16:47:55.320 - InControl (version 1.6.17 build 9143)
16:47:55.605 - <size=13><color=red>TODO : Implement m_badPacketQuestion/m_badPacketAnswer and the SNet_BadPacketCatcher</color></size>
16:47:55.630 - > GLOBAL SetupManagers, State : Dev HasNetwork: True
16:47:55.637 - GameDataInit.Initialize
16:47:57.891 - --------- GameDataManager SETUP ------------
16:47:57.908 - GameDataManager.LoadCustomContent converted content at path: GameData/MiningFunctionLinks to type: GameData.FunctionLinksSerializable
16:47:57.911 - GameDataManager.LoadCustomContent converted content at path: GameData/ServiceFunctionLinks to type: GameData.FunctionLinksSerializable
16:47:57.914 - GameDataManager.LoadCustomContent converted content at path: GameData/TechFunctionLinks to type: GameData.FunctionLinksSerializable
16:47:57.916 - ------------------------------------------------------------  MusicManager. Loading soundbank for music! ------------------------------------------------------------ 
16:47:58.219 - GuiManager.UpdateResolution w: 1920 h: 1080
16:47:58.877 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
16:47:58.878 - PageRundown could NOT get the rundownTimerData from playfab, reverting to a new instance!
16:47:59.701 - EnemyCostManager : Costs for Normal difficulty loaded
16:47:59.723 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Inactive TO: Startup</color>
16:47:59.726 - ScreenLiquidManager > disinfectionPack_Apply loaded
16:47:59.726 - ScreenLiquidManager > disinfectionStation_Apply loaded
16:47:59.726 - ScreenLiquidManager > elevatorRain loaded
16:47:59.726 - ScreenLiquidManager > enemyBlood_BigBloodBomb loaded
16:47:59.726 - ScreenLiquidManager > enemyBlood_SmallRandomStreak loaded
16:47:59.726 - ScreenLiquidManager > infectionSweat loaded
16:47:59.726 - ScreenLiquidManager > playerBlood_BigDamage loaded
16:47:59.726 - ScreenLiquidManager > playerBlood_Downed loaded
16:47:59.726 - ScreenLiquidManager > playerBlood_SmallDamage loaded
16:47:59.726 - ScreenLiquidManager > spitterJizz loaded
16:47:59.745 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:47:59.762 - <color=red>FocusStateManager.ChangeState, new state: InActive</color> force: False
16:47:59.787 - GuiManager.UpdateResolution w: 1920 h: 1080
16:47:59.789 - Vertical fov: 55 aspect: 1.777778 halfV: 0.4799655 gives horizontal: 85.56559
16:47:59.790 - GuiManager OnResoultionChange, ScreenRes width: 1920 height: 1080
16:47:59.986 - Steamworks.NET initilized
16:47:59.991 - <size=13><color=red>TODO : Implement m_badPacketQuestion/ m_badPacketAnswer and the SNet_BadPacketCatcher(STEAM APP ID : 493520</color></size>
16:47:59.992 - Current steam user id: 76561198986658328 name: Nijnakiller99
16:48:00.090 - [Dissonance:Core] (16:48:00.088) DissonanceComms: Loading default playback prefab
16:48:00.136 - [Dissonance:Core] (16:48:00.136) DissonanceComms: Starting Dissonance Voice Comms (6.4.4)
- Network: [DissonanceSetup (Dissonance.Integrations.SteamworksP2P.SteamworksP2PCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Medium, FEC: True, DenoiseAmount: High, VoiceDuckLevel: 0.75 VAD: MediumSensitivity]
- Codec: [Codec: Opus, FrameSize: 1920, SampleRate: 48kHz]
16:48:00.789 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Startup TO: Offline</color>
16:48:01.214 - <color=red>FocusStateManager.ChangeState, new state: MainMenu</color> force: False
16:48:01.285 - SNET is Online, Woop!
16:48:01.290 - Waiting for network.. DONE!
16:48:01.292 - PlayFabManager.OnSteamInitialized
16:48:01.696 - [163 - GetAuthSessionTicketResponse] - 2 -- k_EResultOK
16:48:02.589 - PlayFabManager.OnLoginSuccess. NewlyCreated: False
16:48:02.594 - PlayFabManager.RefreshGlobalTitleData
16:48:02.945 - <color=purple>PlayFab.OnGetCurrentTime Thursday, October 22, 2020</color>
16:48:02.998 - UpdateLocalPlayerData Done, result: 0 OnSuccess: System.Action
16:48:03.101 - PlayFabManager.LoadAllFiles, GlobalFileLock: 1
16:48:03.204 - TODO : Skipping icon generation for the hacking tool. It crashes later while trying to construct the tool for rendering
16:48:03.443 - PlayfabManager.OnGetFileMeta, Loading 2 files
16:48:03.444 - PlayFabManager.GetActualFile, GlobalFileLock: 2
16:48:03.445 - PlayfabManager.GetActualFile, downloading RundownProgression_primary
16:48:03.450 - PlayFabManager.GetActualFile, GlobalFileLock: 3
16:48:03.450 - PlayfabManager.GetActualFile, downloading RundownProgression_backup
16:48:03.450 - PlayFabManager.GetActualFile, OnGetFileMeta: 2
16:48:03.849 - PlayfabManager.GetActualFile, DONE
16:48:03.869 - PlayfabManager.GetActualFile, m_getFileCount == 0 means that all files are loaded!
16:48:03.870 - RundownManager.SetupPlayerRundownProgressionFile got playerEntityFile for rundown progression
16:48:03.887 - RundownManager.SetupPlayerRundownProgressionFile, FOUND and managed to deserialize a PlayerRundownProgression file!!
16:48:03.888 - CM_PageRundown_New.OnRundownProgressionFileUpdated
16:48:03.888 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: False
16:48:03.888 - PlayfabManager.GetActualFile, DONE
16:48:18.112 - CM_PageIntro.OnSkip!
16:48:21.536 - GS_Offline.OnLocalPlayerPressStart!
16:48:21.542 - <color=red> >>>>>> GAMESTATEMANAGER CHANGE STATE FROM : Offline TO: NoLobby</color>
16:48:21.549 - <color=#C84800>PageRundown placing rundown, ID: 22 DataBlock: Rundown 003 - EA</color>
16:48:21.561 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
16:48:21.561 - CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_22
16:48:21.562 - PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_22
16:48:21.565 - CM_PageRundown_New.UpdateRundownExpeditionProgression, RundownManager.PlayerRundownProgressionFileReady: True
16:48:21.565 - CM_PageRundown_New.UpdateRundownExpeditionProgression´, rundownKey: Local_22
16:48:21.565 - PlayerRundownProgressionFile.GetOrCreateRundownProgression, found and returning rundown: Local_22
16:48:21.569 - Pagerundown GOT RundownTimerData from playfab: ShowScrambledTimer: False ShowCountdownTimer: False Year: 2020 Month: 10 Day: 22 Hour: 11 Minute: 0
16:48:40.171 - OnApplicationQuit
