Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   
    VRAM:     4055 MB
    Driver:   25.21.14.1771
Begin MonoManager ReloadAssembly
- Completed reload, in  0.351 seconds
Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 197.145200 ms
WwiseUnity: Initialize sound engine... basePath: GeneratedSoundBanks
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Wwise defaultPoolSize: 16777216 AkSoundEngine.AK_SOUNDBANK_VERSION: 125
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WwiseUnity: Sound engine initialized.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Shader 'FX/FX_FXVilleFast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/GTFO/GTFO_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/GTFO/GTFO_Data/Mono/libXInputInterface32
InControl (version 1.6.17 build 9143)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

> GLOBAL SetupManagers, State : Dev HasNetwork: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FrameFactory
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Clock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PauseManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameDataManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataInit.Initialize
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FeedbackDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnvironmentFeedbackDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyDetectionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyBehaviorDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyMovementDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyBalancingDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemySFXDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.SurvivalWavePopulationDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyGroupDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerDialogDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ArchetypeDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.RecoilDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MusicStateDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LightSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FogSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WardenObjectiveDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LevelGenSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.StaticSpawnDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ExpeditionBalanceDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MiningMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ServiceMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.TechMarkerDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.MarkerGroupDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LootDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ComplexResourceSetDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.RundownDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.LevelLayoutDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ConsumableDistributionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.BigPickupDistributionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponAudioDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponMuzzleFlashDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.WeaponShellCasingDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ItemFPSSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearCategoryDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearCategoryFilterDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearFrontPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearReceiverPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearStockPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearSightPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMagPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearFlashlightPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPartAttachmentDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPerkDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPatternDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearPaletteDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearDecalDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.PlayerOfflineGearDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ExtractionEventDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.ChainedPuzzleDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EventSequenceActionDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EventSequenceDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.EnemyPopulationDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeHeadPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeNeckPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleeHandlePartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearMeleePommelPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolMainPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolGripPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolDeliveryPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolPayloadPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolTargetingPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.GearToolScreenPartDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.FlashlightSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.CustomAssetShardDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.CommodityDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetFileContents GameData.SurvivalWaveSettingsDataBlock_bin decoded binary!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

--------- GameDataManager SETUP ------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CellSoundManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MusicManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LayerManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DebugDraw3D
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SettingsManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsData.CheckVersions, key bindings was reset!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: InputMapper
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CameraManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FeedbackManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FocusStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DetectionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ItemSpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GearManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ItemReplicationManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SyncedSimpleObjectManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GuiManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 1920 h: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 294)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_NONE</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerBackpackManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerVoiceManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerDialogManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ProjectileManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlotManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Builder
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LG_LevelInteractionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LG_ComputerTerminalManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LootSpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CoroutineManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: WeaponShellManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GlobalAssetManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AirGraph
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: DramaManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: WardenObjectiveManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: StaticEnemyManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SNetGlobalManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyAllocator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyPrefabManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemyUpdateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EnemySpawnManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: EmpManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MapperDataCloudManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: FX_Manager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: MapDataManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ToolSyncManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LocalizationManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GameEventManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerBotManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: GPUCurvyManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: RundownManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AssetShardManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: LocalPlayerAgentSettings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: AnalyticsManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: CarryItemStateManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ParasiteManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: Mastermind
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

EnemyCostManager : Costs for Normal difficulty loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: SteamManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayFabManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayerChatManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: ChainedPuzzleManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.SetupManagers: PlayfabMatchmakingManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionPack_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > disinfectionStation_Apply loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > elevatorRain loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > infectionSweat loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_BigDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_Downed loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > playerBlood_SmallDamage loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ScreenLiquidManager > spitterJizz loaded
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager.UpdateResolution w: 1920 h: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steamworks.NET initilized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Current steam user id: 76561198141837450 name: Glonk
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (03:52:13.820) DissonanceComms: Loading default playback prefab
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Dissonance:Core] (03:52:13.871) DissonanceComms: Starting Dissonance Voice Comms (6.4.4)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0.75 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_INTRO</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET is Online, Woop!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Waiting for network.. DONE!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnSteamInitialized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow
 
(Filename:  Line: 504)

PlayFabManager.OnLoginSuccess. NewlyCreated: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.RefreshGlobalTitleData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFab.GetAccountInfoResult PlayFab.ClientModels.UserAccountInfo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayFab.OnGetCurrentTime Sunday, April 5, 2020</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.OnGetFileMeta, Loading 2 files
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/ECED8D36C94A6DA7/F449C07462C5FB6D/RundownProgression_primary.7a6a0419569744ecb629e0da37c1125b?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEHsaCXVzLXdlc3QtMiJIMEYCIQD%2FIdCbI3yBiuZit99RuP2MzI%2FD%2FG0cVPLhiR67v1RO5AIhAO7yqfziecLKQ73QsST%2BB8GapZG75fur0p9sbymm1BGDKr0DCIT%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEQABoMMzg4MTI4MDM5NjMzIgxIr1uIU3WI8y0y%2BJcqkQM481ogRz8BknQFNsSx5q2iZg3KlTx2ng%2B5lB9KJEP8vKySHayo6LxSGT1aPZ3P%2B8HcqnYQ6z0G4fhPHQVd1lrWSqSVtd7WYAqX2hUmi%2Bty3uEebzELd1xv3QAVtrwshzzkEDbTnp4TcMuTDyjO%2FU%2BDiRbuq3FHsbRQsLMouCg2JWRjwJXlFKtCnn593Kq0GFZho4zGdYI5eCFVXTGRXSA53pwwVc8ISMhsRyXnf0JFcpeGE88mn2ar%2FeQZEHbd0AnbHYAzG8sXGVAKJaKsezhel81g3mJqO6XYnbE3NRo8OvR6Gqf%2BESvAS5%2BfLmTcvyuuNo5VvycJzT1QgjuNTDpCkhCin3YJnA1LHWqCg%2BqpY7kdpYVXfR%2FPpiUNwCQ%2BN0641%2FYIsBPewxLhxj5j9TNuSZceMJocEJM5LdXG1YN7h8qfvRPdPxmvOEinwE0B9xnKOwpqoF2iY3zS8U9SDLREAvYiQnUVgy4adOkWQmizHLuivjQiE%2FlqSw6V%2FgdnRRt5YgX9h9fXuQNJQH2QhcucPzC7l6X0BTrqARJvyRrp9pYSFAWBAW0M499s5gekZ0HH3%2Bj69cVw%2FifV1kppjsgIgJMyeMkXHZx8m0NEVD2q%2BMgOafBneNRph7i%2FQmeJcm6hYX5H2RwVPBO3OQKkZgzhHLQ3n9P9LuE1yBK4xhsNloS3OMR4UxAvJYPqHp6gl2W%2Fv0NysmnPBkMh92U7VpudVtKk4lAYS9x7%2BnTZgJKYmm69UzztvW9CRXGblBXMOO7N%2BVtwFTkUqmYA7p8JOvB9CcI7%2F%2FiaSGfHs2wncky4KiyrYKw7EiSYaGU9YVkyQNCKl%2Brd8Akb%2Bwfh2FVySnOmaaqo7A%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LI4WL67AGM/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T035217Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=1cae24ac2b4e4dc1bb7a3fc01ad80e069174f3a8410f3113edb5eda1fc4352de
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, downloading https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/ECED8D36C94A6DA7/F449C07462C5FB6D/RundownProgression_backup.c3672c1e85cc463a90e82648b585caf5?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEHsaCXVzLXdlc3QtMiJIMEYCIQD%2FIdCbI3yBiuZit99RuP2MzI%2FD%2FG0cVPLhiR67v1RO5AIhAO7yqfziecLKQ73QsST%2BB8GapZG75fur0p9sbymm1BGDKr0DCIT%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEQABoMMzg4MTI4MDM5NjMzIgxIr1uIU3WI8y0y%2BJcqkQM481ogRz8BknQFNsSx5q2iZg3KlTx2ng%2B5lB9KJEP8vKySHayo6LxSGT1aPZ3P%2B8HcqnYQ6z0G4fhPHQVd1lrWSqSVtd7WYAqX2hUmi%2Bty3uEebzELd1xv3QAVtrwshzzkEDbTnp4TcMuTDyjO%2FU%2BDiRbuq3FHsbRQsLMouCg2JWRjwJXlFKtCnn593Kq0GFZho4zGdYI5eCFVXTGRXSA53pwwVc8ISMhsRyXnf0JFcpeGE88mn2ar%2FeQZEHbd0AnbHYAzG8sXGVAKJaKsezhel81g3mJqO6XYnbE3NRo8OvR6Gqf%2BESvAS5%2BfLmTcvyuuNo5VvycJzT1QgjuNTDpCkhCin3YJnA1LHWqCg%2BqpY7kdpYVXfR%2FPpiUNwCQ%2BN0641%2FYIsBPewxLhxj5j9TNuSZceMJocEJM5LdXG1YN7h8qfvRPdPxmvOEinwE0B9xnKOwpqoF2iY3zS8U9SDLREAvYiQnUVgy4adOkWQmizHLuivjQiE%2FlqSw6V%2FgdnRRt5YgX9h9fXuQNJQH2QhcucPzC7l6X0BTrqARJvyRrp9pYSFAWBAW0M499s5gekZ0HH3%2Bj69cVw%2FifV1kppjsgIgJMyeMkXHZx8m0NEVD2q%2BMgOafBneNRph7i%2FQmeJcm6hYX5H2RwVPBO3OQKkZgzhHLQ3n9P9LuE1yBK4xhsNloS3OMR4UxAvJYPqHp6gl2W%2Fv0NysmnPBkMh92U7VpudVtKk4lAYS9x7%2BnTZgJKYmm69UzztvW9CRXGblBXMOO7N%2BVtwFTkUqmYA7p8JOvB9CcI7%2F%2FiaSGfHs2wncky4KiyrYKw7EiSYaGU9YVkyQNCKl%2Brd8Akb%2Bwfh2FVySnOmaaqo7A%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LI4WL67AGM/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T035217Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=3074724487802add9339d789069853587c35112ef7628f0548484b310f44c148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The character used for Ellipsis is not available in font asset [Perfect DOS VGA 437 Win SDF].
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/ECED8D36C94A6DA7/F449C07462C5FB6D/RundownProgression_backup.c3672c1e85cc463a90e82648b585caf5?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEHsaCXVzLXdlc3QtMiJIMEYCIQD%2FIdCbI3yBiuZit99RuP2MzI%2FD%2FG0cVPLhiR67v1RO5AIhAO7yqfziecLKQ73QsST%2BB8GapZG75fur0p9sbymm1BGDKr0DCIT%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEQABoMMzg4MTI4MDM5NjMzIgxIr1uIU3WI8y0y%2BJcqkQM481ogRz8BknQFNsSx5q2iZg3KlTx2ng%2B5lB9KJEP8vKySHayo6LxSGT1aPZ3P%2B8HcqnYQ6z0G4fhPHQVd1lrWSqSVtd7WYAqX2hUmi%2Bty3uEebzELd1xv3QAVtrwshzzkEDbTnp4TcMuTDyjO%2FU%2BDiRbuq3FHsbRQsLMouCg2JWRjwJXlFKtCnn593Kq0GFZho4zGdYI5eCFVXTGRXSA53pwwVc8ISMhsRyXnf0JFcpeGE88mn2ar%2FeQZEHbd0AnbHYAzG8sXGVAKJaKsezhel81g3mJqO6XYnbE3NRo8OvR6Gqf%2BESvAS5%2BfLmTcvyuuNo5VvycJzT1QgjuNTDpCkhCin3YJnA1LHWqCg%2BqpY7kdpYVXfR%2FPpiUNwCQ%2BN0641%2FYIsBPewxLhxj5j9TNuSZceMJocEJM5LdXG1YN7h8qfvRPdPxmvOEinwE0B9xnKOwpqoF2iY3zS8U9SDLREAvYiQnUVgy4adOkWQmizHLuivjQiE%2FlqSw6V%2FgdnRRt5YgX9h9fXuQNJQH2QhcucPzC7l6X0BTrqARJvyRrp9pYSFAWBAW0M499s5gekZ0HH3%2Bj69cVw%2FifV1kppjsgIgJMyeMkXHZx8m0NEVD2q%2BMgOafBneNRph7i%2FQmeJcm6hYX5H2RwVPBO3OQKkZgzhHLQ3n9P9LuE1yBK4xhsNloS3OMR4UxAvJYPqHp6gl2W%2Fv0NysmnPBkMh92U7VpudVtKk4lAYS9x7%2BnTZgJKYmm69UzztvW9CRXGblBXMOO7N%2BVtwFTkUqmYA7p8JOvB9CcI7%2F%2FiaSGfHs2wncky4KiyrYKw7EiSYaGU9YVkyQNCKl%2Brd8Akb%2Bwfh2FVySnOmaaqo7A%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LI4WL67AGM/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T035217Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=3074724487802add9339d789069853587c35112ef7628f0548484b310f44c148 DONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, m_getFileCount == 0 means that all files are loaded!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetupPlayerRundownProgressionFile got playerEntityFile for rundown progression
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.SetupPlayerRundownProgressionFile, FOUND and managed to deserialize a PlayerRundownProgression file!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.OnRundownProgressionFileUpdated
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/ECED8D36C94A6DA7/F449C07462C5FB6D/RundownProgression_primary.7a6a0419569744ecb629e0da37c1125b?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEHsaCXVzLXdlc3QtMiJIMEYCIQD%2FIdCbI3yBiuZit99RuP2MzI%2FD%2FG0cVPLhiR67v1RO5AIhAO7yqfziecLKQ73QsST%2BB8GapZG75fur0p9sbymm1BGDKr0DCIT%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FwEQABoMMzg4MTI4MDM5NjMzIgxIr1uIU3WI8y0y%2BJcqkQM481ogRz8BknQFNsSx5q2iZg3KlTx2ng%2B5lB9KJEP8vKySHayo6LxSGT1aPZ3P%2B8HcqnYQ6z0G4fhPHQVd1lrWSqSVtd7WYAqX2hUmi%2Bty3uEebzELd1xv3QAVtrwshzzkEDbTnp4TcMuTDyjO%2FU%2BDiRbuq3FHsbRQsLMouCg2JWRjwJXlFKtCnn593Kq0GFZho4zGdYI5eCFVXTGRXSA53pwwVc8ISMhsRyXnf0JFcpeGE88mn2ar%2FeQZEHbd0AnbHYAzG8sXGVAKJaKsezhel81g3mJqO6XYnbE3NRo8OvR6Gqf%2BESvAS5%2BfLmTcvyuuNo5VvycJzT1QgjuNTDpCkhCin3YJnA1LHWqCg%2BqpY7kdpYVXfR%2FPpiUNwCQ%2BN0641%2FYIsBPewxLhxj5j9TNuSZceMJocEJM5LdXG1YN7h8qfvRPdPxmvOEinwE0B9xnKOwpqoF2iY3zS8U9SDLREAvYiQnUVgy4adOkWQmizHLuivjQiE%2FlqSw6V%2FgdnRRt5YgX9h9fXuQNJQH2QhcucPzC7l6X0BTrqARJvyRrp9pYSFAWBAW0M499s5gekZ0HH3%2Bj69cVw%2FifV1kppjsgIgJMyeMkXHZx8m0NEVD2q%2BMgOafBneNRph7i%2FQmeJcm6hYX5H2RwVPBO3OQKkZgzhHLQ3n9P9LuE1yBK4xhsNloS3OMR4UxAvJYPqHp6gl2W%2Fv0NysmnPBkMh92U7VpudVtKk4lAYS9x7%2BnTZgJKYmm69UzztvW9CRXGblBXMOO7N%2BVtwFTkUqmYA7p8JOvB9CcI7%2F%2FiaSGfHs2wncky4KiyrYKw7EiSYaGU9YVkyQNCKl%2Brd8Akb%2Bwfh2FVySnOmaaqo7A%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LI4WL67AGM/20200405/us-west-2/s3/aws4_request&X-Amz-Date=20200405T035217Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=1cae24ac2b4e4dc1bb7a3fc01ad80e069174f3a8410f3113edb5eda1fc4352de DONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting and getting Body Position/Rotation, IK Goals, Lookat and BoneLocalRotation should only be done in OnAnimatorIK or OnStateIK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Failed to create agent because there is no valid NavMesh
 
(Filename:  Line: 634)

OnGameLobbyJoinRequested : 109775240985933568 Wash Your Hands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_INTRO</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>PageRundown placing rundown data: Rundown 002 - EA</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, no rundown found: Local_19, creating new progression
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Trying to join lobby 109775240985933568
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : Session reset
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnResetSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Wash Your Hands joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player Glonk joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

JOINED STEAM LOBBY ID 109775240985933568
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SearchForMaster
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Whos the master? Wash Your Hands! Wash Your Hands!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager trying to save progression file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.UploadPlayerEntityFile: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnInitFileUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.FinalizeUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File upload success: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.OnFileUploadSuccess, fileName: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.UploadPlayerEntityFile: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnInitFileUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Sending slave session question WantsToJoin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.FinalizeUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player session data was discarded! Master InSession 0 0 1510257762 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > we are not in a session hub yet!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabID updated for Wash Your Hands to pPlayfabID
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 328365610 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 328365610
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > Glonk Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player Glonk joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Glonk was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > Wash Your Hands Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player Wash Your Hands joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > Glonk Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player Glonk joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnMasterSessionAnswer AllowedToJoinHub
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : AssignSlot 1 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk PlayerInSession
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerSlot set to 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : PickAvatar 1 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : We got character 1 assigned</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File upload success: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.OnFileUploadSuccess, fileName: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SpawnPlayerModel, index: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SpawnPlayerModel, index: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabID updated for Wash Your Hands to pPlayfabID
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 328365610 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 328365610
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnPrepareForRecall
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Got session data with key for Wash Your Hands  courseNode:-1  position:(8.5, 2217.0, 8.5) storage:Player.pAmmoStorageData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0.0707486 y: 0.9951096 z: 0.06893156 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnRecallDone : JoinedHub   IsInDropIn : False   eReplicationMode : OutOfSync
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : InSession 0 True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added Glonk to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : GS_Lobby has not implemented functionality for InSession!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: 0.676264 y: 0 z: 0.7366593 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayfabID updated for Wash Your Hands to pPlayfabID
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 328365610 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 328365610
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_RUNDOWN_NEW</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > ZA WARUDO of Gumball joined lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : SNet > Player ZA WARUDO of Gumball joined steam lobby!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : OnSessionMemberChange > ZA WARUDO of Gumball Joined
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Player ZA WARUDO of Gumball joined session!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ZA WARUDO of Gumball was added to session
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : UpdatePlayerPingName : Player agent has no slot
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 2 ourseNode: AIGraph.pCourseNode lookDir: x: 0.7028804 y: 0 z: 0.711308 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : UpdatePlayerPingName : Player agent has no slot
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : PlayerAgentSpawned : Player was not in slot ZA WARUDO of Gumball
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from ZA WARUDO of Gumball ProjectileManager+pSpawnGlueOnDoor!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SpawnPlayerModel, index: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added ZA WARUDO of Gumball to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Malatack LX (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Malatack LX (55)
FireMode: 2
Category: 1
BaseItem: 108
ItemFPSSettings: 1
AudioSetting: 3
MuzzleFlash: 3
ShellCasing: 2
Pattern: 17
Palette: 6
DecalA: 12
DecalB: 12
FrontPart: 28
ReceiverPart: 9
StockPart: 7
SightPart: 20
MagPart: 4
FlashlightPart: 3

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Malatack LX (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Malatack LX (55)
FireMode: 2
Category: 1
BaseItem: 108
ItemFPSSettings: 1
AudioSetting: 3
MuzzleFlash: 3
ShellCasing: 2
Pattern: 17
Palette: 6
DecalA: 12
DecalB: 12
FrontPart: 28
ReceiverPart: 9
StockPart: 7
SightPart: 20
MagPart: 4
FlashlightPart: 3

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Malatack LX (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Malatack LX (55)
FireMode: 2
Category: 1
BaseItem: 108
ItemFPSSettings: 1
AudioSetting: 3
MuzzleFlash: 3
ShellCasing: 2
Pattern: 17
Palette: 6
DecalA: 12
DecalB: 12
FrontPart: 28
ReceiverPart: 9
StockPart: 7
SightPart: 20
MagPart: 4
FlashlightPart: 3

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Malatack LX (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Malatack LX (55)
FireMode: 2
Category: 1
BaseItem: 108
ItemFPSSettings: 1
AudioSetting: 3
MuzzleFlash: 3
ShellCasing: 2
Pattern: 17
Palette: 6
DecalA: 12
DecalB: 12
FrontPart: 28
ReceiverPart: 9
StockPart: 7
SightPart: 20
MagPart: 4
FlashlightPart: 3

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Malatack LX (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Malatack LX (55)
FireMode: 2
Category: 1
BaseItem: 108
ItemFPSSettings: 1
AudioSetting: 3
MuzzleFlash: 3
ShellCasing: 2
Pattern: 17
Palette: 6
DecalA: 12
DecalB: 12
FrontPart: 28
ReceiverPart: 9
StockPart: 7
SightPart: 20
MagPart: 4
FlashlightPart: 3

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Faulty packet incoming from ZA WARUDO of Gumball ProjectileManager+pSpawnGlueOnDoor!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange TR22 Hanaway (55)
Category: 4
BaseItem: 108
ItemFPSSettings: 4
AudioSetting: 34
MuzzleFlash: 34
ShellCasing: 5
Pattern: 14
Palette: 10
DecalA: 18
DecalB: 18
FrontPart: 15
ReceiverPart: 8
StockPart: 2
SightPart: 7
MagPart: 1
FlashlightPart: 3

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Tripmine ItemID: 37 Instance: GearItem_Krieger O4 (ItemEquippable) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Krieger O4 (55)
Category: 13
BaseItem: 37
ItemFPSSettings: 14
ToolMainPart: 12
ToolGripPart: 2
ToolDeliveryPart: 2
ToolPayloadPart: 1
ToolTargetingPart: 1
ToolScreenPart: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: SentryGun ItemID: 97 Instance: GearItem_Mechatronic SGB3 (ItemEquippable) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Mechatronic SGB3 (55)
FireMode: 12
Category: 12
BaseItem: 97
ItemFPSSettings: 11
AudioSetting: 3
FrontPart: 17
ReceiverPart: 8
ToolMainPart: 9
ToolTargetingPart: 3
ToolScreenPart: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Sledgehammer ItemID: 100 Instance: GearItem_Gavel (Gear.MeleeWeaponThirdPerson) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Gavel (55)
Category: 14
BaseItem: 100
ItemFPSSettings: 13
MeleeHeadPart: 5
MeleeNeckPart: 3
MeleeHandlePart: 5
MeleePommelPart: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : Added Wash Your Hands to PlayersInGame</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: InElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 119508092 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 119508092</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 328365610 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 328365610</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 3326546 hostIDSeed: 119508092 sessionSeed: 328365610
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 2626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 123123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 3326546 HostIDSeed: 119508092 SessionSeed: 328365610</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 328365610</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 23</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Dig_Site</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
		 Total Time: 0.037s Frames: 0 Ticks: 31
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Engine Started
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Level
		 Total Time: 10.234s Frames: 311 Ticks: 10250
		 FrameTime (avg/max/ticks max): 37.0ms / 333.3ms / 359
		 Jobs (started/looped): 1 / 311
Next Batch: SetupFloor - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 32
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateZones
		 Total Time: 0.169s Frames: 4 Ticks: 156
		 FrameTime (avg/max/ticks max): 32.0ms / 46.1ms / 47
		 Jobs (started/looped): 4 / 56
Next Batch: PlaceAddonZones - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 4
Next Batch: BuildFloors - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: BuildFloors
		 Total Time: 0.051s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 9.9ms / 19.8ms / 0
		 Jobs (started/looped): 0 / 1
Next Batch: Geomorphs - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Areas - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Areas
		 Total Time: 0.066s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 24.1ms / 38.3ms / 32
		 Jobs (started/looped): 11 / 2
Next Batch: Plugs - Count: 14

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Plugs
		 Total Time: 0.066s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): 23.2ms / 36.6ms / 31
		 Jobs (started/looped): 12 / 2
Next Batch: Gates - Count: 50

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Gates
		 Total Time: 0.208s Frames: 5 Ticks: 203
		 FrameTime (avg/max/ticks max): 38.9ms / 64.5ms / 63
		 Jobs (started/looped): 45 / 5
Next Batch: AreaNames - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.5894277 CourseNode index: 0 had weight: 1001 All Weights: [Count: 4] 1001, 501, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.6135555 CourseNode index: 2 had weight: 5001 All Weights: [Count: 4] 1, 5001, 5001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE103 --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE103 randomValue: 0.3679501 CourseNode index: 0 had weight: 10001 All Weights: [Count: 5] 10001, 5001, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE103, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>WARNING: No TerminalsInZone defined for zone: ZONE105, reverting to 1 randomly placed</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE106 --- Zone: ZONE106, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE106 randomValue: 0.6135555 CourseNode index: 0 had weight: 10001 All Weights: [Count: 2] 10001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE106, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 5 / 0
Next Batch: Distribution - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 103</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 1501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 2501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 6251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE103 function: ResourceContainerWeak available: 24 randomValue: 0.3013726 ri: 16 had weight: 6251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE102 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE103 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: Corpse m_amountToDistribute: 30 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 135, 135 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE106 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Increment placementDataIndex to 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE105 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 1 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RESET placementDataIndex to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE106 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE105 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Distribution
		 Total Time: 0.083s Frames: 2 Ticks: 63
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		 Jobs (started/looped): 54 / 2
Next Batch: FunctionMarkers - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Spawning KEYCARD (PublicName: KEY_YELLOW_784 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_784_terminalKey: KEY_YELLOW_784 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_514</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CARGO_697
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CARGO_646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_ComputerTerminal.AddLocalLog, filename: EBDT_00BE11.LOG fileContent: >>EBDT FRAGMENT 00BE11 START
>>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
>>ENC://
>>EBDT FRAGMENT END

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT 00BE11 START
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: ¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC://
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT END
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkers
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 6 roots and 49105 possible sources, 12220 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:473
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:1823 NoCollider:35062 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 12220 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 2.463898
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Last Batch: AIGraph_End
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Next Batch: FunctionMarkerFallback - Count: 5

 
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Last Batch: FunctionMarkerFallback
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Next Batch: Ladders - Count: 27

 
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		 Total Time: 0.028s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 9.8ms / 19.7ms / 16
		 Jobs (started/looped): 26 / 1
Next Batch: DoorLocks - Count: 5

 
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Last Batch: DoorLocks
		 Total Time: 0.102s Frames: 1 Ticks: 109
		 FrameTime (avg/max/ticks max): 9.8ms / 19.6ms / 78
		 Jobs (started/looped): 4 / 1
Next Batch: Resources - Count: 1

 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Culling_Nodes - Count: 13

 
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Last Batch: Culling_Nodes
		 Total Time: 0.039s Frames: 1 Ticks: 47
		 FrameTime (avg/max/ticks max): 9.8ms / 19.6ms / 16
		 Jobs (started/looped): 12 / 1
Next Batch: Culling_Portals - Count: 20

 
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Last Batch: Culling_Portals
		 Total Time: 0.031s Frames: 1 Ticks: 0
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Next Batch: Culling_Cullers - Count: 113

 
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Last Batch: Culling_Cullers
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		 Jobs (started/looped): 113 / 0
Next Batch: Culling_Lights - Count: 13

 
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Last Batch: Culling_Lights
		 Total Time: 0.171s Frames: 5 Ticks: 187
		 FrameTime (avg/max/ticks max): 31.3ms / 42.4ms / 47
		 Jobs (started/looped): 8 / 5
Next Batch: Culling_NodeInstanceSearch - Count: 13

 
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Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.142s Frames: 4 Ticks: 109
		 FrameTime (avg/max/ticks max): 31.7ms / 39.9ms / 47
		 Jobs (started/looped): 12 / 723
Next Batch: Culling_NodeClusterJobs - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeClusterJobs
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		 FrameTime (avg/max/ticks max): 58.0ms / 182.0ms / 203
		 Jobs (started/looped): 14 / 2848
Next Batch: Culling_Cleanup - Count: 13

 
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Last Batch: Culling_Cleanup
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		 Jobs (started/looped): 13 / 0
Next Batch: Culling_GatherLightCulling - Count: 163

 
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		 Jobs (started/looped): 163 / 0
Next Batch: Culling_TrimPortalLists - Count: 14

 
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Last Batch: Culling_TrimPortalLists
		 Total Time: 0.441s Frames: 14 Ticks: 438
		 FrameTime (avg/max/ticks max): 33.2ms / 34.4ms / 47
		 Jobs (started/looped): 14 / 42
Next Batch: ZoneLights - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: ZoneLights
		 Total Time: 0.035s Frames: 1 Ticks: 62
		 FrameTime (avg/max/ticks max): 9.9ms / 19.7ms / 31
		 Jobs (started/looped): 5 / 1
Next Batch: GenerateNavigationInfo - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateNavigationInfo
		 Total Time: 0.203s Frames: 2 Ticks: 172
		 FrameTime (avg/max/ticks max): 21.8ms / 33.7ms / 157
		 Jobs (started/looped): 12 / 2
Next Batch: DisplayNavigationInfo - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DisplayNavigationInfo
		 Total Time: 0.032s Frames: 1 Ticks: 47
		 FrameTime (avg/max/ticks max): 9.9ms / 19.7ms / 32
		 Jobs (started/looped): 14 / 1
Next Batch: LateRuntimeOptimizations - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 44
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 44
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 52
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 58
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 58
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 110
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 118
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 129
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 141
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.059s Frames: 1 Ticks: 63
		 FrameTime (avg/max/ticks max): 9.9ms / 19.7ms / 31
		 Jobs (started/looped): 6 / 54
Next Batch: EnemiesPlacement - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: EnemiesPlacement
		 Total Time: 0.054s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 9.9ms / 19.7ms / 15
		 Jobs (started/looped): 11 / 1
Next Batch: FixColliders - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

 
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Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 20.04822 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 2924563772627028715
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_dig_site_HA_02(Clone)_ID_5_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_106_/Random Layout 2/Alt 1/prop_generic_beam_c_column_4m_tile_001(Clone)/prop_generic_beam_c_column_4m_tile_001/g_prop_generic_beam_c_column_4m_tile_001"
 
(Filename:  Line: 0)

<color=purple>OnPlayerGameStateChange : Wash Your Hands StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Glonk agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Glonk

Items 
GearStandard has GearItem_Van Auken LTC5 repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Glonk  courseNode:0  position:(19.5, 0.8, 10.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ZA WARUDO of Gumball agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct ZA WARUDO of Gumball

Items 
GearStandard has GearItem_TR22 Hanaway repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic SGB3 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for ZA WARUDO of Gumball  courseNode:0  position:(-6.5, 0.5, 14.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Wash Your Hands

Items 
GearStandard has GearItem_Malatack LX repID0 
GearSpecial has GearItem_Buckland AF6 repID0 
GearClass has GearItem_D-tek Optron IV repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Maul repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Wash Your Hands  courseNode:0  position:(15.5, 0.7, 16.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32768 : Wash Your Hands exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32769 : Glonk exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32770 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange>CARGO_697, CARGO_646</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32770 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_SETTINGS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsKeyBindingValue action: Run isNegCompOfTwoAxisInput: False newValue: CellSettingsKeyBindingValue, device: Mouse axisName:  keyCode: LeftShift axisPosKeycode: None axisNegKeycode: None mouseButtonIndex: 4 gamepadInput: None axisPosIsMouseButton: False axisPosMouseButtonIndex 0 axisNegIsMouseButton: False axisNegMouseButtonIndex 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsManager: auto saving..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Keycode collision, old action Melee also has C data.isNegativeAxisComp: False orgData.isNegativeAxisComp: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsKeyBindingValue action: Crouch isNegCompOfTwoAxisInput: False newValue: CellSettingsKeyBindingValue, device: Keyboard axisName:  keyCode: C axisPosKeycode: None axisNegKeycode: None mouseButtonIndex: 0 gamepadInput: None axisPosIsMouseButton: False axisPosMouseButtonIndex 0 axisNegIsMouseButton: False axisNegMouseButtonIndex 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsManager: auto saving..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsKeyBindingValue action: Melee isNegCompOfTwoAxisInput: False newValue: CellSettingsKeyBindingValue, device: Keyboard axisName:  keyCode: X axisPosKeycode: None axisNegKeycode: None mouseButtonIndex: 0 gamepadInput: None axisPosIsMouseButton: False axisPosMouseButtonIndex 0 axisNegIsMouseButton: False axisNegMouseButtonIndex 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsManager: auto saving..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_SETTINGS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsManager: auto saving..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_SETTINGS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsKeyBindingValue action: Melee isNegCompOfTwoAxisInput: False newValue: CellSettingsKeyBindingValue, device: Keyboard axisName:  keyCode: LeftShift axisPosKeycode: None axisNegKeycode: None mouseButtonIndex: 0 gamepadInput: None axisPosIsMouseButton: False axisPosMouseButtonIndex 0 axisNegIsMouseButton: False axisNegMouseButtonIndex 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_SETTINGS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsManager: auto saving..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: Commands inputString: COMMANDS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Commands inputLine: COMMANDS param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TryGetCommonCommandPrefixForAutoComplete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Aim Transform unassigned in Aim IK solver. Please Assign a Transform (lineal descendant to the last bone in the spine) that you want to be aimed at IKPosition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: EmptyLine inputString: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: EmptyLine inputLine:  param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: Query inputString: QUERY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1:  param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: ShowList inputString: LIST
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: ShowList inputLine: LIST param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventory, param1:  param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLight
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: Query inputString: QUERY KEY_YELLOW_487
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY KEY_YELLOW_487 param1: key_yellow_487
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: key_yellow_487 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 2 command: Query inputString: QUERY KEY_YELLOW_784
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY KEY_YELLOW_784 param1: key_yellow_784
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: key_yellow_784 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 5.000258 returning: Time_5 minutesToNext: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Help inputLine: HELP param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Commands inputLine: COMMANDS param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_SETTINGS m_currentPageEnum: CMP_SETTINGS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLight
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSettingsManager: auto saving..
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SettingsManager.SaveSettings, path: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellJSON - SaveToDisk: C:/Users/Mark Enobakhare/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Settings.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Commands inputLine: COMMANDS param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING KEY_YELLOW_784 param1: key_yellow_784
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: key_yellow_784 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TriggerMarkerPing got pingTarget! markerStyle: PlayerPingResourceLocker
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TriggerMarkerPing got pingTarget! markerStyle: PlayerPingDoor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

SNET : OnMasterCommand : EndPlaying 1 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Glonk in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_EXPEDITION_FAIL m_currentPageEnum: CMP_SETTINGS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got expedition fail from master!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 1 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Glonk in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Glonk in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CleanupAfterExpedition AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Clock : Do we want to reset all the clock values here?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Coroutine couldn't be started because the the game object 'character_b(Clone)' is inactive!
 
(Filename:  Line: 783)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Coroutine couldn't be started because the the game object 'character_c(Clone)' is inactive!
 
(Filename:  Line: 783)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 54 Unused Serialized files (Serialized files now loaded: 0)
SNet ERROR : Bad packet sent by player ZA WARUDO of Gumball in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Wash Your Hands (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ZA WARUDO of Gumball (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 500916134 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 500916134
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ZA WARUDO of Gumball (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player ZA WARUDO of Gumball in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0.5867161 y: 0 z: 0.8097926 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing render texture that is set to be RenderTexture.active!
 
(Filename:  Line: 823)


Unloading 22148 unused Assets to reduce memory usage. Loaded Objects now: 510325.
Total: 737.378200 ms (FindLiveObjects: 63.461900 ms CreateObjectMapping: 71.586900 ms MarkObjects: 569.837100 ms  DeleteObjects: 32.491900 ms)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: 0.6334631 y: 0 z: 0.7737729 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 2 ourseNode: AIGraph.pCourseNode lookDir: x: 0.2730039 y: 0 z: 0.9620129 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_EXPEDITION_FAIL</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_TR22 Hanaway (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange TR22 Hanaway (55)
Category: 4
BaseItem: 108
ItemFPSSettings: 4
AudioSetting: 34
MuzzleFlash: 34
ShellCasing: 5
Pattern: 14
Palette: 10
DecalA: 18
DecalB: 18
FrontPart: 15
ReceiverPart: 8
StockPart: 2
SightPart: 7
MagPart: 1
FlashlightPart: 3

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Van Auken LTC5 (55)
FireMode: 2
Category: 2
BaseItem: 108
ItemFPSSettings: 2
AudioSetting: 2
MuzzleFlash: 2
ShellCasing: 1
Pattern: 15
Palette: 5
DecalA: 17
DecalB: 17
FrontPart: 26
ReceiverPart: 6
StockPart: 5
SightPart: 10
MagPart: 5
FlashlightPart: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Van Auken LTC5 (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Van Auken LTC5 (55)
FireMode: 2
Category: 2
BaseItem: 108
ItemFPSSettings: 2
AudioSetting: 2
MuzzleFlash: 2
ShellCasing: 1
Pattern: 15
Palette: 5
DecalA: 17
DecalB: 17
FrontPart: 26
ReceiverPart: 6
StockPart: 5
SightPart: 10
MagPart: 5
FlashlightPart: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Malatack CH 4 (55)
FireMode: 1
Category: 1
BaseItem: 108
ItemFPSSettings: 1
AudioSetting: 3
MuzzleFlash: 3
ShellCasing: 2
Pattern: 17
Palette: 1
DecalA: 14
DecalB: 23
FrontPart: 17
ReceiverPart: 9
StockPart: 8
SightPart: 21
MagPart: 4
FlashlightPart: 4

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Malatack LX (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Malatack LX (55)
FireMode: 2
Category: 1
BaseItem: 108
ItemFPSSettings: 1
AudioSetting: 3
MuzzleFlash: 3
ShellCasing: 2
Pattern: 17
Palette: 6
DecalA: 12
DecalB: 12
FrontPart: 28
ReceiverPart: 9
StockPart: 7
SightPart: 20
MagPart: 4
FlashlightPart: 3

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Malatack CH 4 (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Malatack CH 4 (55)
FireMode: 1
Category: 1
BaseItem: 108
ItemFPSSettings: 1
AudioSetting: 3
MuzzleFlash: 3
ShellCasing: 2
Pattern: 17
Palette: 1
DecalA: 14
DecalB: 23
FrontPart: 17
ReceiverPart: 9
StockPart: 8
SightPart: 21
MagPart: 4
FlashlightPart: 4

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear standard ItemID: 108 Instance: GearItem_Malatack LX (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Malatack LX (55)
FireMode: 2
Category: 1
BaseItem: 108
ItemFPSSettings: 1
AudioSetting: 3
MuzzleFlash: 3
ShellCasing: 2
Pattern: 17
Palette: 6
DecalA: 12
DecalB: 12
FrontPart: 28
ReceiverPart: 9
StockPart: 7
SightPart: 20
MagPart: 4
FlashlightPart: 3

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear Special ItemID: 109 Instance: GearItem_TechMan Veruta XII (Gear.BulletWeaponSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange TechMan Veruta XII (55)
FireMode: 2
Category: 19
BaseItem: 109
ItemFPSSettings: 3
AudioSetting: 39
MuzzleFlash: 33
ShellCasing: 3
Pattern: 10
Palette: 10
DecalA: 13
DecalB: 14
FrontPart: 27
ReceiverPart: 6
StockPart: 3
SightPart: 5
MagPart: 7
FlashlightPart: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Sledgehammer ItemID: 100 Instance: GearItem_Gavel (Gear.MeleeWeaponThirdPerson) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Gavel (55)
Category: 14
BaseItem: 100
ItemFPSSettings: 13
MeleeHeadPart: 5
MeleeNeckPart: 3
MeleeHandlePart: 5
MeleePommelPart: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Sledgehammer ItemID: 100 Instance: GearItem_Sledgehammer (Gear.MeleeWeaponThirdPerson) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Sledgehammer (55)
Category: 14
BaseItem: 100
ItemFPSSettings: 13
MeleeHeadPart: 11
MeleeNeckPart: 12
MeleeHandlePart: 6
MeleePommelPart: 4

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 119508092 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 119508092</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 500916134 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 500916134</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 3326546 hostIDSeed: 119508092 sessionSeed: 500916134
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 2626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 123123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 3326546 HostIDSeed: 119508092 SessionSeed: 500916134</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 500916134</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 23</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Dig_Site</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
		 Total Time: 0.028s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateZones
		 Total Time: 0.066s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): 19.1ms / 31.5ms / 31
		 Jobs (started/looped): 5 / 55
Next Batch: PlaceAddonZones - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 4
Next Batch: BuildFloors - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Geomorphs
		 Total Time: 0.022s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 6.7ms / 13.4ms / 16
		 Jobs (started/looped): 5 / 1
Next Batch: Areas - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Areas
		 Total Time: 0.032s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 6.7ms / 13.4ms / 31
		 Jobs (started/looped): 12 / 1
Next Batch: Plugs - Count: 14

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Plugs
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 14 / 0
Next Batch: Gates - Count: 50

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Gates
		 Total Time: 0.145s Frames: 3 Ticks: 140
		 FrameTime (avg/max/ticks max): 45.7ms / 71.3ms / 63
		 Jobs (started/looped): 47 / 3
Next Batch: AreaNames - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.5894277 CourseNode index: 0 had weight: 1001 All Weights: [Count: 4] 1001, 501, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.6135555 CourseNode index: 2 had weight: 5001 All Weights: [Count: 4] 1, 5001, 5001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE103 --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE103 randomValue: 0.3679501 CourseNode index: 0 had weight: 10001 All Weights: [Count: 5] 10001, 5001, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE103, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>WARNING: No TerminalsInZone defined for zone: ZONE105, reverting to 1 randomly placed</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE106 --- Zone: ZONE106, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE106 randomValue: 0.6135555 CourseNode index: 0 had weight: 10001 All Weights: [Count: 2] 10001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE106, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 5 / 0
Next Batch: Distribution - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 103</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 1501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 2501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 6251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE103 function: ResourceContainerWeak available: 24 randomValue: 0.07826488 ri: 8 had weight: 1501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE102 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE103 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: Corpse m_amountToDistribute: 30 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 135, 135 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE106 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Increment placementDataIndex to 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE104 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RESET placementDataIndex to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE106 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE104 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Distribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 56 / 0
Next Batch: FunctionMarkers - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Spawning KEYCARD (PublicName: KEY_PURPLE_674 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_674_terminalKey: KEY_PURPLE_674 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_941</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CARGO_846
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CARGO_922
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_ComputerTerminal.AddLocalLog, filename: EBDT_00BE11.LOG fileContent: >>EBDT FRAGMENT 00BE11 START
>>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
>>ENC://
>>EBDT FRAGMENT END

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT 00BE11 START
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: ¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC://
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT END
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkers
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		 FrameTime (avg/max/ticks max): 39.0ms / 46.0ms / 47
		 Jobs (started/looped): 5 / 163
Next Batch: FunctionMarkerLeftovers - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: Markers - Count: 1

 
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		 FrameTime (avg/max/ticks max): 26.1ms / 45.5ms / 47
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: LateMarkerCleanup - Count: 0

 
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Next Batch: LadderAIGNodes - Count: 27

 
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Next Batch: Pillars - Count: 4

 
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Next Batch: AIGraph_UnityAIGraph - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 6 roots and 49074 possible sources, 12210 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:470
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:1794 NoCollider:35070 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 12210 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 2.296631
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1.659s Frames: 28 Ticks: 2328
		 FrameTime (avg/max/ticks max): 24.1ms / 333.4ms / 984
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Next Batch: AIGraph_Prepare - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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		 FrameTime (avg/max/ticks max): 6.8ms / 13.7ms / 0
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Next Batch: AIGraph_LinkGates - Count: 16

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_LinkGates
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Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 14

 
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Next Batch: AIGraph_Start - Count: 6

 
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Last Batch: AIGraph_Start
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		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
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Next Batch: AIGraph_CreateNodeClusters - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 1.863s Frames: 43 Ticks: 1890
		 FrameTime (avg/max/ticks max): 30.6ms / 103.3ms / 110
		 Jobs (started/looped): 12 / 178
Next Batch: AIGraph_ScoreNodeClusters - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0.040s Frames: 1 Ticks: 0
		 FrameTime (avg/max/ticks max): 6.9ms / 13.8ms / 0
		 Jobs (started/looped): 12 / 1
Next Batch: AIGraph_End - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_End
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: FunctionMarkerFallback - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkerFallback
		 Total Time: 0.000s Frames: 0 Ticks: 0
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Next Batch: Ladders - Count: 27

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Ladders
		 Total Time: 0.000s Frames: 0 Ticks: 31
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 27 / 0
Next Batch: DoorLocks - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DoorLocks
		 Total Time: 0.074s Frames: 2 Ticks: 63
		 FrameTime (avg/max/ticks max): 20.9ms / 34.9ms / 32
		 Jobs (started/looped): 3 / 2
Next Batch: Resources - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Resources
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
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Next Batch: StaticEnemiesPlacement - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticEnemiesPlacement
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		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 5 / 0
Next Batch: Culling_Nodes - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Nodes
		 Total Time: 0.038s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 6.9ms / 13.8ms / 16
		 Jobs (started/looped): 12 / 1
Next Batch: Culling_Portals - Count: 20

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Portals
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
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Next Batch: Culling_Cullers - Count: 113

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Cullers
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		 FrameTime (avg/max/ticks max): 6.9ms / 13.8ms / 16
		 Jobs (started/looped): 112 / 1
Next Batch: Culling_Lights - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Lights
		 Total Time: 0.157s Frames: 5 Ticks: 172
		 FrameTime (avg/max/ticks max): 30.3ms / 37.1ms / 32
		 Jobs (started/looped): 8 / 5
Next Batch: Culling_NodeInstanceSearch - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0.190s Frames: 4 Ticks: 187
		 FrameTime (avg/max/ticks max): 27.7ms / 31.1ms / 94
		 Jobs (started/looped): 12 / 720
Next Batch: Culling_NodeClusterJobs - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_NodeClusterJobs
		 Total Time: 0.528s Frames: 9 Ticks: 531
		 FrameTime (avg/max/ticks max): 80.5ms / 149.0ms / 172
		 Jobs (started/looped): 15 / 2847
Next Batch: Culling_Cleanup - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_Cleanup
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		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: Culling_GatherLightCulling - Count: 163

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_GatherLightCulling
		 Total Time: 0.032s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 7.1ms / 14.2ms / 16
		 Jobs (started/looped): 162 / 1
Next Batch: Culling_TrimPortalLists - Count: 14

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Culling_TrimPortalLists
		 Total Time: 0.384s Frames: 15 Ticks: 391
		 FrameTime (avg/max/ticks max): 23.1ms / 96.2ms / 94
		 Jobs (started/looped): 13 / 43
Next Batch: ZoneLights - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: ZoneLights
		 Total Time: 0.000s Frames: 0 Ticks: 31
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: GenerateNavigationInfo - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateNavigationInfo
		 Total Time: 0.185s Frames: 2 Ticks: 156
		 FrameTime (avg/max/ticks max): 28.7ms / 50.3ms / 141
		 Jobs (started/looped): 12 / 2
Next Batch: DisplayNavigationInfo - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DisplayNavigationInfo
		 Total Time: 0.024s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 7.0ms / 14.0ms / 16
		 Jobs (started/looped): 14 / 1
Next Batch: LateRuntimeOptimizations - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 149
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 43
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 43
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 192
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 57
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 57
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 249
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 259
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 268
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 280
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.036s Frames: 1 Ticks: 32
		 FrameTime (avg/max/ticks max): 7.0ms / 14.0ms / 16
		 Jobs (started/looped): 6 / 54
Next Batch: EnemiesPlacement - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 13 / 0
Next Batch: FixColliders - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 7.085571 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 2924563770949307070
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_dig_site_HA_02(Clone)_ID_10_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_106_/Random Layout 2/Alt 1/prop_generic_beam_c_column_4m_tile_001(Clone)/prop_generic_beam_c_column_4m_tile_001/g_prop_generic_beam_c_column_4m_tile_001"
 
(Filename:  Line: 0)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Glonk agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Glonk

Items 
GearStandard has GearItem_Van Auken LTC5 repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Glonk  courseNode:0  position:(-3.5, 3.2, 29.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:352 specialAmmo:249 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ZA WARUDO of Gumball agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct ZA WARUDO of Gumball

Items 
GearStandard has GearItem_Malatack LX repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic SGB3 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for ZA WARUDO of Gumball  courseNode:0  position:(0.5, 1.7, 20.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:205 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Wash Your Hands

Items 
GearStandard has GearItem_Malatack CH 4 repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_D-tek Optron IV repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Sledgehammer repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Wash Your Hands  courseNode:0  position:(-13.5, 0.3, 15.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32768 : Wash Your Hands exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32769 : Glonk exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32770 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange>CARGO_846, CARGO_922</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32770 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact_hack, waiting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLight
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY PURPLE_674 param1: purple_674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: purple_674 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Commands inputLine: COMMANDS param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING PURPLE_674 param1: purple_674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: purple_674 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY KEY_PURPLE_674 param1: key_purple_674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: key_purple_674 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 5.000012 returning: Time_5 minutesToNext: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING KEY_PURPLE_674 param1: key_purple_674
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: key_purple_674 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: Map previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 4 m_damage.Health: 11 new status: LockedMelee
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 4 m_damage.Health: 7 new status: LockedMelee
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 4 m_damage.Health: 3 new status: LockedMelee
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 4 m_damage.Health: -1 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_8 param1: cargo_8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_8 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enabled skinned mesh on door destruction
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_826 param1: cargo_826
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_826 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_846 param1: cargo_846
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_846 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 1 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Glonk in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_EXPEDITION_FAIL m_currentPageEnum: CMP_MAP</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got expedition fail from master!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 1 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Glonk in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ExpeditionFail</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Glonk in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionFail TO: AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ZA WARUDO of Gumball was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ZA WARUDO of Gumball was in ExpeditionFail
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CleanupAfterExpedition AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Clock : Do we want to reset all the clock values here?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Coroutine couldn't be started because the the game object 'character_b(Clone)' is inactive!
 
(Filename:  Line: 783)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Coroutine couldn't be started because the the game object 'character_c(Clone)' is inactive!
 
(Filename:  Line: 783)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Wash Your Hands (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player ZA WARUDO of Gumball in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ZA WARUDO of Gumball (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 834096646 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 834096646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ZA WARUDO of Gumball (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player ZA WARUDO of Gumball in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: -0.3838344 y: 0 z: 0.923402 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing render texture that is set to be RenderTexture.active!
 
(Filename:  Line: 823)


Unloading 1562 unused Assets to reduce memory usage. Loaded Objects now: 511817.
Total: 629.022500 ms (FindLiveObjects: 70.514800 ms CreateObjectMapping: 72.032900 ms MarkObjects: 483.429600 ms  DeleteObjects: 3.044900 ms)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 2 ourseNode: AIGraph.pCourseNode lookDir: x: -0.2399816 y: 0 z: 0.9707775 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: -0.2209759 y: 0 z: 0.9752793 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_EXPEDITION_FAIL</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 119508092 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 119508092</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 834096646 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 834096646</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 3326546 hostIDSeed: 119508092 sessionSeed: 834096646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 2626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 123123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 3326546 HostIDSeed: 119508092 SessionSeed: 834096646</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 3326546 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 3326546</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 834096646</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 23</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Dig_Site</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
		 Total Time: 0.028s Frames: 0 Ticks: 31
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateZones
		 Total Time: 0.086s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 28.6ms / 49.1ms / 47
		 Jobs (started/looped): 5 / 55
Next Batch: PlaceAddonZones - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 4
Next Batch: BuildFloors - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Areas - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Areas
		 Total Time: 0.030s Frames: 1 Ticks: 47
		 FrameTime (avg/max/ticks max): 8.1ms / 16.2ms / 31
		 Jobs (started/looped): 12 / 1
Next Batch: Plugs - Count: 14

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Plugs
		 Total Time: 0.031s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 8.1ms / 16.1ms / 15
		 Jobs (started/looped): 13 / 1
Next Batch: Gates - Count: 50

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Gates
		 Total Time: 0.068s Frames: 2 Ticks: 79
		 FrameTime (avg/max/ticks max): 21.2ms / 34.3ms / 32
		 Jobs (started/looped): 48 / 2
Next Batch: AreaNames - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.5894277 CourseNode index: 0 had weight: 1001 All Weights: [Count: 4] 1001, 501, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE102 --- Zone: ZONE102, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 10000 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE102 randomValue: 0.6135555 CourseNode index: 2 had weight: 5001 All Weights: [Count: 4] 1, 5001, 5001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE102, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE103 --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 5001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE103 randomValue: 0.3679501 CourseNode index: 0 had weight: 10001 All Weights: [Count: 5] 10001, 5001, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE103, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>WARNING: No TerminalsInZone defined for zone: ZONE105, reverting to 1 randomly placed</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE106 --- Zone: ZONE106, AreaCount: 2 half: 1 even: True ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 10000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE106 randomValue: 0.6135555 CourseNode index: 0 had weight: 10001 All Weights: [Count: 2] 10001, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE106, area: AreaA ZonePlacementWeights, Start: 10000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 5 / 0
Next Batch: Distribution - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 103</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE103, AreaCount: 5 half: 2 even: False ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 1501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 2501</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 6251</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 500 Middle: 2500 End: 10000 Total area weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE103 function: ResourceContainerWeak available: 24 randomValue: 0.6947635 ri: 20 had weight: 10001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE102 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE102 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE102 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE103 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE103 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE103 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE104 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE105 m_pickupType: Consumable m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE105 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE106 func: Corpse m_amountToDistribute: 30 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 2] System.Collections.Generic.List`1[GameData.ZonePlacementData], System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 2] 135, 135 spawnZones: [Count: 2] System.Collections.Generic.List`1[LevelGeneration.LG_Zone], System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE106 spawnZones[placementDataIndex].Count: 1 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Increment placementDataIndex to 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE104 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 135</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RESET placementDataIndex to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE106 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE106 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE104 m_pickupType: BigGenericPickup m_amountToDistribute: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE104 m_isWardenObjectiveGatherItem: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Distribution
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		 Jobs (started/looped): 56 / 0
Next Batch: FunctionMarkers - Count: 5

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Spawning KEYCARD (PublicName: KEY_GREEN_18 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_GREEN_18_terminalKey: KEY_GREEN_18 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_959</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: CARGO_744
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterObjectiveItemForCollection 1 item: CARGO_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_ComputerTerminal.AddLocalLog, filename: EBDT_00BE11.LOG fileContent: >>EBDT FRAGMENT 00BE11 START
>>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
>>ENC://
>>EBDT FRAGMENT END

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT 00BE11 START
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC: |Tý±¾iþñ …¼ C}Š/îÛM Õ »•#ÖT¹XÜ ²ŒãaëJ[)Üý¯›¿à§_òF¼1ÿ c4úE{_H×ÍßðS¯ù#^ÿ ±š?ý"½¯<ÿ p«cCallister's involvement. They're a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep £þ+áWýï‡¿øQYÿ ñÊ.g´ÿ lµúÑý±þ×ë^-ÿ •ð«þŠwÃßü(¬ÿ øåðÙ_
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: ¿è§|=ÿ  ŠÏÿ ŽQp³=?âW„ôo‹ÿ uÿ 	øŠ×ûC
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>ENC://
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

adding line: >>EBDT FRAGMENT END
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FunctionMarkers
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Next Batch: FunctionMarkerLeftovers - Count: 5

 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 6 roots and 48974 possible sources, 12188 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:470
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:1768 NoCollider:35018 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 12188 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 2.355835
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AIGraph_UnityAIGraph
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Next Batch: AIGraph_ScoreNodeClusters - Count: 13

 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: DoorLocks - Count: 5

 
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Next Batch: Culling_Nodes - Count: 13

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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		 Total Time: 0.028s Frames: 1 Ticks: 47
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Next Batch: Culling_Portals - Count: 20

 
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Next Batch: Culling_Lights - Count: 13

 
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Next Batch: Culling_NodeInstanceSearch - Count: 13

 
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Next Batch: Culling_NodeClusterJobs - Count: 5

 
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Next Batch: Culling_Cleanup - Count: 13

 
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Next Batch: Culling_GatherLightCulling - Count: 163

 
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Next Batch: Culling_TrimPortalLists - Count: 14

 
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		 FrameTime (avg/max/ticks max): 24.9ms / 128.1ms / 125
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Next Batch: ZoneLights - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: ZoneLights
		 Total Time: 0.000s Frames: 0 Ticks: 31
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Next Batch: GenerateNavigationInfo - Count: 1

 
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Next Batch: DisplayNavigationInfo - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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Next Batch: LateRuntimeOptimizations - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 286
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 46
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 46
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 332
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 57
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 57
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 389
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 398
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 406
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 417
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.065s Frames: 2 Ticks: 47
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		 Jobs (started/looped): 6 / 54
Next Batch: EnemiesPlacement - Count: 5

 
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		 Jobs (started/looped): 17 / 0
Next Batch: FixColliders - Count: 0

 
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Next Batch: FinalGeomorphErrorCheck - Count: 0

 
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Next Batch: SpectatorJobs - Count: 0

 
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Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
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Next Batch: DebugJobs - Count: 1

 
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Last Batch: DebugJobs
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		 Jobs (started/looped): 1 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 7.310059 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 16615507350096775760
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_03(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "1st Floor StartFloor FloorUp/geo_64x64_mining_dig_site_HA_02(Clone)_ID_15_5/12_Area A (LevelGeneration.LG_Area)_NavInfo:AreaB_ZONE_106_/Random Layout 2/Alt 1/prop_generic_beam_c_column_4m_tile_001(Clone)/prop_generic_beam_c_column_4m_tile_001/g_prop_generic_beam_c_column_4m_tile_001"
 
(Filename:  Line: 0)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Glonk agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Glonk

Items 
GearStandard has GearItem_Van Auken LTC5 repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Glonk  courseNode:0  position:(5.5, 0.7, 14.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:352 specialAmmo:249 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ZA WARUDO of Gumball agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct ZA WARUDO of Gumball

Items 
GearStandard has GearItem_Malatack LX repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic SGB3 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for ZA WARUDO of Gumball  courseNode:0  position:(-4.5, 1.2, 12.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:360 specialAmmo:249 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Wash Your Hands

Items 
GearStandard has GearItem_Malatack CH 4 repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_D-tek Optron IV repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Sledgehammer repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Wash Your Hands  courseNode:0  position:(19.5, 0.8, 13.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:348.6 specialAmmo:215 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32768 : Wash Your Hands exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32769 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32770 : Glonk exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the locations of <color=orange>CARGO_744, CARGO_727</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32768 : Wash Your Hands exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32769 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING KEY_GREEN_19 param1: key_green_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: key_green_19 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: EmptyLine inputLine:  param1: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING KEY_GREEN_18 param1: key_green_18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: key_green_18 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY KEY_GREEN_18 param1: key_green_18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: key_green_18 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING KEY_GREEN_18 param1: key_green_18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: key_green_18 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLight
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 5.000124 returning: Time_5 minutesToNext: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enabled skinned mesh on door destruction
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TriggerMarkerPing got pingTarget! markerStyle: PlayerPingResourceLocker
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet : ERROR : DeSpawn on Slave! Report to Ulf > Consumable_Gluegrenade_Cluster_Instance(Clone)_32820
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 0 current vol: 0 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 1 current vol: 3.000524 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.1111305
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 2 current vol: 6.001047 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.222261
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 3 current vol: 9.001571 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.3333915
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 4 current vol: 12.00209 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.444522
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 5 current vol: 15.00262 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.5556525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 6 current vol: 18.00314 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.6667829
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 7 current vol: 21.00366 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.7779135
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 8 current vol: 24.00419 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 0.889044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 27.00471 incoming vol: volume: 0.02573926 expandVolume: 2.974784 currentScale: 2.468904 door rel: 1.000175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 25.00472 incoming vol: volume: 1.000524 expandVolume: 0 currentScale: 17.89427 door rel: 0.9261007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 24.0042 incoming vol: volume: 9.536743E-07 expandVolume: 0 currentScale: 12.4097 door rel: 0.8890443
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 23.00472 incoming vol: volume: 2.001047 expandVolume: 0 currentScale: 17.89427 door rel: 0.8520266
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 21.00472 incoming vol: volume: 0.001047134 expandVolume: 0 currentScale: 15.63526 door rel: 0.7779526
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 21.00367 incoming vol: volume: 9.536743E-07 expandVolume: 0 currentScale: 1.260823 door rel: 0.7779137
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 19.00471 incoming vol: volume: 1.00157 expandVolume: 0 currentScale: 17.89427 door rel: 0.7038783
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 18.00315 incoming vol: volume: 9.536743E-07 expandVolume: 0 currentScale: 12.41422 door rel: 0.6667832
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 17.00471 incoming vol: volume: 2.002093 expandVolume: 0 currentScale: 17.89427 door rel: 0.6298043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 15.00472 incoming vol: volume: 0.002093315 expandVolume: 0 currentScale: 15.63796 door rel: 0.5557303
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 15.00262 incoming vol: volume: 9.536743E-07 expandVolume: 0 currentScale: 1.589316 door rel: 0.5556527
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 13.00472 incoming vol: volume: 1.002616 expandVolume: 0 currentScale: 17.89427 door rel: 0.4816562
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 12.0021 incoming vol: volume: 9.536743E-07 expandVolume: 0 currentScale: 12.41871 door rel: 0.4445223
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 11.00472 incoming vol: volume: 2.003139 expandVolume: 0 currentScale: 17.89427 door rel: 0.4075821
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 9.004716 incoming vol: volume: 0.003139496 expandVolume: 0 currentScale: 15.64067 door rel: 0.333508
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 6.901211 incoming vol: volume: 9.536743E-07 expandVolume: 0 currentScale: 1.817805 door rel: 0.2556004
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.904349 incoming vol: volume: 1.003663 expandVolume: 0 currentScale: 17.89427 door rel: 0.1816426
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.900054 incoming vol: volume: 0.895861 expandVolume: 0 currentScale: 17.70398 door rel: 0.1814835
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.895818 incoming vol: volume: 0.8916256 expandVolume: 0 currentScale: 17.70398 door rel: 0.1813266
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.892239 incoming vol: volume: 0.8880463 expandVolume: 0 currentScale: 17.70398 door rel: 0.181194
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.887618 incoming vol: volume: 0.8834253 expandVolume: 0 currentScale: 17.52709 door rel: 0.1810229
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.883267 incoming vol: volume: 0.8790749 expandVolume: 0 currentScale: 17.52709 door rel: 0.1808618
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.878647 incoming vol: volume: 0.8744544 expandVolume: 0 currentScale: 17.34088 door rel: 0.1806906
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.873821 incoming vol: volume: 0.8696292 expandVolume: 0 currentScale: 17.34088 door rel: 0.1805119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.869185 incoming vol: volume: 0.8649933 expandVolume: 0 currentScale: 17.34088 door rel: 0.1803402
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.864171 incoming vol: volume: 0.8599781 expandVolume: 0 currentScale: 17.34088 door rel: 0.1801545
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.859636 incoming vol: volume: 0.8554443 expandVolume: 0 currentScale: 17.16908 door rel: 0.1799865
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.854725 incoming vol: volume: 0.850533 expandVolume: 0 currentScale: 17.16908 door rel: 0.1798046
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.849606 incoming vol: volume: 0.8454138 expandVolume: 0 currentScale: 16.97922 door rel: 0.179615
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.845096 incoming vol: volume: 0.8409035 expandVolume: 0 currentScale: 16.97922 door rel: 0.179448
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.840065 incoming vol: volume: 0.835873 expandVolume: 0 currentScale: 16.97922 door rel: 0.1792617
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.834895 incoming vol: volume: 0.8307026 expandVolume: 0 currentScale: 16.97922 door rel: 0.1790702
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.830414 incoming vol: volume: 0.826222 expandVolume: 0 currentScale: 16.80217 door rel: 0.1789042
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.824427 incoming vol: volume: 0.820234 expandVolume: 0 currentScale: 16.80217 door rel: 0.1786825
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.81988 incoming vol: volume: 0.8156873 expandVolume: 0 currentScale: 16.80217 door rel: 0.1785141
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.81438 incoming vol: volume: 0.810187 expandVolume: 0 currentScale: 16.63195 door rel: 0.1783104
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.808418 incoming vol: volume: 0.8042262 expandVolume: 0 currentScale: 16.63195 door rel: 0.1780896
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.802151 incoming vol: volume: 0.7979586 expandVolume: 0 currentScale: 16.63195 door rel: 0.1778574
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.796089 incoming vol: volume: 0.7918971 expandVolume: 0 currentScale: 16.63195 door rel: 0.1776329
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.789721 incoming vol: volume: 0.7855282 expandVolume: 0 currentScale: 16.44862 door rel: 0.1773971
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.782763 incoming vol: volume: 0.778571 expandVolume: 0 currentScale: 16.44862 door rel: 0.1771394
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.776892 incoming vol: volume: 0.7726998 expandVolume: 0 currentScale: 16.27473 door rel: 0.1769219
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.769993 incoming vol: volume: 0.7658002 expandVolume: 0 currentScale: 16.27473 door rel: 0.1766664
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.763005 incoming vol: volume: 0.7588132 expandVolume: 0 currentScale: 16.27473 door rel: 0.1764076
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.755819 incoming vol: volume: 0.7516273 expandVolume: 0 currentScale: 16.27473 door rel: 0.1761415
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.747787 incoming vol: volume: 0.7435941 expandVolume: 0 currentScale: 16.1112 door rel: 0.1758439
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.740348 incoming vol: volume: 0.7361559 expandVolume: 0 currentScale: 16.1112 door rel: 0.1755685
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.732648 incoming vol: volume: 0.7284556 expandVolume: 0 currentScale: 15.95617 door rel: 0.1752833
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.724535 incoming vol: volume: 0.720342 expandVolume: 0 currentScale: 15.95617 door rel: 0.1749828
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.716166 incoming vol: volume: 0.7119734 expandVolume: 0 currentScale: 15.95617 door rel: 0.1746728
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.707579 incoming vol: volume: 0.7033861 expandVolume: 0 currentScale: 15.95617 door rel: 0.1743548
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.698684 incoming vol: volume: 0.6944915 expandVolume: 0 currentScale: 15.78876 door rel: 0.1740253
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.689499 incoming vol: volume: 0.6853071 expandVolume: 0 currentScale: 15.78876 door rel: 0.1736852
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.679847 incoming vol: volume: 0.6756549 expandVolume: 0 currentScale: 15.61717 door rel: 0.1733277
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.669881 incoming vol: volume: 0.6656883 expandVolume: 0 currentScale: 15.61717 door rel: 0.1729586
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.660656 incoming vol: volume: 0.6564638 expandVolume: 0 currentScale: 15.61717 door rel: 0.1726169
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.650112 incoming vol: volume: 0.6459193 expandVolume: 0 currentScale: 15.4591 door rel: 0.1722264
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.638958 incoming vol: volume: 0.6347651 expandVolume: 0 currentScale: 15.4591 door rel: 0.1718132
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.627423 incoming vol: volume: 0.6232304 expandVolume: 0 currentScale: 15.4591 door rel: 0.171386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.61431 incoming vol: volume: 0.6101178 expandVolume: 0 currentScale: 15.4591 door rel: 0.1709004
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.602963 incoming vol: volume: 0.5987706 expandVolume: 0 currentScale: 15.28892 door rel: 0.1704801
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.589796 incoming vol: volume: 0.585604 expandVolume: 0 currentScale: 15.28892 door rel: 0.1699924
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.576029 incoming vol: volume: 0.5718368 expandVolume: 0 currentScale: 15.12366 door rel: 0.1694826
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.561282 incoming vol: volume: 0.55709 expandVolume: 0 currentScale: 15.12366 door rel: 0.1689364
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.546031 incoming vol: volume: 0.5418391 expandVolume: 0 currentScale: 15.12366 door rel: 0.1683715
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.531124 incoming vol: volume: 0.5269314 expandVolume: 0 currentScale: 15.12366 door rel: 0.1678194
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.513946 incoming vol: volume: 0.5097532 expandVolume: 0 currentScale: 14.95097 door rel: 0.1671832
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.495483 incoming vol: volume: 0.4912905 expandVolume: 0 currentScale: 14.95097 door rel: 0.1664994
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.475654 incoming vol: volume: 0.4714615 expandVolume: 0 currentScale: 14.77903 door rel: 0.1657649
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.454375 incoming vol: volume: 0.4501825 expandVolume: 0 currentScale: 14.77903 door rel: 0.1649769
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.431174 incoming vol: volume: 0.4269819 expandVolume: 0 currentScale: 14.77903 door rel: 0.1641176
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 4.405351 incoming vol: volume: 0.4011588 expandVolume: 0 currentScale: 14.77903 door rel: 0.1631612
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 3.40169 incoming vol: volume: 9.536743E-07 expandVolume: 0 currentScale: 12.42274 door rel: 0.1259885
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.405351 incoming vol: volume: 2.004186 expandVolume: 0 currentScale: 17.89427 door rel: 0.08908708
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.376724 incoming vol: volume: 0.3725312 expandVolume: 0 currentScale: 14.58459 door rel: 0.0880268
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.345772 incoming vol: volume: 0.3415795 expandVolume: 0 currentScale: 14.58459 door rel: 0.08688044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.31074 incoming vol: volume: 0.3065478 expandVolume: 0 currentScale: 14.38741 door rel: 0.08558297
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.269736 incoming vol: volume: 0.2655439 expandVolume: 0 currentScale: 14.38741 door rel: 0.0840643
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.207208 incoming vol: volume: 0.2030155 expandVolume: 0 currentScale: 14.38741 door rel: 0.08174844
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.157984 incoming vol: volume: 0.1537916 expandVolume: 0 currentScale: 14.38741 door rel: 0.07992534
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.111846 incoming vol: volume: 0.1076541 expandVolume: 0 currentScale: 14.12443 door rel: 0.07821654
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.07955 incoming vol: volume: 0.07535786 expandVolume: 0 currentScale: 14.12443 door rel: 0.07702038
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.056943 incoming vol: volume: 0.0527505 expandVolume: 0 currentScale: 13.82943 door rel: 0.07618307
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 9 current vol: 2.041118 incoming vol: volume: 0.03692535 expandVolume: 0 currentScale: 13.82943 door rel: 0.07559695
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 8 current vol: 0.004192352 incoming vol: volume: 0.004185677 expandVolume: 0 currentScale: 15.64339 door rel: 0.0001552723
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddToTotalGlueVolume, m_attachedGlue len: 8 current vol: 7.390976E-06 incoming vol: volume: 7.152557E-07 expandVolume: 0 currentScale: 2.000462 door rel: 2.737399E-07
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSoundPlayer trying to post without being registred, last ID: 1437
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revive Interact_Revive: Trigger Revive
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revive Interact_Revive: Trigger Revive
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

the fall velocity reset
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_727 param1: cargo_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_727 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_727 param1: cargo_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_727 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Query inputLine: QUERY CARGO_744 param1: cargo_744
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowInventoryObjectDetails, param1: cargo_744 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: ComputerTerminal</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Sending m_terminal.SyncID: 5 command: Ping inputString: PING CARGO_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING CARGO_727 param1: cargo_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: cargo_727 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: ComputerTerminal previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING CARGO_744 param1: cargo_744
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: cargo_744 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING CARGO_727 param1: cargo_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: cargo_727 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 15.00041 returning: Time_15 minutesToNext: 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReceiveCommand cmd: Ping inputLine: PING CARGO_727 param1: cargo_727
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ping, param1: cargo_727 param2: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerSolvedObjectiveItem CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0 ObjectiveType: RetrieveBigItems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZone forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enabled skinned mesh on door destruction
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CellSoundPlayer trying to post without being registred, last ID: 1479
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ERROR : ScoutAntennaDetection : Non master tries to set sync state to PullingBack
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact_hack, waiting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: WardenObjectivePartiallySolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the item to the extraction point in <color=orange>ZONE 102</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ShowSubObjectiveIfNew, last obj:  newSubObj: Return the item to the extraction point in <color=orange>ZONE 102</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Interact_hack, waiting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 4 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 30.00055 returning: Time_30 minutesToNext: 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Wash Your Hands (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnWinConditionSolved CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 WinCondition: GoToElevator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ZA WARUDO of Gumball (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ZA WARUDO of Gumball (SNetwork.SNet_Player) WinConditionSolved: True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 2 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Glonk in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionSuccess</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_EXPEDITION_SUCCESS m_currentPageEnum: CMP_LOADOUT</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CM_PageExpeditionSuccess, name: R2A1:"The Dig"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slot 0: SNetwork.SNet_Slot player: SNet_Player_Wash Your Hands (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

backpack: Player.PlayerBackpack agent: PlayerSynced(Clone)_32768 : Wash Your Hands (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slot 1: SNetwork.SNet_Slot player: Glonk (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

backpack: Player.PlayerBackpack agent: PlayerLocal(Clone)_32770 : Glonk (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slot 2: SNetwork.SNet_Slot player: SNet_Player_ZA WARUDO of Gumball (SNetwork.SNet_Player)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

backpack: Player.PlayerBackpack agent: PlayerSynced(Clone)_32769 : ZA WARUDO of Gumball (Player.PlayerAgent)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slot 3: SNetwork.SNet_Slot player: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GS_ExpeditionSuccess, Increasing FINISH count on expKey Local_19_TierA_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerRundownProgressionFile.GetOrCreateExpeditionProgression, expeditionProgression with key Local_19_TierA_0 not found, creating new.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got expedition success from master!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ExpeditionSuccess</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 2 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Glonk in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ExpeditionSuccess</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ExpeditionSuccess</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager trying to save progression file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.UploadPlayerEntityFile: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnInitFileUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.FinalizeUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File upload success: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.OnFileUploadSuccess, fileName: RundownProgression_primary
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.UploadPlayerEntityFile: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.OnInitFileUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Show lobby button!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayFabManager.FinalizeUpload
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File upload success: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RundownManager.OnFileUploadSuccess, fileName: RundownProgression_backup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : EndPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Glonk in InSession_InGenerationCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionSuccess TO: AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ZA WARUDO of Gumball was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ZA WARUDO of Gumball was in ExpeditionSuccess
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball AfterLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CleanupAfterExpedition AfterLevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Global.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Clock : Do we want to reset all the clock values here?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Wash Your Hands (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player ZA WARUDO of Gumball in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ZA WARUDO of Gumball (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierA 0 119508092 1490913397 FriendsData expID set to: Local_19,1,0 ActiveExpeditionUniqueKey: Local_19_TierA_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierA 0 119508092 1490913397
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerWardenObjectiveDataChanged, player: SNet_Player_ZA WARUDO of Gumball (SNetwork.SNet_Player) WinConditionSolved: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0.3477873 y: 0 z: 0.9375734 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing render texture that is set to be RenderTexture.active!
 
(Filename:  Line: 823)


Unloading 1300 unused Assets to reduce memory usage. Loaded Objects now: 516478.
Total: 1018.005000 ms (FindLiveObjects: 89.617700 ms CreateObjectMapping: 95.772200 ms MarkObjects: 828.942000 ms  DeleteObjects: 3.672700 ms)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: -0.3336774 y: 0 z: 0.9426873 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Glonk  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 2 ourseNode: AIGraph.pCourseNode lookDir: x: 0.9077069 y: 0 z: 0.4196048 goodPosition: (0.0, 0.0, 0.0)</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_EXPEDITION_SUCCESS</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Everyone is in Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 0 119508092 383998377 FriendsData expID set to: Local_19,2,0 ActiveExpeditionUniqueKey: Local_19_TierB_0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierB 0 119508092 383998377
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: BackpackItem, Name: Gear shotgun ItemID: 110 Instance: GearItem_Buckland AF6 (Gear.ShotgunSynced) IsLoaded: False Status: InBackpack GearIDRange: GearIDRange Buckland AF6 (55)
FireMode: 2
Category: 6
BaseItem: 110
ItemFPSSettings: 6
AudioSetting: 4
MuzzleFlash: 4
ShellCasing: 4
Pattern: 17
Palette: 5
DecalA: 18
DecalB: 18
FrontPart: 12
ReceiverPart: 6
StockPart: 10
SightPart: 42
MagPart: 9
FlashlightPart: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>> hm bpItem.isLoaded: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartGeneration 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FocusStateManager.ExitMenu, current: MainMenu previous: FPS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

TODO : Settings for GlassLiquidSystem quality
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball Generating</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 40 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 40</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 119508092 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 119508092</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 383998377 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 383998377</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 40 hostIDSeed: 119508092 sessionSeed: 383998377
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Function marker seed offset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_Factory.Setup, Setting up batches, Using ZoneLights seed offset 222
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Builder.Build, Start Building using BuildSeed: 40 HostIDSeed: 119508092 SessionSeed: 383998377</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 40 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 40</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 383998377</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>>>>> BuildFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

<color=#C84800>LoadComplexResources complexResourceDataID: 15</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Storage</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Setup
		 Total Time: 0.028s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: StaticLevel
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Level
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_SetupFloor.Build</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SetupFloor
		 Total Time: 0.000s Frames: 0 Ticks: 31
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateZones
		 Total Time: 0.263s Frames: 6 Ticks: 235
		 FrameTime (avg/max/ticks max): 58.9ms / 616.7ms / 63
		 Jobs (started/looped): 5 / 66
Next Batch: PlaceAddonZones - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PlaceAddonZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: PrepareZones
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 2 / 5
Next Batch: BuildFloors - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: BuildFloors
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Geomorphs
		 Total Time: 0.000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Areas - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Areas
		 Total Time: 0.097s Frames: 3 Ticks: 94
		 FrameTime (avg/max/ticks max): 100.7ms / 616.2ms / 32
		 Jobs (started/looped): 12 / 3
Next Batch: Plugs - Count: 19

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Plugs
		 Total Time: 0.027s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 308.3ms / 616.7ms / 16
		 Jobs (started/looped): 18 / 1
Next Batch: Gates - Count: 64

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: Gates
		 Total Time: 0.116s Frames: 3 Ticks: 110
		 FrameTime (avg/max/ticks max): 104.2ms / 616.7ms / 47
		 Jobs (started/looped): 61 / 3
Next Batch: AreaNames - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: AreaNames
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: WardenObjectivePrep
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DistributionSetup
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE716 --- Zone: ZONE716, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE716 randomValue: 0.1745771 CourseNode index: 1 had weight: 1001 All Weights: [Count: 3] 1, 1001, 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE716, area: AreaB ZonePlacementWeights, Start: 0 Middle: 1000 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE717 --- Zone: ZONE717, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0.5 MiddleMul: 0.5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0.5 EndMul: 0.5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE717 randomValue: 0.1745771 CourseNode index: 0 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE717, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE718 --- Zone: ZONE718, AreaCount: 1 half: 0 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE718 randomValue: 0.1745771 CourseNode index: 0 had weight: 1 All Weights: [Count: 1] 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE718, area: AreaA ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE720 --- Zone: ZONE720, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE720 randomValue: 0.9654123 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE720, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: LG_Distribute_TerminalsPerZone_ZONE721 --- Zone: ZONE721, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 1000 Middle: 0 End: 0 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE721 randomValue: 0.1414868 CourseNode index: 0 had weight: 1001 All Weights: [Count: 3] 1001, 1, 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>Placing WEIGHTED terminal in zone: ZONE721, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: TerminalDistribution
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 721</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE721, AreaCount: 3 half: 1 even: False ZonePlacementWeights, Start: 0 Middle: 0 End: 1000</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0 MiddleMul: 1 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 1000 Total area weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE721 function: ResourceContainerWeak available: 18 randomValue: 0.6610575 ri: 15 had weight: 1001</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE716 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE716 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE716 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE716 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE716 func: Corpse m_amountToDistribute: 30 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE717 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE717 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE717 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE717 func: Corpse m_amountToDistribute: 5 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE718 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE718 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE718 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE718 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE718 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE718 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE719 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE719 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE719 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE720 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE720 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE720 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE720 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE720 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE721 m_pickupType: Commoditiy m_amountToDistribute: 0</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone m_zone: ZONE721 m_pickupType: Consumable m_amountToDistribute: 5</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE721 m_isWardenObjectiveGatherItem: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE721 func: HydroStatisUnit m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#C84800>LG_Distribute_FunctionPerZone, m_zone: ZONE721 func: Corpse m_amountToDistribute: 0 allowFunctionFallback: True m_distQueue: GenericFunctionItems</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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<color=#C84800>Spawning KEYCARD (PublicName: KEY_RED_444 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_RED_444_terminalKey: KEY_RED_444 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_406</color>
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : From 8 roots and 106728 possible sources, 26865 vas valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : NotStatic:0 NotActive:1266
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CollectNavMeshSources : WrongLayer:2487 NoCollider:77376 WasTrigger:0 MissingMesh:0 BadColliderType:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NavmeshUtils.NavMeshSourceCollector : 26865 valid NavMesh sources found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Navmesh done! time: 3.704102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

---------------------------------------------------------
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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SECURITY DOOR, SetupSimpleLock
 
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Next Batch: ZoneLights - Count: 7

 
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<color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
 
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Next Batch: GenerateNavigationInfo - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: GenerateNavigationInfo
		 Total Time: 0.300s Frames: 2 Ticks: 266
		 FrameTime (avg/max/ticks max): 175.8ms / 621.1ms / 266
		 Jobs (started/looped): 14 / 2
Next Batch: DisplayNavigationInfo - Count: 15

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DisplayNavigationInfo
		 Total Time: 0.029s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 310.5ms / 621.1ms / 31
		 Jobs (started/looped): 14 / 1
Next Batch: LateRuntimeOptimizations - Count: 8

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 421
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 430
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 467
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 483
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 495
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 497
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 30
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 30
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 527
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.CleanupTextmeshPro, len: 31
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob.AssignMeshesToFilters, meshes: 31
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LateRuntimeOptimizationJob DONE, s_totalMeshCount: 558
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LateRuntimeOptimizations
		 Total Time: 0.148s Frames: 2 Ticks: 156
		 FrameTime (avg/max/ticks max): 170.2ms / 621.1ms / 32
		 Jobs (started/looped): 8 / 72
Next Batch: EnemiesPlacement - Count: 6

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: EnemiesPlacement
		 Total Time: 0.000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 26 / 0
Next Batch: FixColliders - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FixColliders
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: SpectatorJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Last Batch: DebugJobs
		 Total Time: 0.000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0.0ms / 0.0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory Done : Last build: Culling_PrepForInlevel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Factory : Built in 14.10498 seconds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BUILDER : BuildDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>> GS_Generating.OnBuilderDone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Builder.CombinedCheckSum.Checksum: 2188671439483728770
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_mining_03(Clone)_0 (ElevatorShaftLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>>>>>>>>> LG_LevelExitPoint.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_20_5 (LevelGeneration.LG_LevelExitGeo)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball StopElevatorRide</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone, we are in CLEAR A PATH and the exit node is: AIGraph.AIG_CourseNode and incoming zone is: ZONE (ID:0 ALIAS:716)[SubSeed:44]_LightSettings:YellowToCyan_1 (LevelGeneration.LG_Zone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands ReadyToStartLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : Wash Your Hands  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Glonk agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Glonk

Items 
GearStandard has GearItem_Van Auken LTC5 repID0 
GearSpecial has GearItem_Buckland s870 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Glonk  courseNode:0  position:(4.5, 0.8, 12.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player ZA WARUDO of Gumball agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct ZA WARUDO of Gumball

Items 
GearStandard has GearItem_Malatack LX repID0 
GearSpecial has GearItem_Buckland AF6 repID0 
GearClass has GearItem_Mechatronic SGB3 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for ZA WARUDO of Gumball  courseNode:0  position:(8.2, 0.9, 10.3)  plocState:Stand storage:pAmmoStorageData > standardAmmo:332 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DEBUG : Player Wash Your Hands agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AddItemsForReconstruct Wash Your Hands

Items 
GearStandard has GearItem_Malatack CH 4 repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_D-tek Optron IV repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Sledgehammer repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

 > Session stored for Wash Your Hands  courseNode:0  position:(-4.5, 0.7, 10.5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:503.2 specialAmmo:254.7 classAmmo:100 resourcePack:0 consumable:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : Wash Your Hands InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNET : OnMasterCommand : StartPlaying 0 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32768 : Wash Your Hands exits PLOC_InElevator, replicator key: 32768</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerLocal(Clone)_32769 : Glonk exits PLOC_InElevator, replicator key: 32769</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32770 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnPlayerEvent : ZA WARUDO of Gumball  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=purple>OnPlayerGameStateChange : ZA WARUDO of Gumball InLevel</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=green>SNET : PlayerSynced(Clone)_32770 : ZA WARUDO of Gumball exits PLOC_InElevator, replicator key: 32770</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OpenSecurityDoorWithActiveEnemyWave
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SNet ERROR : Bad packet sent by player Wash Your Hands in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1357)

Invalid Layer Index '-1'
 
(Filename:  Line: 923)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WardenObjectiveManager.OnLocalPlayerEnterZone, we are in CLEAR A PATH and the exit node is: AIGraph.AIG_CourseNode and incoming zone is: ZONE (ID:1 ALIAS:717)[SubSeed:354]_LightSettings:Monochrome_Cyan (LevelGeneration.LG_Zone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 5.000472 returning: Time_5 minutesToNext: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revive Interact_Revive: Trigger Revive
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoSendChatMessage, got message: twitch.tv/lopolopuncake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revive Interact_Revive: Trigger Revive
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Revealer is linked to a terminal interface, trying to hide potential locator
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DoInventoryWield DID NOT get bpItem!? bpItem: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerBackPackManager: Performing backup wield of an item that is spawned late!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLight
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING : Failed to allocate a shadow, disabled LG light SpotLight
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

LG_AnimEventListener.PostSoundEvent: weak_door_button_close
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetCurrentTimeInLevelEnum, minutesElapsed: 15.00068 returning: Time_15 minutesToNext: 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

