09:07:22.842 - SNet_SessionHub : OnJoinedLobby 109775240991320786 False gorf6533 False -1
09:07:24.099 - DEBUG : OnSessionMemberChange > gorf6533 Joined
09:07:24.100 - Player gorf6533 was added to session
09:07:24.282 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
09:07:24.282 - OnMigrationStatusChange : gorf6533 status changed to idle
09:07:24.436 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
09:07:24.629 - ERROR : UpdatePlayerPingName : Player agent has no slot
09:07:24.630 - ERROR : UpdatePlayerPingName : Player agent has no slot
09:07:24.631 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
09:07:24.631 - ERROR : PlayerAgentSpawned : Player was not in slot gorf6533
09:07:24.778 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
09:07:24.779 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
09:07:24.780 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
09:07:24.780 - OnMigrationStatusChange : gorf6533 status changed to idle
09:07:24.780 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
09:07:24.780 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
09:07:24.826 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
09:07:24.830 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
09:07:24.881 - <color=green>SNET : Added gorf6533 to PlayersInGame</color>
09:07:24.882 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
09:07:25.016 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
09:07:25.017 - OnMigrationStatusChange : gorf6533 status changed to idle
09:08:36.116 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Generating</color>
09:08:36.116 - SNET : OnMasterCommand : StartGeneration 0 False
09:08:36.117 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
09:08:36.117 - RundownManager: Starting new game session
09:08:36.118 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
09:08:36.137 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
09:08:36.162 - DropServerGameSession: Enqueueing new session request (sessionId: AXaEpShwiECgxHe6Mi+a7Q==, rundown: Local_25, expedition: B1)
09:08:36.162 - DropServerManager: Woke up
09:08:36.163 - DropServerGameSession: Making new session request...
09:08:36.187 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Generating</color>
09:08:36.187 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Generating</color>
09:08:36.291 - <color=purple>OnPlayerGameStateChange : gorf6533 Generating</color>
09:08:36.532 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
09:08:36.532 - OnMigrationStatusChange : gorf6533 status changed to idle
09:08:36.533 - <color=purple>OnPlayerGameStateChange : gorf6533 Generating</color>
09:08:37.019 - DropServerGameSession: New session request completed successfully
09:08:37.019 - DropServerManager: Sleeping for 2 seconds...
09:08:39.005 - DropServerManager: Idle
09:08:39.468 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
09:08:39.468 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 246088297 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 246088297</color>
09:08:39.469 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 740294724 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 740294724</color>
09:08:39.469 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 246088297 sessionSeed: 740294724
09:08:39.469 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 246088297 SessionSeed: 740294724</color>
09:08:39.469 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
09:08:39.469 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 740294724</color>
09:08:39.470 - >>>>>>>>>>>>> BuildFloor
09:08:39.470 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
09:08:39.470 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
09:08:39.480 - Last Batch: Setup
		 Total Time: 0.013s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

09:08:39.481 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

09:08:39.481 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

09:08:39.482 - <color=#C84800>LG_SetupFloor.Build</color>
09:08:39.492 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
09:08:39.493 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
09:08:39.493 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
09:08:39.493 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
09:08:39.494 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
09:08:39.494 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
09:08:39.494 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
09:08:39.495 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
09:08:39.495 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
09:08:39.495 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
09:08:39.495 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
09:08:39.496 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
09:08:39.496 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
09:08:39.496 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
09:08:39.497 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
09:08:39.497 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

09:08:39.497 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
09:08:39.635 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
09:08:39.763 - Last Batch: GenerateZones
		 Total Time: 0.258s Frames: 7 Ticks: 265
		 FrameTime (avg/max/ticks max): 34.0ms / 41.0ms / 41
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

09:08:39.763 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

09:08:39.771 - Last Batch: PrepareZones
		 Total Time: 0.031s Frames: 1 Ticks: 8
		 FrameTime (avg/max/ticks max): 9.8ms / 19.5ms / 1
		 Jobs (started/looped): 2 / 14
Next Batch: BuildFloors - Count: 1

09:08:39.771 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

09:08:39.787 - Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Areas - Count: 48

09:08:39.855 - Last Batch: Areas
		 Total Time: 0.067s Frames: 2 Ticks: 69
		 FrameTime (avg/max/ticks max): 22.0ms / 34.2ms / 35
		 Jobs (started/looped): 46 / 2
Next Batch: Plugs - Count: 52

09:08:39.903 - Last Batch: Plugs
		 Total Time: 0.064s Frames: 2 Ticks: 48
		 FrameTime (avg/max/ticks max): 21.0ms / 32.2ms / 32
		 Jobs (started/looped): 50 / 2
Next Batch: Gates - Count: 164

09:08:40.076 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
09:08:40.109 - Last Batch: Gates
		 Total Time: 0.193s Frames: 5 Ticks: 205
		 FrameTime (avg/max/ticks max): 37.2ms / 40.0ms / 39
		 Jobs (started/looped): 159 / 5
Next Batch: AreaNames - Count: 1

09:08:40.109 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

09:08:40.109 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

09:08:40.110 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

09:08:40.110 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
09:08:40.110 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
09:08:40.110 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
09:08:40.110 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
09:08:40.110 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
09:08:40.110 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
09:08:40.111 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
09:08:40.111 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
09:08:40.111 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
09:08:40.111 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
09:08:40.111 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
09:08:40.111 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
09:08:40.111 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
09:08:40.111 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
09:08:40.111 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
09:08:40.111 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
09:08:40.112 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
09:08:40.112 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
09:08:40.112 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
09:08:40.112 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
09:08:40.112 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
09:08:40.112 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
09:08:40.112 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
09:08:40.112 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
09:08:40.113 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
09:08:40.113 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
09:08:40.113 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
09:08:40.113 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
09:08:40.113 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
09:08:40.113 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
09:08:40.113 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 3
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

09:08:40.116 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_231 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_231_terminalKey: BULKHEAD_KEY_231 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
09:08:40.116 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_231 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_231_terminalKey: BULKHEAD_KEY_231 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
09:08:40.116 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
09:08:40.116 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
09:08:40.117 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
09:08:40.117 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
09:08:40.117 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
09:08:40.117 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
09:08:40.117 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
09:08:40.117 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
09:08:40.117 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
09:08:40.117 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
09:08:40.118 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
09:08:40.118 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
09:08:40.118 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.5528266 ri: 46 had weight: 1001</color>
09:08:40.118 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_833 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_833_terminalKey: KEY_GREY_833 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
09:08:40.119 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_833 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_833_terminalKey: KEY_GREY_833 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
09:08:40.119 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.119 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.119 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.119 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.119 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.120 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.120 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.120 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.120 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.120 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.120 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.120 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.121 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.8445317 ri: 57 had weight: 1</color>
09:08:40.121 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_727 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_727_terminalKey: KEY_BLUE_727 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
09:08:40.121 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_727 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_727_terminalKey: KEY_BLUE_727 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
09:08:40.122 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.122 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.122 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.122 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.122 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.122 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.123 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.123 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.123 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.123 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.123 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.123 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
09:08:40.123 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.9471755 ri: 64 had weight: 1</color>
09:08:40.134 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
09:08:40.134 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
09:08:40.135 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
09:08:40.135 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
09:08:40.135 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
09:08:40.135 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
09:08:40.135 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
09:08:40.135 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
09:08:40.135 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
09:08:40.135 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
09:08:40.136 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
09:08:40.136 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
09:08:40.136 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
09:08:40.136 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
09:08:40.136 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
09:08:40.136 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
09:08:40.136 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
09:08:40.136 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
09:08:40.137 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
09:08:40.137 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
09:08:40.137 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
09:08:40.137 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
09:08:40.137 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
09:08:40.137 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
09:08:40.137 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
09:08:40.137 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
09:08:40.138 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_281 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_281_terminalKey: BULKHEAD_KEY_281 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
09:08:40.139 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_281 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_281_terminalKey: BULKHEAD_KEY_281 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
09:08:40.139 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
09:08:40.139 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.967257 ri: 8 had weight: 1</color>
09:08:40.139 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
09:08:40.139 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
09:08:40.139 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
09:08:40.139 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
09:08:40.140 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
09:08:40.140 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREEN_114 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_114_terminalKey: KEY_GREEN_114 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
09:08:40.140 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREEN_114 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_114_terminalKey: KEY_GREEN_114 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
09:08:40.140 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
09:08:40.141 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
09:08:40.141 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
09:08:40.141 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.4461462 ri: 12 had weight: 5001</color>
09:08:40.141 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
09:08:40.141 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
09:08:40.142 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
09:08:40.142 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
09:08:40.142 - Last Batch: Distribution
		 Total Time: 0.039s Frames: 1 Ticks: 28
		 FrameTime (avg/max/ticks max): 10.3ms / 20.5ms / 10
		 Jobs (started/looped): 157 / 1
Next Batch: FunctionMarkers - Count: 15

09:08:40.150 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_759
09:08:40.345 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_231 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_231_terminalKey: BULKHEAD_KEY_231 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_322</color>
09:08:40.363 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_833 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_833_terminalKey: KEY_GREY_833 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_678</color>
09:08:40.385 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_727 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_727_terminalKey: KEY_BLUE_727 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_538</color>
09:08:40.481 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
09:08:40.482 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
09:08:40.483 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
09:08:40.538 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:40.541 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:40.542 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_901
09:08:40.544 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:40.630 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:40.632 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:40.732 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:40.733 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_831
09:08:40.736 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:40.861 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:40.879 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:40.881 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:40.881 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_927
09:08:41.069 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:41.148 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
09:08:41.775 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREEN_114 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_114_terminalKey: KEY_GREEN_114 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_209</color>
09:08:41.863 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_281 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_281_terminalKey: BULKHEAD_KEY_281 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_643</color>
09:08:41.883 - Last Batch: FunctionMarkers
		 Total Time: 1.725s Frames: 39 Ticks: 1742
		 FrameTime (avg/max/ticks max): 48.5ms / 59.6ms / 60
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

09:08:42.026 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.159s Frames: 3 Ticks: 143
		 FrameTime (avg/max/ticks max): 41.0ms / 66.4ms / 50
		 Jobs (started/looped): 12 / 3
Next Batch: Markers - Count: 1

09:08:42.339 - Last Batch: Markers
		 Total Time: 0.313s Frames: 8 Ticks: 312
		 FrameTime (avg/max/ticks max): 38.2ms / 44.9ms / 46
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

09:08:44.683 - Last Batch: PrefabSpawners
		 Total Time: 2.352s Frames: 46 Ticks: 2345
		 FrameTime (avg/max/ticks max): 46.2ms / 304.7ms / 334
		 Jobs (started/looped): 30578 / 29986
Next Batch: LateMarkerCleanup - Count: 0

09:08:44.683 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

09:08:44.684 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

09:08:46.184 - Last Batch: LateGeomorphScan
		 Total Time: 1.500s Frames: 19 Ticks: 1501
		 FrameTime (avg/max/ticks max): 78.2ms / 86.9ms / 85
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

09:08:46.184 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

09:08:46.393 - CollectNavMeshSources : From 19 roots and 205659 possible sources, 45749 vas valid
09:08:46.393 - CollectNavMeshSources : NotStatic:0 NotActive:1575
09:08:46.393 - CollectNavMeshSources : WrongLayer:11634 NoCollider:148276 WasTrigger:0 MissingMesh:0 BadColliderType:0
09:08:46.393 - NavmeshUtils.NavMeshSourceCollector : 45749 valid NavMesh sources found!
09:08:48.504 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStopElevatorRide</color>
09:08:48.504 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStopElevatorRide</color>
09:08:49.917 - ---------------------------------------------------------
09:08:49.917 - Navmesh done! time: 3.689453
09:08:49.918 - ---------------------------------------------------------
09:08:49.918 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.665s Frames: 47 Ticks: 3734
		 FrameTime (avg/max/ticks max): 40.0ms / 280.3ms / 370
		 Jobs (started/looped): 1 / 6420941
Next Batch: AIGraph_Prepare - Count: 19

09:08:49.991 - Last Batch: AIGraph_Prepare
		 Total Time: 0.121s Frames: 2 Ticks: 73
		 FrameTime (avg/max/ticks max): 46.6ms / 83.0ms / 37
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

09:08:51.495 - <color=purple>OnPlayerGameStateChange : gorf6533 ReadyToStopElevatorRide</color>
09:08:51.550 - <color=purple>OnPlayerGameStateChange : gorf6533 ReadyToStopElevatorRide</color>
09:08:51.751 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 1.770s Frames: 35 Ticks: 1758
		 FrameTime (avg/max/ticks max): 51.1ms / 126.0ms / 127
		 Jobs (started/looped): 1 / 652404
Next Batch: LadderAIGNodes - Count: 15

09:08:51.756 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 6
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

09:08:51.776 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.037s Frames: 1 Ticks: 20
		 FrameTime (avg/max/ticks max): 9.8ms / 19.5ms / 7
		 Jobs (started/looped): 58 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

09:08:51.776 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

09:08:51.777 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

09:08:51.779 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

09:08:51.783 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

09:08:51.912 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.117s Frames: 3 Ticks: 129
		 FrameTime (avg/max/ticks max): 32.5ms / 41.0ms / 40
		 Jobs (started/looped): 45 / 369
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

09:08:51.943 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.036s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 9.8ms / 19.5ms / 5
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

09:08:51.943 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

09:08:51.943 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

09:08:51.944 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_759_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
09:08:51.945 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_247_itemKey:SEC_DOOR_247_code:hulk (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
09:08:51.945 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_247_itemKey:SEC_DOOR_247_code:hulk
09:08:51.945 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_759
09:08:51.945 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_127_itemKey:SEC_DOOR_127_code:atom (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
09:08:51.945 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_127_itemKey:SEC_DOOR_127_code:atom
09:08:51.946 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_759
09:08:51.950 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 7
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

09:08:51.951 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

09:08:51.987 - Last Batch: Ladders
		 Total Time: 0.040s Frames: 1 Ticks: 35
		 FrameTime (avg/max/ticks max): 9.8ms / 19.5ms / 2
		 Jobs (started/looped): 14 / 1
Next Batch: DoorLocks - Count: 17

09:08:52.159 - Last Batch: DoorLocks
		 Total Time: 0.191s Frames: 4 Ticks: 173
		 FrameTime (avg/max/ticks max): 43.5ms / 52.7ms / 49
		 Jobs (started/looped): 13 / 4
Next Batch: Resources - Count: 1

09:08:52.161 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
09:08:52.163 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
09:08:52.164 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
09:08:52.164 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

09:08:52.174 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

09:08:52.266 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.085s Frames: 2 Ticks: 92
		 FrameTime (avg/max/ticks max): 27.8ms / 45.9ms / 45
		 Jobs (started/looped): 21 / 33
Next Batch: Culling_Nodes - Count: 48

09:08:52.494 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ReadyToStopElevatorRide</color>
09:08:52.554 - Last Batch: Culling_Nodes
		 Total Time: 0.289s Frames: 7 Ticks: 288
		 FrameTime (avg/max/ticks max): 42.1ms / 47.9ms / 47
		 Jobs (started/looped): 41 / 7
Next Batch: Culling_Portals - Count: 77

09:08:52.555 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 445

09:08:52.581 - Last Batch: Culling_Cullers
		 Total Time: 0.037s Frames: 1 Ticks: 26
		 FrameTime (avg/max/ticks max): 10.3ms / 20.5ms / 6
		 Jobs (started/looped): 444 / 1
Next Batch: Culling_Lights - Count: 48

09:08:53.263 - Last Batch: Culling_Lights
		 Total Time: 0.664s Frames: 15 Ticks: 682
		 FrameTime (avg/max/ticks max): 40.5ms / 61.5ms / 51
		 Jobs (started/looped): 33 / 15
Next Batch: Culling_NodeInstanceSearch - Count: 48

09:08:53.659 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.407s Frames: 12 Ticks: 396
		 FrameTime (avg/max/ticks max): 33.7ms / 36.1ms / 35
		 Jobs (started/looped): 47 / 3079
Next Batch: Culling_NodeClusterJobs - Count: 15

09:08:54.159 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.495s Frames: 15 Ticks: 500
		 FrameTime (avg/max/ticks max): 33.3ms / 35.2ms / 34
		 Jobs (started/looped): 62 / 1562781
Next Batch: Culling_Cleanup - Count: 48

09:08:54.159 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

09:08:54.185 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.032s Frames: 1 Ticks: 25
		 FrameTime (avg/max/ticks max): 10.3ms / 20.5ms / 3
		 Jobs (started/looped): 528 / 1
Next Batch: Culling_TrimPortalLists - Count: 49

09:08:54.306 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.133s Frames: 4 Ticks: 122
		 FrameTime (avg/max/ticks max): 30.5ms / 34.2ms / 33
		 Jobs (started/looped): 49 / 544820
Next Batch: ZoneLights - Count: 16

09:08:54.538 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
09:08:54.538 - Last Batch: ZoneLights
		 Total Time: 0.068s Frames: 2 Ticks: 231
		 FrameTime (avg/max/ticks max): 22.0ms / 34.2ms / 35
		 Jobs (started/looped): 14 / 2
Next Batch: GenerateNavigationInfo - Count: 3

09:08:55.076 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.509s Frames: 2 Ticks: 538
		 FrameTime (avg/max/ticks max): 92.5ms / 174.8ms / 526
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

09:08:55.129 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.035s Frames: 1 Ticks: 53
		 FrameTime (avg/max/ticks max): 10.3ms / 20.5ms / 25
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

09:08:55.129 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

09:08:55.523 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.399s Frames: 2 Ticks: 394
		 FrameTime (avg/max/ticks max): 90.8ms / 171.9ms / 174
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

09:08:55.822 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.302s Frames: 5 Ticks: 299
		 FrameTime (avg/max/ticks max): 42.0ms / 157.2ms / 157
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

09:08:55.824 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 68 / 0
Next Batch: FixColliders - Count: 0

09:08:55.824 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

09:08:55.824 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

09:08:55.824 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

09:08:55.825 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
09:08:55.825 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

09:08:55.825 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

09:08:55.833 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 9
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

09:08:55.833 - Factory Done : Last build: Culling_PrepForInlevel
09:08:55.833 - Factory : Built in 16.14746 seconds
09:08:55.834 - BUILDER : BuildDone
09:08:55.834 - >>>>>>>> GS_Generating.OnBuilderDone
09:08:55.834 - Builder.CombinedCheckSum.Checksum: 16237110464498932580
09:08:55.835 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
09:08:55.836 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
09:08:55.838 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_99_9 (LevelGeneration.LG_LevelExitGeo)
09:08:56.050 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo StopElevatorRide</color>
09:08:56.050 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
09:08:56.051 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
09:08:56.071 - OnBufferCommand : StartReceive Migration_B BufferID:61
09:08:56.102 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ StopElevatorRide</color>
09:08:56.123 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ StopElevatorRide</color>
09:08:56.231 - <color=purple>OnPlayerGameStateChange : gorf6533 StopElevatorRide</color>
09:08:56.231 - <color=purple>OnPlayerGameStateChange : gorf6533 StopElevatorRide</color>
09:08:57.066 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
09:08:57.067 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
09:08:57.067 - SNET : OnMasterCommand : StartPlaying 0 False
09:08:57.069 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
09:08:57.139 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
09:08:57.141 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
09:08:57.228 - Detecting that the player has entered a new layer
09:08:57.228 - WardenObjectiveManager, entered a new layer: MainLayer
09:08:57.228 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
09:08:57.229 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_901, GENERATOR_831, GENERATOR_927</color>
09:08:57.238 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
09:08:57.239 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
09:09:21.865 - <color=purple>OnPlayerGameStateChange : gorf6533 ReadyToStartLevel</color>
09:09:21.865 - <color=purple>OnPlayerGameStateChange : gorf6533 ReadyToStartLevel</color>
09:09:22.083 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ReadyToStartLevel</color>
09:09:22.655 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
09:09:22.838 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStartLevel</color>
09:09:22.839 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ReadyToStartLevel</color>
09:09:22.870 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
09:09:22.871 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
09:09:22.872 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo InLevel</color>
09:09:22.872 - SNET : OnMasterCommand : StartPlaying 0 False
09:09:22.874 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
09:09:22.875 - <color=green>SNET : PlayerSynced(Clone)_32768 : {CRNG} Melo exits PLOC_InElevator, replicator key: 32768</color>
09:09:22.876 - <color=green>SNET : PlayerLocal(Clone)_32769 : Fully Refilled Biotracker exits PLOC_InElevator, replicator key: 32769</color>
09:09:22.876 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:09:22.881 - <color=green>SNET : PlayerSynced(Clone)_32771 : Mayhembrother™ exits PLOC_InElevator, replicator key: 32771</color>
09:09:22.882 - <color=green>SNET : PlayerSynced(Clone)_32772 : gorf6533 exits PLOC_InElevator, replicator key: 32772</color>
09:09:22.883 - ShowSubObjectiveIfNew, last obj:  newSubObj: Locate the Generators and bring the Power Cells to them
09:09:22.940 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
09:09:22.941 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
09:09:22.941 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
09:09:23.051 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
09:09:23.063 - <color=green>SNET : PlayerSynced(Clone)_32772 : gorf6533 exits PLOC_InElevator, replicator key: 32772</color>
09:09:23.099 - <color=purple>OnPlayerGameStateChange : gorf6533 InLevel</color>
09:09:23.367 - <color=purple>OnPlayerGameStateChange : gorf6533 InLevel</color>
09:09:44.927 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:09:47.037 - WARNING : Got OnReceiveBufferCompletion(Migration_B) from {CRNG} Melo, without a primed buffer. False 
09:09:48.698 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING
09:09:50.318 - Sending m_terminal.SyncID: 1 command: ShowList inputString: LIST 51
09:09:50.536 - ShowInventory, param1: 51 param2: 
09:10:02.966 - Sending m_terminal.SyncID: 1 command: Ping inputString: PING BULKHEAD_KEY_231
09:10:07.046 - OnBufferCommand : StartReceive Migration_B BufferID:63
09:10:07.953 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:10:08.214 - PlayerChatManager: Open chat window
09:10:08.214 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
09:10:08.215 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
09:10:11.303 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
09:10:11.303 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:10:11.530 - PlayerChatManager: DoSendChatMessage, got message: Bulk Area I
09:12:15.829 - Enabled skinned mesh on door destruction
09:12:31.141 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:63 44.1709
09:12:37.912 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:12:37.912 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:12:37.913 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>0</color> / <color=orange>3</color>
09:12:51.194 - OnBufferCommand : StartReceive Migration_B BufferID:64
09:12:55.424 - ShowInventory, param1: key param2: 
09:13:26.105 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:13:26.446 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:13:52.666 - ShowInventory, param1: key param2: 
09:14:00.425 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_759_func:BulkheadDoorController_funcWasSpawned:True
09:14:20.130 - LG_Layer - MainLayer Scan to layer is done! Layer: SecondaryLayer
09:14:20.130 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE220</color> UNLOCKED
09:14:20.131 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
09:14:20.131 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_759_func:BulkheadDoorController_funcWasSpawned:True
09:14:22.921 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000163 returning: Time_5 minutesToNext: 10
09:14:34.615 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: SecondaryLayer
09:14:34.615 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
09:14:34.844 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:14:34.844 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:14:34.844 - OBJECTIVE DISCOVERED!
09:14:34.844 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Discovered
09:14:34.861 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Discovered)
09:14:34.861 - DropServerManager: Woke up
09:14:34.861 - DropServerGameSession: Making layer progression request...
09:14:35.725 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
09:14:35.827 - DropServerGameSession: Layer progression request completed successfully
09:14:35.827 - DropServerManager: Sleeping for 2 seconds...
09:14:37.818 - DropServerManager: Idle
09:14:52.602 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:14:52.602 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Discovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:14:52.603 - OBJECTIVE STARTED / ENTERED!
09:14:52.603 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Entered
09:14:52.617 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Entered)
09:14:52.618 - DropServerManager: Woke up
09:14:52.618 - DropServerGameSession: Making layer progression request...
09:14:52.871 - DropServerGameSession: Layer progression request completed successfully
09:14:52.871 - DropServerManager: Sleeping for 2 seconds...
09:14:53.721 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
09:14:53.721 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
09:14:54.867 - DropServerManager: Idle
09:15:09.642 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:64 208.2944
09:15:29.667 - OnBufferCommand : StartReceive Migration_B BufferID:65
09:15:49.301 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:15:58.969 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:16:32.122 - Detecting that the player has entered a new layer
09:16:32.122 - WardenObjectiveManager, entered a new layer: SecondaryLayer
09:16:32.123 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
09:16:32.123 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find the reactor and make sure it is back online.
09:16:44.726 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
09:16:44.726 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
09:16:49.621 - Security door, m_mapLookatRevealer.ActionOnReveal: Apex LinksToLayerType: SecondaryLayer
09:16:50.482 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
09:17:01.788 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
09:17:02.812 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
09:17:16.844 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:17:16.845 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:17:16.845 - ShowSubObjectiveIfNew, last obj:  newSubObj: Find the reactor control panel and initiate the startup
09:17:18.340 - DoOpenDoor DONE
09:17:18.341 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
09:17:18.341 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
09:17:18.417 - WardenObjectiveManager. Player Entered the warden objective zone
09:17:33.415 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:17:44.825 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:65 366.7798
09:17:58.508 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:18:04.864 - OnBufferCommand : StartReceive Migration_B BufferID:66
09:18:23.539 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:18:30.789 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:19:14.213 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:19:15.997 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:19:22.584 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:19:22.883 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:19:23.402 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:19:25.125 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:19:50.183 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:19:51.747 - Sending m_terminal.SyncID: 16 command: Ping inputString: PING
09:19:53.688 - Sending m_terminal.SyncID: 16 command: ShowList inputString: LIST 221 RES
09:19:53.903 - ShowInventory, param1: 221 param2: res
09:19:59.469 - Sending m_terminal.SyncID: 16 command: Ping inputString: PING AMMOPACK_182
09:20:00.367 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:20:11.197 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:20:16.602 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:20:18.154 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:20:18.546 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:66 521.7131
09:20:20.862 - Sending m_terminal.SyncID: 16 command: ReactorStartup inputString: REACTOR_STARTUP
09:20:21.084 - TerminalSeqStarted, m_currentState: Inactive_Idle
09:20:21.084 - WardenObjectiveManager.OnLocalPlayerFoundObjectiveItem CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:20:21.084 - OnLocalPlayerFoundObjectiveItem attempting interact, itemIndexPlusOne: 0
09:20:21.084 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 0 inLayer: SecondaryLayer
09:20:21.085 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:20:21.085 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: InZoneFindItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:20:21.086 - ShowSubObjectiveIfNew, last obj:  newSubObj: Make sure the Reactor is fully started before leaving
09:20:21.543 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:20:34.576 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 1 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
09:20:34.576 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
09:20:34.577 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
09:20:34.579 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: OnStart SNet.IsMaster: False
09:20:34.580 - Reactor IDLE START
09:20:34.580 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
09:20:38.608 - OnBufferCommand : StartReceive Migration_B BufferID:67
09:20:55.904 - SyncedPickup PlayerSynced(Clone)_32772 : gorf6533 MineDeployerInstance_Explosive(Clone)_33033 LocallyPlaced:False
09:20:57.570 - SyncedPickup PlayerSynced(Clone)_32772 : gorf6533 MineDeployerInstance_Explosive(Clone)_33034 LocallyPlaced:False
09:21:04.415 - SyncedPickup PlayerSynced(Clone)_32772 : gorf6533 MineDeployerInstance_Explosive(Clone)_33032 LocallyPlaced:False
09:21:04.522 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
09:21:04.522 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
09:21:15.215 - Look rotation viewing vector is zero
09:22:34.553 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
09:22:34.553 - Wait for verify! newState.verifyFailed? False
09:22:34.553 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: OnMid SNet.IsMaster: False
09:22:34.554 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
09:22:39.890 - ReactorVerify, param1: moth connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_101_11_terminalKey: REACTOR_239 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
09:22:39.891 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 2 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
09:22:39.891 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
09:22:39.891 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
09:22:39.895 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
09:22:39.895 - Reactor REACTOR_POWER_DOWN
09:22:39.896 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
09:22:50.952 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:67 675.4158
09:23:09.898 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
09:23:09.899 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
09:23:11.009 - OnBufferCommand : StartReceive Migration_B BufferID:68
09:23:18.005 - Look rotation viewing vector is zero
09:24:22.938 - GetCurrentTimeInLevelEnum, minutesElapsed: 15.0005 returning: Time_15 minutesToNext: 15
09:24:36.010 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
09:24:39.893 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
09:24:39.894 - Wait for verify! newState.verifyFailed? False
09:24:39.894 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
09:24:39.894 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
09:24:44.880 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
09:24:44.898 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_2 Delay: 5 WardenIntel: Door to [ZONE_2] unlocked by startup sequence SNet.IsMaster: False
09:24:44.898 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 222</color> unlocked by startup sequence
09:24:46.654 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
09:24:54.425 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
09:24:54.900 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_2] SNet.IsMaster: False
09:24:54.900 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 222</color>
09:24:57.020 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
09:25:04.040 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
09:25:04.041 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
09:25:18.809 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:25:19.679 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:25:25.289 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:68 827.8248
09:25:29.992 - PlayerChatManager: DoSendChatMessage, got message: BOWL
09:25:45.329 - OnBufferCommand : StartReceive Migration_B BufferID:69
09:26:45.550 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:26:46.999 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING
09:26:48.872 - Sending m_terminal.SyncID: 8 command: ShowList inputString: LIST 222 RES
09:26:49.077 - ShowInventory, param1: 222 param2: res
09:26:54.827 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:26:55.820 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:26:57.079 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:26:58.011 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:26:58.657 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:26:59.332 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:26:59.862 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:27:00.501 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:27:01.293 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:27:01.931 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:27:02.591 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:27:03.383 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:27:04.048 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:27:04.719 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:27:05.533 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:27:06.393 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:27:07.172 - Sending m_terminal.SyncID: 8 command: Ping inputString: PING TOOL_REFILL_257
09:27:08.852 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:27:18.343 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:27:22.682 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:27:28.310 - WardenObjectiveManager. Player Entered the warden objective zone
09:27:37.627 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:27:42.857 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:27:57.180 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:69 982.1685
09:27:58.554 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:28:00.044 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:28:00.751 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:28:01.518 - Sending m_terminal.SyncID: 16 command: ReactorVerify inputString: REACTOR_VERIFY BOWL
09:28:01.662 - Sending m_terminal.SyncID: 16 command: EmptyLine inputString: 
09:28:01.743 - ReactorVerify, param1: bowl connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_101_11_terminalKey: REACTOR_239 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
09:28:01.743 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 3 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
09:28:01.743 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
09:28:01.743 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
09:28:01.751 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
09:28:01.751 - Reactor REACTOR_POWER_DOWN
09:28:01.752 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
09:28:01.820 - Sending m_terminal.SyncID: 16 command: EmptyLine inputString: 
09:28:02.270 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:28:17.213 - OnBufferCommand : StartReceive Migration_B BufferID:70
09:28:31.751 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
09:28:31.751 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
09:30:23.001 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:70 1133.792
09:30:25.478 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
09:30:29.351 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:30:29.738 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:30:31.745 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
09:30:31.745 - Wait for verify! newState.verifyFailed? False
09:30:31.746 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
09:30:31.746 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
09:30:36.761 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_3 Delay: 5 WardenIntel: Door to [ZONE_3] unlocked by startup sequence SNet.IsMaster: False
09:30:36.761 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 223</color> unlocked by startup sequence
09:30:36.926 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
09:30:43.048 - OnBufferCommand : StartReceive Migration_B BufferID:71
09:30:45.169 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:30:46.760 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_3] SNet.IsMaster: False
09:30:46.760 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 223</color>
09:30:46.912 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:30:57.474 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
09:31:01.275 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
09:31:01.757 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
09:31:02.381 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
09:31:09.394 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
09:31:09.394 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
09:31:21.782 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:31:27.829 - Sending m_terminal.SyncID: 10 command: Ping inputString: PING TERMINAL_142
09:31:28.311 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:31:29.814 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:31:31.398 - Sending m_terminal.SyncID: 10 command: Ping inputString: PING TERMINAL_143
09:31:31.979 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:32:12.259 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:32:13.848 - Sending m_terminal.SyncID: 10 command: Ping inputString: PING
09:32:16.349 - Sending m_terminal.SyncID: 10 command: ShowList inputString: LIST 223 RES
09:32:16.567 - ShowInventory, param1: 223 param2: res
09:32:21.769 - Sending m_terminal.SyncID: 10 command: Ping inputString: PING AMMOPACK_224
09:32:26.930 - Sending m_terminal.SyncID: 10 command: Ping inputString: PING MEDIPACK_932
09:32:27.877 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:32:47.409 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:32:48.105 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:71 1279.607
09:32:48.431 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:32:51.560 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:32:54.401 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:32:57.015 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:32:57.912 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:33:08.138 - OnBufferCommand : StartReceive Migration_B BufferID:72
09:33:47.439 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:33:48.311 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:33:54.324 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:33:56.678 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:34:09.421 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:34:10.768 - Sending m_terminal.SyncID: 9 command: ListLogs inputString: LOGS
09:34:17.658 - Sending m_terminal.SyncID: 9 command: ReadLog inputString: READ REACTOR_VERX06.LOG
09:34:21.730 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:34:21.978 - PlayerChatManager: Open chat window
09:34:21.978 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
09:34:21.978 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
09:34:22.596 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
09:34:22.596 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:34:22.805 - PlayerChatManager: DoSendChatMessage, got message: hook
09:34:42.955 - ReactorVerify, param1: hook connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_101_11_terminalKey: REACTOR_239 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
09:34:42.955 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 4 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
09:34:42.955 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
09:34:42.956 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
09:34:42.968 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnStart SNet.IsMaster: False
09:34:42.968 - Reactor REACTOR_POWER_DOWN
09:34:42.968 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
09:34:43.154 - WardenObjectiveManager. Player Entered the warden objective zone
09:35:00.391 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:35:01.224 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:35:07.250 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:72 1424.476
09:35:12.959 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
09:35:12.959 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
09:35:27.304 - OnBufferCommand : StartReceive Migration_B BufferID:73
09:35:50.345 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:35:50.345 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:35:50.394 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:35:50.410 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:35:50.410 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:35:50.410 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:36:04.418 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:36:04.865 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:37:12.958 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
09:37:12.958 - Wait for verify! newState.verifyFailed? False
09:37:12.958 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 2 trigger: OnMid SNet.IsMaster: False
09:37:12.958 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
09:37:17.964 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_5 Delay: 5 WardenIntel: Door to [ZONE_5] unlocked by startup sequence SNet.IsMaster: False
09:37:17.965 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 225</color> unlocked by startup sequence
09:37:19.021 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: True
09:37:27.969 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_5] SNet.IsMaster: False
09:37:27.969 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 225</color>
09:37:29.900 - SyncedPickup PlayerSynced(Clone)_32772 : gorf6533 MineDeployerInstance_Explosive(Clone)_33242 LocallyPlaced:False
09:37:34.406 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:73 1563.623
09:37:36.639 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:37:36.868 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:37:48.006 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: True
09:37:52.106 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: True
09:37:54.449 - OnBufferCommand : StartReceive Migration_B BufferID:74
09:38:00.989 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: True
09:38:00.990 - OpenSecurityDoorWithActiveEnemyWave
09:38:06.010 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
09:38:06.010 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
09:39:23.182 - GetCurrentTimeInLevelEnum, minutesElapsed: 30.00072 returning: Time_30 minutesToNext: 15
09:39:54.460 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:74 1710.521
09:40:00.171 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:40:00.899 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:40:07.962 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:40:09.378 - Sending m_terminal.SyncID: 12 command: ListLogs inputString: LOGS
09:40:14.499 - OnBufferCommand : StartReceive Migration_B BufferID:75
09:40:15.388 - Sending m_terminal.SyncID: 12 command: ReadLog inputString: READ REACTOR_VERX02.LOG
09:40:19.529 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:40:19.691 - PlayerChatManager: Open chat window
09:40:19.691 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
09:40:19.691 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
09:40:20.595 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
09:40:20.595 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:40:20.820 - PlayerChatManager: DoSendChatMessage, got message: WAKE
09:40:22.974 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:40:24.405 - Sending m_terminal.SyncID: 12 command: Ping inputString: PING
09:40:26.370 - Sending m_terminal.SyncID: 12 command: ShowList inputString: LIST 225 RES
09:40:26.578 - ShowInventory, param1: 225 param2: res
09:40:28.675 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
09:40:33.856 - Sending m_terminal.SyncID: 12 command: Ping inputString: PING TOOL_REFILL_107
09:40:36.909 - Sending m_terminal.SyncID: 12 command: Ping inputString: PING AMMOPACK_341
09:40:38.982 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:40:46.855 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:40:48.239 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:40:49.669 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:40:51.240 - Sending m_terminal.SyncID: 12 command: Ping inputString: PING TOOL_REFILL_107
09:40:52.422 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:40:55.029 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:40:58.053 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:41:01.610 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:41:03.774 - Sending m_terminal.SyncID: 12 command: ShowList inputString: LIST 225 RES
09:41:03.987 - ShowInventory, param1: 225 param2: res
09:41:06.954 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:41:45.878 - WardenObjectiveManager. Player Entered the warden objective zone
09:42:05.758 - ReactorVerify, param1: wake connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_101_11_terminalKey: REACTOR_239 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
09:42:05.775 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 5 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
09:42:05.775 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
09:42:05.775 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intro progress: 0</color>
09:42:05.792 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 3 trigger: OnStart SNet.IsMaster: False
09:42:05.793 - Reactor REACTOR_POWER_DOWN
09:42:05.793 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: WARMING UP
09:42:06.993 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:75 1850.353
09:42:13.375 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:42:27.029 - OnBufferCommand : StartReceive Migration_B BufferID:76
09:42:35.765 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_intense progress: 0</color>
09:42:35.765 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
09:42:36.612 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:42:37.559 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:43:54.467 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:43:54.467 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:44:14.609 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:44:14.812 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:44:20.418 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:76 1982.884
09:44:40.459 - OnBufferCommand : StartReceive Migration_B BufferID:77
09:44:48.918 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:44:49.210 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:44:53.410 - SyncedPickup PlayerSynced(Clone)_32772 : gorf6533 MineDeployerInstance_Explosive(Clone)_33272 LocallyPlaced:False
09:45:06.013 - ShowInventory, param1: key param2: 
09:45:06.031 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_waitForVerify progress: 0</color>
09:45:06.032 - Wait for verify! newState.verifyFailed? False
09:45:06.032 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 3 trigger: OnMid SNet.IsMaster: False
09:45:06.032 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
09:45:11.021 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
09:45:11.022 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: False HasActiveEnemyWave: 
09:45:11.038 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_4 Delay: 5 WardenIntel: Door to [ZONE_4] and [ZONE_6] unlocked by startup sequence SNet.IsMaster: False
09:45:11.038 - ShowSubObjectiveIfNew, last obj:  newSubObj: Door to <color=orange>Zone 224</color> and <color=orange>Zone 226</color> unlocked by startup sequence
09:45:11.038 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: UnlockSecurityDoor LocalIndex: Zone_6 Delay: 5 WardenIntel:  SNet.IsMaster: False
09:45:16.947 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:45:19.005 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:45:21.040 - WardenObjectiveManager.ExecuteEvent, WardenObjectiveEventData, trigger: OnMid type: None LocalIndex: Zone_0 Delay: 15 WardenIntel: Auxiliary Terminal located in [ZONE_7] SNet.IsMaster: False
09:45:21.040 - ShowSubObjectiveIfNew, last obj:  newSubObj: Auxiliary Terminal located in <color=orange>Zone 227</color>
09:45:29.080 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
09:46:23.820 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
09:46:34.973 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:77 2116.305
09:46:55.018 - OnBufferCommand : StartReceive Migration_B BufferID:78
09:46:57.721 - CellSoundPlayer trying to post without being registred, last ID: 4550
09:46:57.722 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
09:47:17.967 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
09:47:24.982 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
09:47:24.983 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
09:47:38.252 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
09:48:02.467 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:48:06.560 - Sending m_terminal.SyncID: 14 command: Ping inputString: PING
09:48:08.233 - Sending m_terminal.SyncID: 14 command: ShowList inputString: LIST 226
09:48:08.446 - ShowInventory, param1: 226 param2: 
09:48:14.789 - Sending m_terminal.SyncID: 14 command: Ping inputString: PING KEY_GREEN_114
09:48:18.886 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:48:20.804 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:48:22.071 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:48:54.430 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:78 2250.593
09:49:14.464 - OnBufferCommand : StartReceive Migration_B BufferID:79
09:49:22.818 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:49:24.149 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:49:34.497 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:49:35.043 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:50:05.215 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:50:05.450 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:50:07.025 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:50:08.327 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:50:14.823 - WardenObjectiveManager. Player Entered the warden objective zone
09:50:21.164 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: SecondaryLayer
09:50:23.899 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:50:27.072 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
09:50:28.928 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:50:32.047 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
09:50:39.130 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
09:50:39.131 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
09:51:02.015 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:79 2389.802
09:51:22.258 - OnBufferCommand : StartReceive Migration_B BufferID:80
09:51:45.029 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
09:51:46.768 - PlayerChatManager: DoSendChatMessage, got message: AUTO
09:52:41.363 - WardenObjectiveManager. Player Entered the warden objective zone
09:52:49.381 - ReactorVerify, param1: auto connectedReactor: geo_64x64_lab_reactor_HA_01(Clone)_ID_101_11_terminalKey: REACTOR_239 (LevelGeneration.LG_WardenObjective_Reactor) WardenObjective: Reactor_Startup
09:52:49.381 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Startup_complete progress: 0</color>
09:52:49.407 - ShowSubObjectiveIfNew, last obj:  newSubObj: REACTOR TEST SEQUENCE COMPLETED
09:52:54.399 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: False status: Active_Idle progress: 0</color>
09:52:54.422 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:52:54.422 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: Started SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:52:54.423 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Completed
09:52:54.423 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
09:52:54.424 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
09:52:54.444 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Completed)
09:52:54.444 - DropServerManager: Woke up
09:52:54.444 - DropServerGameSession: Making layer progression request...
09:52:54.445 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:52:54.445 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: SolveItem SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:52:54.446 - ShowSubObjectiveIfNew, last obj:  newSubObj: Go back to the main objective and complete the expedition.
09:52:56.229 - DropServerGameSession: Layer progression request completed successfully
09:52:56.229 - DropServerManager: Sleeping for 2 seconds...
09:52:57.381 - DropServerManager: Idle
09:53:09.263 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:80 2517.312
09:53:20.053 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:53:22.388 - Sending m_terminal.SyncID: 15 command: Ping inputString: PING
09:53:24.383 - Sending m_terminal.SyncID: 15 command: ShowList inputString: LIST 227 RES
09:53:24.607 - ShowInventory, param1: 227 param2: res
09:53:27.913 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:53:29.289 - OnBufferCommand : StartReceive Migration_B BufferID:81
09:53:44.771 - WardenObjectiveManager. Player Entered the warden objective zone
09:53:56.343 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:53:58.041 - Sending m_terminal.SyncID: 16 command: Ping inputString: PING
09:53:59.749 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:54:00.160 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:54:09.060 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:54:10.084 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:54:13.989 - Sending m_terminal.SyncID: 16 command: ShowList inputString: LIST 222 RES
09:54:14.208 - ShowInventory, param1: 222 param2: res
09:54:22.633 - Sending m_terminal.SyncID: 16 command: ShowList inputString: LIST RES 222
09:54:24.026 - ShowInventory, param1: res param2: 222
09:54:24.850 - GetCurrentTimeInLevelEnum, minutesElapsed: 45.00077 returning: Time_45 minutesToNext: 15
09:54:28.442 - Sending m_terminal.SyncID: 16 command: ShowList inputString: LIST 223 RES
09:54:28.650 - ShowInventory, param1: 223 param2: res
09:54:33.358 - Sending m_terminal.SyncID: 16 command: ShowList inputString: LIST 224 RES
09:54:33.565 - ShowInventory, param1: 224 param2: res
09:54:41.837 - Sending m_terminal.SyncID: 16 command: ShowList inputString: LIST 225 RES
09:54:42.051 - ShowInventory, param1: 225 param2: res
09:54:46.788 - Sending m_terminal.SyncID: 16 command: ShowList inputString: LIST 226 RES
09:54:47.008 - ShowInventory, param1: 226 param2: res
09:54:51.166 - Sending m_terminal.SyncID: 16 command: EmptyLine inputString: 
09:54:51.207 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:54:52.761 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:54:54.348 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:54:54.481 - PlayerChatManager: Open chat window
09:54:54.481 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
09:54:54.481 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
09:54:54.792 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
09:54:54.793 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:54:54.999 - PlayerChatManager: Open chat window
09:54:54.999 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
09:54:54.999 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
09:54:56.370 - ShowInventory, param1:  param2: 
09:54:57.593 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
09:54:57.593 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:54:57.814 - PlayerChatManager: DoSendChatMessage, got message: tool refill in 226
09:54:58.460 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:55:06.455 - ShowInventory, param1: res param2: zone_220
09:55:10.641 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:55:11.371 - PlayerChatManager: Open chat window
09:55:11.371 - PlayerChatManager: PlayerChatManager.EnterChatMode, currentState: FPS
09:55:11.371 - <color=red>FocusStateManager.ChangeState, new state: FPS_TypingInChat</color> force: False
09:55:13.620 - PlayerChatManager: PlayerChatManager.ExitChatMode, currentState: FPS_TypingInChat
09:55:13.620 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:55:13.658 - ShowInventory, param1: res param2: zone_221
09:55:13.834 - PlayerChatManager: DoSendChatMessage, got message: 224 unexplored
09:55:14.677 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:81 2644.372
09:55:16.203 - ShowInventory, param1: res param2: zone_222
09:55:18.739 - ShowInventory, param1: res param2: zone_223
09:55:23.996 - ShowInventory, param1: res param2: zone_224
09:55:34.217 - ShowInventory, param1: res param2: zone_225
09:55:34.707 - OnBufferCommand : StartReceive Migration_B BufferID:82
09:55:37.837 - ShowInventory, param1: res param2: zone_226
09:55:42.300 - ShowInventory, param1: res param2: zone_227
09:55:46.587 - ShowInventory, param1: res param2: zone_228
09:57:16.972 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:57:19.829 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:82 2769.765
09:57:20.653 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:57:39.859 - OnBufferCommand : StartReceive Migration_B BufferID:83
09:58:26.326 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
09:58:28.439 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:58:49.819 - Detecting that the player has entered a new layer
09:58:49.819 - WardenObjectiveManager, entered a new layer: MainLayer
09:58:49.819 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
09:58:49.820 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_901, GENERATOR_831, GENERATOR_927</color>
09:59:19.296 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:59:24.916 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING GENERATOR_901
09:59:24.970 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:83 2894.918
09:59:25.686 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:59:36.526 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
09:59:36.526 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:59:36.526 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:59:36.527 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>1</color> / <color=orange>3</color>
09:59:45.001 - OnBufferCommand : StartReceive Migration_B BufferID:84
09:59:45.492 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:59:46.330 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:59:49.792 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:59:53.888 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
09:59:54.683 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
09:59:56.364 - Sending m_terminal.SyncID: 2 command: Query inputString: QUERY GENERATOR_831
09:59:56.590 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:59:56.590 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: UpdateSubObjective newSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
09:59:56.591 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
09:59:56.591 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>1</color> / <color=orange>3</color>
09:59:56.605 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:00:00.695 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:00:07.003 - <color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
10:00:09.921 - Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST 51
10:00:10.140 - ShowInventory, param1: 51 param2: 
10:00:25.336 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING AMMOPACK_941
10:00:32.740 - Sending m_terminal.SyncID: 2 command: Ping inputString: PING KEY_GREY_833
10:00:44.827 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:00:51.485 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
10:00:52.873 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:01:12.396 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: ActiveWithScans Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_759_func:BulkheadDoorController_funcWasSpawned:True
10:01:29.696 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:84 3020.045
10:01:32.563 - LG_Layer - MainLayer Scan to layer is done! Layer: MainLayer
10:01:32.563 - ShowSubObjectiveIfNew, last obj:  newSubObj: BULKHEAD DOOR TO <color=orange>ZONE54</color> UNLOCKED
10:01:32.564 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
10:01:32.564 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_759_func:BulkheadDoorController_funcWasSpawned:True
10:01:49.725 - OnBufferCommand : StartReceive Migration_B BufferID:85
10:02:11.775 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
10:02:14.235 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle isRecall: False HasActiveEnemyWave: 
10:02:15.409 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
10:02:24.087 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
10:02:25.728 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:02:31.169 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
10:03:05.702 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
10:03:12.710 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:03:12.710 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:03:33.286 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:85 3144.76
10:03:53.310 - OnBufferCommand : StartReceive Migration_B BufferID:86
10:04:17.089 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
10:04:18.239 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:04:28.747 - Security door, m_mapLookatRevealer.ActionOnReveal: Bulkhead LinksToLayerType: MainLayer
10:04:28.748 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: DiscoverObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
10:05:34.115 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
10:05:34.115 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:05:34.116 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: GoToZone MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:05:34.116 - ShowSubObjectiveIfNew, last obj:  newSubObj: Current progress: <color=orange>2</color> / <color=orange>3</color>
10:05:36.116 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:86 3268.349
10:05:55.965 - OnBufferCommand : StartReceive Migration_B BufferID:87
10:06:40.363 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
10:06:59.457 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
10:07:12.220 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
10:07:30.249 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:07:30.249 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:07:35.139 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:87 3390.999
10:07:55.167 - OnBufferCommand : StartReceive Migration_B BufferID:88
10:09:25.940 - GetCurrentTimeInLevelEnum, minutesElapsed: 60.00106 returning: Time_60 minutesToNext: 30
10:09:33.580 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:88 3510.195
10:09:53.600 - OnBufferCommand : StartReceive Migration_B BufferID:89
10:10:44.328 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
10:10:44.328 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:10:44.328 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>3</color> / <color=orange>3</color>
10:10:44.329 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:10:44.329 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>3</color> / <color=orange>3</color>
10:10:47.240 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:10:47.241 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Current progress: <color=orange>3</color> / <color=orange>3</color>
10:10:47.241 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:10:47.242 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
10:10:47.242 - WardenObjectiveManager.OnStateChange, GoToWinCondition, WaveOnGotoWinTrigger: OnObjectiveCompleted
10:10:47.243 - WardenObjectiveManager.CheckAndExecuteEventsOnTrigger, 0 trigger: None SNet.IsMaster: False
10:10:47.243 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:10:47.243 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: FindLocationInfoHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:10:47.244 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Go to the forward exit point in <color=orange>ZONE 56</color>
10:10:47.258 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Completed)
10:10:47.258 - DropServerManager: Woke up
10:10:47.258 - DropServerGameSession: Making layer progression request...
10:10:48.239 - DropServerGameSession: Layer progression request completed successfully
10:10:48.239 - DropServerManager: Sleeping for 2 seconds...
10:10:50.246 - DropServerManager: Idle
10:11:26.069 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:89 3628.376
10:11:46.088 - OnBufferCommand : StartReceive Migration_A BufferID:90
10:12:30.940 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
10:12:33.131 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: 
10:12:47.047 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
10:12:47.047 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
10:12:47.298 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
10:13:11.244 - CellSoundPlayer trying to post without being registred, last ID: 187
10:13:11.244 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: 
10:13:19.094 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:90 3740.863
10:13:39.107 - OnBufferCommand : StartReceive Migration_B BufferID:91
10:13:47.245 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:13:47.246 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinCondition MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinConditionHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:13:47.246 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the navigational beacon and the information in the surroundings to find the exit point
10:14:20.820 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: 
10:14:27.846 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:14:27.847 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:15:13.098 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:91 3853.872
10:15:31.280 - SNet ERROR : Bad packet sent by player {CRNG} Melo in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
10:15:33.135 - OnBufferCommand : StartReceive Migration_A BufferID:92
10:16:29.944 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
10:17:05.643 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:92 3967.881
10:17:25.702 - OnBufferCommand : StartReceive Migration_B BufferID:93
10:18:43.248 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
