10:19:43.807 - InControl (version 1.6.17 build 9143)
10:19:43.835 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
10:19:43.836 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
10:19:43.837 - GameDataInit.Initialize
10:19:44.830 - --------- GameDataManager SETUP ------------
10:19:44.840 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
10:19:44.840 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
10:19:44.845 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
10:19:44.846 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
10:19:44.948 - GuiManager.UpdateResolution w: 1920 h: 1080
10:19:45.369 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: False
10:19:45.370 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
10:19:46.041 - EnemyCostManager : Costs for Normal difficulty loaded
10:19:46.054 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
10:19:46.054 - ScreenLiquidManager > disinfectionPack_Apply loaded
10:19:46.054 - ScreenLiquidManager > disinfectionStation_Apply loaded
10:19:46.055 - ScreenLiquidManager > elevatorRain loaded
10:19:46.055 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
10:19:46.055 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
10:19:46.055 - ScreenLiquidManager > infectionSweat loaded
10:19:46.055 - ScreenLiquidManager > playerBlood_BigDamage loaded
10:19:46.055 - ScreenLiquidManager > playerBlood_Downed loaded
10:19:46.055 - ScreenLiquidManager > playerBlood_SmallDamage loaded
10:19:46.055 - ScreenLiquidManager > spitterJizz loaded
10:19:46.056 - Vertical fov: 100 aspect: 1.777778 halfV: 0.8726646 gives horizontal: 129.466
10:19:46.063 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
10:19:46.094 - GuiManager.UpdateResolution w: 1920 h: 1080
10:19:46.097 - Vertical fov: 100 aspect: 1.777778 halfV: 0.8726646 gives horizontal: 129.466
10:19:46.098 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
10:19:46.220 - Steamworks.NET initilized
10:19:46.221 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
10:19:46.221 - Current steam user id: 76561199095264818 name: Fully Refilled Biotracker
10:19:46.287 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
10:19:46.292 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
10:19:46.298 - DropServerManager: Idle
10:19:46.311 - SNET is Online, Woop!
10:19:46.311 - Waiting for network.. DONE!
10:19:46.311 - PlayFabManager.OnSteamInitialized
10:19:46.695 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
10:19:47.950 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
10:19:47.952 - PlayFabManager.RefreshGlobalTitleData
10:19:48.202 - <color=purple>PlayFab.OnGetCurrentTime Sunday, 25 October 2020</color>
10:19:48.825 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
10:19:48.840 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
10:19:48.880 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
10:19:48.884 - PlayFabMatchMakingManager: Requesting list of QoS servers...
10:19:48.893 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
10:19:48.893 - DropServerManager: Woke up
10:19:48.893 - DropServerManager: Making rundown progression request...
10:19:49.140 - DropServerManager: Rundown progression request completed successfully
10:19:49.149 - DropServerManager: Sleeping for 2 seconds...
10:19:49.149 - RundownManager: Got rundown progression from drop server
10:19:49.149 - CM_PageRundown_New.OnRundownProgressionFileUpdated
10:19:49.150 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
10:19:51.159 - DropServerManager: Idle
10:20:00.960 - CM_PageIntro.OnSkip!
10:20:04.075 - GS_Offline.OnLocalPlayerPressStart!
10:20:04.078 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
10:20:04.081 - <color=#C84800>PageRundown placing rundown, ID: 25 DataBlock: Rundown 004 - EA</color>
10:20:04.114 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
10:20:04.115 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
10:20:04.117 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
10:20:18.009 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:19.143 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:20.648 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:22.151 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:23.654 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:25.162 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:26.665 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:28.168 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:29.670 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:31.172 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:32.673 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:34.173 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:35.677 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:37.179 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:38.682 - IsValidLobbyID : 109775240991320786  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:40.185 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:41.688 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:20:42.688 - JoinLobby 109775240991490416
10:20:42.689 - JOINING!
10:20:42.689 - Trying to join lobby 109775240991490416
10:20:42.689 - SNet : Session reset
10:20:42.689 - Global.OnResetSession
10:20:42.689 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
10:20:42.691 - SessionGUID set to 
10:20:42.695 - waiting for lobby..
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10:20:42.996 - waiting for lobby..
10:20:43.003 - SNet_SessionHub : OnJoinedLobby 109775240991490416 False {CRNG} Melo False -1
10:20:43.004 - SNet_SessionHub : OnJoinedLobby 109775240991490416 False Mayhembrother™ False -1
10:20:43.005 - SNet_SessionHub : OnJoinedLobby 109775240991490416 False gorf6533 False -1
10:20:43.005 - SNet_SessionHub : OnJoinedLobby 109775240991490416 False Fully Refilled Biotracker False -1
10:20:43.006 - SNet_MasterManager : SearchingForMaster
10:20:43.007 - IN New lobby!
10:20:43.022 - Sending OnWhoIsMaster to {CRNG} Melo
10:20:43.023 - Sending OnWhoIsMaster to Mayhembrother™
10:20:43.023 - Sending OnWhoIsMaster to gorf6533
10:20:46.028 - Sending OnWhoIsMaster to {CRNG} Melo
10:20:46.028 - Sending OnWhoIsMaster to Mayhembrother™
10:20:46.028 - Sending OnWhoIsMaster to gorf6533
10:20:47.056 - SNet_MasterManager : Who's tha masta?! {CRNG} Melo! {CRNG} Melo!
10:20:47.056 - Whos the master? {CRNG} Melo! {CRNG} Melo!
10:20:47.056 - WARNING : GS_NoLobby has not implemented OnMasterChanged
10:20:47.057 - SNET : OnFoundMaster > Master is Steam Key > 76561198170702439   Session summary > Unassigned Unassigned -1 -1 0 0   Profile summary > {CRNG} Melo : end
10:20:47.058 - Sending slave session question WantsToJoin
10:20:47.315 - Player session data was discarded! Master Playing 0 0 1660979095 16237110464498932580
10:20:47.315 -  > we are not in a session hub yet!
10:20:47.315 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo InLevel</color>
10:20:47.316 - OnMigrationStatusChange : {CRNG} Melo status changed to idle
10:20:47.316 - SessionGUID set to AXaEpShwiECgxHe6Mi+a7Q==
10:20:47.317 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 246088297 740294724  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
10:20:47.317 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 246088297 740294724  sessionGUID:SNetwork.SNetStructs+pSessionGUID
10:20:47.317 - OnPlayerWardenObjectiveDataChanged, player: {CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False
10:20:47.318 - DEBUG : OnSessionMemberChange > Fully Refilled Biotracker Joined
10:20:47.319 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
10:20:47.320 - Player Fully Refilled Biotracker was added to session
10:20:47.320 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
10:20:47.320 - DEBUG : OnSessionMemberChange > {CRNG} Melo Joined
10:20:47.321 - Player {CRNG} Melo was added to session
10:20:47.322 - DEBUG : OnSessionMemberChange > Mayhembrother™ Joined
10:20:47.323 - Player Mayhembrother™ was added to session
10:20:47.324 - DEBUG : OnSessionMemberChange > gorf6533 Joined
10:20:47.327 - Player gorf6533 was added to session
10:20:47.327 - DEBUG : OnSessionMemberChange > Fully Refilled Biotracker Joined
10:20:47.327 - Migration : MasterManager : In session!
10:20:47.511 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
10:20:47.514 - SpawnPlayerModel, index: 3
10:20:47.517 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
10:20:47.517 - <color=purple>OnPlayerGameStateChange : gorf6533 InLevel</color>
10:20:47.517 - OnMigrationStatusChange : gorf6533 status changed to idle
10:20:47.530 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
10:20:47.532 - SpawnPlayerModel, index: 1
10:20:47.535 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
10:20:47.535 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
10:20:47.535 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
10:20:47.536 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
10:20:47.574 - SNET : OnMasterCommand : AssignSlot 2 False
10:20:47.575 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
10:20:47.578 - OnPlayerEvent : Fully Refilled Biotracker PlayerInSession
10:20:47.579 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
10:20:47.806 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo InLevel</color>
10:20:47.806 - SNET : OnMasterCommand : PickAvatar 2 False
10:20:47.807 - <color=green>SNET : We got character 2 assigned</color>
10:20:47.826 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
10:20:47.944 - <color=purple>OnPlayerGameStateChange : gorf6533 InLevel</color>
10:20:48.047 - OnBufferCommand : StartReceive Migration_A BufferID:94
10:20:48.547 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:94 4187.489
10:20:49.128 - SpawnPlayerModel, index: 0
10:20:49.153 - SpawnPlayerModel, index: 2
10:20:49.160 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
10:20:49.161 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
10:20:54.230 - SNET : OnMasterCommand : StartGeneration_Dropin 0 False
10:20:54.230 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
10:20:54.231 - RundownManager: Starting new game session
10:20:54.233 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
10:20:54.245 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
10:20:54.271 - DropServerGameSession: Enqueueing new session request (sessionId: AXaEpShwiECgxHe6Mi+a7Q==, rundown: Local_25, expedition: B1)
10:20:54.271 - DropServerManager: Woke up
10:20:54.271 - DropServerGameSession: Making new session request...
10:20:55.111 - DropServerGameSession: New session request completed successfully
10:20:55.112 - DropServerManager: Sleeping for 2 seconds...
10:20:57.113 - DropServerManager: Idle
10:20:59.233 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
10:20:59.233 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 246088297 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 246088297</color>
10:20:59.233 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 740294724 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 740294724</color>
10:20:59.233 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 242 hostIDSeed: 246088297 sessionSeed: 740294724
10:20:59.234 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 242 HostIDSeed: 246088297 SessionSeed: 740294724</color>
10:20:59.235 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 242 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 242</color>
10:20:59.235 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 740294724</color>
10:20:59.236 - >>>>>>>>>>>>> BuildFloor
10:20:59.237 - <color=#C84800>LoadComplexResources complexResourceDataID: 3</color>
10:20:59.237 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Complex_Tech</color>
10:20:59.244 - Last Batch: Setup
		 Total Time: 0.011s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

10:20:59.244 - Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

10:21:02.523 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3.278s Frames: 261 Ticks: 3278
		 FrameTime (avg/max/ticks max): 9.4ms / 204.8ms / 204
		 Jobs (started/looped): 1 / 261
Next Batch: SetupFloor - Count: 1

10:21:02.524 - <color=#C84800>LG_SetupFloor.Build</color>
10:21:02.533 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 51 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_0</color>
10:21:02.535 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 52 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_1</color>
10:21:02.535 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 53 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_2</color>
10:21:02.536 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 54 with BuildFromZoneAlias51 zoneAliasStart: 51 aliasOffset: Zone_3</color>
10:21:02.536 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 55 with BuildFromZoneAlias54 zoneAliasStart: 51 aliasOffset: Zone_4</color>
10:21:02.536 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 56 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_5</color>
10:21:02.536 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 57 with BuildFromZoneAlias55 zoneAliasStart: 51 aliasOffset: Zone_6</color>
10:21:02.537 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 220 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_0</color>
10:21:02.537 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 221 with BuildFromZoneAlias220 zoneAliasStart: 220 aliasOffset: Zone_1</color>
10:21:02.537 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 222 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_2</color>
10:21:02.538 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 223 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_3</color>
10:21:02.538 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 224 with BuildFromZoneAlias223 zoneAliasStart: 220 aliasOffset: Zone_4</color>
10:21:02.538 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 225 with BuildFromZoneAlias222 zoneAliasStart: 220 aliasOffset: Zone_5</color>
10:21:02.539 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 226 with BuildFromZoneAlias225 zoneAliasStart: 220 aliasOffset: Zone_6</color>
10:21:02.539 - <color=#C84800>>>>>>>>>------------->>>>>>>>>>>> LG_Floor.CreateZone, Alias: 227 with BuildFromZoneAlias221 zoneAliasStart: 220 aliasOffset: Zone_7</color>
10:21:02.539 - Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 15

10:21:02.540 - <color=#C84800> ---- MainLayer ---- Picked build from area : Area_A</color>
10:21:02.647 - <color=#C84800> ---- SecondaryLayer ---- Picked build from zone : New Game Object[SubSeed:213]</color>
10:21:02.763 - Last Batch: GenerateZones
		 Total Time: 0.231s Frames: 6 Ticks: 225
		 FrameTime (avg/max/ticks max): 38.1ms / 41.3ms / 41
		 Jobs (started/looped): 15 / 215
Next Batch: PlaceAddonZones - Count: 0

10:21:02.763 - Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 3

10:21:02.768 - Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 3 / 13
Next Batch: BuildFloors - Count: 1

10:21:02.769 - Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 19

10:21:02.825 - Last Batch: Geomorphs
		 Total Time: 0.071s Frames: 2 Ticks: 55
		 FrameTime (avg/max/ticks max): 20.3ms / 30.6ms / 41
		 Jobs (started/looped): 17 / 2
Next Batch: Areas - Count: 48

10:21:02.879 - Last Batch: Areas
		 Total Time: 0.030s Frames: 1 Ticks: 54
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 47 / 1
Next Batch: Plugs - Count: 52

10:21:02.922 - Last Batch: Plugs
		 Total Time: 0.059s Frames: 2 Ticks: 44
		 FrameTime (avg/max/ticks max): 19.4ms / 28.8ms / 29
		 Jobs (started/looped): 50 / 2
Next Batch: Gates - Count: 164

10:21:03.102 - <color=#C84800>>>>>>>>>>> ZONE 54 IS IN ZonesWithBulkheadEntrance!</color>
10:21:03.135 - Last Batch: Gates
		 Total Time: 0.210s Frames: 6 Ticks: 213
		 FrameTime (avg/max/ticks max): 33.6ms / 35.3ms / 34
		 Jobs (started/looped): 158 / 6
Next Batch: AreaNames - Count: 1

10:21:03.135 - Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

10:21:03.136 - Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 2

10:21:03.136 - Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 0
Next Batch: TerminalDistribution - Count: 15

10:21:03.136 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4369803 CourseNode index: 1 had weight: 834.3333 All Weights: [Count: 12] 1001, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1, 1, 1, 1, 1, 1</color>
10:21:03.136 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaB ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
10:21:03.137 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 1001 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 167.6667, 334.3333, 501, 667.6667, 834.3333, 1001</color>
10:21:03.137 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
10:21:03.137 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.9489032 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
10:21:03.137 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE52, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
10:21:03.137 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1 All Weights: [Count: 3] 1, 1, 1</color>
10:21:03.137 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
10:21:03.137 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.8353596 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
10:21:03.137 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE54, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
10:21:03.137 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE55 randomValue: 0.9489032 CourseNode index: 2 had weight: 334.3333 All Weights: [Count: 7] 1001, 667.6666, 334.3333, 1, 1, 1, 1</color>
10:21:03.137 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE55, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
10:21:03.138 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE220 randomValue: 0.4299398 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
10:21:03.138 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE220, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 125</color>
10:21:03.138 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE222 randomValue: 0.2905425 CourseNode index: 0 had weight: 5001 All Weights: [Count: 2] 5001, 1</color>
10:21:03.138 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE222, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
10:21:03.138 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.9489032 CourseNode index: 3 had weight: 1001 All Weights: [Count: 4] 1, 1, 501, 1001</color>
10:21:03.138 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
10:21:03.138 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE223 randomValue: 0.1257804 CourseNode index: 2 had weight: 1001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
10:21:03.138 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE223, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
10:21:03.139 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE224 randomValue: 0.3163199 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
10:21:03.139 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE224, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
10:21:03.139 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.6262351 CourseNode index: 3 had weight: 2001 All Weights: [Count: 4] 1, 1, 1001, 2001</color>
10:21:03.139 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
10:21:03.139 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE225 randomValue: 0.2051481 CourseNode index: 1 had weight: 2001 All Weights: [Count: 4] 1, 2001, 2001, 1</color>
10:21:03.139 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE225, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 0</color>
10:21:03.139 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE226 randomValue: 0.9573907 CourseNode index: 0 had weight: 5001 All Weights: [Count: 3] 5001, 1, 1</color>
10:21:03.139 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE226, area: AreaA ZonePlacementWeights, Start: 5000 Middle: 0 End: 0</color>
10:21:03.139 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE227 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
10:21:03.139 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE227, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
10:21:03.140 - Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 4
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: Distribution - Count: 2

10:21:03.144 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_231 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_231_terminalKey: BULKHEAD_KEY_231 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
10:21:03.144 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_231 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_231_terminalKey: BULKHEAD_KEY_231 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
10:21:03.144 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
10:21:03.144 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 167.6667</color>
10:21:03.144 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 334.3334</color>
10:21:03.144 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 501</color>
10:21:03.144 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 667.6667</color>
10:21:03.145 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 834.3333</color>
10:21:03.145 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
10:21:03.145 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
10:21:03.145 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
10:21:03.145 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
10:21:03.145 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
10:21:03.145 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
10:21:03.146 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.5528266 ri: 46 had weight: 1001</color>
10:21:03.146 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREY_833 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_833_terminalKey: KEY_GREY_833 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
10:21:03.146 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREY_833 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_833_terminalKey: KEY_GREY_833 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
10:21:03.147 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.147 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.147 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.147 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.147 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.147 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.147 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.148 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.148 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.148 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.148 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.148 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.148 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.8445317 ri: 57 had weight: 1</color>
10:21:03.149 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_BLUE_727 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_727_terminalKey: KEY_BLUE_727 (KeyItemPickup_Core) placementData: LocalIndex: Zone_0 ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
10:21:03.149 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_BLUE_727 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_727_terminalKey: KEY_BLUE_727 (KeyItemPickup_Core) --- Zone: ZONE51, AreaCount: 12 half: 6 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
10:21:03.149 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.149 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.8333333 MiddleMul: 0.1666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.149 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0.6666666 MiddleMul: 0.3333334 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.150 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.150 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0.3333333 MiddleMul: 0.6666667 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.150 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0.1666667 MiddleMul: 0.8333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.150 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 6 StartMul: 0 MiddleMul: 0.8333333 EndMul: 0.1666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.150 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 7 StartMul: 0 MiddleMul: 0.6666666 EndMul: 0.3333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.150 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 8 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.150 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 9 StartMul: 0 MiddleMul: 0.3333333 EndMul: 0.6666667 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.150 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 10 StartMul: 0 MiddleMul: 0.1666667 EndMul: 0.8333333 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.151 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 11 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
10:21:03.151 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE51 function: ResourceContainerWeak available: 68 randomValue: 0.9471755 ri: 64 had weight: 1</color>
10:21:03.159 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.9489032 CourseNode index: 11 had weight: 101 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 17.66667, 34.33334, 51, 67.66667, 84.33333, 101</color>
10:21:03.159 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (BulkheadDoorController) in zone: ZONE51, area: AreaL ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
10:21:03.159 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
10:21:03.160 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.1070788 CourseNode index: 7 had weight: 1667.667 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 834.3334, 1667.667, 2501, 3334.333, 4167.667, 5001</color>
10:21:03.160 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaH ZonePlacementWeights, Start: 0 Middle: 0 End: 5000</color>
10:21:03.160 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.7077807 CourseNode index: 10 had weight: 2501 All Weights: [Count: 12] 1, 1, 1, 1, 1, 1, 501, 1001, 1501, 2001, 2501, 3001</color>
10:21:03.160 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaK ZonePlacementWeights, Start: 0 Middle: 0 End: 3000</color>
10:21:03.160 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE51 randomValue: 0.4060182 CourseNode index: 5 had weight: 834.3333 All Weights: [Count: 12] 1, 167.6667, 334.3334, 501, 667.6667, 834.3333, 834.3333, 667.6666, 501, 334.3333, 167.6667, 1</color>
10:21:03.160 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE51, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
10:21:03.160 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.2714913 CourseNode index: 2 had weight: 2001 All Weights: [Count: 3] 1, 1, 2001</color>
10:21:03.160 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 2000</color>
10:21:03.160 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE52 randomValue: 0.1044676 CourseNode index: 1 had weight: 4001 All Weights: [Count: 3] 1, 4001, 5201</color>
10:21:03.161 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE52, area: AreaB ZonePlacementWeights, Start: 0 Middle: 4000 End: 5200</color>
10:21:03.161 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
10:21:03.161 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
10:21:03.161 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE53 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
10:21:03.161 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE53, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
10:21:03.161 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
10:21:03.161 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
10:21:03.161 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1</color>
10:21:03.161 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
10:21:03.162 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE54 randomValue: 0.9489032 CourseNode index: 2 had weight: 1001 All Weights: [Count: 3] 1, 1, 1001</color>
10:21:03.162 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (PowerGenerator) in zone: ZONE54, area: AreaC ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
10:21:03.162 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE57 randomValue: 0.9489032 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
10:21:03.162 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE57, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
10:21:03.162 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - MainLayer: Distribute_PowerCells_3</color>
10:21:03.163 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: BULKHEAD_KEY_281 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_281_terminalKey: BULKHEAD_KEY_281 (KeyItemPickup_Core) placementData: LocalIndex: Zone_7 ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
10:21:03.163 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: BULKHEAD_KEY_281 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_281_terminalKey: BULKHEAD_KEY_281 (KeyItemPickup_Core) --- Zone: ZONE227, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 100</color>
10:21:03.163 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 100 Total area weight: 1</color>
10:21:03.164 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE227 function: ResourceContainerWeak available: 9 randomValue: 0.967257 ri: 8 had weight: 1</color>
10:21:03.164 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
10:21:03.164 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
10:21:03.164 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
10:21:03.164 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
10:21:03.164 - SetupAsLockedNoKey, interactionText: <color=red>://ERROR: Door in emergency lockdown, unable to operate.</color>
10:21:03.165 - <color=purple>CreateKeyItemDistribution, keyItem: PublicName: KEY_GREEN_114 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_114_terminalKey: KEY_GREEN_114 (KeyItemPickup_Core) placementData: LocalIndex: Zone_6 ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
10:21:03.165 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerFor PublicName: KEY_GREEN_114 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_114_terminalKey: KEY_GREEN_114 (KeyItemPickup_Core) --- Zone: ZONE226, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000</color>
10:21:03.165 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 1</color>
10:21:03.165 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
10:21:03.165 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 5000 Total area weight: 5001</color>
10:21:03.166 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE226 function: ResourceContainerWeak available: 22 randomValue: 0.4461462 ri: 12 had weight: 5001</color>
10:21:03.166 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE222 m_isWardenObjectiveGatherItem: False</color>
10:21:03.166 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE224 m_isWardenObjectiveGatherItem: False</color>
10:21:03.166 - <color=#C84800>------------------- LG_Distribute_WardenObjective, got objective for layer LG_Layer - SecondaryLayer: Reactor_Startup_Waves_5_L2</color>
10:21:03.166 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE51 m_isWardenObjectiveGatherItem: False</color>
10:21:03.166 - Last Batch: Distribution
		 Total Time: 0.036s Frames: 1 Ticks: 27
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 11
		 Jobs (started/looped): 157 / 1
Next Batch: FunctionMarkers - Count: 15

10:21:03.174 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_759
10:21:03.377 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_231 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_231_terminalKey: BULKHEAD_KEY_231 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_322</color>
10:21:03.404 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREY_833 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREY_833_terminalKey: KEY_GREY_833 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_678</color>
10:21:03.413 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_BLUE_727 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_BLUE_727_terminalKey: KEY_BLUE_727 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_538</color>
10:21:03.558 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
10:21:03.559 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
10:21:03.559 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
10:21:03.596 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:03.599 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:03.599 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: GENERATOR_901
10:21:03.601 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:03.677 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:03.679 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:03.769 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:03.769 - WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: GENERATOR_831
10:21:03.772 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:03.942 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:03.945 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:03.947 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:03.947 - WardenObjectiveManager.RegisterObjectiveItemForCollection 2 item: GENERATOR_927
10:21:04.128 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:04.205 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:21:04.885 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_GREEN_114 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_114_terminalKey: KEY_GREEN_114 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_209</color>
10:21:04.970 - <color=#C84800>Spawning KEYCARD (PublicName: BULKHEAD_KEY_281 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:BULKHEAD_KEY_281_terminalKey: BULKHEAD_KEY_281 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_643</color>
10:21:05.009 - Last Batch: FunctionMarkers
		 Total Time: 1.850s Frames: 42 Ticks: 1842
		 FrameTime (avg/max/ticks max): 43.4ms / 103.1ms / 105
		 Jobs (started/looped): 15 / 616
Next Batch: FunctionMarkerLeftovers - Count: 15

10:21:05.121 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0.086s Frames: 2 Ticks: 112
		 FrameTime (avg/max/ticks max): 27.1ms / 44.3ms / 42
		 Jobs (started/looped): 13 / 2
Next Batch: Markers - Count: 1

10:21:05.441 - Last Batch: Markers
		 Total Time: 0.330s Frames: 9 Ticks: 321
		 FrameTime (avg/max/ticks max): 35.5ms / 42.1ms / 42
		 Jobs (started/looped): 1 / 315
Next Batch: PrefabSpawners - Count: 30578

10:21:07.278 - Engine Started
10:21:07.518 - Last Batch: PrefabSpawners
		 Total Time: 2.087s Frames: 51 Ticks: 2077
		 FrameTime (avg/max/ticks max): 43.8ms / 105.4ms / 105
		 Jobs (started/looped): 30577 / 29987
Next Batch: LateMarkerCleanup - Count: 0

10:21:07.519 - Last Batch: LateMarkerCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

10:21:07.519 - Last Batch: MarkerLoop
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 19

10:21:08.913 - Last Batch: LateGeomorphScan
		 Total Time: 1.398s Frames: 19 Ticks: 1394
		 FrameTime (avg/max/ticks max): 72.4ms / 82.4ms / 77
		 Jobs (started/looped): 19 / 76
Next Batch: Pillars - Count: 0

10:21:08.913 - Last Batch: Pillars
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

10:21:09.116 - CollectNavMeshSources : From 19 roots and 205659 possible sources, 45749 vas valid
10:21:09.116 - CollectNavMeshSources : NotStatic:0 NotActive:1575
10:21:09.116 - CollectNavMeshSources : WrongLayer:11634 NoCollider:148276 WasTrigger:0 MissingMesh:0 BadColliderType:0
10:21:09.116 - NavmeshUtils.NavMeshSourceCollector : 45749 valid NavMesh sources found!
10:21:12.136 - ---------------------------------------------------------
10:21:12.136 - Navmesh done! time: 3.180557
10:21:12.136 - ---------------------------------------------------------
10:21:12.136 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 3.153s Frames: 45 Ticks: 3224
		 FrameTime (avg/max/ticks max): 36.1ms / 278.9ms / 284
		 Jobs (started/looped): 1 / 7237425
Next Batch: AIGraph_Prepare - Count: 19

10:21:12.201 - Last Batch: AIGraph_Prepare
		 Total Time: 0.117s Frames: 2 Ticks: 64
		 FrameTime (avg/max/ticks max): 46.5ms / 83.0ms / 36
		 Jobs (started/looped): 17 / 2
Next Batch: AIGraph_NodeVolumeJobs - Count: 1

10:21:13.881 - Last Batch: AIGraph_NodeVolumeJobs
		 Total Time: 1.692s Frames: 36 Ticks: 1681
		 FrameTime (avg/max/ticks max): 40.9ms / 129.9ms / 130
		 Jobs (started/looped): 1 / 683403
Next Batch: LadderAIGNodes - Count: 15

10:21:13.887 - Last Batch: LadderAIGNodes
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 15 / 0
Next Batch: AIGraph_LinkGates - Count: 59

10:21:13.894 - Last Batch: AIGraph_LinkGates
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 0
Next Batch: AIGraph_LinkPlugs - Count: 0

10:21:13.895 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 12

10:21:13.895 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 12

10:21:13.895 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 12 / 0
Next Batch: AIGraph_Start - Count: 19

10:21:13.897 - Last Batch: AIGraph_Start
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 48

10:21:14.149 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 0.260s Frames: 4 Ticks: 253
		 FrameTime (avg/max/ticks max): 62.1ms / 145.9ms / 150
		 Jobs (started/looped): 44 / 370
Next Batch: AIGraph_ScoreNodeClusters - Count: 48

10:21:14.179 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.036s Frames: 1 Ticks: 30
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 10
		 Jobs (started/looped): 47 / 1
Next Batch: AIGraph_End - Count: 19

10:21:14.179 - Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: SetGateAlwaysTraversable - Count: 59

10:21:14.180 - Last Batch: SetGateAlwaysTraversable
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: FunctionMarkerFallback - Count: 16

10:21:14.180 - LG_BuildBulkheadDoorControllerLogicJob, dc: Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_759_func:BulkheadDoorController_funcWasSpawned:True (LevelGeneration.LG_BulkheadDoorController_Core)
10:21:14.182 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_247_itemKey:SEC_DOOR_247_code:hulk (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: True
10:21:14.182 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_247_itemKey:SEC_DOOR_247_code:hulk
10:21:14.182 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_759
10:21:14.183 - LG_Layer - MainLayer LG_BulkheadDoorController_Core, sDoor: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_127_itemKey:SEC_DOOR_127_code:atom (LevelGeneration.LG_SecurityDoor) doorIsLayerSource: False
10:21:14.183 - LG_Layer - MainLayer LG_BulkheadDoorController_Core FOUND BULKHEAD DOOR: gate_8x4_bulkhead_door(Clone)_terminalKey: SEC_DOOR_127_itemKey:SEC_DOOR_127_code:atom
10:21:14.183 - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SECURITY DOOR, SetupBulkheadDCLock BULKHEAD_DC_759
10:21:14.191 - Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 12
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 16 / 2
Next Batch: SetGateTraversableFromStart - Count: 59

10:21:14.191 - Last Batch: SetGateTraversableFromStart
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 59 / 59
Next Batch: Ladders - Count: 15

10:21:14.228 - Last Batch: Ladders
		 Total Time: 0.041s Frames: 1 Ticks: 37
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 4
		 Jobs (started/looped): 14 / 1
Next Batch: DoorLocks - Count: 17

10:21:14.394 - Last Batch: DoorLocks
		 Total Time: 0.183s Frames: 4 Ticks: 166
		 FrameTime (avg/max/ticks max): 42.1ms / 51.1ms / 49
		 Jobs (started/looped): 13 / 4
Next Batch: Resources - Count: 1

10:21:14.396 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
10:21:14.398 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
10:21:14.399 - CargoCage.SpawnObjectiveItemsInLandingArea, item: Big_Pickup_Item(Clone) (LevelGeneration.LG_PickupItem)
10:21:14.399 - Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 5
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: CustomGeomorphBuildJob - Count: 1

10:21:14.410 - Last Batch: CustomGeomorphBuildJob
		 Total Time: 0.000s Frames: 0 Ticks: 10
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 15

10:21:14.496 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0.080s Frames: 2 Ticks: 87
		 FrameTime (avg/max/ticks max): 26.3ms / 42.7ms / 43
		 Jobs (started/looped): 21 / 33
Next Batch: Culling_Nodes - Count: 48

10:21:14.795 - Last Batch: Culling_Nodes
		 Total Time: 0.310s Frames: 8 Ticks: 298
		 FrameTime (avg/max/ticks max): 36.6ms / 42.2ms / 44
		 Jobs (started/looped): 40 / 8
Next Batch: Culling_Portals - Count: 77

10:21:14.795 - Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 77 / 0
Next Batch: Culling_Cullers - Count: 445

10:21:14.808 - Last Batch: Culling_Cullers
		 Total Time: 0.000s Frames: 0 Ticks: 13
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 445 / 0
Next Batch: Culling_Lights - Count: 48

10:21:15.478 - Last Batch: Culling_Lights
		 Total Time: 0.667s Frames: 16 Ticks: 670
		 FrameTime (avg/max/ticks max): 39.9ms / 49.7ms / 50
		 Jobs (started/looped): 32 / 16
Next Batch: Culling_NodeInstanceSearch - Count: 48

10:21:16.119 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.645s Frames: 11 Ticks: 641
		 FrameTime (avg/max/ticks max): 36.2ms / 234.7ms / 233
		 Jobs (started/looped): 47 / 3079
Next Batch: Culling_NodeClusterJobs - Count: 15

10:21:16.641 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.542s Frames: 17 Ticks: 521
		 FrameTime (avg/max/ticks max): 31.1ms / 33.6ms / 34
		 Jobs (started/looped): 63 / 1670145
Next Batch: Culling_Cleanup - Count: 48

10:21:16.642 - Last Batch: Culling_Cleanup
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 48 / 0
Next Batch: Culling_GatherLightCulling - Count: 529

10:21:16.657 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 529 / 0
Next Batch: Culling_TrimPortalLists - Count: 49

10:21:16.778 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0.126s Frames: 4 Ticks: 122
		 FrameTime (avg/max/ticks max): 29.1ms / 32.3ms / 32
		 Jobs (started/looped): 49 / 582668
Next Batch: ZoneLights - Count: 16

10:21:17.017 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
10:21:17.017 - Last Batch: ZoneLights
		 Total Time: 0.105s Frames: 3 Ticks: 238
		 FrameTime (avg/max/ticks max): 27.5ms / 39.9ms / 33
		 Jobs (started/looped): 13 / 3
Next Batch: GenerateNavigationInfo - Count: 3

10:21:17.625 - Last Batch: GenerateNavigationInfo
		 Total Time: 0.489s Frames: 2 Ticks: 608
		 FrameTime (avg/max/ticks max): 82.7ms / 155.4ms / 597
		 Jobs (started/looped): 49 / 2
Next Batch: DisplayNavigationInfo - Count: 55

10:21:17.680 - Last Batch: DisplayNavigationInfo
		 Total Time: 0.034s Frames: 1 Ticks: 55
		 FrameTime (avg/max/ticks max): 10.0ms / 20.0ms / 26
		 Jobs (started/looped): 54 / 1
Next Batch: CustomGeomorphPostCullingJob - Count: 1

10:21:17.680 - Last Batch: CustomGeomorphPostCullingJob
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphBuildStep - Count: 19

10:21:18.146 - Last Batch: LateGeomorphBuildStep
		 Total Time: 0.431s Frames: 2 Ticks: 465
		 FrameTime (avg/max/ticks max): 54.1ms / 98.2ms / 100
		 Jobs (started/looped): 17 / 2
Next Batch: LateRuntimeOptimizations - Count: 19

10:21:18.420 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0.274s Frames: 5 Ticks: 274
		 FrameTime (avg/max/ticks max): 40.2ms / 130.2ms / 134
		 Jobs (started/looped): 19 / 171
Next Batch: EnemiesPlacement - Count: 15

10:21:18.421 - Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 2
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 68 / 0
Next Batch: FixColliders - Count: 0

10:21:18.422 - Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

10:21:18.422 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

10:21:18.422 - Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 1
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

10:21:18.422 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
10:21:18.422 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

10:21:18.422 - Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 2

10:21:18.431 - Last Batch: Culling_LateCleanup
		 Total Time: 0.000s Frames: 0 Ticks: 8
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 50 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

10:21:18.436 - Factory Done : Last build: Culling_PrepForInlevel
10:21:18.436 - Factory : Built in 18.89224 seconds
10:21:18.437 - BUILDER : BuildDone
10:21:18.437 - >>>>>>>> GS_Generating.OnBuilderDone
10:21:18.437 - Builder.CombinedCheckSum.Checksum: 16237110464498932580
10:21:18.438 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
10:21:18.439 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_lab_02(Clone)_0 (ElevatorShaftLanding)
10:21:18.441 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_32x32_lab_exit_01(Clone)_ID_9_9 (LevelGeneration.LG_LevelExitGeo)
10:22:34.805 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
10:22:35.903 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
10:23:10.059 - WARNING : SNet > gorf6533 left/is about to leave lobby!
10:23:10.060 - DEBUG : PlayerLeftLobby > gorf6533 left the steam lobby, not the sessionHub! Check extra timeout, if response, we keep him in session (steam lobby server crash/reset). Start a new lobby!
10:23:10.060 -  > Mismatch > gorf6533 was not in steam lobby!
10:23:11.257 - ERROR : We got a weird connection report from gorf6533, this needs debugging
10:23:11.258 - ConnectionReport > gorf6533  m_bConnecting:0  m_bConnectionActive:0  m_bUsingRelay:0  m_eP2PSessionError:0  m_nBytesQueuedForSend:0  m_nPacketsQueuedForSend:0  m_nRemoteIP:1359127559  m_nRemotePort:51427
10:23:11.258 - WARNING : Lost Connection to Slave! gorf6533
10:23:11.258 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:23:11.259 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerAgentDeSpawned None
10:23:11.259 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
10:23:11.260 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerLeftSessionHub None
10:23:11.260 - DEBUG : Player gorf6533 was removed from session
10:23:11.260 - DEBUG : Closed connection with gorf6533
10:23:46.819 - DEBUG : SNet > gorf6533 joined lobby!
10:23:46.820 - SNet_SessionHub : OnJoinedLobby 109775240991490416 False gorf6533 False -1
10:23:59.122 - WARNING : SNet > gorf6533 left/is about to leave lobby!
10:24:16.462 - DEBUG : SNet > gorf6533 joined lobby!
10:24:16.462 - SNet_SessionHub : OnJoinedLobby 109775240991490416 False gorf6533 False -1
10:24:28.769 - WARNING : SNet > gorf6533 left/is about to leave lobby!
10:24:35.218 - DEBUG : SNet > gorf6533 joined lobby!
10:24:35.218 - SNet_SessionHub : OnJoinedLobby 109775240991490416 False gorf6533 False -1
10:24:47.524 - WARNING : SNet > gorf6533 left/is about to leave lobby!
10:25:05.977 - DEBUG : OnSessionMemberChange > gorf6533 TimeOut
10:25:05.978 - Player SNet_Player_gorf6533 timed out!
10:25:05.978 - WARNING : gorf6533 timed out!
10:25:06.402 - Received OnForceJoinLobby 109775240991490416
10:25:06.403 - Trying to join lobby 109775240991490416
10:25:06.429 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
10:25:06.430 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerChangedNickName None
10:25:06.430 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo InLevel</color>
10:25:06.430 - OnMigrationStatusChange : {CRNG} Melo status changed to idle
10:25:06.431 - SessionGUID set to AXaEpShwiECgxHe6Mi+a7Q==
10:25:06.434 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 246088297 740294724  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
10:25:06.435 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 246088297 740294724  sessionGUID:SNetwork.SNetStructs+pSessionGUID
10:25:06.435 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False
10:25:06.435 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
10:25:06.436 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerChangedNickName None
10:25:06.436 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
10:25:06.436 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
10:25:06.437 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
10:25:06.437 - SNET : OnMasterCommand : ReceivingSync_Dropin 0 False
10:25:06.438 - OnBufferCommand : StartReceive DropIn BufferID:95
10:25:06.711 - SNet_SessionHub : OnJoinedLobby 109775240991490416 True {CRNG} Melo True 0
10:25:06.711 - SNet_SessionHub : OnJoinedLobby 109775240991490416 True Mayhembrother™ True 1
10:25:06.712 - SNet_SessionHub : OnJoinedLobby 109775240991490416 True Fully Refilled Biotracker True 2
10:25:06.925 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
10:25:06.927 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerChangedNickName None
10:25:07.221 - OnReceiveBufferCompletion : valid buffer : DropIn  bufferID:95 4291.019
10:25:07.221 - RecallBuffer : type:DropIn isValid:True ID:95
10:25:07.221 - On despawn! PlayerLocal(Clone)_33420 : Fully Refilled Biotracker
10:25:07.222 - <color=green>SNET : PlayerLocal(Clone)_33420 : Fully Refilled Biotracker exits PLOC_InElevator, replicator key: 33420</color>
10:25:07.226 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:25:07.227 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerAgentDeSpawned None
10:25:07.227 - Global.OnPrepareForRecall
10:25:07.232 - OnReceivePocketItem > 90
10:25:07.232 - DEBUG : Tried to spawn playerAgent for Fully Refilled Biotracker whos not active in game, he'll get a new spawn when he comes back. ReplicatorKey:33420 player.IsInSessionHub:True player.IsInGame:False Session.mode:ReceivingSync_Dropin
10:25:07.262 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
10:25:07.262 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerAgentSpawned None
10:25:07.290 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
10:25:07.290 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerAgentSpawned None
10:25:07.291 - WardenObjectiveManager.OnStateChange 
----- OLD STATE: STATE pWardenObjectiveState, MAIN_STATUS: Started MAIN_SUBOJ: FindLocationInfo MAIN_ITEM+1: 0 SECOND_STATUS: NotDiscovered SECOND_SUBOBJ: FindLocationInfo SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 
----- NEW STATE: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinConditionHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0
10:25:07.291 - RundownManager.SetLayerProgression, layer: Main progressionState: Completed
10:25:07.292 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the navigational beacon and the information in the surroundings to find the exit point
10:25:07.294 - RundownManager.SetLayerProgression, layer: Secondary progressionState: Completed
10:25:07.296 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithKeyItem isRecall: True HasActiveEnemyWave: 
10:25:07.296 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
10:25:07.297 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:25:07.297 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:25:07.298 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
10:25:07.298 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:25:07.298 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:25:07.299 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
10:25:07.299 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:25:07.299 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:25:07.300 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
10:25:07.300 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:25:07.300 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:25:07.301 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithPowerGenerator isRecall: True HasActiveEnemyWave: 
10:25:07.301 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: True HasActiveEnemyWave: True
10:25:07.301 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
10:25:07.301 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
10:25:07.302 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:25:07.302 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:25:07.302 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
10:25:07.302 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:25:07.303 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:25:07.303 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
10:25:07.303 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:25:07.304 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:25:07.304 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: True
10:25:07.305 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:25:07.305 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:25:07.305 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Closed_LockedWithChainedPuzzle_Alarm isRecall: True HasActiveEnemyWave: 
10:25:07.306 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: True HasActiveEnemyWave: 
10:25:07.306 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:25:07.306 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:25:07.307 - LG_Layer - MainLayer LG_BulkheadDoorController_Core.OnSyncStatusChanged pBulkheadDCState, status: Inactive Bulkhead_Door_Controller_GO_UID:2921_terminalKey: BULKHEAD_DC_759_func:BulkheadDoorController_funcWasSpawned:True
10:25:07.308 - HeavyFogRepellerGlobalState is trying to deactivate an already inactive repeller!
10:25:07.308 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:25:07.309 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
10:25:07.309 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:25:07.310 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:25:07.310 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:25:07.311 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
10:25:07.311 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:25:07.312 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:25:07.312 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:25:07.312 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
10:25:07.313 - LG_PowerGenerator_Graphics.OnSyncStatusChanged UnPowered
10:25:07.314 - LG_PowerGenerator_Graphics.OnSyncStatusChanged Powered
10:25:07.317 - <color=#C84800>LG_WardenObjective_Reactor.OnStateCountUpdate: 5 WardenObjectiveManager.ActiveWardenObjective.ReactorWaves.Count: 5</color>
10:25:07.318 - TryGetCurrentWaveData got data: GameData.ReactorWaveData
10:25:07.318 - <color=#C84800>LG_WardenObjective_Reactor.OnStateChange, isDropinState: True status: Active_Idle progress: 0</color>
10:25:08.268 - OnRecallDone : DropIn   IsInDropIn : True   eReplicationMode : ReceivingSync_Dropin
10:25:08.269 - SNET : OnMasterCommand : IsInSync_Dropin 0 True
10:25:08.269 - <color=green>SNET : Added Fully Refilled Biotracker to PlayersInGame</color>
10:25:08.270 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
10:25:08.273 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerIsSynced None
10:25:08.277 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: InLevel</color>
10:25:08.282 - ShowSubObjectiveIfNew, last obj:  newSubObj: <color=orange>Main Objective:</color> Use the navigational beacon and the information in the surroundings to find the exit point
10:25:08.285 - DEBUG : Didnt capture Fully Refilled Biotracker because he was out of sync.  Summary > Steam Key > 76561199095264818   Session summary > Slave ReadyToStartPlaying_Dropin 2 2 1660979095 16237110464498932580   Profile summary > Fully Refilled Biotracker : end
10:25:08.286 - DEBUG : Player Fully Refilled Biotracker wasnt captured! False False
10:25:08.362 - Detecting that the player has entered a new layer
10:25:08.364 - WardenObjectiveManager, entered a new layer: MainLayer
10:25:08.367 - WardenObjectiveManager.AttemptInteract, interaction: pWardenObjectiveInteraction, 
type: StartObjective newSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 inLayer: MainLayer
10:25:08.369 - ShowSubObjectiveIfNew, last obj:  newSubObj: Distribute Power Cells from the elevator cargo container to <color=orange>GENERATOR_901, GENERATOR_831, GENERATOR_927</color>
10:25:08.378 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: True
10:25:08.391 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
10:25:08.397 - <color=green>SNET : Added {CRNG} Melo to PlayersInGame</color>
10:25:08.398 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
10:25:08.404 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
10:25:09.127 - DropServerGameSession: Enqueueing layer progression request (layer: Main, state: Completed)
10:25:09.127 - DropServerManager: Woke up
10:25:09.128 - DropServerGameSession: Making layer progression request...
10:25:09.128 - DropServerGameSession: Layer progression request completed successfully
10:25:09.129 - DropServerGameSession: Enqueueing layer progression request (layer: Secondary, state: Completed)
10:25:09.129 - DropServerManager: Sleeping for 2 seconds...
10:25:09.218 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
10:25:09.219 - Player gorf6533 timed out before getting into the session
10:25:09.221 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ InLevel</color>
10:25:09.222 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
10:25:09.223 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
10:25:10.281 - DropServerGameSession: Making layer progression request...
10:25:10.523 - DropServerGameSession: Layer progression request completed successfully
10:25:10.524 - DropServerManager: Sleeping for 2 seconds...
10:25:11.916 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo InLevel</color>
10:25:11.916 - OnMigrationStatusChange : {CRNG} Melo status changed to idle
10:25:11.917 - SessionGUID set to AXaEpShwiECgxHe6Mi+a7Q==
10:25:11.919 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 246088297 740294724  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
10:25:11.919 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 246088297 740294724  sessionGUID:SNetwork.SNetStructs+pSessionGUID
10:25:11.919 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False
10:25:11.919 - SNET : OnMasterCommand : StartPlaying 0 False
10:25:11.920 - GS_InLevel has no implementation for StartPlaying
10:25:12.533 - DropServerManager: Idle
10:25:20.783 - DEBUG : SNet > gorf6533 joined lobby!
10:25:20.783 - SNet_SessionHub : OnJoinedLobby 109775240991490416 False gorf6533 False -1
10:25:24.192 - DoOpenDoor DONE
10:25:24.193 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:25:24.193 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:25:24.801 - DEBUG : OnSessionMemberChange > gorf6533 Joined
10:25:24.803 - Player gorf6533 was added to session
10:25:24.991 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
10:25:24.991 - OnMigrationStatusChange : gorf6533 status changed to idle
10:25:24.991 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
10:25:24.993 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
10:25:24.993 - OnMigrationStatusChange : gorf6533 status changed to idle
10:25:25.180 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
10:25:25.194 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
10:25:25.216 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
10:25:26.425 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
10:25:28.596 - <color=purple>OnPlayerGameStateChange : gorf6533 Generating</color>
10:25:28.623 - <color=purple>OnPlayerGameStateChange : gorf6533 Generating</color>
10:25:41.987 - <color=purple>OnPlayerGameStateChange : gorf6533 ReadyToStopElevatorRide</color>
10:25:41.987 - SNET : OnMasterCommand : PauseForSync 0 False
10:25:41.988 - GS_InLevel has no implementation for PauseForSync
10:25:42.000 - <color=purple>OnPlayerGameStateChange : gorf6533 ReadyToStopElevatorRide</color>
10:25:42.040 - <color=green>SNET : Added Mayhembrother™ to PlayersInGame</color>
10:25:42.040 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
10:25:42.094 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
10:25:42.105 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
10:25:42.192 - SNET : OnMasterCommand : StartPlaying 0 False
10:25:42.194 - GS_InLevel has no implementation for StartPlaying
10:25:43.489 - <color=purple>OnPlayerGameStateChange : gorf6533 InLevel</color>
10:25:43.501 - <color=purple>OnPlayerGameStateChange : gorf6533 InLevel</color>
10:25:43.502 - OnMigrationStatusChange : gorf6533 status changed to idle
10:25:43.502 - <color=purple>OnPlayerGameStateChange : gorf6533 InLevel</color>
10:25:43.503 - Coroutine couldn't be started because the the game object 'GlueGunProjectile(Clone)' is inactive!
10:25:43.503 - Coroutine couldn't be started because the the game object 'GlueGunProjectile(Clone)' is inactive!
10:25:43.503 - Coroutine couldn't be started because the the game object 'GlueGunProjectile(Clone)' is inactive!
10:25:43.700 - <color=green>SNET : Added gorf6533 to PlayersInGame</color>
10:25:43.700 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
10:25:43.703 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
10:26:02.006 - OnBufferCommand : StartReceive Migration_B BufferID:97
10:26:50.405 - OnMigrationStatusChange : gorf6533 status changed to idle
10:26:50.405 - DEBUG : OnSessionMemberChange > gorf6533 Left
10:26:50.405 - Player SNet_Player_gorf6533 left session!
10:26:50.406 - <color=green>SNET : Removed gorf6533 from PlayersInGame</color>
10:26:50.406 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:26:50.407 - On despawn! PlayerSynced(Clone)_33422 : gorf6533
10:26:50.407 - <color=green>SNET : PlayerSynced(Clone)_33422 : gorf6533 exits PLOC_InElevator, replicator key: 33422</color>
10:26:50.408 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:26:50.410 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
10:26:50.410 - DEBUG : Player gorf6533 was removed from session
10:26:50.411 - DEBUG : Closed connection with gorf6533
10:26:50.424 - OnMigrationStatusChange : gorf6533 status changed to idle
10:26:50.563 - WARNING : SNet > gorf6533 left/is about to leave lobby!
10:27:14.203 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
10:27:16.554 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:27:23.918 - DEBUG : SNet > gorf6533 joined lobby!
10:27:23.918 - SNet_SessionHub : OnJoinedLobby 109775240991490416 False gorf6533 False -1
10:27:27.946 - DEBUG : OnSessionMemberChange > gorf6533 Joined
10:27:27.948 - Player gorf6533 was added to session
10:27:28.118 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
10:27:28.118 - OnMigrationStatusChange : gorf6533 status changed to idle
10:27:28.118 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
10:27:28.119 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
10:27:28.119 - OnMigrationStatusChange : gorf6533 status changed to idle
10:27:28.271 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
10:27:28.284 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
10:27:28.284 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
10:27:29.551 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
10:27:29.911 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:97 4342.45
10:27:34.724 - <color=purple>OnPlayerGameStateChange : gorf6533 Generating</color>
10:27:34.724 - <color=purple>OnPlayerGameStateChange : gorf6533 Generating</color>
10:27:47.638 - <color=purple>OnPlayerGameStateChange : gorf6533 ReadyToStopElevatorRide</color>
10:27:47.672 - <color=purple>OnPlayerGameStateChange : gorf6533 ReadyToStopElevatorRide</color>
10:27:47.672 - SNET : OnMasterCommand : PauseForSync 0 False
10:27:47.674 - GS_InLevel has no implementation for PauseForSync
10:27:47.730 - On despawn! PlayerSynced(Clone)_33424 : gorf6533
10:27:47.731 - <color=green>SNET : PlayerSynced(Clone)_33424 : gorf6533 exits PLOC_InElevator, replicator key: 33424</color>
10:27:47.732 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:27:47.767 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
10:27:47.783 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
10:27:47.805 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
10:27:47.856 - SNET : OnMasterCommand : StartPlaying 0 False
10:27:47.858 - GS_InLevel has no implementation for StartPlaying
10:27:49.089 - <color=purple>OnPlayerGameStateChange : gorf6533 InLevel</color>
10:27:49.107 - Coroutine couldn't be started because the the game object 'GlueGunProjectile(Clone)' is inactive!
10:27:49.108 - Coroutine couldn't be started because the the game object 'GlueGunProjectile(Clone)' is inactive!
10:27:49.108 - Coroutine couldn't be started because the the game object 'GlueGunProjectile(Clone)' is inactive!
10:27:49.119 - <color=green>SNET : Added gorf6533 to PlayersInGame</color>
10:27:49.120 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
10:27:49.300 - <color=purple>OnPlayerGameStateChange : gorf6533 InLevel</color>
10:27:49.301 - <color=purple>OnPlayerGameStateChange : gorf6533 InLevel</color>
10:27:49.301 - OnMigrationStatusChange : gorf6533 status changed to idle
10:27:49.430 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
10:27:56.171 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
10:27:58.093 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:28:05.677 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
10:28:07.688 - OnBufferCommand : StartReceive Migration_A BufferID:99
10:28:11.675 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:28:15.719 - Security door, m_mapLookatRevealer.ActionOnReveal: Security LinksToLayerType: MainLayer
10:28:18.355 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
10:28:19.975 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:29:12.595 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
10:29:16.016 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:29:44.602 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:ChainedPuzzleActivated isRecall: False HasActiveEnemyWave: True
10:29:44.737 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:99 4468.13
10:30:04.803 - OnBufferCommand : StartReceive Migration_B BufferID:100
10:30:08.703 - GetCurrentTimeInLevelEnum, minutesElapsed: 5.000274 returning: Time_5 minutesToNext: 10
10:31:08.910 - CellSoundPlayer trying to post without being registred, last ID: 936
10:31:08.911 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Unlocked isRecall: False HasActiveEnemyWave: True
10:31:38.200 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:100 4576.169
10:32:21.345 - SyncedPickup PlayerSynced(Clone)_33425 : gorf6533 MineDeployerInstance_Explosive(Clone)_33501 LocallyPlaced:False
10:32:21.457 - OnBufferCommand : StartReceive Migration_A BufferID:101
10:32:37.889 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
10:32:38.758 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:33:17.912 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerSynced(Clone)_32768 : {CRNG} Melo (Player.PlayerAgent)
10:33:19.839 - PlayerBackpack picking up health rel: 0.2 targetPlayer: PlayerLocal(Clone)_33421 : Fully Refilled Biotracker (Player.PlayerAgent)
10:33:21.631 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
10:33:22.846 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:33:23.218 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
10:33:24.598 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
10:34:01.474 - OnReceiveBufferCompletion : valid buffer : Migration_A  bufferID:101 4689.638
10:34:25.414 - OnBufferCommand : StartReceive Migration_B BufferID:102
10:34:43.120 - DEBUG : LG_SecurityDoor.OnSyncStateChange, state:Open isRecall: False HasActiveEnemyWave: True
10:34:43.120 - OpenSecurityDoorWithActiveEnemyWave
10:34:48.130 - OnDoorIsOpened, LinkedToZoneData: GameData.ExpeditionZoneData
10:34:48.130 - OnDoorIsOpened, LinkedToZoneData.EventsOnEnter: System.Collections.Generic.List`1[GameData.LevelEventData]
10:35:55.534 - OnReceiveBufferCompletion : valid buffer : Migration_B  bufferID:102 4799.243
10:35:56.266 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: True
10:35:56.266 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: True
10:35:56.267 - WardenObjectiveManager.OnWinConditionSolved layer: MainLayer CurrentState: STATE pWardenObjectiveState, MAIN_STATUS: WardenObjectiveItemSolved MAIN_SUBOJ: GoToWinConditionHelp MAIN_ITEM+1: 0 SECOND_STATUS: WardenObjectiveItemSolved SECOND_SUBOBJ: GoToWinCondition SECOND_ITEM+1: 0 THIRD_STATUS: NotDiscovered THIRD_SUBOBJ: FindLocationInfo main_itemIndexPlusOne: 0 WinCondition: GoToExitGeo
10:35:56.267 - WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
10:35:56.283 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: True
10:35:56.398 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_gorf6533 (SNetwork.SNet_Player) WinConditionSolved: True
10:35:56.398 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_gorf6533 (SNetwork.SNet_Player) WinConditionSolved: True
10:35:57.518 - SNET : OnMasterCommand : EndPlaying 2 False
10:35:57.519 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionSuccess</color>
10:35:57.522 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
10:35:57.530 - CM_PageExpeditionSuccess, name: B1:"Malachite"<color=#ccc><size=70%> - 01:22:19</size></color>
10:35:57.530 - Slot 0: SNetwork.SNet_Slot player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player)
10:35:57.531 - Slot 1: SNetwork.SNet_Slot player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player)
10:35:57.531 - Slot 2: SNetwork.SNet_Slot player: Fully Refilled Biotracker (SNetwork.SNet_Player)
10:35:57.531 - Slot 3: SNetwork.SNet_Slot player: SNet_Player_gorf6533 (SNetwork.SNet_Player)
10:35:57.532 - CM_PageExpeditionSuccess.OnEnable, hasMain: True hasSecond: True hasThird: False clearMain: True clearSecond: True clearThird: False
10:35:57.533 - RundownManager.ExpeditionSuccess
10:35:57.534 - RundownManager.EndGameSession
10:35:57.536 - Got expedition success from master!
10:35:57.547 - DropServerGameSession: Enqueueing expedition success request
10:35:57.547 - DropServerManager: Woke up
10:35:57.547 - DropServerGameSession: Making expedition success request...
10:35:57.548 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo ExpeditionSuccess</color>
10:35:57.555 - SNET : OnMasterCommand : EndPlaying 2 False
10:35:57.556 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ExpeditionSuccess</color>
10:35:57.594 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ ExpeditionSuccess</color>
10:35:57.674 - <color=purple>OnPlayerGameStateChange : gorf6533 ExpeditionSuccess</color>
10:35:57.674 - <color=purple>OnPlayerGameStateChange : gorf6533 ExpeditionSuccess</color>
10:35:58.066 - <color=purple>OnPlayerGameStateChange : gorf6533 ExpeditionSuccess</color>
10:35:58.067 - OnMigrationStatusChange : gorf6533 status changed to idle
10:35:58.067 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_gorf6533 (SNetwork.SNet_Player) WinConditionSolved: True
10:35:58.880 - DropServerGameSession: Expedition success request completed successfully
10:35:58.880 - DropServerGameSession: Session was COMPLETED
10:35:58.881 - DropServerManager: Sleeping for 2 seconds...
10:35:58.882 - RundownManager: Drop server game session finished successfully
10:35:58.882 - RundownManager: Requesting rundown progression from drop server for rundown key 'Local_25'...
10:35:58.887 - DropServerManager: Enqueueing rundown progression request (rundown: Local_25)
10:36:00.878 - DropServerManager: Making rundown progression request...
10:36:01.215 - DropServerManager: Rundown progression request completed successfully
10:36:01.216 - RundownManager: Got rundown progression from drop server
10:36:01.216 - CM_PageRundown_New.OnRundownProgressionFileUpdated
10:36:01.216 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
10:36:01.221 - DropServerManager: Sleeping for 2 seconds...
10:36:03.217 - DropServerManager: Idle
10:36:06.220 - Show lobby button!
10:36:15.000 - SNET : OnMasterCommand : EndPlaying 0 False
10:36:15.001 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionSuccess TO: AfterLevel</color>
10:36:15.008 - Mayhembrother™ was in ExpeditionSuccess
10:36:15.013 - Mayhembrother™ was in ExpeditionSuccess
10:36:15.018 - Mayhembrother™ was in ExpeditionSuccess
10:36:15.019 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo AfterLevel</color>
10:36:15.025 - Mayhembrother™ was in ExpeditionSuccess
10:36:15.030 - Mayhembrother™ was in ExpeditionSuccess
10:36:15.036 - Mayhembrother™ was in ExpeditionSuccess
10:36:15.036 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ AfterLevel</color>
10:36:15.042 - gorf6533 was in ExpeditionSuccess
10:36:15.048 - gorf6533 was in ExpeditionSuccess
10:36:15.053 - gorf6533 was in ExpeditionSuccess
10:36:15.059 - gorf6533 was in ExpeditionSuccess
10:36:15.065 - gorf6533 was in ExpeditionSuccess
10:36:15.070 - gorf6533 was in ExpeditionSuccess
10:36:15.077 - gorf6533 was in ExpeditionSuccess
10:36:15.083 - gorf6533 was in ExpeditionSuccess
10:36:15.089 - gorf6533 was in ExpeditionSuccess
10:36:15.095 - gorf6533 was in ExpeditionSuccess
10:36:15.102 - gorf6533 was in ExpeditionSuccess
10:36:15.109 - gorf6533 was in ExpeditionSuccess
10:36:15.116 - gorf6533 was in ExpeditionSuccess
10:36:15.122 - gorf6533 was in ExpeditionSuccess
10:36:15.128 - gorf6533 was in ExpeditionSuccess
10:36:15.135 - gorf6533 was in ExpeditionSuccess
10:36:15.142 - gorf6533 was in ExpeditionSuccess
10:36:15.149 - gorf6533 was in ExpeditionSuccess
10:36:15.156 - gorf6533 was in ExpeditionSuccess
10:36:15.162 - gorf6533 was in ExpeditionSuccess
10:36:15.168 - gorf6533 was in ExpeditionSuccess
10:36:15.176 - gorf6533 was in ExpeditionSuccess
10:36:15.177 - <color=purple>OnPlayerGameStateChange : gorf6533 AfterLevel</color>
10:36:15.182 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
10:36:15.183 - CleanupAfterExpedition AfterLevel
10:36:15.184 - Global.OnLevelCleanup
10:36:15.185 - Global.OnLevelCleanup
10:36:15.186 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
10:36:15.186 - NavMarkerLayer.RemoveMarker got NULL marker!
10:36:15.186 - NavMarkerLayer.RemoveMarker got NULL marker!
10:36:15.479 - On despawn! PlayerSynced(Clone)_33425 : gorf6533
10:36:15.480 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:36:15.481 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
10:36:15.481 - On despawn! PlayerLocal(Clone)_33421 : Fully Refilled Biotracker
10:36:15.482 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:36:15.483 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
10:36:15.483 - On despawn! PlayerSynced(Clone)_32768 : {CRNG} Melo
10:36:15.485 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
10:36:15.485 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
10:36:15.485 - On despawn! PlayerSynced(Clone)_32771 : Mayhembrother™
10:36:15.486 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:36:15.487 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
10:36:15.495 - CarryItemWithGlobalStateManager.OnLevelCleanup
10:36:15.495 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 1
10:36:15.504 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
10:36:15.505 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_gorf6533 (SNetwork.SNet_Player) WinConditionSolved: False
10:36:15.505 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ AfterLevel</color>
10:36:15.505 - <color=purple>OnPlayerGameStateChange : gorf6533 AfterLevel</color>
10:36:15.505 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False

>>> ERROR -------------------------------------------------------------------------------------
10:36:15.507 - NullReferenceException: Object reference not set to an instance of an object.
PlaceNavMarkerOnGO.OnStorageUpdatedCallback (Player.PlayerBackpack backpack) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Player.PlayerAmmoStorage.SetStorageData (Player.pAmmoStorageData& data) (at <00000000000000000000000000000000>:0)
Player.PlayerBackpackManager.ReceiveAmmoSync (Player.pAmmoStorageData data) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Packet`1[T].ReceiveBytes (System.Byte[] bytes) (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Replication.RecieveBytes (System.Byte[] bytes, System.UInt32 size, System.UInt64 messagerID) (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Core_STEAM.ProcessMessages () (at <00000000000000000000000000000000>:0)
SNetwork.SNet_Core_STEAM.SNetUpdate () (at <00000000000000000000000000000000>:0)
SNetwork.SNet.Update () (at <00000000000000000000000000000000>:0)
>>> -------------------------------------------------------------------------------------------

10:36:16.733 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
10:36:16.762 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
10:36:16.763 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_gorf6533 (SNetwork.SNet_Player) WinConditionSolved: False
10:36:16.763 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ AfterLevel</color>
10:36:16.763 - <color=purple>OnPlayerGameStateChange : gorf6533 AfterLevel</color>
10:36:16.764 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_{CRNG} Melo (SNetwork.SNet_Player) WinConditionSolved: False
10:36:16.764 - SessionGUID set to EVuDHrYmyEyJXIYjZ8A9GQ==
10:36:16.767 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_25 TierB 0 246088297 1429575307  sessionGUID:SNetwork.SNetStructs+pSessionGUID FriendsData expID set to: Local_25,2,0 ActiveExpeditionUniqueKey: Local_25_TierB_0</color>
10:36:16.767 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_25 TierB 0 246088297 1429575307  sessionGUID:SNetwork.SNetStructs+pSessionGUID
10:36:16.767 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Mayhembrother™ (SNetwork.SNet_Player) WinConditionSolved: False
10:36:16.768 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_gorf6533 (SNetwork.SNet_Player) WinConditionSolved: False
10:36:16.777 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
10:36:16.785 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
10:36:16.786 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
10:36:16.802 - Mayhembrother™ wasnt in Lobby he was in AfterLevel
10:36:16.812 - Mayhembrother™ wasnt in Lobby he was in AfterLevel
10:36:16.813 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
10:36:16.893 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:16.949 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:16.953 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:16.959 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:16.963 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:16.968 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:16.973 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:16.978 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:16.984 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:16.990 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:16.995 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:16.999 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.005 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.010 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.015 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.020 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.026 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.031 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.036 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.042 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.047 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.052 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.058 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.062 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.068 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.072 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.078 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.083 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.088 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.094 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.098 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.103 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.108 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.113 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.117 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.122 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.127 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.131 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.136 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.140 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.145 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.149 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.154 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.159 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.163 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.168 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.172 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.177 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.181 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.185 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.191 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.195 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.199 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.204 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.209 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.214 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.218 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.224 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.228 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.232 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.237 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.242 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.246 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.251 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.255 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.260 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.264 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.268 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.274 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.278 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.283 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.287 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.292 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.297 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.301 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.306 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.310 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.314 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.318 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.324 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.328 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.331 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.337 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.346 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.350 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.355 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.360 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.364 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.368 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.373 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.377 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.381 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.386 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.391 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.395 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.399 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.403 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.408 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.412 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.417 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.421 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.428 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.432 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.436 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.441 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.445 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.449 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.454 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.459 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.464 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.469 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.473 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.478 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.482 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.486 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.491 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.496 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.500 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.505 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.510 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.516 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.519 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.526 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.530 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.535 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.540 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.546 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.550 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.557 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.562 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.567 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.571 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.576 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.581 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.585 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.590 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.595 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.600 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.605 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.610 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.615 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.619 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.624 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.629 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.633 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.637 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.642 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.647 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.651 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.657 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.661 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.665 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.670 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.675 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.679 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.683 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.688 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.693 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.698 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.702 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.706 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.711 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.715 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.719 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.725 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.729 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.734 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.738 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.744 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.748 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.752 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.758 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.763 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.767 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.772 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.777 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.782 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.787 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.793 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.799 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.804 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.809 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.814 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.819 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.825 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.830 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.835 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.841 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.846 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.850 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.856 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.864 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.868 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.872 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.878 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.883 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.887 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.893 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.898 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.902 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.908 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.912 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.918 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.924 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.928 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.932 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.936 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.941 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.946 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.950 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.954 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.959 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.964 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.968 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.973 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.977 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.982 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.986 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.991 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.995 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:17.999 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.004 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.009 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.014 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.018 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.024 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.028 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.033 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.037 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.042 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.047 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.052 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.058 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.063 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.068 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.074 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.080 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.086 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.091 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.097 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.101 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.108 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.113 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.118 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.125 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.130 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.134 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.140 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.146 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.150 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.155 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.160 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.166 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.170 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.176 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.180 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.185 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.191 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.196 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.200 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.205 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.211 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.216 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.221 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.226 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.231 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.235 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.241 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.245 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.250 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.256 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.261 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.265 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.269 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.275 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.280 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.285 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.291 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.295 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.299 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.304 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.310 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.315 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.319 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.325 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.329 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.333 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.338 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.343 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.348 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.352 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.357 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.362 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.366 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.370 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.374 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.378 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.383 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.388 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.392 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.396 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.401 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.406 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.411 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.415 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.419 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.425 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.430 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.434 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.439 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.445 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.449 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.454 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.459 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.464 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.468 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.472 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.478 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.483 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.487 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.493 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.498 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.502 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.507 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.512 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.517 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.521 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.527 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.531 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.535 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.540 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.545 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.549 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.554 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.559 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.563 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.567 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.573 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.577 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.581 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.586 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.591 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.595 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.600 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.605 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.609 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.613 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.618 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.622 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.627 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.630 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.635 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.639 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.644 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.651 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.656 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.660 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.664 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.668 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.674 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.678 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.682 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.686 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.691 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.696 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.700 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.705 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.710 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.714 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.719 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.725 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.729 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.733 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.738 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.743 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.748 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.752 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.758 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.762 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.767 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.771 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.776 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.781 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.786 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.792 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.796 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.801 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.806 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.811 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.816 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.821 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.828 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.833 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.839 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.844 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.849 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.854 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.859 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.864 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.869 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.874 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.879 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.883 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.888 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.893 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.898 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.901 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.906 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.910 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.915 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.919 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.924 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.928 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.933 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.937 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.941 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.945 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.949 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.954 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.958 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.963 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.967 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.971 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.976 - {CRNG} Melo wasnt in Lobby he was in AfterLevel
10:36:18.977 - <color=purple>OnPlayerGameStateChange : {CRNG} Melo Lobby</color>
10:36:18.995 - <color=purple>OnPlayerGameStateChange : gorf6533 Lobby</color>
10:36:18.996 - <color=purple>OnPlayerGameStateChange : Mayhembrother™ Lobby</color>
10:36:19.029 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
10:36:19.031 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
10:36:19.038 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
10:36:20.193 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:20.194 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
10:36:20.194 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:20.195 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
10:36:20.265 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:20.275 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:21.775 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:23.277 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:24.777 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:26.281 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:27.782 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:29.187 - OnMigrationStatusChange : gorf6533 status changed to idle
10:36:29.188 - On despawn! PlayerSynced(Clone)_32771 : gorf6533
10:36:29.188 - <color=green>SNET : PlayerSynced(Clone)_32771 : gorf6533 exits PLOC_InElevator, replicator key: 32771</color>
10:36:29.189 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:36:29.190 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
10:36:29.190 - DEBUG : OnSessionMemberChange > gorf6533 Left
10:36:29.190 - Player SNet_Player_gorf6533 left session!
10:36:29.190 - <color=green>SNET : Removed gorf6533 from PlayersInGame</color>
10:36:29.190 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:36:29.191 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
10:36:29.191 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
10:36:29.191 - OnPlayerEvent : gorf6533  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
10:36:29.192 - DEBUG : Player gorf6533 was removed from session
10:36:29.192 - DEBUG : Closed connection with gorf6533
10:36:29.204 - OnMigrationStatusChange : gorf6533 status changed to idle
10:36:29.284 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:29.298 - WARNING : SNet > gorf6533 left/is about to leave lobby!
10:36:30.787 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:32.290 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:33.792 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:35.293 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:36.157 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
10:36:36.172 - OnMigrationStatusChange : Mayhembrother™ status changed to idle
10:36:36.172 - On despawn! PlayerSynced(Clone)_32769 : Mayhembrother™
10:36:36.172 - <color=green>SNET : PlayerSynced(Clone)_32769 : Mayhembrother™ exits PLOC_InElevator, replicator key: 32769</color>
10:36:36.174 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:36:36.174 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
10:36:36.175 - DEBUG : OnSessionMemberChange > Mayhembrother™ Left
10:36:36.175 - Player SNet_Player_Mayhembrother™ left session!
10:36:36.175 - <color=green>SNET : Removed Mayhembrother™ from PlayersInGame</color>
10:36:36.175 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
10:36:36.175 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
10:36:36.176 - On despawn! Replicator supplier not set yet for Player.PlayerReplicator!
10:36:36.176 - OnPlayerEvent : Mayhembrother™  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
10:36:36.176 - DEBUG : Player Mayhembrother™ was removed from session
10:36:36.177 - DEBUG : Closed connection with Mayhembrother™
10:36:36.299 - WARNING : SNet > Mayhembrother™ left/is about to leave lobby!
10:36:36.794 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:39.417 - OnMigrationStatusChange : {CRNG} Melo status changed to idle
10:36:39.417 - DEBUG : OnMasterSessionAnswer MasterLeavingLobby
10:36:39.417 - <color=green>SNET : Removed {CRNG} Melo from PlayersInGame</color>
10:36:39.417 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
10:36:39.418 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
10:36:39.418 - On despawn! PlayerSynced(Clone)_32768 : {CRNG} Melo
10:36:39.419 - <color=green>SNET : PlayerSynced(Clone)_32768 : {CRNG} Melo exits PLOC_InElevator, replicator key: 32768</color>
10:36:39.420 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
10:36:39.421 - OnPlayerEvent : GS_Lobby has not implemented PlayerAgentDeSpawned None
10:36:39.421 - OnPlayerEvent : {CRNG} Melo  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
10:36:39.422 - DEBUG : Player {CRNG} Melo was removed from session
10:36:39.423 - DEBUG : Closed connection with {CRNG} Melo
10:36:39.426 - MigrateSession
10:36:39.427 - Migration : JumpToState : FindMigrationMaster / searchingForMigrationMaster
10:36:39.608 - WARNING : SNet > {CRNG} Melo left/is about to leave lobby!
10:36:39.798 - OnP2PSessionRequest : Unexpected session request from 76561198170702439 old session?
10:36:39.927 - Migration : We have a unison MigrationMaster : Fully Refilled Biotracker
10:36:39.928 - Migration : JumpToState : FindMasterAndBuffer / migrationMaster
10:36:39.934 - Buffer disqualified :DropIn ID:0 levelChecksum:0 != 2768275200 progressionTime:0 < -3.402823E+38
10:36:39.934 - Buffer disqualified :RestartLevel ID:0 levelChecksum:0 != 2768275200 progressionTime:0 < -3.402823E+38
10:36:39.934 - Buffer disqualified :Migration_A ID:0 levelChecksum:0 != 2768275200 progressionTime:0 < -3.402823E+38
10:36:39.934 - Buffer disqualified :Migration_B ID:0 levelChecksum:0 != 2768275200 progressionTime:0 < -3.402823E+38
10:36:39.934 - Migration : ProcessMigrationEvaluationData from Fully Refilled Biotracker : vIsValid:False bTypeJoinedHub bProgressTime:0  :  Pings:-1/-1/0/-1
10:36:39.942 - SNet_MasterManager : During Migration : Who's tha new masta?! Fully Refilled Biotracker! Fully Refilled Biotracker!
10:36:39.942 - Whos the master? Fully Refilled Biotracker! Fully Refilled Biotracker!
10:36:39.942 - WARNING : GS_Lobby has not implemented OnMasterChanged
10:36:39.943 - SNET : OnFoundNewMasterDuringMigration > New master is Steam Key > 76561199095264818   Session summary > Master InSessionHub_ReadyToGenerate 2 2 2768275200 16237110464498932580   Profile summary > Fully Refilled Biotracker : end
10:36:39.948 - SNET : MasterReplicationUpdate_Player : Fully Refilled Biotracker mode change : Unassigned InSessionHub_ReadyToGenerate
10:36:39.949 - Migration : We dont need to recall, we are not in expedition. InSessionHub_ReadyToGenerate
10:36:40.578 - DEBUG : Leaving session hub!
10:36:40.579 - DEBUG : Leaving Session Hub!
10:36:40.583 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : True
10:36:40.607 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:40.608 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.RundownProgressionReady: True
10:36:40.608 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:40.608 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
10:36:40.671 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:40.671 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
10:36:40.671 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: NoLobby</color>
10:36:40.672 - SNet : Session reset
10:36:40.672 - Global.OnResetSession
10:36:40.673 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 1</color>
10:36:40.673 - On despawn! PlayerLocal(Clone)_32770 : Fully Refilled Biotracker
10:36:40.673 - <color=green>SNET : PlayerLocal(Clone)_32770 : Fully Refilled Biotracker exits PLOC_InElevator, replicator key: 32770</color>
10:36:40.674 - OnPlayerEvent : Fully Refilled Biotracker  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
10:36:40.675 - WARNING : OnPlayerEvent : GS_NoLobby has not implemented PlayerAgentDeSpawned None
10:36:40.676 - SessionGUID set to 
10:36:40.678 - No more master ;(
10:36:40.678 - WARNING : GS_NoLobby has not implemented OnMasterChanged
10:36:40.687 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:42.187 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:43.690 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:45.192 - IsValidLobbyID : 109775240991490416  lobbyID.IsValid():True  lobbyID.IsLobby():True
10:36:46.317 - OnApplicationQuit
