21:29:52.117 - InControl (version 1.6.17 build 9143)
21:29:52.193 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
21:29:52.200 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
21:29:52.202 - GameDataInit.Initialize
21:29:52.209 - GetFileContents GameData.ItemPartDataBlock_bin decoded binary!
21:29:52.298 - GetFileContents GameData.ItemDataBlock_bin decoded binary!
21:29:52.315 - GetFileContents GameData.WeaponDataBlock_bin decoded binary!
21:29:52.337 - GetFileContents GameData.PlayerDataBlock_bin decoded binary!
21:29:52.356 - GetFileContents GameData.FeedbackDataBlock_bin decoded binary!
21:29:52.370 - GetFileContents GameData.EnvironmentFeedbackDataBlock_bin decoded binary!
21:29:52.375 - GetFileContents GameData.EnemyDataBlock_bin decoded binary!
21:29:52.393 - GetFileContents GameData.EnemyDetectionDataBlock_bin decoded binary!
21:29:52.397 - GetFileContents GameData.EnemyBehaviorDataBlock_bin decoded binary!
21:29:52.406 - GetFileContents GameData.EnemyMovementDataBlock_bin decoded binary!
21:29:52.412 - GetFileContents GameData.EnemyBalancingDataBlock_bin decoded binary!
21:29:52.418 - GetFileContents GameData.EnemySFXDataBlock_bin decoded binary!
21:29:52.425 - GetFileContents GameData.SurvivalWavePopulationDataBlock_bin decoded binary!
21:29:52.430 - GetFileContents GameData.EnemyGroupDataBlock_bin decoded binary!
21:29:52.442 - GetFileContents GameData.PlayerDialogDataBlock_bin decoded binary!
21:29:52.474 - GetFileContents GameData.GearDataBlock_bin decoded binary!
21:29:52.496 - GetFileContents GameData.ArchetypeDataBlock_bin decoded binary!
21:29:52.511 - GetFileContents GameData.RecoilDataBlock_bin decoded binary!
21:29:52.524 - GetFileContents GameData.MusicStateDataBlock_bin decoded binary!
21:29:52.547 - GetFileContents GameData.LightSettingsDataBlock_bin decoded binary!
21:29:52.568 - GetFileContents GameData.FogSettingsDataBlock_bin decoded binary!
21:29:52.575 - GetFileContents GameData.WardenObjectiveDataBlock_bin decoded binary!
21:29:52.598 - GetFileContents GameData.LevelGenSettingsDataBlock_bin decoded binary!
21:29:52.605 - GetFileContents GameData.StaticSpawnDataBlock_bin decoded binary!
21:29:52.610 - GetFileContents GameData.ExpeditionBalanceDataBlock_bin decoded binary!
21:29:52.628 - GetFileContents GameData.MiningMarkerDataBlock_bin decoded binary!
21:29:52.659 - GetFileContents GameData.ServiceMarkerDataBlock_bin decoded binary!
21:29:52.668 - GetFileContents GameData.TechMarkerDataBlock_bin decoded binary!
21:29:52.680 - GetFileContents GameData.MarkerGroupDataBlock_bin decoded binary!
21:29:52.684 - GetFileContents GameData.LootDataBlock_bin decoded binary!
21:29:52.698 - GetFileContents GameData.ComplexResourceSetDataBlock_bin decoded binary!
21:29:52.732 - GetFileContents GameData.RundownDataBlock_bin decoded binary!
21:29:52.773 - GetFileContents GameData.LevelLayoutDataBlock_bin decoded binary!
21:29:52.838 - GetFileContents GameData.ConsumableDistributionDataBlock_bin decoded binary!
21:29:52.844 - GetFileContents GameData.BigPickupDistributionDataBlock_bin decoded binary!
21:29:52.850 - GetFileContents GameData.WeaponAudioDataBlock_bin decoded binary!
21:29:52.866 - GetFileContents GameData.WeaponMuzzleFlashDataBlock_bin decoded binary!
21:29:52.871 - GetFileContents GameData.WeaponShellCasingDataBlock_bin decoded binary!
21:29:52.876 - GetFileContents GameData.ItemFPSSettingsDataBlock_bin decoded binary!
21:29:52.894 - GetFileContents GameData.GearCategoryDataBlock_bin decoded binary!
21:29:52.909 - GetFileContents GameData.GearCategoryFilterDataBlock_bin decoded binary!
21:29:52.916 - GetFileContents GameData.GearFrontPartDataBlock_bin decoded binary!
21:29:52.933 - GetFileContents GameData.GearReceiverPartDataBlock_bin decoded binary!
21:29:52.939 - GetFileContents GameData.GearStockPartDataBlock_bin decoded binary!
21:29:52.947 - GetFileContents GameData.GearSightPartDataBlock_bin decoded binary!
21:29:52.958 - GetFileContents GameData.GearMagPartDataBlock_bin decoded binary!
21:29:52.964 - GetFileContents GameData.GearFlashlightPartDataBlock_bin decoded binary!
21:29:52.969 - GetFileContents GameData.GearPartAttachmentDataBlock_bin decoded binary!
21:29:52.979 - GetFileContents GameData.GearPerkDataBlock_bin decoded binary!
21:29:52.989 - GetFileContents GameData.GearPatternDataBlock_bin decoded binary!
21:29:52.995 - GetFileContents GameData.GearPaletteDataBlock_bin decoded binary!
21:29:53.007 - GetFileContents GameData.GearDecalDataBlock_bin decoded binary!
21:29:53.013 - GetFileContents GameData.PlayerOfflineGearDataBlock_bin decoded binary!
21:29:53.019 - GetFileContents GameData.ExtractionEventDataBlock_bin decoded binary!
21:29:53.030 - GetFileContents GameData.ChainedPuzzleDataBlock_bin decoded binary!
21:29:53.040 - GetFileContents GameData.EventSequenceActionDataBlock_bin decoded binary!
21:29:53.055 - GetFileContents GameData.EventSequenceDataBlock_bin decoded binary!
21:29:53.062 - GetFileContents GameData.EnemyPopulationDataBlock_bin decoded binary!
21:29:53.078 - GetFileContents GameData.GearMeleeHeadPartDataBlock_bin decoded binary!
21:29:53.083 - GetFileContents GameData.GearMeleeNeckPartDataBlock_bin decoded binary!
21:29:53.088 - GetFileContents GameData.GearMeleeHandlePartDataBlock_bin decoded binary!
21:29:53.093 - GetFileContents GameData.GearMeleePommelPartDataBlock_bin decoded binary!
21:29:53.104 - GetFileContents GameData.GearToolMainPartDataBlock_bin decoded binary!
21:29:53.109 - GetFileContents GameData.GearToolGripPartDataBlock_bin decoded binary!
21:29:53.114 - GetFileContents GameData.GearToolDeliveryPartDataBlock_bin decoded binary!
21:29:53.131 - GetFileContents GameData.GearToolPayloadPartDataBlock_bin decoded binary!
21:29:53.140 - GetFileContents GameData.GearToolTargetingPartDataBlock_bin decoded binary!
21:29:53.156 - GetFileContents GameData.GearToolScreenPartDataBlock_bin decoded binary!
21:29:53.161 - GetFileContents GameData.FlashlightSettingsDataBlock_bin decoded binary!
21:29:53.167 - GetFileContents GameData.CustomAssetShardDataBlock_bin decoded binary!
21:29:53.180 - GetFileContents GameData.CommodityDataBlock_bin decoded binary!
21:29:53.188 - GetFileContents GameData.SurvivalWaveSettingsDataBlock_bin decoded binary!
21:29:53.199 - --------- GameDataManager SETUP ------------
21:29:53.213 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
21:29:53.214 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
21:29:53.217 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
21:29:53.217 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
21:29:53.378 - GuiManager.UpdateResolution w: 1920 h: 1080
21:29:53.821 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
21:29:54.072 - <color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_NONE</color>
21:29:54.244 - EnemyCostManager : Costs for Normal difficulty loaded
21:29:54.249 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
21:29:54.250 - ScreenLiquidManager > disinfectionPack_Apply loaded
21:29:54.250 - ScreenLiquidManager > disinfectionStation_Apply loaded
21:29:54.250 - ScreenLiquidManager > elevatorRain loaded
21:29:54.250 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
21:29:54.250 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
21:29:54.250 - ScreenLiquidManager > infectionSweat loaded
21:29:54.250 - ScreenLiquidManager > playerBlood_BigDamage loaded
21:29:54.250 - ScreenLiquidManager > playerBlood_Downed loaded
21:29:54.251 - ScreenLiquidManager > playerBlood_SmallDamage loaded
21:29:54.251 - ScreenLiquidManager > spitterJizz loaded
21:29:54.256 - Vertical fov: 59 aspect: 1,777778 halfV: 0,5148721 gives horizontal: 90,3324
21:29:54.260 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
21:29:54.266 - GlobalPopupMessageGuiLayer set visible; False
21:29:54.270 - GuiManager.UpdateResolution w: 1920 h: 1080
21:29:54.271 - Vertical fov: 59 aspect: 1,777778 halfV: 0,5148721 gives horizontal: 90,3324
21:29:54.271 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
21:29:54.437 - Steamworks.NET initilized
21:29:54.440 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
21:29:54.440 - Current steam user id: 76561198825949067 name: living<color=#00f700>hell
21:29:54.473 - [Dissonance:Core] (21:29:54.473) DissonanceComms: Loading default playback prefab
21:29:54.480 - [Dissonance:Core] (21:29:54.480) DissonanceComms: Starting Dissonance Voice Comms (6.4.4)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0,75 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
21:29:54.486 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
21:29:54.494 - <color=green>MainMenuGUILayer.ChangeState: CMP_INTRO m_currentPageEnum: CMP_INTRO</color>
21:29:54.494 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
21:29:54.497 - GlobalPopupMessageGuiLayer set visible; False
21:29:54.524 - SNET is Online, Woop!
21:29:54.525 - Waiting for network.. DONE!
21:29:54.527 - PlayFabManager.OnSteamInitialized
21:29:56.585 - [163 - GetAuthSessionTicketResponse] - 3 -- k_EResultOK
21:29:57.798 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
21:29:57.799 - PlayFabManager.RefreshGlobalTitleData
21:29:58.505 - PlayFab.GetAccountInfoResult PlayFab.ClientModels.UserAccountInfo
21:29:58.506 - <color=purple>PlayFab.OnGetCurrentTime Freitag, 10. April 2020</color>
21:29:58.521 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
21:29:58.545 - PlayFabManager.LoadAllFiles, GlobalFileLock: 1
21:29:58.690 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
21:29:58.850 - PlayfabManager.OnGetFileMeta, Loading 2 files
21:29:58.850 - PlayFabManager.GetActualFile, GlobalFileLock: 2
21:29:58.850 - PlayfabManager.GetActualFile, downloading RundownProgression_primary
21:29:58.851 - PlayFabManager.GetActualFile, GlobalFileLock: 3
21:29:58.851 - PlayfabManager.GetActualFile, downloading RundownProgression_backup
21:29:58.851 - PlayFabManager.GetActualFile, OnGetFileMeta: 2
21:29:59.726 - PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/B8CF24CC33D9A39B/E6A04E7A806EC590/RundownProgression_primary.cb115574d06140c3875da08844ba3508?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEAUaCXVzLXdlc3QtMiJHMEUCIQDc3eGoNXLhRm1n%2BXmbfBMHmeJ6YI%2BG0Ny2jfKhJNxD2wIgdIjKKNMCGeRtb8IGG8t1aTvhpElTy7FWvO7Z%2FKbl%2Bh8qtAMIHhAAGgwzODgxMjgwMzk2MzMiDBO1vCtdFIJWjXGmfyqRA2IrDVJohgTPESJ7KhUY8J5okJm%2BKOLr9ZqKchhcVO%2Fj01hOatYCSco0GyQCDwoEeLNU6yDCja4KMdsIOZnBR6BtA82yYUcSpuYcAPSivz0GZ6JY7v6YY9TN61XocI%2FTZ5LyOc86LKBzG7v8gewxMktv4FSSW%2FdLPuRsUY7qMVDUjsMG7WDDp8B%2BXwL5fwb4%2FNb4udYTGl8I0TyaybwxhaYU4cd30KPlHWcraMqykeArm%2FWXBmNeWr9OtgTGJkHI%2FuLbBq7n9dstM68M4WdyVoTy5uZdX%2FIW84O%2F3DM6zVGKArpwTyeMZrCPXf7RFZwzqWfR8KHtwgsOhzGXN2CeFZzJSsMBF2DaupjCyqWpiwIYtbSkHcpcOGCT7pQ%2B7ZyJgwXZKaUYEICzpB1zJPKp%2FjBn7Tqpi0dDl6T9KIVAXkKiE2mgHUAiAWQB33%2FUwHAizJgal9h7mgYXJQV%2B8u1M1%2FeD%2BBC2qOaakuPJy17khxTOchRcYNeQvzjQKpOzfwHQJLd8ab8pb1BY2rieI4lmg3tcMOWzw%2FQFOusBVLbt8UifK1%2FvfXDDA6iCv0ov2Ykpx7QAxIWvA2ovN9fPn%2FEetrzZZ5SZGpzIF%2BTdw0zgIx26quhHgZjtKMtWpGynYD5e6bhMT%2FMH8qpyB7kKrMMv5rD0eBQ60F4YSy2zSxpW8v%2BEzlnfk4TpJgXyUvMSxioS2HVTE81ptz0cV%2FrQT9gsYxPJXj3Z8A7Z5iJwLwz0TfILsObnAygt90dxj88uOJTGCD9XVrXOiZp75VnjbCxwCEnf2chuCHojgzSPum2NkIWva8MmQdHW0F1V8u2mRs8CLuzPbvjMIysBNYKE9g1aQ4FYzKxeEw%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LITTSJM6XQ/20200410/us-west-2/s3/aws4_request&X-Amz-Date=20200410T213045Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=7356b670f59ea9ace7f4c97a8ac6ab6d7465a746517353c49e1a5ab5a4cb350c DONE
21:29:59.726 - PlayfabManager.GetActualFile, m_getFileCount == 0 means that all files are loaded!
21:29:59.726 - RundownManager.SetupPlayerRundownProgressionFile got playerEntityFile for rundown progression
21:29:59.732 - RundownManager.SetupPlayerRundownProgressionFile, FOUND and managed to deserialize a PlayerRundownProgression file!!
21:29:59.732 - CM_PageRundown_New.OnRundownProgressionFileUpdated
21:29:59.732 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
21:29:59.732 - PlayfabManager.GetActualFile, https://us-west-2-entity-files.s3.us-west-2.amazonaws.com/title_player_account!173F0EC3186F3B63/8F9/B8CF24CC33D9A39B/E6A04E7A806EC590/RundownProgression_backup.27ef47af804141de884fd5c6f0ffa7f5?X-Amz-Expires=600&x-amz-security-token=IQoJb3JpZ2luX2VjEAUaCXVzLXdlc3QtMiJHMEUCIQDc3eGoNXLhRm1n%2BXmbfBMHmeJ6YI%2BG0Ny2jfKhJNxD2wIgdIjKKNMCGeRtb8IGG8t1aTvhpElTy7FWvO7Z%2FKbl%2Bh8qtAMIHhAAGgwzODgxMjgwMzk2MzMiDBO1vCtdFIJWjXGmfyqRA2IrDVJohgTPESJ7KhUY8J5okJm%2BKOLr9ZqKchhcVO%2Fj01hOatYCSco0GyQCDwoEeLNU6yDCja4KMdsIOZnBR6BtA82yYUcSpuYcAPSivz0GZ6JY7v6YY9TN61XocI%2FTZ5LyOc86LKBzG7v8gewxMktv4FSSW%2FdLPuRsUY7qMVDUjsMG7WDDp8B%2BXwL5fwb4%2FNb4udYTGl8I0TyaybwxhaYU4cd30KPlHWcraMqykeArm%2FWXBmNeWr9OtgTGJkHI%2FuLbBq7n9dstM68M4WdyVoTy5uZdX%2FIW84O%2F3DM6zVGKArpwTyeMZrCPXf7RFZwzqWfR8KHtwgsOhzGXN2CeFZzJSsMBF2DaupjCyqWpiwIYtbSkHcpcOGCT7pQ%2B7ZyJgwXZKaUYEICzpB1zJPKp%2FjBn7Tqpi0dDl6T9KIVAXkKiE2mgHUAiAWQB33%2FUwHAizJgal9h7mgYXJQV%2B8u1M1%2FeD%2BBC2qOaakuPJy17khxTOchRcYNeQvzjQKpOzfwHQJLd8ab8pb1BY2rieI4lmg3tcMOWzw%2FQFOusBVLbt8UifK1%2FvfXDDA6iCv0ov2Ykpx7QAxIWvA2ovN9fPn%2FEetrzZZ5SZGpzIF%2BTdw0zgIx26quhHgZjtKMtWpGynYD5e6bhMT%2FMH8qpyB7kKrMMv5rD0eBQ60F4YSy2zSxpW8v%2BEzlnfk4TpJgXyUvMSxioS2HVTE81ptz0cV%2FrQT9gsYxPJXj3Z8A7Z5iJwLwz0TfILsObnAygt90dxj88uOJTGCD9XVrXOiZp75VnjbCxwCEnf2chuCHojgzSPum2NkIWva8MmQdHW0F1V8u2mRs8CLuzPbvjMIysBNYKE9g1aQ4FYzKxeEw%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIAVUXR34LITTSJM6XQ/20200410/us-west-2/s3/aws4_request&X-Amz-Date=20200410T213045Z&X-Amz-SignedHeaders=host;x-amz-security-token&X-Amz-Signature=819e828cafda3244c55b747fd40c8bded58c214a89c58f19105be6d97d8fa1af DONE
21:30:22.191 - CM_PageIntro.OnSkip!
21:30:25.598 - GS_Offline.OnLocalPlayerPressStart!
21:30:25.602 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
21:30:25.603 - <color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_INTRO</color>
21:30:25.604 - <color=#C84800>PageRundown placing rundown data: Rundown 002 - EA</color>
21:30:25.610 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
21:30:25.610 - CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
21:30:25.610 - PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
21:30:25.612 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
21:30:25.612 - CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
21:30:25.612 - PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
21:30:40.802 - JoinLobby 109775240998332241
21:30:40.803 - JOINING!
21:30:40.803 - Trying to join lobby 109775240998332241
21:30:40.803 - SNet : Session reset
21:30:40.803 - Global.OnResetSession
21:30:40.803 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 0</color>
21:30:40.806 - PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
21:30:40.813 - waiting for lobby..
21:30:40.815 - waiting for lobby..
21:30:40.819 - waiting for lobby..
21:30:40.823 - waiting for lobby..
21:30:40.827 - waiting for lobby..
21:30:40.831 - waiting for lobby..
21:30:40.835 - waiting for lobby..
21:30:40.839 - waiting for lobby..
21:30:40.843 - waiting for lobby..
21:30:40.847 - waiting for lobby..
21:30:40.851 - waiting for lobby..
21:30:40.855 - waiting for lobby..
21:30:40.859 - waiting for lobby..
21:30:40.863 - waiting for lobby..
21:30:40.867 - waiting for lobby..
21:30:40.871 - waiting for lobby..
21:30:40.875 - waiting for lobby..
21:30:40.879 - waiting for lobby..
21:30:40.883 - waiting for lobby..
21:30:40.887 - waiting for lobby..
21:30:40.891 - waiting for lobby..
21:30:40.895 - waiting for lobby..
21:30:40.899 - waiting for lobby..
21:30:40.903 - waiting for lobby..
21:30:40.907 - waiting for lobby..
21:30:40.911 - waiting for lobby..
21:30:40.915 - waiting for lobby..
21:30:40.919 - waiting for lobby..
21:30:40.923 - waiting for lobby..
21:30:40.927 - waiting for lobby..
21:30:40.931 - waiting for lobby..
21:30:40.935 - waiting for lobby..
21:30:40.939 - waiting for lobby..
21:30:40.943 - waiting for lobby..
21:30:40.947 - waiting for lobby..
21:30:40.951 - waiting for lobby..
21:30:40.955 - waiting for lobby..
21:30:40.959 - waiting for lobby..
21:30:40.963 - waiting for lobby..
21:30:40.967 - waiting for lobby..
21:30:40.971 - waiting for lobby..
21:30:40.975 - waiting for lobby..
21:30:40.979 - waiting for lobby..
21:30:40.984 - waiting for lobby..
21:30:40.988 - waiting for lobby..
21:30:40.992 - waiting for lobby..
21:30:40.996 - waiting for lobby..
21:30:41.000 - waiting for lobby..
21:30:41.004 - waiting for lobby..
21:30:41.008 - waiting for lobby..
21:30:41.012 - waiting for lobby..
21:30:41.016 - waiting for lobby..
21:30:41.020 - waiting for lobby..
21:30:41.024 - waiting for lobby..
21:30:41.028 - waiting for lobby..
21:30:41.032 - waiting for lobby..
21:30:41.036 - waiting for lobby..
21:30:41.040 - waiting for lobby..
21:30:41.044 - waiting for lobby..
21:30:41.048 - waiting for lobby..
21:30:41.052 - waiting for lobby..
21:30:41.056 - waiting for lobby..
21:30:41.060 - waiting for lobby..
21:30:41.064 - waiting for lobby..
21:30:41.068 - waiting for lobby..
21:30:41.072 - waiting for lobby..
21:30:41.076 - waiting for lobby..
21:30:41.080 - waiting for lobby..
21:30:41.084 - waiting for lobby..
21:30:41.088 - waiting for lobby..
21:30:41.092 - waiting for lobby..
21:30:41.096 - waiting for lobby..
21:30:41.100 - waiting for lobby..
21:30:41.104 - waiting for lobby..
21:30:41.108 - waiting for lobby..
21:30:41.113 - JOINED STEAM LOBBY ID 109775240998332241
21:30:41.118 - SNet_SessionHub : OnJoinedLobby 109775240998332241 False /\ngel
21:30:41.118 - SNet_SessionHub : OnJoinedLobby 109775240998332241 False Battlevisek
21:30:41.119 - SNet_SessionHub : OnJoinedLobby 109775240998332241 False living<color=#00f700>hell
21:30:41.119 - SearchingForMaster
21:30:41.120 - SNet_SessionHub : OnJoinedLobby 109775240998332241 False Don Quijote
21:30:41.121 - IN New lobby!
21:30:41.121 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_RUNDOWN_NEW</color>
21:30:41.130 - Sending OnWhoIsMaster to /\ngel
21:30:41.131 - Sending OnWhoIsMaster to Battlevisek
21:30:41.132 - Sending OnWhoIsMaster to Don Quijote
21:30:41.524 - PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
21:30:44.133 - Sending OnWhoIsMaster to /\ngel
21:30:44.133 - Sending OnWhoIsMaster to Battlevisek
21:30:44.134 - Sending OnWhoIsMaster to Don Quijote
21:30:45.725 - Who's tha masta?! /\ngel! /\ngel!
21:30:45.725 - Whos the master? /\ngel! /\ngel!
21:30:45.727 - DEBUG : Sending slave session question WantsToJoin
21:30:45.822 - Player session data was discarded! Master Playing 0 0 3937534142 13005645383041362030
21:30:45.822 -  > we are not in a session hub yet!
21:30:45.823 - PlayfabID updated for /\ngel to pPlayfabID
21:30:45.824 - <color=purple>OnPlayerGameStateChange : /\ngel InLevel</color>
21:30:45.825 - OnLobbyInfoUpdate > from player not in session
21:30:45.830 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 2 218087026 79255927 FriendsData expID set to: Local_19,2,2 ActiveExpeditionUniqueKey: Local_19_TierB_2</color>
21:30:45.830 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierB 2 218087026 79255927
21:30:45.830 - OnLobbyInfoUpdate > from player not in session
21:30:45.831 - DEBUG : OnSessionMemberChange > living<color=#00f700>hell Joined
21:30:45.831 - Player living<color=#00f700>hell joined session!
21:30:45.832 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : NoLobby TO: Lobby</color>
21:30:45.834 - DEBUG : Player living<color=#00f700>hell was added to session
21:30:45.835 - DEBUG : OnMasterSessionAnswer AllowedToJoinHub
21:30:45.835 - DEBUG : OnSessionMemberChange > /\ngel Joined
21:30:45.835 - Player /\ngel joined session!
21:30:45.836 - DEBUG : Player /\ngel was added to session
21:30:45.836 - DEBUG : OnSessionMemberChange > Battlevisek Joined
21:30:45.836 - Player Battlevisek joined session!
21:30:45.837 - DEBUG : Player Battlevisek was added to session
21:30:45.837 - DEBUG : OnSessionMemberChange > Don Quijote Joined
21:30:45.837 - Player Don Quijote joined session!
21:30:45.838 - DEBUG : Player Don Quijote was added to session
21:30:45.838 - DEBUG : OnSessionMemberChange > living<color=#00f700>hell Joined
21:30:45.838 - Player living<color=#00f700>hell joined session!
21:30:45.838 - MasterManager : In session!
21:30:45.951 - SNET : OnMasterCommand : AssignSlot 2 False
21:30:45.952 - OnPlayerEvent : living<color=#00f700>hell  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
21:30:45.974 - OnPlayerEvent : living<color=#00f700>hell PlayerInSession
21:30:45.974 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_LOADOUT</color>
21:30:45.974 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
21:30:45.975 - OnPlayerEvent : Don Quijote  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:30:45.977 - SpawnPlayerModel, index: 3
21:30:45.987 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:30:45.987 - PlayfabID updated for Don Quijote to pPlayfabID
21:30:45.987 - <color=purple>OnPlayerGameStateChange : Don Quijote InLevel</color>
21:30:46.038 - OnPlayerEvent : Battlevisek  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:30:46.039 - SpawnPlayerModel, index: 1
21:30:46.040 - OnPlayerEvent : GS_Lobby has not implemented PlayerChangedNickName None
21:30:46.040 - PlayfabID updated for Battlevisek to pPlayfabID
21:30:46.040 - <color=purple>OnPlayerGameStateChange : Battlevisek InLevel</color>
21:30:46.069 - <color=purple>OnPlayerGameStateChange : /\ngel InLevel</color>
21:30:46.069 - SNET : OnMasterCommand : PickAvatar 2 False
21:30:46.069 - <color=green>SNET : We got character 2 assigned</color>
21:30:46.133 - <color=purple>OnPlayerGameStateChange : Don Quijote InLevel</color>
21:30:46.165 - <color=purple>OnPlayerGameStateChange : Battlevisek InLevel</color>
21:30:47.248 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 2 ourseNode: AIGraph.pCourseNode lookDir: x: 0,02924295 y: 0 z: 0,9995723 goodPosition: (0,0, 0,0, 0,0)</color>
21:30:47.259 - SpawnPlayerModel, index: 0
21:30:47.260 - SpawnPlayerModel, index: 2
21:30:47.273 - OnPlayerEvent : living<color=#00f700>hell  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:30:47.274 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
21:30:47.285 - SNET : OnMasterCommand : StartGeneration_Dropin 0 False
21:30:47.286 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
21:30:47.286 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:30:47.292 - GlobalPopupMessageGuiLayer set visible; False
21:30:47.293 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:30:47.304 - TODO : Settings for GlassLiquidSystem quality
21:31:14.015 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 4444 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 4444</color>
21:31:14.015 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 218087026 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 218087026</color>
21:31:14.015 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 79255927 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 79255927</color>
21:31:14.015 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 4444 hostIDSeed: 218087026 sessionSeed: 79255927
21:31:14.016 - LG_Factory.Setup, Setting up batches, Using Function marker seed offset 0
21:31:14.016 - LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 0
21:31:14.016 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 4444 HostIDSeed: 218087026 SessionSeed: 79255927</color>
21:31:14.017 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 4444 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 4444</color>
21:31:14.019 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 79255927</color>
21:31:14.019 - >>>>>>>>>>>>> BuildFloor
21:31:14.021 - <color=#C84800>LoadComplexResources complexResourceDataID: 23</color>
21:31:14.021 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Dig_Site</color>
21:31:14.026 - Last Batch: Setup
		 Total Time: 0,011s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

21:31:14.026 - Last Batch: StaticLevel
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

21:31:17.598 - Last Batch: LoadResourcesShards_Level
		 Total Time: 3,573s Frames: 426 Ticks: 3572
		 FrameTime (avg/max/ticks max): 8,4ms / 121,8ms / 140
		 Jobs (started/looped): 1 / 426
Next Batch: SetupFloor - Count: 1

21:31:17.598 - <color=#C84800>LG_SetupFloor.Build</color>
21:31:17.610 - Last Batch: SetupFloor
		 Total Time: 0,000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 5

21:31:17.695 - Last Batch: GenerateZones
		 Total Time: 0,092s Frames: 3 Ticks: 78
		 FrameTime (avg/max/ticks max): 26,4ms / 32,6ms / 31
		 Jobs (started/looped): 5 / 123
Next Batch: PlaceAddonZones - Count: 0

21:31:17.695 - Last Batch: PlaceAddonZones
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

21:31:17.702 - Last Batch: PrepareZones
		 Total Time: 0,000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 2 / 4
Next Batch: BuildFloors - Count: 1

21:31:17.703 - Last Batch: BuildFloors
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 10

21:31:17.708 - Last Batch: Geomorphs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 10 / 0
Next Batch: Areas - Count: 30

21:31:17.773 - Last Batch: Areas
		 Total Time: 0,068s Frames: 2 Ticks: 62
		 FrameTime (avg/max/ticks max): 21,5ms / 31,2ms / 31
		 Jobs (started/looped): 28 / 2
Next Batch: Plugs - Count: 26

21:31:17.794 - Last Batch: Plugs
		 Total Time: 0,023s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 11,7ms / 23,5ms / 16
		 Jobs (started/looped): 25 / 1
Next Batch: Gates - Count: 114

21:31:17.899 - Last Batch: Gates
		 Total Time: 0,101s Frames: 3 Ticks: 94
		 FrameTime (avg/max/ticks max): 29,3ms / 36,2ms / 31
		 Jobs (started/looped): 111 / 3
Next Batch: AreaNames - Count: 1

21:31:17.900 - Last Batch: AreaNames
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

21:31:17.900 - Last Batch: WardenObjectivePrep
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

21:31:17.900 - Last Batch: DistributionSetup
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 5

21:31:17.903 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE163 randomValue: 0,4708125 CourseNode index: 2 had weight: 1001 All Weights: [Count: 5] 1, 501, 1001, 501, 1</color>
21:31:17.903 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE163, area: AreaC ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
21:31:17.909 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE164 randomValue: 0,4708125 CourseNode index: 0 had weight: 20001 All Weights: [Count: 6] 20001, 13334,33, 6667,667, 1, 1, 1</color>
21:31:17.909 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE164, area: AreaA ZonePlacementWeights, Start: 20000 Middle: 0 End: 0</color>
21:31:17.909 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE166 randomValue: 0,4708125 CourseNode index: 3 had weight: 10001 All Weights: [Count: 7] 1, 3334,333, 6667,667, 10001, 6667,667, 3334,333, 1</color>
21:31:17.909 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE166, area: AreaD ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
21:31:17.909 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE166 randomValue: 0,882955 CourseNode index: 4 had weight: 6667,667 All Weights: [Count: 7] 1, 3334,333, 6667,667, 10001, 6667,667, 3334,333, 1</color>
21:31:17.909 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE166, area: AreaE ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
21:31:17.909 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE166 randomValue: 0,2159721 CourseNode index: 2 had weight: 6667,667 All Weights: [Count: 7] 1, 3334,333, 6667,667, 10001, 6667,667, 3334,333, 1</color>
21:31:17.909 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE166, area: AreaC ZonePlacementWeights, Start: 0 Middle: 10000 End: 0</color>
21:31:17.910 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE167 randomValue: 0,4708125 CourseNode index: 4 had weight: 801 All Weights: [Count: 10] 1, 201, 401, 601, 801, 801, 601, 401, 201, 1</color>
21:31:17.910 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE167, area: AreaE ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
21:31:17.910 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE167 randomValue: 0,882955 CourseNode index: 7 had weight: 401 All Weights: [Count: 10] 1, 201, 401, 601, 801, 801, 601, 401, 201, 1</color>
21:31:17.910 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE167, area: AreaH ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
21:31:17.910 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE167 randomValue: 0,6099876 CourseNode index: 5 had weight: 801 All Weights: [Count: 10] 1, 201, 401, 601, 801, 801, 601, 401, 201, 1</color>
21:31:17.910 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE167, area: AreaF ZonePlacementWeights, Start: 0 Middle: 1000 End: 0</color>
21:31:17.910 - Last Batch: TerminalDistribution
		 Total Time: 0,028s Frames: 1 Ticks: 15
		 FrameTime (avg/max/ticks max): 11,7ms / 23,5ms / 15
		 Jobs (started/looped): 4 / 1
Next Batch: Distribution - Count: 1

21:31:17.920 - <color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 164</color>
21:31:17.920 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE164, AreaCount: 6 half: 3 even: True ZonePlacementWeights, Start: 0 Middle: 5000 End: 0</color>
21:31:17.920 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 1</color>
21:31:17.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0,6666667 MiddleMul: 0,3333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 1667,667</color>
21:31:17.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0,3333333 MiddleMul: 0,6666666 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 3334,333</color>
21:31:17.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0,6666666 EndMul: 0,3333333 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 3334,333</color>
21:31:17.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0,3333333 EndMul: 0,6666667 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 1667,667</color>
21:31:17.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 1</color>
21:31:17.921 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE164 function: ResourceContainerWeak available: 20 randomValue: 0,765757 ri: 13 had weight: 3334,333</color>
21:31:17.921 - <color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 164</color>
21:31:17.921 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE164, AreaCount: 6 half: 3 even: True ZonePlacementWeights, Start: 0 Middle: 5000 End: 0</color>
21:31:17.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 1</color>
21:31:17.921 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0,6666667 MiddleMul: 0,3333333 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 1667,667</color>
21:31:17.922 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0,3333333 MiddleMul: 0,6666666 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 3334,333</color>
21:31:17.922 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0,6666666 EndMul: 0,3333333 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 3334,333</color>
21:31:17.922 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 4 StartMul: 0 MiddleMul: 0,3333333 EndMul: 0,6666667 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 1667,667</color>
21:31:17.922 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 5 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 5000 End: 0 Total area weight: 1</color>
21:31:17.922 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE164 function: ResourceContainerWeak available: 20 randomValue: 0,1726035 ri: 6 had weight: 1667,667</color>
21:31:17.923 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE166 m_isWardenObjectiveGatherItem: False</color>
21:31:17.924 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE165 m_isWardenObjectiveGatherItem: False</color>
21:31:17.925 - <color=red>LG_Distribute_WardenObjective, FindAndTagMultipleDistsWithFunctionInObjectiveZones, count: 1 function: Terminal</color>
21:31:17.926 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE166 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:31:17.926 - <color=#C84800>LG_Distribute_WardenObjective.FindAndTagMultipleDistsWithFunctionInObjectiveZones, creating dist to spawn function: Terminal in zone ZONE166</color>
21:31:17.926 - <color=#C84800>>>>> LG_Distribute_WardenObjective, placing warden objective item with function Terminal for wardenObjectiveType: TerminalUplink in zone: 166, Area: 13_Area B (LevelGeneration.LG_Area)_NavInfo:AreaC</color>
21:31:17.926 - RESET placementDataIndex to 0
21:31:17.926 - Last Batch: Distribution
		 Total Time: 0,000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 54 / 0
Next Batch: FunctionMarkers - Count: 5

21:31:18.043 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_WHITE_896 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_WHITE_896_terminalKey: KEY_WHITE_896 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_599</color>
21:31:18.051 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_YELLOW_739 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_YELLOW_739_terminalKey: KEY_YELLOW_739 (KeyItemPickup_Core)) in countainer: BoxWeakLock(Clone)_terminalKey: BOX_678</color>
21:31:18.206 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: TERMINAL_306
21:31:18.391 - Last Batch: FunctionMarkers
		 Total Time: 0,475s Frames: 14 Ticks: 468
		 FrameTime (avg/max/ticks max): 35,6ms / 49,7ms / 47
		 Jobs (started/looped): 5 / 260
Next Batch: FunctionMarkerLeftovers - Count: 5

21:31:18.424 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0,033s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 11,7ms / 23,5ms / 16
		 Jobs (started/looped): 4 / 1
Next Batch: Markers - Count: 1

21:31:18.480 - Last Batch: Markers
		 Total Time: 0,052s Frames: 2 Ticks: 63
		 FrameTime (avg/max/ticks max): 16,9ms / 23,5ms / 31
		 Jobs (started/looped): 1 / 100
Next Batch: PrefabSpawners - Count: 12210

21:31:18.891 - Last Batch: PrefabSpawners
		 Total Time: 0,407s Frames: 13 Ticks: 405
		 FrameTime (avg/max/ticks max): 31,3ms / 32,9ms / 32
		 Jobs (started/looped): 12210 / 12163
Next Batch: LateMarkerCleanup - Count: 0

21:31:18.891 - Last Batch: LateMarkerCleanup
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

21:31:18.891 - Last Batch: MarkerLoop
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 10

21:31:19.273 - Last Batch: LateGeomorphScan
		 Total Time: 0,395s Frames: 10 Ticks: 375
		 FrameTime (avg/max/ticks max): 37,2ms / 52,7ms / 47
		 Jobs (started/looped): 10 / 40
Next Batch: LadderAIGNodes - Count: 34

21:31:19.277 - Last Batch: LadderAIGNodes
		 Total Time: 0,000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: Pillars - Count: 3

21:31:19.279 - Last Batch: Pillars
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 3 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

21:31:19.336 - CollectNavMeshSources : From 10 roots and 80241 possible sources, 20579 vas valid
21:31:19.336 - CollectNavMeshSources : NotStatic:0 NotActive:925
21:31:19.336 - CollectNavMeshSources : WrongLayer:3546 NoCollider:56116 WasTrigger:0 MissingMesh:0 BadColliderType:0
21:31:19.336 - NavmeshUtils.NavMeshSourceCollector : 20579 valid NavMesh sources found!
21:31:20.583 - ---------------------------------------------------------
21:31:20.583 - Navmesh done! time: 1,279678
21:31:20.583 - ---------------------------------------------------------
21:31:20.583 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 1,285s Frames: 58 Ticks: 1295
		 FrameTime (avg/max/ticks max): 7,9ms / 306,5ms / 312
		 Jobs (started/looped): 0 / 58
Next Batch: AIGraph_Prepare - Count: 10

21:31:20.601 - Last Batch: AIGraph_Prepare
		 Total Time: 0,035s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 11,8ms / 23,5ms / 16
		 Jobs (started/looped): 9 / 1
Next Batch: AIGraph_LinkGates - Count: 39

21:31:20.690 - Last Batch: AIGraph_LinkGates
		 Total Time: 0,077s Frames: 2 Ticks: 93
		 FrameTime (avg/max/ticks max): 29,5ms / 47,2ms / 47
		 Jobs (started/looped): 37 / 2
Next Batch: AIGraph_LinkPlugs - Count: 0

21:31:20.690 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 10

21:31:20.692 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 10 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 10

21:31:20.692 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 10 / 0
Next Batch: AIGraph_Start - Count: 10

21:31:20.694 - Last Batch: AIGraph_Start
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 10 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 30

21:31:22.054 - Engine Started
21:31:22.490 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 1,790s Frames: 52 Ticks: 1810
		 FrameTime (avg/max/ticks max): 34,3ms / 69,3ms / 63
		 Jobs (started/looped): 23 / 296
Next Batch: AIGraph_ScoreNodeClusters - Count: 30

21:31:22.499 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0,036s Frames: 1 Ticks: 0
		 FrameTime (avg/max/ticks max): 11,7ms / 23,5ms / 0
		 Jobs (started/looped): 29 / 1
Next Batch: AIGraph_End - Count: 10

21:31:22.499 - Last Batch: AIGraph_End
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 10 / 0
Next Batch: FunctionMarkerFallback - Count: 5

21:31:22.499 - Last Batch: FunctionMarkerFallback
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 5 / 0
Next Batch: Ladders - Count: 34

21:31:22.520 - Last Batch: Ladders
		 Total Time: 0,000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 34 / 0
Next Batch: DoorLocks - Count: 6

21:31:22.648 - Last Batch: DoorLocks
		 Total Time: 0,153s Frames: 3 Ticks: 141
		 FrameTime (avg/max/ticks max): 51,9ms / 78,1ms / 78
		 Jobs (started/looped): 3 / 3
Next Batch: Resources - Count: 1

21:31:22.648 - Last Batch: Resources
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 5

21:31:22.649 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 5 / 0
Next Batch: Culling_Nodes - Count: 30

21:31:22.676 - Last Batch: Culling_Nodes
		 Total Time: 0,000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_Portals - Count: 47

21:31:22.682 - Last Batch: Culling_Portals
		 Total Time: 0,035s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 11,7ms / 23,5ms / 16
		 Jobs (started/looped): 46 / 1
Next Batch: Culling_Cullers - Count: 170

21:31:22.686 - Last Batch: Culling_Cullers
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 170 / 0
Next Batch: Culling_Lights - Count: 30

21:31:22.856 - Last Batch: Culling_Lights
		 Total Time: 0,154s Frames: 5 Ticks: 172
		 FrameTime (avg/max/ticks max): 28,4ms / 37,5ms / 32
		 Jobs (started/looped): 25 / 5
Next Batch: Culling_NodeInstanceSearch - Count: 30

21:31:22.930 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0,093s Frames: 3 Ticks: 78
		 FrameTime (avg/max/ticks max): 25,9ms / 31,3ms / 32
		 Jobs (started/looped): 30 / 1190
Next Batch: Culling_NodeClusterJobs - Count: 5

21:31:23.092 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0,156s Frames: 8 Ticks: 156
		 FrameTime (avg/max/ticks max): 15,9ms / 23,5ms / 63
		 Jobs (started/looped): 35 / 21048
Next Batch: Culling_Cleanup - Count: 30

21:31:23.092 - Last Batch: Culling_Cleanup
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 30 / 0
Next Batch: Culling_GatherLightCulling - Count: 254

21:31:23.109 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0,000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 254 / 0
Next Batch: Culling_TrimPortalLists - Count: 31

21:31:23.322 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0,237s Frames: 33 Ticks: 219
		 FrameTime (avg/max/ticks max): 6,2ms / 27,8ms / 16
		 Jobs (started/looped): 31 / 97
Next Batch: ZoneLights - Count: 6

21:31:23.361 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
21:31:23.361 - Last Batch: ZoneLights
		 Total Time: 0,000s Frames: 0 Ticks: 31
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: GenerateNavigationInfo - Count: 1

21:31:23.473 - Last Batch: GenerateNavigationInfo
		 Total Time: 0,150s Frames: 2 Ticks: 125
		 FrameTime (avg/max/ticks max): 27,0ms / 42,2ms / 109
		 Jobs (started/looped): 29 / 2
Next Batch: DisplayNavigationInfo - Count: 35

21:31:23.502 - Last Batch: DisplayNavigationInfo
		 Total Time: 0,000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 35 / 0
Next Batch: LateRuntimeOptimizations - Count: 10

21:31:23.529 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0,034s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 11,7ms / 23,5ms / 16
		 Jobs (started/looped): 10 / 90
Next Batch: EnemiesPlacement - Count: 5

21:31:23.532 - Last Batch: EnemiesPlacement
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 27 / 0
Next Batch: FixColliders - Count: 0

21:31:23.532 - Last Batch: FixColliders
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

21:31:23.532 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

21:31:23.533 - Last Batch: SpectatorJobs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

21:31:23.533 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
21:31:23.533 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

21:31:23.533 - Last Batch: DebugJobs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 1

21:31:23.546 - Last Batch: Culling_LateCleanup
		 Total Time: 0,034s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 11,7ms / 23,5ms / 16
		 Jobs (started/looped): 30 / 1
Next Batch: Culling_PrepForInlevel - Count: 1

21:31:23.547 - Factory Done : Last build: Culling_PrepForInlevel
21:31:23.547 - Factory : Built in 9,526222 seconds
21:31:23.549 - BUILDER : BuildDone
21:31:23.549 - >>>>>>>> GS_Generating.OnBuilderDone
21:31:23.549 - Builder.CombinedCheckSum.Checksum: 13005645383041362030
21:31:23.550 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
21:31:23.551 - >>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
21:31:23.551 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_dig_site_02(Clone)_0 (ElevatorShaftLanding)
21:31:23.652 - OnPlayerEvent : /\ngel  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:31:23.652 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerChangedNickName None
21:31:23.652 - PlayfabID updated for /\ngel to pPlayfabID
21:31:23.652 - <color=purple>OnPlayerGameStateChange : /\ngel InLevel</color>
21:31:23.652 - My id was the same as Master 109775240998332241
21:31:23.654 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 2 218087026 79255927 FriendsData expID set to: Local_19,2,2 ActiveExpeditionUniqueKey: Local_19_TierB_2</color>
21:31:23.654 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierB 2 218087026 79255927
21:31:23.654 - OnPlayerEvent : Battlevisek  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:31:23.654 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerChangedNickName None
21:31:23.654 - PlayfabID updated for Battlevisek to pPlayfabID
21:31:23.654 - <color=purple>OnPlayerGameStateChange : Battlevisek InLevel</color>
21:31:23.654 - OnPlayerEvent : Don Quijote  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:31:23.655 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerChangedNickName None
21:31:23.655 - PlayfabID updated for Don Quijote to pPlayfabID
21:31:23.655 - <color=purple>OnPlayerGameStateChange : Don Quijote InLevel</color>
21:31:23.655 - SNET : OnMasterCommand : ReceivingSync_Dropin 0 False
21:31:23.655 - GS_ReadyToStopElevatorRide has not implemented functionality for ReceivingSync_Dropin!
21:31:23.719 - OnPlayerEvent : Battlevisek  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:31:23.719 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerChangedNickName None
21:31:23.841 - <color=green>SNET : PlayerLocal(Clone)_33071 : living<color=#00f700>hell exits PLOC_InElevator, replicator key: 33071</color>
21:31:23.843 - OnPlayerEvent : living<color=#00f700>hell  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:31:23.844 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerAgentDeSpawned None
21:31:23.844 - Global.OnPrepareForRecall
21:31:23.850 -  > Got session data with key for /\ngel  courseNode:13  position:(-64,5, 11,3, 50,9) storage:Player.pAmmoStorageData
21:31:23.861 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: Crouch plocStateReferenceID: 277 ourseNode: AIGraph.pCourseNode lookDir: x: -0,4802122 y: 0,4424093 z: 0,7574102 goodPosition: (-64,5, 11,2, 50,5)</color>
21:31:23.863 - OnPlayerEvent : /\ngel  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
21:31:23.864 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerAgentSpawned None
21:31:23.864 -  > Got session data with key for Battlevisek  courseNode:11  position:(-78,8, 3,2, 58,4) storage:Player.pAmmoStorageData
21:31:23.873 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: Jump plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: -0,9010705 y: -0,3831383 z: -0,2031674 goodPosition: (-77,5, 2,9, 59,5)</color>
21:31:23.875 - OnPlayerEvent : Battlevisek  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:31:23.875 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerAgentSpawned None
21:31:23.875 -  > Got session data with key for Don Quijote  courseNode:11  position:(-80,5, 2,1, 58,0) storage:Player.pAmmoStorageData
21:31:23.884 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: Crouch plocStateReferenceID: 280 ourseNode: AIGraph.pCourseNode lookDir: x: 0,971518 y: 0,1153881 z: 0,2069747 goodPosition: (-80,5, 2,1, 57,5)</color>
21:31:23.885 - OnPlayerEvent : Don Quijote  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:31:23.885 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerAgentSpawned None
21:31:23.885 - DEBUG : Tried to spawn playerAgent for living<color=#00f700>hell whos not active in game, he'll get a new spawn when he comes back. ReplicatorKey:33071
21:31:23.887 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
21:31:23.887 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_306 UplinkPuzzle.TerminalUplinkIP: 166.201.15.195
21:31:23.888 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_306</color> to create an uplink to <color=orange>166.201.15.195</color>
21:31:23.995 - ERROR : RecallBytes > Replicator not found?  ReplicatorID: (No replicator has used ID 33071 yet)  PacketIndex: 21
21:31:23.995 - OnRecallDone : DropIn   IsInDropIn : True   eReplicationMode : ReceivingSync_Dropin
21:31:23.995 - SNET : OnMasterCommand : IsInSync_Dropin 0 True
21:31:23.996 - <color=green>SNET : Added living<color=#00f700>hell to PlayersInGame</color>
21:31:23.996 - OnPlayerEvent : living<color=#00f700>hell  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
21:31:23.996 - WARNING : OnPlayerEvent : GS_ReadyToStopElevatorRide has not implemented PlayerIsSynced None
21:31:23.997 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: InLevel</color>
21:31:23.999 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_306</color> to create an uplink to <color=orange>166.201.15.195</color>
21:31:24.070 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: Stand plocStateReferenceID: 280 ourseNode: AIGraph.pCourseNode lookDir: x: 0,5240992 y: -0,1358449 z: 0,8407534 goodPosition: (-23,5, 0,1, 63,5)</color>
21:31:24.070 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 zone: 0 wardenObjectiveItem zoneID: 
21:31:24.073 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: True
21:31:24.073 - GlobalPopupMessageGuiLayer set visible; False
21:31:24.077 - OnPlayerEvent : living<color=#00f700>hell  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:31:24.079 - <color=green>SNET : Added /\ngel to PlayersInGame</color>
21:31:24.079 - OnPlayerEvent : /\ngel  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : True
21:31:24.081 - OnPlayerEvent : /\ngel  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:31:24.085 - TODO : Settings for GlassLiquidSystem quality
21:31:24.135 - SNET : OnMasterCommand : StartPlaying 0 False
21:31:24.137 - GS_InLevel has no implementation for StartPlaying
21:31:24.137 - <color=green>SNET : Added Don Quijote to PlayersInGame</color>
21:31:24.137 - OnPlayerEvent : Don Quijote  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
21:31:24.139 - OnPlayerEvent : Don Quijote  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:31:24.217 - PlayfabID updated for Battlevisek to pPlayfabID
21:31:24.217 - <color=purple>OnPlayerGameStateChange : Battlevisek InLevel</color>
21:31:24.255 - PlayfabID updated for /\ngel to pPlayfabID
21:31:24.255 - <color=purple>OnPlayerGameStateChange : /\ngel InLevel</color>
21:31:24.255 - My id was the same as Master 109775240998332241
21:31:24.257 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 2 218087026 79255927 FriendsData expID set to: Local_19,2,2 ActiveExpeditionUniqueKey: Local_19_TierB_2</color>
21:31:24.257 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierB 2 218087026 79255927
21:31:24.293 - PlayfabID updated for Don Quijote to pPlayfabID
21:31:24.293 - <color=purple>OnPlayerGameStateChange : Don Quijote InLevel</color>
21:31:36.870 - My id was the same as Master 109775240998332241
21:31:54.346 - Revealer is linked to a terminal interface, trying to hide potential locator
21:31:54.346 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
21:31:55.315 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 zone: 2 wardenObjectiveItem zoneID: 
21:32:03.297 - ERROR : STEAM > k_EP2PSessionErrorTimeout   4   The connection timed out because the target user didn't respond, perhaps they aren't calling AcceptP2PSessionWithUser. Corporate firewalls can also block this(NAT traversal is not firewall traversal), make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction.
21:32:03.297 - WARNING : Battlevisek timed out!
21:32:03.298 - DEBUG : EjectPlayer SNet_Player_Battlevisek (SNetwork.SNet_Player)
21:32:03.298 - OnPlayerEvent : Battlevisek  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:32:03.299 - OnPlayerEvent : Battlevisek  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
21:32:03.300 - DEBUG : Player Battlevisek was removed from session
21:32:03.300 - DEBUG : Closed connection with Battlevisek
21:32:03.696 - DEBUG : OnSessionMemberChange > Battlevisek TimeOut
21:32:03.696 - Player SNet_Player_Battlevisek timed out!
21:32:03.696 - WARNING : Battlevisek timed out!
21:32:03.713 - OnPlayerEvent : Battlevisek  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:32:06.998 - WARNING : SNet > Battlevisek left/is about to leave lobby!
21:32:06.999 - SNet_SessionHub : OnLeftLobby Battlevisek
21:32:21.555 - ShowInventory, param1: zone_164 param2: 
21:32:36.898 - My id was the same as Master 109775240998332241
21:32:46.124 - the fall velocity reset
21:32:49.283 - the fall velocity reset
21:33:09.809 - ShowInventory, param1: zone_166 param2: 
21:33:36.902 - My id was the same as Master 109775240998332241
21:33:39.712 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
21:33:39.712 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
21:33:39.712 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the UPLINK_CONNECT command to establish the connection
21:33:52.404 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
21:33:52.405 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:33:52.405 - GlobalPopupMessageGuiLayer set visible; False
21:33:54.139 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:33:54.143 - GlobalPopupMessageGuiLayer set visible; False
21:34:23.199 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
21:34:30.035 - Revealer is linked to a terminal interface, trying to hide potential locator
21:34:30.035 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
21:34:31.133 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
21:34:36.916 - My id was the same as Master 109775240998332241
21:34:44.893 - ShowInventory, param1: zone_164 param2: 
21:35:36.926 - My id was the same as Master 109775240998332241
21:35:55.448 - Revealer is linked to a terminal interface, trying to hide potential locator
21:35:55.448 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
21:36:25.440 - GetCurrentTimeInLevelEnum, minutesElapsed: 5,000127 returning: Time_5 minutesToNext: 10
21:36:27.814 - PlayerBackpack picking up health rel: 0,2 targetPlayer: PlayerLocal(Clone)_33072 : living<color=#00f700>hell (Player.PlayerAgent)
21:36:36.924 - My id was the same as Master 109775240998332241
21:37:02.938 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
21:37:10.073 - Revealer is linked to a terminal interface, trying to hide potential locator
21:37:10.073 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
21:37:16.267 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
21:37:19.841 - Revealer is linked to a terminal interface, trying to hide potential locator
21:37:19.841 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
21:37:36.934 - My id was the same as Master 109775240998332241
21:38:03.268 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
21:38:09.249 - Revealer is linked to a terminal interface, trying to hide potential locator
21:38:09.249 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
21:38:25.589 - Revealer is linked to a terminal interface, trying to hide potential locator
21:38:25.589 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
21:38:36.937 - My id was the same as Master 109775240998332241
21:38:56.221 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
21:38:56.221 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:38:56.222 - GlobalPopupMessageGuiLayer set visible; False
21:38:57.716 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:38:57.720 - GlobalPopupMessageGuiLayer set visible; False
21:38:59.543 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
21:38:59.543 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:38:59.544 - GlobalPopupMessageGuiLayer set visible; False
21:39:00.760 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:39:00.764 - GlobalPopupMessageGuiLayer set visible; False
21:39:04.485 - Revealer is linked to a terminal interface, trying to hide potential locator
21:39:04.485 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
21:39:12.715 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
21:39:12.715 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:39:12.716 - GlobalPopupMessageGuiLayer set visible; False
21:39:13.827 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:39:13.830 - GlobalPopupMessageGuiLayer set visible; False
21:39:29.304 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
21:39:36.956 - My id was the same as Master 109775240998332241
21:40:11.539 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
21:40:20.237 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 zone: 2 wardenObjectiveItem zoneID: 
21:40:33.755 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
21:40:33.755 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:40:33.756 - GlobalPopupMessageGuiLayer set visible; False
21:40:36.953 - My id was the same as Master 109775240998332241
21:40:38.253 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:40:38.257 - GlobalPopupMessageGuiLayer set visible; False
21:40:55.005 - the fall velocity reset
21:40:55.744 - the fall velocity reset
21:41:01.463 - Revealer is linked to a terminal interface, trying to hide potential locator
21:41:01.463 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
21:41:36.975 - My id was the same as Master 109775240998332241
21:42:25.834 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
21:42:25.834 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
21:42:25.834 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_306 UplinkPuzzle.TerminalUplinkIP: 166.201.15.195
21:42:25.834 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_306</color> to create an uplink to <color=orange>166.201.15.195</color>
21:42:36.981 - My id was the same as Master 109775240998332241
21:43:36.992 - My id was the same as Master 109775240998332241
21:44:36.987 - My id was the same as Master 109775240998332241
21:45:17.548 - DEBUG : SNet > Gosu joined lobby!
21:45:17.548 - SNet_SessionHub : OnJoinedLobby 109775240998332241 False Gosu
21:45:19.137 - DEBUG : OnSessionMemberChange > Gosu Joined
21:45:19.137 - Player Gosu joined session!
21:45:19.137 - DEBUG : Player Gosu was added to session
21:45:19.259 - PlayfabID updated for Gosu to pPlayfabID
21:45:19.259 - <color=purple>OnPlayerGameStateChange : Gosu Lobby</color>
21:45:19.372 - <color=purple>OnPlayerGameStateChange : Gosu Lobby</color>
21:45:20.505 - ERROR : UpdatePlayerPingName : Player agent has no slot
21:45:20.506 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: -0,3246802 y: 0 z: 0,9458238 goodPosition: (0,0, 0,0, 0,0)</color>
21:45:20.506 - ERROR : UpdatePlayerPingName : Player agent has no slot
21:45:20.507 - OnPlayerEvent : Gosu  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:45:20.507 - ERROR : PlayerAgentSpawned : Player was not in slot Gosu
21:45:20.620 - <color=purple>OnPlayerGameStateChange : Gosu Generating</color>
21:45:22.122 - OnPlayerEvent : Gosu  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:45:22.123 - PlayfabID updated for Gosu to pPlayfabID
21:45:22.123 - <color=purple>OnPlayerGameStateChange : Gosu Lobby</color>
21:45:22.201 - <color=purple>OnPlayerGameStateChange : Gosu Lobby</color>
21:45:22.201 - OnPlayerEvent : Gosu  PlayerEvent : PlayerInSession  Reason : None isPlayerMaster : False
21:45:22.202 - <color=purple>OnPlayerGameStateChange : Gosu Generating</color>
21:45:25.853 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
21:45:25.853 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
21:45:25.853 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the UPLINK_CONNECT command to establish the connection
21:45:28.706 - <color=purple>OnPlayerGameStateChange : Gosu ReadyToStopElevatorRide</color>
21:45:28.733 - <color=purple>OnPlayerGameStateChange : Gosu ReadyToStopElevatorRide</color>
21:45:28.733 - SNET : OnMasterCommand : PauseForSync 0 False
21:45:28.734 - GS_InLevel has no implementation for PauseForSync
21:45:28.770 - <color=green>SNET : PlayerSynced(Clone)_33078 : Gosu exits PLOC_InElevator, replicator key: 33078</color>
21:45:28.770 - OnPlayerEvent : Gosu  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:45:28.780 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: Stand plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0 y: 0 z: 0 goodPosition: (0,0, 0,0, 0,0)</color>
21:45:28.781 - OnPlayerEvent : Gosu  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:45:28.781 - OnPlayerEvent : /\ngel  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:45:28.781 - SNET : OnMasterCommand : StartPlaying 0 False
21:45:28.784 - GS_InLevel has no implementation for StartPlaying
21:45:28.951 - OnPlayerEvent : Don Quijote  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:45:29.004 - <color=purple>OnPlayerGameStateChange : Gosu InLevel</color>
21:45:29.031 - <color=purple>OnPlayerGameStateChange : Gosu InLevel</color>
21:45:29.068 - <color=green>SNET : Added Gosu to PlayersInGame</color>
21:45:29.069 - OnPlayerEvent : Gosu  PlayerEvent : PlayerIsSynced  Reason : None isPlayerMaster : False
21:45:29.071 - PlayfabID updated for Gosu to pPlayfabID
21:45:29.071 - <color=purple>OnPlayerGameStateChange : Gosu InLevel</color>
21:45:29.096 - PlayfabID updated for Gosu to pPlayfabID
21:45:29.096 - <color=purple>OnPlayerGameStateChange : Gosu InLevel</color>
21:45:29.115 - OnPlayerEvent : Gosu  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:45:36.997 - My id was the same as Master 109775240998332241
21:46:02.321 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
21:46:02.321 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
21:46:02.321 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_306 UplinkPuzzle.TerminalUplinkIP: 166.201.15.195
21:46:02.321 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_306</color> to create an uplink to <color=orange>166.201.15.195</color>
21:46:26.231 - GetCurrentTimeInLevelEnum, minutesElapsed: 15,00016 returning: Time_15 minutesToNext: 15
21:46:37.018 - My id was the same as Master 109775240998332241
21:47:37.025 - My id was the same as Master 109775240998332241
21:48:14.137 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
21:48:14.137 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:48:14.138 - GlobalPopupMessageGuiLayer set visible; False
21:48:19.028 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:48:19.032 - GlobalPopupMessageGuiLayer set visible; False
21:48:36.268 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
21:48:36.268 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
21:48:36.269 - GlobalPopupMessageGuiLayer set visible; False
21:48:37.026 - My id was the same as Master 109775240998332241
21:49:02.335 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
21:49:02.335 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
21:49:02.335 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use the UPLINK_CONNECT command to establish the connection
21:49:36.966 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:49:36.970 - GlobalPopupMessageGuiLayer set visible; False
21:49:37.018 - My id was the same as Master 109775240998332241
21:49:57.633 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0
21:49:57.633 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItemHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
21:49:57.633 - LG_ComputerTerminal.ActivateWardenObjectiveItem, m_itemKey: TERMINAL_306 UplinkPuzzle.TerminalUplinkIP: 166.201.15.195
21:49:57.633 - ShowSubObjectiveIfNew, last obj:  newSubObj: Use <color=orange>TERMINAL_306</color> to create an uplink to <color=orange>166.201.15.195</color>
21:50:14.441 - SNet : ERROR : DeSpawn on Slave! Report to Ulf > Consumable_Gluegrenade_Cluster_Instance(Clone)_33083
21:50:17.832 - SNet : ERROR : DeSpawn on Slave! Report to Ulf > Consumable_Gluegrenade_Cluster_Instance(Clone)_33084
21:50:20.466 - SNet : ERROR : DeSpawn on Slave! Report to Ulf > Consumable_Gluegrenade_Cluster_Instance(Clone)_33085
21:50:33.517 - TerminalUplinkConnect, param1: 166.201.15.195 TerminalUplink: TerminalUplinkPuzzle, TerminalUplinkIP: 166.201.15.195 m_roundIndex: 0 rounds: [Count: 5] TerminalUplinkPuzzleRound, CorrectIndex: 3 Correct: Y04:sold - AllCodes: Z07:diva, X04:glow, X05:salt, Y04:sold, X09:ramp, X01:perk, , TerminalUplinkPuzzleRound, CorrectIndex: 5 Correct: Z02:dose - AllCodes: Y05:plan, Z09:mask, Y03:hoax, Z05:trim, Y01:seal, Z02:dose, , TerminalUplinkPuzzleRound, CorrectIndex: 1 Correct: Y08:lord - AllCodes: Z04:dull, Y08:lord, Z08:deep, Z03:kiss, X02:yeti, Y06:tile, , TerminalUplinkPuzzleRound, CorrectIndex: 2 Correct: X06:oven - AllCodes: X07:beam, Y09:jive, X06:oven, Y02:rare, Z06:lint, Z01:sick, , TerminalUplinkPuzzleRound, CorrectIndex: 0 Correct: Y07:game - AllCodes: Y07:game, X03:long, X08:some, Z07:loss, X04:hive, X05:sink, 
21:50:37.041 - My id was the same as Master 109775240998332241
21:50:42.049 - TerminalUplinkConnect - Alarm
21:50:42.049 - WardenObjectiveManager : WARNING : Failed spawning survival wave
21:50:42.049 - UPLINK CONNECTION DONE!
21:50:59.268 - UPLINK VERIFICATION GO TO NEXT ROUND!
21:51:17.510 - UPLINK VERIFICATION GO TO NEXT ROUND!
21:51:36.559 - UPLINK VERIFICATION GO TO NEXT ROUND!
21:51:37.039 - My id was the same as Master 109775240998332241
21:51:56.005 - UPLINK VERIFICATION GO TO NEXT ROUND!
21:52:13.438 - UPLINK VERIFICATION SEQUENCE DONE!
21:52:13.491 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1
21:52:13.491 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: SolveItem forceUpdate: False itemIndexPlusOne: 1 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0
21:52:13.491 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
21:52:14.594 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0
21:52:14.594 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
21:52:14.594 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: True itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
21:52:14.595 - ShowSubObjectiveIfNew, last obj:  newSubObj: Return to the point of entrance in <color=orange>ZONE 163</color>
21:52:14.595 - WardenObjectiveManager.OnStateChange, GoToWinCondition, exitEvent: 5
21:52:14.595 - WardenObjectiveManager.TriggerExitEvent - START, delay: 1
21:52:14.595 - ShowSubObjectiveIfNew, last obj:  newSubObj: Return to the point of entrance in <color=orange>ZONE 163</color>
21:52:15.596 - WardenObjectiveManager.TriggerExitEvent - Alarm
21:52:17.600 - WardenObjectiveManager : WARNING : Failed spawning survival wave
21:52:21.946 - Revealer is linked to a terminal interface, trying to hide potential locator
21:52:21.947 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
21:52:28.565 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
21:52:28.744 - SNet ERROR : Bad packet sent by player /\ngel in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:52:37.050 - My id was the same as Master 109775240998332241
21:53:15.277 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_/\ngel (SNetwork.SNet_Player) WinConditionSolved: True
21:53:15.277 - WardenObjectiveManager.OnWinConditionSolved CurrentState: pWardenObjectiveState, status: WardenObjectiveItemSolved mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 WinCondition: GoToElevator
21:53:15.277 - WardenObjectiveManager.OnWinConditionSolved SetLocalCustomData for WinConditionSolved
21:53:15.336 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Gosu (SNetwork.SNet_Player) WinConditionSolved: True
21:53:15.383 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Gosu (SNetwork.SNet_Player) WinConditionSolved: True
21:53:15.411 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Don Quijote (SNetwork.SNet_Player) WinConditionSolved: True
21:53:15.448 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Don Quijote (SNetwork.SNet_Player) WinConditionSolved: True
21:53:16.492 - SNET : OnMasterCommand : EndPlaying 2 False
21:53:16.492 - DEBUG : living<color=#00f700>hell in InSession_InGenerationCleanup
21:53:16.492 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: ExpeditionSuccess</color>
21:53:16.493 - <color=green>MainMenuGUILayer.ChangeState: CMP_EXPEDITION_SUCCESS m_currentPageEnum: CMP_MAP</color>
21:53:16.493 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
21:53:16.496 - CM_PageExpeditionSuccess, name: R2B3:"Pathfinder"
21:53:16.496 - Slot 0: SNetwork.SNet_Slot player: SNet_Player_/\ngel (SNetwork.SNet_Player)
21:53:16.497 - backpack: Player.PlayerBackpack agent: PlayerSynced(Clone)_32768 : /\ngel (Player.PlayerAgent)
21:53:16.497 - Slot 1: SNetwork.SNet_Slot player: SNet_Player_Gosu (SNetwork.SNet_Player)
21:53:16.497 - backpack: Player.PlayerBackpack agent: PlayerSynced(Clone)_33079 : Gosu (Player.PlayerAgent)
21:53:16.497 - Slot 2: SNetwork.SNet_Slot player: living<color=#00f700>hell (SNetwork.SNet_Player)
21:53:16.497 - backpack: Player.PlayerBackpack agent: PlayerLocal(Clone)_33072 : living<color=#00f700>hell (Player.PlayerAgent)
21:53:16.497 - Slot 3: SNetwork.SNet_Slot player: SNet_Player_Don Quijote (SNetwork.SNet_Player)
21:53:16.497 - backpack: Player.PlayerBackpack agent: PlayerSynced(Clone)_32771 : Don Quijote (Player.PlayerAgent)
21:53:16.497 - GlobalPopupMessageGuiLayer set visible; False
21:53:16.498 - GS_ExpeditionSuccess, Increasing FINISH count on expKey Local_19_TierB_2
21:53:16.498 - PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
21:53:16.498 - PlayerRundownProgressionFile.GetOrCreateExpeditionProgression, expeditionProgression with key Local_19_TierB_2 not found, creating new.
21:53:16.498 - Got expedition success from master!
21:53:16.499 - <color=purple>OnPlayerGameStateChange : /\ngel ExpeditionSuccess</color>
21:53:16.505 - SNET : OnMasterCommand : EndPlaying 2 False
21:53:16.505 - DEBUG : living<color=#00f700>hell in InSession_InGenerationCleanup
21:53:16.553 - <color=purple>OnPlayerGameStateChange : Gosu ExpeditionSuccess</color>
21:53:16.603 - <color=purple>OnPlayerGameStateChange : Gosu ExpeditionSuccess</color>
21:53:16.635 - <color=purple>OnPlayerGameStateChange : Don Quijote ExpeditionSuccess</color>
21:53:16.650 - <color=purple>OnPlayerGameStateChange : Don Quijote ExpeditionSuccess</color>
21:53:16.674 - RundownManager trying to save progression file
21:53:16.685 - PlayFabManager.UploadPlayerEntityFile: RundownProgression_primary PlayerEntityFilesLoaded: True
21:53:16.685 - PlayFabManager.DoUploadPlayerEntityFile, GlobalFileLock: 1
21:53:17.462 - PlayFabManager.OnInitFileUpload
21:53:17.462 - PlayFabManager.OnInitFileUpload 1, GlobalFileLock: 2
21:53:17.462 - PlayFabManager.OnInitFileUpload 2, GlobalFileLock: 1
21:53:18.452 - PlayFabManager.FinalizeUpload
21:53:18.452 - PlayFabManager.FinalizeUpload 1, GlobalFileLock: 2
21:53:18.452 - PlayFabManager.FinalizeUpload 2, GlobalFileLock: 1
21:53:19.273 - File upload success: RundownProgression_primary
21:53:19.273 - PlayFabManager.OnUploadSuccess, GlobalFileLock: 0
21:53:19.273 - RundownManager.OnFileUploadSuccess, fileName: RundownProgression_primary
21:53:19.273 - PlayFabManager.UploadPlayerEntityFile: RundownProgression_backup PlayerEntityFilesLoaded: True
21:53:19.273 - PlayFabManager.DoUploadPlayerEntityFile, GlobalFileLock: 1
21:53:19.486 - Show lobby button!
21:53:20.014 - PlayFabManager.OnInitFileUpload
21:53:20.014 - PlayFabManager.OnInitFileUpload 1, GlobalFileLock: 2
21:53:20.014 - PlayFabManager.OnInitFileUpload 2, GlobalFileLock: 1
21:53:21.006 - PlayFabManager.FinalizeUpload
21:53:21.006 - PlayFabManager.FinalizeUpload 1, GlobalFileLock: 2
21:53:21.006 - PlayFabManager.FinalizeUpload 2, GlobalFileLock: 1
21:53:21.808 - File upload success: RundownProgression_backup
21:53:21.808 - PlayFabManager.OnUploadSuccess, GlobalFileLock: 0
21:53:21.808 - RundownManager.OnFileUploadSuccess, fileName: RundownProgression_backup
21:53:37.055 - My id was the same as Master 109775240998332241
21:54:10.810 - SNET : OnMasterCommand : EndPlaying 0 False
21:54:10.810 - DEBUG : living<color=#00f700>hell in InSession_InGenerationCleanup
21:54:10.810 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ExpeditionSuccess TO: AfterLevel</color>
21:54:10.811 - <color=purple>OnPlayerGameStateChange : /\ngel AfterLevel</color>
21:54:10.814 - Don Quijote was in ExpeditionSuccess
21:54:10.818 - Don Quijote was in ExpeditionSuccess
21:54:10.822 - Don Quijote was in ExpeditionSuccess
21:54:10.826 - Don Quijote was in ExpeditionSuccess
21:54:10.830 - Don Quijote was in ExpeditionSuccess
21:54:10.834 - Don Quijote was in ExpeditionSuccess
21:54:10.838 - Don Quijote was in ExpeditionSuccess
21:54:10.842 - Don Quijote was in ExpeditionSuccess
21:54:10.846 - Don Quijote was in ExpeditionSuccess
21:54:10.850 - Don Quijote was in ExpeditionSuccess
21:54:10.854 - Don Quijote was in ExpeditionSuccess
21:54:10.858 - Don Quijote was in ExpeditionSuccess
21:54:10.858 - <color=purple>OnPlayerGameStateChange : Gosu AfterLevel</color>
21:54:10.862 - Don Quijote was in ExpeditionSuccess
21:54:10.867 - Don Quijote was in ExpeditionSuccess
21:54:10.870 - Don Quijote was in ExpeditionSuccess
21:54:10.874 - Don Quijote was in ExpeditionSuccess
21:54:10.878 - Don Quijote was in ExpeditionSuccess
21:54:10.882 - Don Quijote was in ExpeditionSuccess
21:54:10.886 - Don Quijote was in ExpeditionSuccess
21:54:10.890 - Don Quijote was in ExpeditionSuccess
21:54:10.894 - Don Quijote was in ExpeditionSuccess
21:54:10.898 - Don Quijote was in ExpeditionSuccess
21:54:10.903 - Don Quijote was in ExpeditionSuccess
21:54:10.906 - Don Quijote was in ExpeditionSuccess
21:54:10.906 - <color=purple>OnPlayerGameStateChange : Gosu AfterLevel</color>
21:54:10.910 - Don Quijote was in ExpeditionSuccess
21:54:10.914 - Don Quijote was in ExpeditionSuccess
21:54:10.918 - Don Quijote was in ExpeditionSuccess
21:54:10.922 - Don Quijote was in ExpeditionSuccess
21:54:10.926 - Don Quijote was in ExpeditionSuccess
21:54:10.930 - Don Quijote was in ExpeditionSuccess
21:54:10.935 - Don Quijote was in ExpeditionSuccess
21:54:10.938 - Don Quijote was in ExpeditionSuccess
21:54:10.938 - <color=purple>OnPlayerGameStateChange : Don Quijote AfterLevel</color>
21:54:10.942 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
21:54:10.943 - CleanupAfterExpedition AfterLevel
21:54:10.944 - Global.OnLevelCleanup
21:54:10.945 - Global.OnLevelCleanup
21:54:10.946 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: True
21:54:11.031 - OnPlayerEvent : /\ngel  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
21:54:11.031 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:54:11.032 - OnPlayerEvent : Don Quijote  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:54:11.032 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:54:11.032 - OnPlayerEvent : living<color=#00f700>hell  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:54:11.033 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:54:11.033 -  > Missing player! 0
21:54:11.033 - OnPlayerEvent : Gosu  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
21:54:11.033 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
21:54:11.042 - CarryItemWithGlobalStateManager.OnLevelCleanup
21:54:11.042 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 0
21:54:11.047 - <color=purple>OnPlayerGameStateChange : Don Quijote AfterLevel</color>
21:54:11.047 - SNet ERROR : Bad packet sent by player Gosu in current SessionHub.  Is he master? False PlayerIsInMySteamLobby:True
21:54:11.047 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_/\ngel (SNetwork.SNet_Player) WinConditionSolved: False
21:54:11.047 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Gosu (SNetwork.SNet_Player) WinConditionSolved: False
21:54:11.047 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Don Quijote (SNetwork.SNet_Player) WinConditionSolved: False
21:54:11.744 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 2 218087026 648314901 FriendsData expID set to: Local_19,2,2 ActiveExpeditionUniqueKey: Local_19_TierB_2</color>
21:54:11.744 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierB 2 218087026 648314901
21:54:11.744 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Don Quijote (SNetwork.SNet_Player) WinConditionSolved: False
21:54:11.744 - OnPlayerWardenObjectiveDataChanged, player: SNet_Player_Gosu (SNetwork.SNet_Player) WinConditionSolved: False
21:54:11.745 - SNet ERROR : Bad packet sent by player /\ngel in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:54:11.745 - SNet ERROR : Bad packet sent by player /\ngel in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:54:11.745 - SNet ERROR : Bad packet sent by player /\ngel in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:54:11.747 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 0 ourseNode: AIGraph.pCourseNode lookDir: x: 0,7497709 y: 0 z: 0,6616975 goodPosition: (0,0, 0,0, 0,0)</color>
21:54:11.749 - OnPlayerEvent : /\ngel  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : True
21:54:11.749 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentSpawned None
21:54:11.754 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_EXPEDITION_SUCCESS</color>
21:54:11.761 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: Lobby</color>
21:54:11.764 - <color=purple>OnPlayerGameStateChange : Gosu Lobby</color>
21:54:11.793 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.837 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.866 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.894 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.908 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.915 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.922 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.930 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.936 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.957 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.965 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.972 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.979 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.986 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:11.993 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.000 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.007 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.015 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.021 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.029 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.036 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.043 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.050 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.056 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.063 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.071 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.071 - <color=purple>OnPlayerGameStateChange : Gosu Lobby</color>
21:54:12.075 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.080 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.084 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.088 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.091 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 3 ourseNode: AIGraph.pCourseNode lookDir: x: 0,4739085 y: 0 z: 0,8805742 goodPosition: (0,0, 0,0, 0,0)</color>
21:54:12.092 - OnPlayerEvent : Don Quijote  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:54:12.120 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 2 ourseNode: AIGraph.pCourseNode lookDir: x: 0,999855 y: 0 z: 0,01703297 goodPosition: (0,0, 0,0, 0,0)</color>
21:54:12.123 - OnPlayerEvent : living<color=#00f700>hell  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:54:12.124 - <color=green>GS_Lobby, player spawned but I'm in the hub/rundown page  so I won't care..</color>
21:54:12.127 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.127 - <color=purple>OnPlayerGameStateChange : /\ngel Lobby</color>
21:54:12.134 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.138 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.142 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.146 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.150 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.154 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.158 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.162 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.166 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.170 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.174 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.178 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.182 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.186 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.190 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.194 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.198 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.202 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.206 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.210 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.214 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.219 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.223 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.227 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.231 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.235 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.239 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.251 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.253 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.257 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.261 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.265 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.269 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.273 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.278 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.282 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.286 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.290 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.294 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.298 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.302 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.306 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.310 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.314 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.318 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.322 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.326 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.330 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.334 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.338 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.342 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.346 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.350 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.354 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.358 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.362 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.366 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.370 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.374 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.378 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.382 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.385 - <color=purple>PlayerAgent.WarpTo, locationData: pPlayerLocationData, plocState: InElevator plocStateReferenceID: 1 ourseNode: AIGraph.pCourseNode lookDir: x: 0,7928445 y: 0 z: 0,6094241 goodPosition: (0,0, 0,0, 0,0)</color>
21:54:12.386 - OnPlayerEvent : Gosu  PlayerEvent : PlayerAgentSpawned  Reason : None isPlayerMaster : False
21:54:12.389 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.393 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.397 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.401 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.405 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.409 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.413 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.417 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.421 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.425 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.429 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.433 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.437 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.441 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.445 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.449 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.453 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.457 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.461 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.465 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.469 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.473 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.477 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.481 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.485 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.489 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.493 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.497 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.501 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.505 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.509 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.513 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.517 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.521 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.525 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.529 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.533 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.537 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.541 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.545 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.549 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.553 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.557 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.561 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.565 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.569 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.573 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.577 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.581 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.585 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.589 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.593 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.597 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.601 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.605 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.609 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.613 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.617 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.621 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.625 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.629 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.633 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.637 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.641 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.646 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.649 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.653 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.657 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.661 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.666 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.670 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.674 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.678 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.682 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.686 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.690 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.694 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.698 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.702 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.706 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.710 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.714 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.718 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.722 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.726 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.730 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.734 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.738 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.742 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.746 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.750 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.754 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.758 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.762 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.766 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.770 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.774 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.778 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.782 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.786 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.790 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.794 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.798 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.802 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.806 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.810 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.814 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.818 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.822 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.826 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.830 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.834 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.838 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.842 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.846 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.850 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.854 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.858 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.862 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.866 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.870 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.874 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.878 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.882 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.886 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.890 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.894 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.898 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.902 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.906 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.911 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.914 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.918 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.923 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.927 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.931 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.935 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.939 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.943 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.947 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.951 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.955 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.959 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.963 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.967 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.971 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.975 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.979 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.983 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.987 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.991 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.995 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:12.999 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.003 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.007 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.011 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.015 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.019 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.023 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.027 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.031 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.035 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.039 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.043 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.047 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.051 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.055 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.059 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.063 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.067 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.071 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.075 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.079 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.083 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.087 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.091 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.095 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.099 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.103 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.107 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.111 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.115 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.119 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.123 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.127 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.131 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.135 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.139 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.144 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.147 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.151 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.155 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.159 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.163 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.167 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.171 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.175 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.180 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.184 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.188 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.192 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.196 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.200 - Don Quijote wasnt in Lobby he was in AfterLevel
21:54:13.200 - <color=purple>OnPlayerGameStateChange : Don Quijote Lobby</color>
21:54:13.248 - <color=purple>OnPlayerGameStateChange : Don Quijote Lobby</color>
21:54:37.058 - My id was the same as Master 109775240998332241
21:54:46.735 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierC 1 218087026 469845120 FriendsData expID set to: Local_19,3,1 ActiveExpeditionUniqueKey: Local_19_TierC_1</color>
21:54:46.735 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierC 1 218087026 469845120
21:55:37.061 - My id was the same as Master 109775240998332241
21:55:58.770 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 3 218087026 1465632868 FriendsData expID set to: Local_19,2,3 ActiveExpeditionUniqueKey: Local_19_TierB_3</color>
21:55:58.770 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierB 3 218087026 1465632868
21:56:12.625 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierC 0 218087026 180730616 FriendsData expID set to: Local_19,3,0 ActiveExpeditionUniqueKey: Local_19_TierC_0</color>
21:56:12.625 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierC 0 218087026 180730616
21:56:37.062 - My id was the same as Master 109775240998332241
21:57:04.837 - CellJSON - SaveToDisk: C:/Users/Spieler/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
21:57:06.504 - <color=#C84800>SelectActiveExpedition : Selected! Local Local_19 TierB 3 218087026 2092219481 FriendsData expID set to: Local_19,2,3 ActiveExpeditionUniqueKey: Local_19_TierB_3</color>
21:57:06.505 - OnPlayerChangedExpedition : Got valid pActiveExpedition from master : Local Local_19 TierB 3 218087026 2092219481
21:57:13.662 - CellJSON - SaveToDisk: C:/Users/Spieler/AppData/LocalLow/10 Chambers Collective/GTFO\GTFO_Favorites.txt
21:57:37.083 - My id was the same as Master 109775240998332241
21:58:37.081 - My id was the same as Master 109775240998332241
21:58:47.555 - <color=purple>OnPlayerGameStateChange : /\ngel Generating</color>
21:58:47.555 - SNET : OnMasterCommand : StartGeneration 0 False
21:58:47.555 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Lobby TO: Generating</color>
21:58:47.555 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:58:47.561 - GlobalPopupMessageGuiLayer set visible; False
21:58:47.563 - <color=red>FocusStateManager.ChangeState, new state: InElevator</color> force: False
21:58:47.568 - TODO : Settings for GlassLiquidSystem quality
21:58:47.622 - <color=purple>OnPlayerGameStateChange : Gosu Generating</color>
21:58:47.712 - <color=purple>OnPlayerGameStateChange : Don Quijote Generating</color>
21:58:48.385 - <color=purple>OnPlayerGameStateChange : Gosu Generating</color>
21:58:48.385 - <color=purple>OnPlayerGameStateChange : Don Quijote Generating</color>
21:58:53.153 - <color=purple>OnPlayerGameStateChange : Gosu ReadyToStopElevatorRide</color>
21:58:53.190 - <color=purple>OnPlayerGameStateChange : Gosu ReadyToStopElevatorRide</color>
21:58:57.528 - <color=purple>OnPlayerGameStateChange : /\ngel ReadyToStopElevatorRide</color>
21:59:02.423 - <color=purple>OnPlayerGameStateChange : Don Quijote ReadyToStopElevatorRide</color>
21:59:02.463 - <color=purple>OnPlayerGameStateChange : Don Quijote ReadyToStopElevatorRide</color>
21:59:14.260 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 777 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 777</color>
21:59:14.260 - <color=#C84800>>>>>>>>>>>>>> SetHostIDSeed, forcedSeed: 218087026 exp: GameData.ExpeditionInTierData HostIDRandom.Seed: 218087026</color>
21:59:14.260 - <color=#C84800>>>>>>>>>>>>>> SetSessionIDSeed, forcedSeed: 2092219481 exp: GameData.ExpeditionInTierData SessionRandom.Seed: 2092219481</color>
21:59:14.260 - Builder.Build, settings seeds, activeExp: GameData.ExpeditionInTierData buildSeed: 777 hostIDSeed: 218087026 sessionSeed: 2092219481
21:59:14.260 - LG_Factory.Setup, Setting up batches, Using Function marker seed offset 0
21:59:14.260 - LG_Factory.Setup, Setting up batches, Using Standard marker seed offset 0
21:59:14.260 - <color=#C84800>Builder.Build, Start Building using BuildSeed: 777 HostIDSeed: 218087026 SessionSeed: 2092219481</color>
21:59:14.260 - <color=#C84800>>>>>>>>>>>>>> SetBuildSeed, forcedSeed: 777 exp: GameData.ExpeditionInTierData BuildRandom.Seed: 777</color>
21:59:14.260 - <color=#C84800>SerialGenerator GENERATE! SessionRandom.seed: 2092219481</color>
21:59:14.260 - >>>>>>>>>>>>> BuildFloor
21:59:14.261 - <color=#C84800>LoadComplexResources complexResourceDataID: 15</color>
21:59:14.261 - <color=#C84800>LG_LoadComplexDataSetResourcesJob.ComplexAssetBundleLoaded, ComplexResourceSetBlock: Subcomplex_Storage</color>
21:59:14.267 - Last Batch: Setup
		 Total Time: 0,008s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: StaticLevel - Count: 0

21:59:14.268 - Last Batch: StaticLevel
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Level - Count: 1

21:59:14.268 - Last Batch: LoadResourcesShards_Level
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: SetupFloor - Count: 1

21:59:14.268 - <color=#C84800>LG_SetupFloor.Build</color>
21:59:14.276 - Last Batch: SetupFloor
		 Total Time: 0,000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: GenerateZones - Count: 6

21:59:14.374 - Last Batch: GenerateZones
		 Total Time: 0,106s Frames: 3 Ticks: 94
		 FrameTime (avg/max/ticks max): 162,2ms / 1.073,5ms / 47
		 Jobs (started/looped): 6 / 89
Next Batch: PlaceAddonZones - Count: 0

21:59:14.374 - Last Batch: PlaceAddonZones
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: PrepareZones - Count: 2

21:59:14.375 - Last Batch: PrepareZones
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 2 / 5
Next Batch: BuildFloors - Count: 1

21:59:14.375 - Last Batch: BuildFloors
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Geomorphs - Count: 8

21:59:14.380 - Last Batch: Geomorphs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: Areas - Count: 21

21:59:14.412 - Last Batch: Areas
		 Total Time: 0,031s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 536,8ms / 1.073,6ms / 31
		 Jobs (started/looped): 20 / 1
Next Batch: Plugs - Count: 19

21:59:14.426 - Last Batch: Plugs
		 Total Time: 0,000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 19 / 0
Next Batch: Gates - Count: 76

21:59:14.474 - Last Batch: Gates
		 Total Time: 0,066s Frames: 2 Ticks: 47
		 FrameTime (avg/max/ticks max): 283,8ms / 1.073,6ms / 32
		 Jobs (started/looped): 74 / 2
Next Batch: AreaNames - Count: 1

21:59:14.475 - Last Batch: AreaNames
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: WardenObjectivePrep - Count: 1

21:59:14.475 - Last Batch: WardenObjectivePrep
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DistributionSetup - Count: 1

21:59:14.475 - Last Batch: DistributionSetup
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: TerminalDistribution - Count: 6

21:59:14.475 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE760 randomValue: 0,9352971 CourseNode index: 2 had weight: 334,3333 All Weights: [Count: 6] 1001, 667,6667, 334,3333, 1, 1, 1</color>
21:59:14.475 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE760, area: AreaC ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
21:59:14.475 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE761 randomValue: 0,7793288 CourseNode index: 3 had weight: 1 All Weights: [Count: 4] 1, 1, 1, 1</color>
21:59:14.475 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE761, area: AreaD ZonePlacementWeights, Start: 0 Middle: 0 End: 0</color>
21:59:14.475 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE764 randomValue: 0,1723817 CourseNode index: 0 had weight: 1001 All Weights: [Count: 6] 1001, 667,6667, 334,3333, 1, 1, 1</color>
21:59:14.475 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE764, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
21:59:14.475 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE762 randomValue: 0,7793288 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
21:59:14.475 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE762, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
21:59:14.475 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE763 randomValue: 0,7793288 CourseNode index: 0 had weight: 1001 All Weights: [Count: 2] 1001, 1</color>
21:59:14.475 - <color=#C84800>Placing WEIGHTED terminal in zone: ZONE763, area: AreaA ZonePlacementWeights, Start: 1000 Middle: 0 End: 0</color>
21:59:14.475 - Last Batch: TerminalDistribution
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Distribution - Count: 1

21:59:14.476 - <color=#C84800>>>>> TryGetZoneFromAlias. Found zone with alias 761</color>
21:59:14.476 - <color=#C84800>>>>> CalcAreaWeights START: FindContainerForKEYCARD --- Zone: ZONE761, AreaCount: 4 half: 2 even: True ZonePlacementWeights, Start: 0 Middle: 0 End: 10000</color>
21:59:14.476 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 0 StartMul: 1 MiddleMul: 0 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
21:59:14.476 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 1 StartMul: 0,5 MiddleMul: 0,5 EndMul: 0 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 1</color>
21:59:14.476 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 2 StartMul: 0 MiddleMul: 0,5 EndMul: 0,5 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 5001</color>
21:59:14.476 - <color=#C84800>>>>> CalcAreaWeights AREA RESULT: AreaIndex: 3 StartMul: 0 MiddleMul: 0 EndMul: 1 --- ZonePlacementWeights, Start: 0 Middle: 0 End: 10000 Total area weight: 10001</color>
21:59:14.476 - <color=#C84800>TryGetExistingGenericFunctionDistributionForSession, foundDist in zone: ZONE761 function: ResourceContainerWeak available: 30 randomValue: 0,9059385 ri: 28 had weight: 10001</color>
21:59:14.477 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE760 m_isWardenObjectiveGatherItem: False</color>
21:59:14.477 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE760 m_isWardenObjectiveGatherItem: False</color>
21:59:14.477 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function SmallPickupItem in zone ZONE761 m_isWardenObjectiveGatherItem: False</color>
21:59:14.477 - <color=#C84800>RESULT: TryGetWeightedNodeFromZone, foundDist in zone: ZONE764 randomValue: 0,2236895 CourseNode index: 0 had weight: 111334 All Weights: [Count: 6] 111334, 74223, 37112, 1, 1, 1</color>
21:59:14.477 - <color=#C84800>>>>> LG_Distribute_DetailedPlacedFunctionPerZone - Placing WEIGHTED function (DisinfectionStation) in zone: ZONE764, area: AreaA ZonePlacementWeights, Start: 111333 Middle: 0 End: 0</color>
21:59:14.477 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE762 m_isWardenObjectiveGatherItem: False</color>
21:59:14.477 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE763 m_isWardenObjectiveGatherItem: False</color>
21:59:14.479 - <color=red>LG_Distribute_WardenObjective, PLACE GATHER ITEMS, perZone: 1 PlacementZones: [Count: 1] System.Collections.Generic.List`1[GameData.ZonePlacementData] itemsToSpawn: [Count: 1] 133 spawnZones: [Count: 1] System.Collections.Generic.List`1[LevelGeneration.LG_Zone]</color>
21:59:14.479 - <color=#C84800>LG_Distribute_WardenObjective.SelectZoneFromPlacementAndKeepTrackOnCount, creating dist in zone ZONE762 spawnZones[placementDataIndex].Count: 2 spawnZoneIndex: 0 spawnedInZoneCount: 1</color>
21:59:14.479 - <color=#C84800>LG_Distribute_WardenObjective.DistributeGatherRetrieveItems, creating dist to spawn itemID: 133</color>
21:59:14.479 - RESET placementDataIndex to 0
21:59:14.479 - <color=#C84800>LG_Distribute_PickupItemsPerZone, using existing pickup distribution item (pickupDist: LevelGeneration.LG_DistributePickUpItem) for function BigPickupItem in zone ZONE762 m_isWardenObjectiveGatherItem: True</color>
21:59:14.479 - Last Batch: Distribution
		 Total Time: 0,000s Frames: 0 Ticks: 15
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 64 / 0
Next Batch: FunctionMarkers - Count: 6

21:59:14.641 - <color=#C84800>Spawning KEYCARD (PublicName: KEY_PURPLE_139 SpawnedItem: KeyItemPickup_Core(Clone)_GateKeyItem:KEY_PURPLE_139_terminalKey: KEY_PURPLE_139 (KeyItemPickup_Core)) in countainer: LockerWeakLock(Clone)_terminalKey: LOCKER_827</color>
21:59:14.760 - LG_DisinfectionStation.SyncStatusChanged Sleeping m_localDisinfectionActive: False
21:59:14.797 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 1
21:59:14.797 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 0 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
21:59:14.799 - WardenObjectiveManager.RegisterObjectiveItemForCollection 0 item: FOG_TURBINE_487
21:59:14.800 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
21:59:14.800 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 2
21:59:14.800 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 1 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
21:59:14.846 - <color=purple>SetupAsBigPickupItem, randomizer selected id 0 and got itemId:133 isWardenObjectiveItem: False</color>
21:59:14.847 - CarryItemWithGlobalStateManager.TryCreateItemInstance, type: FogRepeller count: 3
21:59:14.847 - LG_PickupItem.SpawnPickupItemAndGetComp globalStateIndex: 2 m_globalState: HeavyFogRepellerGlobalState(Clone) (HeavyFogRepellerGlobalState)
21:59:14.855 - Last Batch: FunctionMarkers
		 Total Time: 0,374s Frames: 12 Ticks: 375
		 FrameTime (avg/max/ticks max): 32,4ms / 1.073,6ms / 32
		 Jobs (started/looped): 6 / 242
Next Batch: FunctionMarkerLeftovers - Count: 6

21:59:14.883 - Last Batch: FunctionMarkerLeftovers
		 Total Time: 0,034s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 536,7ms / 1.073,5ms / 15
		 Jobs (started/looped): 5 / 1
Next Batch: Markers - Count: 1

21:59:15.069 - Last Batch: Markers
		 Total Time: 0,164s Frames: 4 Ticks: 171
		 FrameTime (avg/max/ticks max): 115,4ms / 1.073,5ms / 62
		 Jobs (started/looped): 1 / 178
Next Batch: PrefabSpawners - Count: 19127

21:59:15.831 - Last Batch: PrefabSpawners
		 Total Time: 0,783s Frames: 24 Ticks: 765
		 FrameTime (avg/max/ticks max): 38,0ms / 1.073,5ms / 62
		 Jobs (started/looped): 19127 / 18156
Next Batch: LateMarkerCleanup - Count: 0

21:59:15.831 - Last Batch: LateMarkerCleanup
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: MarkerLoop - Count: 1

21:59:15.831 - Last Batch: MarkerLoop
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: LateGeomorphScan - Count: 8

21:59:16.180 - Last Batch: LateGeomorphScan
		 Total Time: 0,351s Frames: 8 Ticks: 359
		 FrameTime (avg/max/ticks max): 45,8ms / 1.073,2ms / 47
		 Jobs (started/looped): 8 / 32
Next Batch: LadderAIGNodes - Count: 10

21:59:16.184 - Last Batch: LadderAIGNodes
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 10 / 0
Next Batch: Pillars - Count: 0

21:59:16.184 - Last Batch: Pillars
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGraph_UnityAIGraph - Count: 1

21:59:16.256 - CollectNavMeshSources : From 8 roots and 108346 possible sources, 28286 vas valid
21:59:16.256 - CollectNavMeshSources : NotStatic:0 NotActive:1506
21:59:16.256 - CollectNavMeshSources : WrongLayer:2888 NoCollider:77172 WasTrigger:0 MissingMesh:0 BadColliderType:0
21:59:16.256 - NavmeshUtils.NavMeshSourceCollector : 28286 valid NavMesh sources found!
21:59:17.185 - ---------------------------------------------------------
21:59:17.185 - Navmesh done! time: 0,9858398
21:59:17.185 - ---------------------------------------------------------
21:59:17.185 - Last Batch: AIGraph_UnityAIGraph
		 Total Time: 0,992s Frames: 22 Ticks: 998
		 FrameTime (avg/max/ticks max): 9,6ms / 1.073,1ms / 219
		 Jobs (started/looped): 0 / 22
Next Batch: AIGraph_Prepare - Count: 8

21:59:17.205 - Last Batch: AIGraph_Prepare
		 Total Time: 0,027s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 536,6ms / 1.073,1ms / 16
		 Jobs (started/looped): 7 / 1
Next Batch: AIGraph_LinkGates - Count: 25

21:59:17.257 - Last Batch: AIGraph_LinkGates
		 Total Time: 0,048s Frames: 1 Ticks: 62
		 FrameTime (avg/max/ticks max): 536,6ms / 1.073,1ms / 31
		 Jobs (started/looped): 24 / 1
Next Batch: AIGraph_LinkPlugs - Count: 0

21:59:17.257 - Last Batch: AIGraph_LinkPlugs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: AIGRaph_SpecialNodesFindSource - Count: 14

21:59:17.258 - Last Batch: AIGRaph_SpecialNodesFindSource
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 14 / 0
Next Batch: AIGRaph_SpecialNodesLinkIntoVolume - Count: 14

21:59:17.258 - Last Batch: AIGRaph_SpecialNodesLinkIntoVolume
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 14 / 0
Next Batch: AIGraph_Start - Count: 8

21:59:17.259 - Last Batch: AIGraph_Start
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: AIGraph_CreateNodeClusters - Count: 21

21:59:18.418 - Last Batch: AIGraph_CreateNodeClusters
		 Total Time: 1,153s Frames: 35 Ticks: 1154
		 FrameTime (avg/max/ticks max): 27,8ms / 1.073,2ms / 47
		 Jobs (started/looped): 20 / 264
Next Batch: AIGraph_ScoreNodeClusters - Count: 21

21:59:18.421 - Last Batch: AIGraph_ScoreNodeClusters
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: AIGraph_End - Count: 8

21:59:18.422 - Last Batch: AIGraph_End
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 8 / 0
Next Batch: FunctionMarkerFallback - Count: 6

21:59:18.422 - Last Batch: FunctionMarkerFallback
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 6 / 0
Next Batch: Ladders - Count: 10

21:59:18.433 - Last Batch: Ladders
		 Total Time: 0,031s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 536,5ms / 1.073,0ms / 16
		 Jobs (started/looped): 9 / 1
Next Batch: DoorLocks - Count: 6

21:59:18.507 - Last Batch: DoorLocks
		 Total Time: 0,078s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 292,4ms / 1.073,0ms / 47
		 Jobs (started/looped): 4 / 2
Next Batch: Resources - Count: 1

21:59:18.507 - Last Batch: Resources
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: StaticEnemiesPlacement - Count: 6

21:59:18.584 - Last Batch: StaticEnemiesPlacement
		 Total Time: 0,061s Frames: 2 Ticks: 78
		 FrameTime (avg/max/ticks max): 283,2ms / 1.073,0ms / 31
		 Jobs (started/looped): 19 / 64
Next Batch: Culling_Nodes - Count: 21

21:59:18.624 - Last Batch: Culling_Nodes
		 Total Time: 0,033s Frames: 1 Ticks: 31
		 FrameTime (avg/max/ticks max): 536,5ms / 1.073,0ms / 16
		 Jobs (started/looped): 20 / 1
Next Batch: Culling_Portals - Count: 31

21:59:18.624 - Last Batch: Culling_Portals
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 31 / 0
Next Batch: Culling_Cullers - Count: 274

21:59:18.627 - Last Batch: Culling_Cullers
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 274 / 0
Next Batch: Culling_Lights - Count: 21

21:59:18.796 - Last Batch: Culling_Lights
		 Total Time: 0,187s Frames: 6 Ticks: 172
		 FrameTime (avg/max/ticks max): 48,4ms / 1.073,0ms / 32
		 Jobs (started/looped): 15 / 6
Next Batch: Culling_NodeInstanceSearch - Count: 21

21:59:18.891 - Last Batch: Culling_NodeInstanceSearch
		 Total Time: 0,092s Frames: 3 Ticks: 93
		 FrameTime (avg/max/ticks max): 156,7ms / 1.073,0ms / 31
		 Jobs (started/looped): 21 / 1625
Next Batch: Culling_NodeClusterJobs - Count: 6

21:59:19.111 - Last Batch: Culling_NodeClusterJobs
		 Total Time: 0,218s Frames: 10 Ticks: 234
		 FrameTime (avg/max/ticks max): 18,3ms / 1.073,0ms / 47
		 Jobs (started/looped): 25 / 26117
Next Batch: Culling_Cleanup - Count: 21

21:59:19.112 - Last Batch: Culling_Cleanup
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: Culling_GatherLightCulling - Count: 244

21:59:19.134 - Last Batch: Culling_GatherLightCulling
		 Total Time: 0,031s Frames: 1 Ticks: 16
		 FrameTime (avg/max/ticks max): 536,4ms / 1.072,9ms / 16
		 Jobs (started/looped): 243 / 1
Next Batch: Culling_TrimPortalLists - Count: 22

21:59:19.296 - Last Batch: Culling_TrimPortalLists
		 Total Time: 0,168s Frames: 23 Ticks: 156
		 FrameTime (avg/max/ticks max): 7,1ms / 1.072,9ms / 16
		 Jobs (started/looped): 22 / 68
Next Batch: ZoneLights - Count: 7

21:59:19.343 - <color=#C84800>#### LG_BuildCustomLightHandlerJob, number of iCustomLightHandler found on the floor: 0</color>
21:59:19.343 - Last Batch: ZoneLights
		 Total Time: 0,022s Frames: 1 Ticks: 47
		 FrameTime (avg/max/ticks max): 536,4ms / 1.072,9ms / 31
		 Jobs (started/looped): 6 / 1
Next Batch: GenerateNavigationInfo - Count: 2

21:59:19.439 - Last Batch: GenerateNavigationInfo
		 Total Time: 0,120s Frames: 1 Ticks: 109
		 FrameTime (avg/max/ticks max): 536,4ms / 1.072,9ms / 93
		 Jobs (started/looped): 22 / 1
Next Batch: DisplayNavigationInfo - Count: 21

21:59:19.457 - Last Batch: DisplayNavigationInfo
		 Total Time: 0,000s Frames: 0 Ticks: 16
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 21 / 0
Next Batch: LateRuntimeOptimizations - Count: 8

21:59:20.189 - Last Batch: LateRuntimeOptimizations
		 Total Time: 0,461s Frames: 2 Ticks: 733
		 FrameTime (avg/max/ticks max): 434,9ms / 1.073,0ms / 609
		 Jobs (started/looped): 8 / 72
Next Batch: EnemiesPlacement - Count: 6

21:59:20.189 - Last Batch: EnemiesPlacement
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 26 / 0
Next Batch: FixColliders - Count: 0

21:59:20.189 - Last Batch: FixColliders
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: FinalGeomorphErrorCheck - Count: 0

21:59:20.189 - Last Batch: FinalGeomorphErrorCheck
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: SpectatorJobs - Count: 0

21:59:20.190 - Last Batch: SpectatorJobs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 0 / 0
Next Batch: LoadResourcesShards_Enemies - Count: 1

21:59:20.190 - LG_LoadPopulationShards : Disabled, handled earlier by GS_Offline
21:59:20.190 - Last Batch: LoadResourcesShards_Enemies
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: DebugJobs - Count: 1

21:59:20.190 - Last Batch: DebugJobs
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 1 / 0
Next Batch: Culling_LateCleanup - Count: 1

21:59:20.198 - Last Batch: Culling_LateCleanup
		 Total Time: 0,000s Frames: 0 Ticks: 0
		 FrameTime (avg/max/ticks max): 0,0ms / 0,0ms / 0
		 Jobs (started/looped): 22 / 0
Next Batch: Culling_PrepForInlevel - Count: 1

21:59:20.198 - Factory Done : Last build: Culling_PrepForInlevel
21:59:20.198 - Factory : Built in 5,640259 seconds
21:59:20.198 - BUILDER : BuildDone
21:59:20.199 - >>>>>>>> GS_Generating.OnBuilderDone
21:59:20.199 - Builder.CombinedCheckSum.Checksum: 3614325855680930650
21:59:20.200 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Generating TO: ReadyToStopElevatorRide</color>
21:59:20.200 - >>>>>>>>>> ElevatorShaftLanding.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
21:59:20.200 - WardenObjectiveManager.RegisterElevatorExitWinConditionItem, item: geo_32x32_elevator_shaft_mining_02(Clone)_0 (ElevatorShaftLanding)
21:59:20.202 - >>>>>>>>>> LG_LevelExitPoint.OnBuildDone, m_securityScanAlign ExpeditionExitScanAlign (UnityEngine.Transform)
21:59:20.202 - WardenObjectiveManager.RegisterCustomGeoExitWinConditionItem, item: geo_64x64_mining_exit_01(Clone)_ID_14_5 (LevelGeneration.LG_LevelExitGeo)
21:59:20.313 - <color=purple>OnPlayerGameStateChange : /\ngel StopElevatorRide</color>
21:59:20.313 - SNET : OnMasterCommand : GetReadyToStartPlaying 0 False
21:59:20.314 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStopElevatorRide TO: StopElevatorRide</color>
21:59:20.374 - <color=purple>OnPlayerGameStateChange : Gosu StopElevatorRide</color>
21:59:20.404 - <color=purple>OnPlayerGameStateChange : Gosu StopElevatorRide</color>
21:59:20.439 - <color=purple>OnPlayerGameStateChange : Don Quijote StopElevatorRide</color>
21:59:20.474 - <color=purple>OnPlayerGameStateChange : Don Quijote StopElevatorRide</color>
21:59:21.317 - OnPlayerEvent : /\ngel  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:59:21.318 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:59:21.318 - SNET : OnMasterCommand : StartPlaying 0 False
21:59:21.319 - <color=green>OnMasterCommand : GS_StopElevatorRide has not implemented functionality for StartPlaying!</color>
21:59:21.382 - OnPlayerEvent : Gosu  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:59:21.383 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:59:21.448 - OnPlayerEvent : Don Quijote  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:59:21.449 - WARNING : OnPlayerEvent : GS_StopElevatorRide has not implemented PlayerChangedNickName None
21:59:29.527 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
21:59:37.102 - My id was the same as Master 109775240998332241
21:59:43.068 - <color=purple>OnPlayerGameStateChange : Don Quijote ReadyToStartLevel</color>
21:59:43.095 - <color=purple>OnPlayerGameStateChange : Don Quijote ReadyToStartLevel</color>
21:59:43.437 - <color=purple>OnPlayerGameStateChange : /\ngel ReadyToStartLevel</color>
21:59:43.689 - <color=purple>OnPlayerGameStateChange : Gosu ReadyToStartLevel</color>
21:59:43.743 - <color=purple>OnPlayerGameStateChange : Gosu ReadyToStartLevel</color>
21:59:51.601 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : StopElevatorRide TO: ReadyToStartLevel</color>
21:59:51.699 - OnPlayerEvent : /\ngel  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : True
21:59:51.700 - WARNING : OnPlayerEvent : GS_ReadyToStartLevel has not implemented PlayerChangedNickName None
21:59:51.703 - DEBUG : Player living<color=#00f700>hell agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
21:59:51.703 - AddItemsForReconstruct living<color=#00f700>hell

Items 
GearStandard has GearItem_Malatack CH 4 repID0 
GearSpecial has GearItem_Buckland AF6 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Sledgehammer repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

21:59:51.704 -  > Session stored for living<color=#00f700>hell  courseNode:0  position:(3,5, 0,1, 29,5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:170 classAmmo:100 resourcePack:0 consumable:0
21:59:51.704 - DEBUG : Player /\ngel agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
21:59:51.704 - AddItemsForReconstruct /\ngel

Items 
GearStandard has GearItem_Malatack CH 4 repID0 
GearSpecial has GearItem_Buckland AF6 repID0 
GearClass has GearItem_Mechatronic B5 LFR repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Sledgehammer repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

21:59:51.704 -  > Session stored for /\ngel  courseNode:0  position:(10,5, 0,0, 19,5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:348,6 specialAmmo:200 classAmmo:100 resourcePack:0 consumable:0
21:59:51.704 - DEBUG : Player Don Quijote agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
21:59:51.704 - AddItemsForReconstruct Don Quijote

Items 
GearStandard has GearItem_Malatack LX repID0 
GearSpecial has GearItem_Mastaba R66 repID0 
GearClass has GearItem_D-tek Optron IV repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Mallet repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

21:59:51.705 -  > Session stored for Don Quijote  courseNode:0  position:(12,3, 0,1, 18,5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:300 specialAmmo:150 classAmmo:100 resourcePack:0 consumable:0
21:59:51.705 - DEBUG : Player Gosu agent not in valid state(InElevator) for session got reconstructed with TryGetPlayerSpawnPositionInFirstArea
21:59:51.705 - AddItemsForReconstruct Gosu

Items 
GearStandard has GearItem_Malatack LX repID0 
GearSpecial has GearItem_TechMan Veruta XII repID0 
GearClass has GearItem_Krieger O4 repID0 
ResourcePack was empty (item: itemInstance:null) 
Consumable was empty (item: itemInstance:null) 
ConsumableHeavy was empty (item: itemInstance:null) 
InPocket was empty (item: itemInstance:null) 
InLevelCarry was empty (item: itemInstance:null) 
Pickup was empty (item: itemInstance:null) 
GearMelee has GearItem_Gavel repID0 
HackingTool has GearItem_Hacking Tool repID0 

Pocket items 

21:59:51.705 -  > Session stored for Gosu  courseNode:0  position:(-3,5, 0,4, 14,5)  plocState:Stand storage:pAmmoStorageData > standardAmmo:360 specialAmmo:182,5 classAmmo:100 resourcePack:0 consumable:0
21:59:51.767 - <color=purple>OnPlayerGameStateChange : /\ngel InLevel</color>
21:59:51.767 - SNET : OnMasterCommand : StartPlaying 0 False
21:59:51.769 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : ReadyToStartLevel TO: InLevel</color>
21:59:51.769 - <color=green>SNET : PlayerSynced(Clone)_32768 : /\ngel exits PLOC_InElevator, replicator key: 32768</color>
21:59:51.769 - <color=green>SNET : PlayerSynced(Clone)_32769 : Don Quijote exits PLOC_InElevator, replicator key: 32769</color>
21:59:51.770 - <color=green>SNET : PlayerLocal(Clone)_32770 : living<color=#00f700>hell exits PLOC_InElevator, replicator key: 32770</color>
21:59:51.770 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
21:59:51.770 - GlobalPopupMessageGuiLayer set visible; False
21:59:51.772 - <color=green>SNET : PlayerSynced(Clone)_32771 : Gosu exits PLOC_InElevator, replicator key: 32771</color>
21:59:51.772 - ShowSubObjectiveIfNew, last obj:  newSubObj: Gather information about the location of <color=orange>FOG_TURBINE_487</color>
21:59:51.783 - OnPlayerEvent : Gosu  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:59:51.783 - <color=purple>OnPlayerGameStateChange : Gosu InLevel</color>
21:59:51.811 - <color=purple>OnPlayerGameStateChange : Gosu InLevel</color>
21:59:51.847 - OnPlayerEvent : Don Quijote  PlayerEvent : PlayerChangedNickName  Reason : None isPlayerMaster : False
21:59:51.848 - <color=purple>OnPlayerGameStateChange : Don Quijote InLevel</color>
21:59:51.866 - <color=green>SNET : PlayerSynced(Clone)_32769 : Don Quijote exits PLOC_InElevator, replicator key: 32769</color>
21:59:51.885 - <color=purple>OnPlayerGameStateChange : Don Quijote InLevel</color>
21:59:52.130 - SNet ERROR : Bad packet sent by player /\ngel in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:59:53.181 - SNet ERROR : Bad packet sent by player /\ngel in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
21:59:53.197 - SNet ERROR : Bad packet sent by player /\ngel in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:00:37.109 - My id was the same as Master 109775240998332241
22:01:37.109 - My id was the same as Master 109775240998332241
22:01:58.898 - Revealer is linked to a terminal interface, trying to hide potential locator
22:01:58.898 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
22:02:37.110 - My id was the same as Master 109775240998332241
22:02:51.731 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0
22:02:51.731 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfo forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
22:02:51.731 - ShowSubObjectiveIfNew, last obj:  newSubObj: Access more data in the terminal maintenance system
22:03:16.238 - ShowInventory, param1: zone_760 param2: 
22:03:37.129 - My id was the same as Master 109775240998332241
22:03:42.301 - Revealer is linked to a terminal interface, trying to hide potential locator
22:03:42.301 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
22:04:02.445 - WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
22:04:13.739 - WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
22:04:13.739 - WARNING : Failed to allocate a shadow, disabled LG light SpotLightAmbient
22:04:33.138 - Revealer is linked to a terminal interface, trying to hide potential locator
22:04:33.138 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
22:04:37.195 - My id was the same as Master 109775240998332241
22:04:54.117 - GetCurrentTimeInLevelEnum, minutesElapsed: 5,000116 returning: Time_5 minutesToNext: 10
22:05:11.298 - Revealer is linked to a terminal interface, trying to hide potential locator
22:05:11.298 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
22:05:16.690 - Enabled skinned mesh on door destruction
22:05:16.829 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
22:05:37.134 - My id was the same as Master 109775240998332241
22:05:39.550 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
22:06:03.353 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
22:06:07.412 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
22:06:24.026 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_LOADOUT</color>
22:06:24.026 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:06:24.028 - GlobalPopupMessageGuiLayer set visible; False
22:06:29.674 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:06:29.678 - GlobalPopupMessageGuiLayer set visible; False
22:06:37.144 - My id was the same as Master 109775240998332241
22:06:39.270 - Revealer is linked to a terminal interface, trying to hide potential locator
22:06:39.270 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
22:06:55.719 - WARNING : Failed to allocate a shadow, disabled LG light LG_SpotLightAmbient
22:07:01.220 - Revealer is linked to a terminal interface, trying to hide potential locator
22:07:01.220 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
22:07:13.681 - WeakLock DoDamage, damage: 20 m_damage.Health: -5 new status: Unlocked
22:07:37.135 - My id was the same as Master 109775240998332241
22:08:27.989 - Revealer is linked to a terminal interface, trying to hide potential locator
22:08:27.989 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
22:08:37.151 - My id was the same as Master 109775240998332241
22:08:43.826 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
22:08:43.826 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:08:43.827 - GlobalPopupMessageGuiLayer set visible; False
22:08:45.682 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:08:45.687 - GlobalPopupMessageGuiLayer set visible; False
22:09:37.162 - My id was the same as Master 109775240998332241
22:09:38.971 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
22:09:40.971 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
22:09:42.979 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
22:10:34.553 - Revealer is linked to a terminal interface, trying to hide potential locator
22:10:34.553 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
22:10:37.159 - My id was the same as Master 109775240998332241
22:11:37.182 - My id was the same as Master 109775240998332241
22:12:27.908 - Give infection, dis: 4,691115 disScale: 0,14707 amount: 0,0191191
22:12:37.185 - My id was the same as Master 109775240998332241
22:13:21.452 - Give infection, dis: 2,801621 disScale: 0,4906144 amount: 0,06377987
22:13:22.237 - Give infection, dis: 4,168747 disScale: 0,242046 amount: 0,03146598
22:13:29.696 - Revealer is linked to a terminal interface, trying to hide potential locator
22:13:29.696 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
22:13:37.198 - My id was the same as Master 109775240998332241
22:14:18.818 - Give infection, dis: 2,784363 disScale: 0,4937523 amount: 0,06418779
22:14:24.216 - Give infection, dis: 4,164007 disScale: 0,2429078 amount: 0,03157801
22:14:37.212 - My id was the same as Master 109775240998332241
22:14:53.512 - GetCurrentTimeInLevelEnum, minutesElapsed: 15,00014 returning: Time_15 minutesToNext: 15
22:15:00.454 - Give infection, dis: 3,254346 disScale: 0,4083007 amount: 0,05307908
22:15:16.593 - ShowInventory, param1: zone_761 param2: 
22:15:37.218 - My id was the same as Master 109775240998332241
22:15:48.870 - PlayerBackPackManager: Performing backup wield of an item that is spawned late!
22:16:37.221 - My id was the same as Master 109775240998332241
22:17:37.225 - My id was the same as Master 109775240998332241
22:18:14.697 - ShowInventory, param1: disinfect param2: 
22:18:37.231 - My id was the same as Master 109775240998332241
22:18:53.276 - WardenObjectiveManager.OnLocalPlayerLookedAtObjectiveItemDetails, CurrentState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
22:18:53.277 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0
22:18:53.277 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: FindLocationInfoHelp forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
22:19:37.251 - My id was the same as Master 109775240998332241
22:19:48.484 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
22:19:48.484 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:19:48.486 - GlobalPopupMessageGuiLayer set visible; False
22:19:51.322 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:19:51.328 - GlobalPopupMessageGuiLayer set visible; False
22:20:18.701 - Revealer is linked to a terminal interface, trying to hide potential locator
22:20:18.702 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
22:20:37.271 - My id was the same as Master 109775240998332241
22:21:07.651 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 zone: 0 wardenObjectiveItem zoneID: 
22:21:35.014 - <color=green>MainMenuGUILayer.ChangeState: CMP_MAP m_currentPageEnum: CMP_MAP</color>
22:21:35.014 - <color=red>FocusStateManager.ChangeState, new state: Map</color> force: False
22:21:35.015 - GlobalPopupMessageGuiLayer set visible; False
22:21:37.285 - My id was the same as Master 109775240998332241
22:21:53.265 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0
22:21:53.265 - WardenObjectiveManager.OnStateChange, oldState: pWardenObjectiveState, status: Started mainSubObj: GoToZone forceUpdate: False itemIndexPlusOne: 0 newState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0
22:21:57.251 - <color=red>FocusStateManager.ChangeState, new state: FPS</color> force: False
22:21:57.258 - GlobalPopupMessageGuiLayer set visible; False
22:21:57.258 - <color=green>MainMenuGUILayer.ChangeState: CMP_LOADOUT m_currentPageEnum: CMP_MAP</color>
22:22:30.010 - WardenObjectiveManager.OnLocalPlayerEnterZone CurrentState: pWardenObjectiveState, status: Started mainSubObj: GoToZoneHelp forceUpdate: False itemIndexPlusOne: 0 zone: 1 wardenObjectiveItem zoneID: 
22:22:37.294 - My id was the same as Master 109775240998332241
22:23:37.308 - My id was the same as Master 109775240998332241
22:24:07.303 - Revealer is linked to a terminal interface, trying to hide potential locator
22:24:07.303 - MapDataManager WantToSetGUIObjStatusByLocatorID, trying to set GUI obj status for a Locator ID that is not registred.
22:24:37.304 - My id was the same as Master 109775240998332241
22:25:00.370 - SNet ERROR : Bad packet sent by player /\ngel in current SessionHub.  Is he master? True PlayerIsInMySteamLobby:True
22:25:13.421 - CellSoundPlayer trying to post without being registred, last ID: 1727
22:25:37.315 - My id was the same as Master 109775240998332241
22:26:37.326 - My id was the same as Master 109775240998332241
22:27:30.184 - DEBUG : OnMasterSessionAnswer MasterLeavingLobby
22:27:30.184 - DEBUG : Master left the session, we will migrate at this point. Right now we just leave the game.
22:27:30.184 - DEBUG : Leaving session hub!
22:27:30.184 - DEBUG : Sending slave session question Leaving
22:27:30.205 - DEBUG : Leaving Session Hub!
22:27:30.205 - DEBUG : Closed connection with /\ngel
22:27:30.206 - DEBUG : Closed connection with Don Quijote
22:27:30.207 - DEBUG : Closed connection with Gosu
22:27:30.209 - OnPlayerEvent : living<color=#00f700>hell  PlayerEvent : PlayerLeftSessionHub  Reason : None isPlayerMaster : False
22:27:30.210 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : InLevel TO: AfterLevel</color>
22:27:30.211 - SNet : Session reset
22:27:30.211 - Global.OnResetSession
22:27:30.211 - <color=purple>PlayerManager OnResetSession >  m_playerAgentsInLevel.Count : 4</color>
22:27:30.212 - OnPlayerEvent : /\ngel  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : True
22:27:30.212 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:27:30.212 - OnPlayerEvent : Don Quijote  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
22:27:30.213 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:27:30.213 - OnPlayerEvent : living<color=#00f700>hell  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
22:27:30.213 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:27:30.214 - OnPlayerEvent : Gosu  PlayerEvent : PlayerAgentDeSpawned  Reason : None isPlayerMaster : False
22:27:30.214 - WARNING : OnPlayerEvent : GS_AfterLevel has not implemented PlayerAgentDeSpawned None
22:27:30.215 - PlayfabMatchmakingManager.CancelAllTicketsForLocalPlayer
22:27:30.219 - No more master ;(
22:27:30.242 - DEBUG : GS_AfterLevel : Everyone relevant is in afterlevel
22:27:30.242 - CleanupAfterExpedition AfterLevel
22:27:30.242 - Global.OnLevelCleanup
22:27:30.242 - Global.OnLevelCleanup
22:27:30.242 - CellSound.OnLevelCleanup. AllSoundsStoppedThisSession: False
22:27:30.330 - CarryItemWithGlobalStateManager.OnLevelCleanup
22:27:30.330 - CarryItemWithGlobalStateManager.OnLevelCleanup, i:0 type: FogRepeller count: 3
22:27:31.052 - PlayfabMatchmakingManager.OnCancelAllTicketsForLocalPlayer, result: PlayFab.MultiplayerModels.CancelAllMatchmakingTicketsForPlayerResult
22:27:31.054 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : AfterLevel TO: NoLobby</color>
22:27:31.054 - <color=green>MainMenuGUILayer.ChangeState: CMP_RUNDOWN_NEW m_currentPageEnum: CMP_LOADOUT</color>
22:27:31.055 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
22:27:31.070 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
22:27:31.070 - CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_19
22:27:31.070 - PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_19
22:27:31.070 - GlobalPopupMessageGuiLayer set visible; False
22:28:10.933 - OnApplicationQuit
